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oot/assets/xml/objects/object_poh.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

16 lines
761 B
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_poh" Segment="6">
<Animation Name="gPoeAttackAnim" Offset="0x01A8"/>
<Animation Name="gPoeDamagedAnim" Offset="0x04EC"/>
<Animation Name="gPoeFleeAnim" Offset="0x06E0"/>
<Animation Name="gPoeFloatAnim" Offset="0x0A60"/>
<Animation Name="gPoeAppearAnim" Offset="0x11C4"/>
<Animation Name="gPoeDisappearAnim" Offset="0x15B0"/>
<DList Name="gPoeBurnDL" Offset="0x2608"/>
<DList Name="gPoeLanternDL" Offset="0x2D28"/>
<DList Name="gPoeSoulDL" Offset="0x3850"/>
<Skeleton Name="gPoeSkel" Type="Normal" LimbType="Standard" Offset="0x50D0"/>
</File>
</Root>