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oot/data/overlays/actors
mzxrules a209195183
z_obj_mure OK (#875)
* almost matching init, matching data

* more matchings, some non-matching progress

* finishing up SpawnActor, fixing .data types

* first decompile pass done, few non matchings

* cleanup/update matchings and remove asm

* format code

* pick up some OKs

* 1 non_matching left, some documentation

* z_obj_mure OK... but at what cost?

* implement suggested changes, some more documentation

* Implement Fig's suggestions

* review

Co-authored-by: Sam Lyon <sam.c.lyon@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2021-07-30 13:17:42 -04:00
..
z_bg_hidan_sekizou.data.s object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
z_bg_hidan_sekizou.reloc.s
z_bg_jya_cobra.reloc.s
z_bg_mizu_movebg.reloc.s
z_boss_ganon.bss.s
z_boss_ganon.data.s
z_boss_ganon.reloc.s
z_boss_ganon2.bss.s
z_boss_ganon2.data.s
z_boss_ganon2.reloc.s
z_boss_mo.bss.s
z_boss_mo.data.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_boss_mo.reloc.s
z_boss_tw.bss.s
z_boss_tw.data.s
z_boss_tw.reloc.s
z_boss_va.bss.s
z_boss_va.data.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_boss_va.reloc.s
z_door_warp1.bss.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_door_warp1.data.s
z_door_warp1.reloc.s
z_en_ganon_mant.data.s
z_en_ganon_mant.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_en_ganon_organ.data.s
z_en_ganon_organ.reloc.s
z_en_holl.reloc.s
z_en_m_thunder.reloc.s
z_en_test.data.s
z_en_test.reloc.s
z_en_torch2.reloc.s
z_en_tp.reloc.s
z_en_wf.data.s
z_en_wf.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_en_yabusame_mark.reloc.s
z_en_zf.bss.s
z_en_zf.data.s
z_en_zf.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_kaleido_scope.reloc.s
z_obj_bean.reloc.s
z_obj_lift.data.s
z_obj_lift.reloc.s Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
z_object_kankyo.data.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
z_object_kankyo.reloc.s