mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
880e7c937c
* Some cleanup/doc on the item enum and icons * `gItemIconBigBottlePoeTex` -> `gItemIconBottleBigPoeTex` * Biggoron sword / giant knife items (?) * `SPSTONE_` -> `SPIRITUAL_` ? * `gItemIconBrokenBiggoronSwordTex` -> `gItemIconBrokenGoronsSwordTex` * `gQuestIcon...MedallionTex` -> `gQuestIconMedallion...Tex` * `ITEM_MAGIC_` -> `ITEM_MAGIC_JAR_`small/big * `ITEM_BOW_ARROW_` -> `ITEM_BOW_` * `MASK_BUNNY` -> `MASK_BUNNY_HOOD` * Update `GID_` enum from `ITEM_` enum * ITEM/GID`_ARROW_`small/medium/large -> 5/10/30 * Run formatter * . * fix regressions and revert bad ideas * chicken * obey the newline police and also prevent the range police from intervening * fixups * dimensions -> dimension (singular) * Note on inconsequential oddities about the `gItemIcons` mapping
99 lines
2.9 KiB
C
99 lines
2.9 KiB
C
#ifndef Z64INTERFACE_H
|
|
#define Z64INTERFACE_H
|
|
|
|
extern u8 _icon_item_staticSegmentRomStart[];
|
|
extern u8 _icon_item_24_staticSegmentRomStart[];
|
|
|
|
// An "item icon" (gItemIcon*Tex) is 32x32 rgba32
|
|
#define ITEM_ICON_WIDTH 32
|
|
#define ITEM_ICON_HEIGHT 32
|
|
#define ITEM_ICON_SIZE (ITEM_ICON_WIDTH * ITEM_ICON_HEIGHT * 4) // The size in bytes of an item icon
|
|
|
|
/**
|
|
* Get the VROM address of the item icon for the specified item.
|
|
*
|
|
* @param itemId An ItemId value in the range `ITEM_DEKU_STICK`..`ITEM_FISHING_POLE`
|
|
*/
|
|
#define GET_ITEM_ICON_VROM(itemId) ((uintptr_t)_icon_item_staticSegmentRomStart + ((itemId)*ITEM_ICON_SIZE))
|
|
|
|
// A "quest icon" (gQuestIcon*Tex) is 24x24 rgba32
|
|
#define QUEST_ICON_WIDTH 24
|
|
#define QUEST_ICON_HEIGHT 24
|
|
#define QUEST_ICON_SIZE (QUEST_ICON_WIDTH * QUEST_ICON_HEIGHT * 4) // The size in bytes of a quest icon
|
|
|
|
/**
|
|
* Get the VROM address of the quest icon for the specified item.
|
|
*
|
|
* @param itemId An ItemId value in the range `ITEM_MEDALLION_FOREST`..`ITEM_MAGIC_JAR_BIG`
|
|
*/
|
|
#define GET_QUEST_ICON_VROM(itemId) \
|
|
((uintptr_t)_icon_item_24_staticSegmentRomStart + (((itemId)-ITEM_MEDALLION_FOREST) * QUEST_ICON_SIZE))
|
|
|
|
/**
|
|
* Button HUD Positions (Upper Left)
|
|
*/
|
|
#define A_BUTTON_X 186
|
|
#define A_BUTTON_Y 9
|
|
|
|
#define B_BUTTON_X 160
|
|
#define B_BUTTON_Y 17
|
|
|
|
#define C_LEFT_BUTTON_X 227
|
|
#define C_LEFT_BUTTON_Y 18
|
|
|
|
#define C_DOWN_BUTTON_X 249
|
|
#define C_DOWN_BUTTON_Y 34
|
|
|
|
#define C_RIGHT_BUTTON_X 271
|
|
#define C_RIGHT_BUTTON_Y 18
|
|
|
|
#define C_UP_BUTTON_X 254
|
|
#define C_UP_BUTTON_Y 16
|
|
|
|
/**
|
|
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
|
|
* for the base hearts, while the prim color for the double defense hearts is the white outline. The
|
|
* env color for the base hearts is the purple-ish outline, while the env color for the double defense
|
|
* hearts is the red color of the hearts.
|
|
*/
|
|
|
|
#define HEARTS_PRIM_R 255
|
|
#define HEARTS_PRIM_G 70
|
|
#define HEARTS_PRIM_B 50
|
|
|
|
#define HEARTS_ENV_R 50
|
|
#define HEARTS_ENV_G 40
|
|
#define HEARTS_ENV_B 60
|
|
|
|
#define HEARTS_DD_PRIM_R 255
|
|
#define HEARTS_DD_PRIM_G 255
|
|
#define HEARTS_DD_PRIM_B 255
|
|
|
|
#define HEARTS_DD_ENV_R 200
|
|
#define HEARTS_DD_ENV_G 0
|
|
#define HEARTS_DD_ENV_B 0
|
|
|
|
/**
|
|
* The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
|
|
* point in development the orange color was to be used while taking damage from hot environments.
|
|
* Based on this, we can assume that the blue heart color was to be used while drowning.
|
|
* In the final game these environments only have a timer and do not damage you continuously.
|
|
*/
|
|
|
|
#define HEARTS_BURN_PRIM_R 255
|
|
#define HEARTS_BURN_PRIM_G 190
|
|
#define HEARTS_BURN_PRIM_B 0
|
|
|
|
#define HEARTS_BURN_ENV_R 255
|
|
#define HEARTS_BURN_ENV_G 0
|
|
#define HEARTS_BURN_ENV_B 0
|
|
|
|
#define HEARTS_DROWN_PRIM_R 100
|
|
#define HEARTS_DROWN_PRIM_G 100
|
|
#define HEARTS_DROWN_PRIM_B 255
|
|
|
|
#define HEARTS_DROWN_ENV_R 0
|
|
#define HEARTS_DROWN_ENV_G 0
|
|
#define HEARTS_DROWN_ENV_B 255
|
|
|
|
#endif
|