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https://github.com/zeldaret/oot.git
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5e071a014d
* symbol cleanup * run formatter * run formatter * remove duplicate z_demo_ik symbols * run formatter
29 lines
2.1 KiB
XML
29 lines
2.1 KiB
XML
<Root>
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<File Name="object_bw" Segment="6">
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<Animation Name="object_bw_Anim_000228" Offset="0x228"/>
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<DList Name="object_bw_DL_0002C0" Offset="0x2C0"/>
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<DList Name="object_bw_DL_0003E8" Offset="0x3E8"/>
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<DList Name="object_bw_DL_000558" Offset="0x558"/>
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<DList Name="object_bw_DL_000680" Offset="0x680"/>
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<DList Name="object_bw_DL_001050" Offset="0x1050"/>
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<Texture Name="object_bw_Tex_001240" OutName="tex_00001240" Format="rgba16" Width="16" Height="16" Offset="0x1240"/>
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<Texture Name="object_bw_Tex_001440" OutName="tex_00001440" Format="rgba16" Width="16" Height="16" Offset="0x1440"/>
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<Texture Name="object_bw_TLUT_001640" OutName="tlut_00001640" Format="rgba16" Width="16" Height="16" Offset="0x1640"/>
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<Texture Name="object_bw_Tex_001840" OutName="tex_00001840" Format="ci8" Width="32" Height="32" Offset="0x1840"/>
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<Texture Name="object_bw_Tex_001C40" OutName="tex_00001C40" Format="ci8" Width="32" Height="32" Offset="0x1C40"/>
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<Limb Name="object_bw_Limb_002040" LimbType="Standard" Offset="0x2040"/>
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<Limb Name="object_bw_Limb_00204C" LimbType="Standard" Offset="0x204C"/>
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<Limb Name="object_bw_Limb_002058" LimbType="Standard" Offset="0x2058"/>
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<Limb Name="object_bw_Limb_002064" LimbType="Standard" Offset="0x2064"/>
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<Limb Name="object_bw_Limb_002070" LimbType="Standard" Offset="0x2070"/>
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<Limb Name="object_bw_Limb_00207C" LimbType="Standard" Offset="0x207C"/>
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<Limb Name="object_bw_Limb_002088" LimbType="Standard" Offset="0x2088"/>
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<Limb Name="object_bw_Limb_002094" LimbType="Standard" Offset="0x2094"/>
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<Limb Name="object_bw_Limb_0020A0" LimbType="Standard" Offset="0x20A0"/>
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<Limb Name="object_bw_Limb_0020AC" LimbType="Standard" Offset="0x20AC"/>
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<Limb Name="object_bw_Limb_0020B8" LimbType="Standard" Offset="0x20B8"/>
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<Skeleton Name="object_bw_Skel_0020F0" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
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<Animation Name="object_bw_Anim_0021A0" Offset="0x21A0"/>
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<Animation Name="object_bw_Anim_002250" Offset="0x2250"/>
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</File>
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</Root>
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