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oot/assets/xml/objects/object_st.xml
Dragorn421 1e556e3a3d
New assets system (#2481)
* wip: New assets system tm

Builds gc-eu-mq-dbg OK from clean after
1) make setup
2) python3 -m tools.assets.extract -j
3) replace 0x80A8E610 with sShadowTex in extracted/gc-eu-mq-dbg/assets/overlays/ovl_En_Jsjutan/sShadowMaterialDL.inc.c
4) make various symbols in extracted data like sTex static

* use variables from config.yml for gMtxClear and sShadowTex addresses

* Write source with static for overlays using `HACK_IS_STATIC_ON` hack

* gc-eu-mq-dbg OK from clean with `make setup && make`

* implement more skeleton-related types, cleanups, fixups

* fix extracted data to no longer produce compilation warnings

* implement more of RoomShapeImage types

* yeet XmlPath from ExternalFile usage

* Implement PlayerAnimationDataResource (link_animetion data)

* fix csdis CS_TIME extra arg

* dmadata file names no longer hardcoded for gc-eu-mq-dbg

* ntsc-1.0 OK

* xml fixes

* slightly improve standard output

* rm extract_assets.py

* generate and use Limb enums (TODO: check Skin skels and implement for Curve skels)

* handle dependencies between xmls

* introduce RawPointers xml attribute to ignore specific pointers and keep them raw

* add tools/extract_assets.sh

* fixups

* only extract if xmls changed or if -f (force) is used

* fixups, gc-eu OK

* all versions OK

* check attributes of xml resources elements

* Implement legacy skelanime resources

* fix ASSET_FILES_BIN_EXTRACTED/COMMITTED: look for .u8.bin specifically instead of just .bin

* implement JFIFResource

* fix png/jpg wildcards: look specifically for .u64.png .u32.png .u64.jpg

* Makefile: Add rules to build .png, .bin and .jpg in assets/ too

* start writing actual docs

* extract sTransCircleDL and sTransWipeDL

* misc cleanup/fixes, pygfxd 1.0.3

* refactor CDataExt.set_write callback args to use a dataclass

* Move {} to in-source

* misc

* more progress on spec

* fix missing braces in n64dd_error_textures.c

* finish xml spec doc

* assets xmls fixes

* some cleanup, use `gNameTex_WIDTH/HEIGHT` macros in dlists

* handle hackmode_syotes_room, fix compile

* C build_from_png

* rm tools/assets/bin2c

* rm ZAPD

* format

* remove rule to generate dmadata_table.py

* CC0 license (and some import cleanup)

* dont try to build zapd (rmd)

* simplify palettes with single user (ci images with a non-shared palette)

* add docs on how images are handled

* bss

* allow -j N

* fix n64texconv python bindings memory management

* move -j at the end of calling extraction script

* with -j, update last_extracts.json as each job completes rather than only if all complete

* make interrupting less jank by making child processes ignore sigint

* use enum names in `SCENE_CMD_SKYBOX_SETTINGS`

* `multiprocessing.get_context("fork")`

* import rich, except ImportError s

* fix optional rich usage

* .bss

* .bss

* .bss

* assets extraction: -j -> -j$(N_THREADS)

* .bss

* change LIMB_NONE/MAX defaults to be FILE_OFFSET instead of SKELNAME

* 0XHEX -> 0xHEX

* fix bss

* Proper includes for assets

mostly proper, some includes like dlists resources always causing a sys_matrix.h include (when not every dlist references gIdentityMtx) could be done better

* rm z64.h

* rm z64.h take two

* bss

* Make .u64 suffix for pngs optional

* fixup: rm .u64 suffix from n64dd image paths

* Remove elemtype suffixes from .bin and .jpg files

* Update images.md

* some build_from_png cleanup, more error handling, comments

* Handle skybox textures

Introduce "sub-format" suffix for pngs, with sub-formats split_lo and split_hi being used for skybox textures

* fixup for older python

* improve collision output some

* fully use SURFACETYPE[01] macros in writing extracted surface types

* use WATERBOX_PROPERTIES in extracted waterboxes

* some SceneCommandsResource cleanup

* format EnvLightSettingsList output
2025-05-18 01:29:09 +02:00

74 lines
5.4 KiB
XML

<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_st" Segment="6">
<Animation Name="object_st_Anim_000304" Offset="0x304"/>
<Texture Name="object_st_Tex_000320" OutName="tex_00000320" Format="i4" Width="16" Height="8" Offset="0x320"/>
<Texture Name="object_st_Tex_000360" OutName="tex_00000360" Format="rgba16" Width="16" Height="8" Offset="0x360"/>
<Texture Name="object_st_Tex_000460" OutName="tex_00000460" Format="rgba16" Width="8" Height="8" Offset="0x460"/>
<Texture Name="object_st_Tex_0004E0" OutName="tex_000004E0" Format="i4" Width="16" Height="16" Offset="0x4E0"/>
<Texture Name="object_st_Tex_000560" OutName="tex_00000560" Format="rgba16" Width="16" Height="16" Offset="0x560"/>
<Texture Name="object_st_Tex_000760" OutName="tex_00000760" Format="rgba16" Width="8" Height="8" Offset="0x760"/>
<Texture Name="object_st_Tex_0007E0" OutName="tex_000007E0" Format="rgba16" Width="8" Height="8" Offset="0x7E0"/>
<DList Name="object_st_DL_001A40" Offset="0x1A40"/>
<DList Name="object_st_DL_001C30" Offset="0x1C30"/>
<DList Name="object_st_DL_001FD0" Offset="0x1FD0"/>
<DList Name="object_st_DL_002068" Offset="0x2068"/>
<DList Name="object_st_DL_002100" Offset="0x2100"/>
<DList Name="object_st_DL_002198" Offset="0x2198"/>
<DList Name="object_st_DL_002230" Offset="0x2230"/>
<DList Name="object_st_DL_0022C8" Offset="0x22C8"/>
<DList Name="object_st_DL_002360" Offset="0x2360"/>
<DList Name="object_st_DL_0023F8" Offset="0x23F8"/>
<Texture Name="object_st_Tex_002490" OutName="tex_00002490" Format="i8" Width="8" Height="8" Offset="0x2490"/>
<Texture Name="object_st_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="16" Height="8" Offset="0x24D0"/>
<Texture Name="object_st_Tex_0025D0" OutName="tex_000025D0" Format="i4" Width="16" Height="16" Offset="0x25D0"/>
<Texture Name="object_st_Tex_002650" OutName="tex_00002650" Format="rgba16" Width="8" Height="8" Offset="0x2650"/>
<Array Name="object_st_Vtx_0026D0" Count="398" Offset="0x26D0">
<Vtx/>
</Array>
<DList Name="object_st_DL_003FB0" Offset="0x3FB0"/>
<DList Name="object_st_DL_0043D8" Offset="0x43D8"/>
<DList Name="object_st_DL_0045C0" Offset="0x45C0"/>
<DList Name="object_st_DL_004658" Offset="0x4658"/>
<DList Name="object_st_DL_0046F0" Offset="0x46F0"/>
<DList Name="object_st_DL_004788" Offset="0x4788"/>
<DList Name="object_st_DL_004820" Offset="0x4820"/>
<DList Name="object_st_DL_0048B8" Offset="0x48B8"/>
<DList Name="object_st_DL_004950" Offset="0x4950"/>
<DList Name="object_st_DL_0049E8" Offset="0x49E8"/>
<DList Name="gSkulltulaTokenDL" Offset="0x4DB0"/>
<DList Name="gSkulltulaTokenFlameDL" Offset="0x4EB8"/>
<Limb Name="object_st_Limb_0050C8" LimbType="Standard" Offset="0x50C8"/>
<Limb Name="object_st_Limb_0050D4" LimbType="Standard" Offset="0x50D4"/>
<Limb Name="object_st_Limb_0050E0" LimbType="Standard" Offset="0x50E0"/>
<Limb Name="object_st_Limb_0050EC" LimbType="Standard" Offset="0x50EC"/>
<Limb Name="object_st_Limb_0050F8" LimbType="Standard" Offset="0x50F8"/>
<Limb Name="object_st_Limb_005104" LimbType="Standard" Offset="0x5104"/>
<Limb Name="object_st_Limb_005110" LimbType="Standard" Offset="0x5110"/>
<Limb Name="object_st_Limb_00511C" LimbType="Standard" Offset="0x511C"/>
<Limb Name="object_st_Limb_005128" LimbType="Standard" Offset="0x5128"/>
<Limb Name="object_st_Limb_005134" LimbType="Standard" Offset="0x5134"/>
<Limb Name="object_st_Limb_005140" LimbType="Standard" Offset="0x5140"/>
<Limb Name="object_st_Limb_00514C" LimbType="Standard" Offset="0x514C"/>
<Limb Name="object_st_Limb_005158" LimbType="Standard" Offset="0x5158"/>
<Limb Name="object_st_Limb_005164" LimbType="Standard" Offset="0x5164"/>
<Limb Name="object_st_Limb_005170" LimbType="Standard" Offset="0x5170"/>
<Limb Name="object_st_Limb_00517C" LimbType="Standard" Offset="0x517C"/>
<Limb Name="object_st_Limb_005188" LimbType="Standard" Offset="0x5188"/>
<Limb Name="object_st_Limb_005194" LimbType="Standard" Offset="0x5194"/>
<Limb Name="object_st_Limb_0051A0" LimbType="Standard" Offset="0x51A0"/>
<Limb Name="object_st_Limb_0051AC" LimbType="Standard" Offset="0x51AC"/>
<Limb Name="object_st_Limb_0051B8" LimbType="Standard" Offset="0x51B8"/>
<Limb Name="object_st_Limb_0051C4" LimbType="Standard" Offset="0x51C4"/>
<Limb Name="object_st_Limb_0051D0" LimbType="Standard" Offset="0x51D0"/>
<Limb Name="object_st_Limb_0051DC" LimbType="Standard" Offset="0x51DC"/>
<Limb Name="object_st_Limb_0051E8" LimbType="Standard" Offset="0x51E8"/>
<Limb Name="object_st_Limb_0051F4" LimbType="Standard" Offset="0x51F4"/>
<Limb Name="object_st_Limb_005200" LimbType="Standard" Offset="0x5200"/>
<Limb Name="object_st_Limb_00520C" LimbType="Standard" Offset="0x520C"/>
<Limb Name="object_st_Limb_005218" LimbType="Standard" Offset="0x5218"/>
<Skeleton Name="object_st_Skel_005298" Type="Normal" LimbType="Standard" Offset="0x5298"/>
<Animation Name="object_st_Anim_0055A8" Offset="0x55A8"/>
<Animation Name="object_st_Anim_005B98" Offset="0x5B98"/>
</File>
</Root>