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oot/src/overlays/actors/ovl_Demo_Kankyo
engineer124 a2d62eedb2
Cleanup VecSph: Better Distinguish Between "Spherical" vs. "Geographic" Coordinates (#1407)
* begin geo and sph docs

* cleanup

* cleanup

* cleanup struct

* PR suggestions

* spacing
2022-10-15 15:43:59 +02:00
..
z_demo_kankyo.c Cleanup VecSph: Better Distinguish Between "Spherical" vs. "Geographic" Coordinates (#1407) 2022-10-15 15:43:59 +02:00
z_demo_kankyo.h PlayState Rename (#1231) 2022-05-21 14:23:43 -04:00
z_demo_kankyo_cutscene_data1.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data2.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data3.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data4.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data5.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data6.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data7.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00
z_demo_kankyo_cutscene_data8.c Cutscene Camera Commands: POS -> EYE, FOCUS -> LOOK_AT (#993) 2021-12-02 22:04:55 +01:00