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oot/assets/xml/objects/object_fw.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

105 lines
7 KiB
XML

<Root>
<File Name="object_fw" Segment="6">
<!-- Flare Dancer Enflamed Skeleton -->
<Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/>
<Limb Name="gFlareDancerRootLimb" Type="Standard" Offset="0x5670"/>
<Limb Name="gFlareDancerLowerBodyRootLimb" Type="Standard" Offset="0x567C"/>
<Limb Name="gFlareDancerUpperRightLegLimb" Type="Standard" Offset="0x5688"/>
<Limb Name="gFlareDancerLowerRightLegBaseLimb" Type="Standard" Offset="0x5694"/>
<Limb Name="gFlareDancerRightStiltLimb" Type="Standard" Offset="0x56A0"/>
<Limb Name="gFlareDancerLowerRightLegLimb" Type="Standard" Offset="0x56AC"/>
<Limb Name="gFlareDancerUpperLeftLegLimb" Type="Standard" Offset="0x56B8"/>
<Limb Name="gFlareDancerLowerLeftLegBaseLimb" Type="Standard" Offset="0x56C4"/>
<Limb Name="gFlareDancerLeftStiltLimb" Type="Standard" Offset="0x56D0"/>
<Limb Name="gFlareDancerLowerLeftLegLimb" Type="Standard" Offset="0x56DC"/>
<Limb Name="gFlareDancerUpperBodyRootLimb" Type="Standard" Offset="0x56E8"/>
<Limb Name="gFlareDancerDressLimb" Type="Standard" Offset="0x56F4"/>
<Limb Name="gFlareDancerFuseLimb" Type="Standard" Offset="0x5700"/>
<Limb Name="gFlareDancerRightUpperArmLimb" Type="Standard" Offset="0x570C"/>
<Limb Name="gFlareDancerRightForearmLimb" Type="Standard" Offset="0x5718"/>
<Limb Name="gFlareDancerRightSwordLimb" Type="Standard" Offset="0x5724"/>
<Limb Name="gFlareDancerLeftUpperArmLimb" Type="Standard" Offset="0x5730"/>
<Limb Name="gFlareDancerLeftForearmLimb" Type="Standard" Offset="0x573C"/>
<Limb Name="gFlareDancerLeftSwordLimb" Type="Standard" Offset="0x5748"/>
<Limb Name="gFlareDancerHeadLimb" Type="Standard" Offset="0x5754"/>
<Limb Name="gFlareDancerTorsoLimb" Type="Standard" Offset="0x5760"/>
<Limb Name="gFlareDancerUpperFireHairLimb" Type="Standard" Offset="0x576C"/>
<Limb Name="gFlareDancerMiddleFireHair1Limb" Type="Standard" Offset="0x5778"/>
<Limb Name="gFlareDancerMiddleFireHair2Limb" Type="Standard" Offset="0x5784"/>
<Limb Name="gFlareDancerMiddleFireHair3Limb" Type="Standard" Offset="0x5790"/>
<Limb Name="gFlareDancerLowerFireHairLimb" Type="Standard" Offset="0x579C"/>
<!-- Flare Dancer Enflamed DisplayLists -->
<DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/>
<DList Name="gFlareDancerRightStiltDL" Offset="0x41B8"/>
<DList Name="gFlareDancerLowerRightLegDL" Offset="0x40C8"/>
<DList Name="gFlareDancerUpperLeftLegDL" Offset="0x4260"/>
<DList Name="gFlareDancerLeftStiltDL" Offset="0x4498"/>
<DList Name="gFlareDancerLowerLeftLegDL" Offset="0x4368"/>
<DList Name="gFlareDancerDressDL" Offset="0x4640"/>
<DList Name="gFlareDancerFuseDL" Offset="0x47B8"/>
<DList Name="gFlareDancerRightUpperArmDL" Offset="0x48C0"/>
<DList Name="gFlareDancerRightForearmDL" Offset="0x4A00"/>
<DList Name="gFlareDancerRightSwordDL" Offset="0x4B38"/>
<DList Name="gFlareDancerLeftUpperArmDL" Offset="0x4C98"/>
<DList Name="gFlareDancerLeftForearmDL" Offset="0x4DD8"/>
<DList Name="gFlareDancerLeftSwordDL" Offset="0x4F08"/>
<DList Name="gFlareDancerHeadDL" Offset="0x5058"/>
<DList Name="gFlareDancerTorsoDL" Offset="0x4540"/>
<DList Name="gFlareDancerUpperFireHairDL" Offset="0x5160"/>
<DList Name="gFlareDancerMiddleFireHair1DL" Offset="0x5248"/>
<DList Name="gFlareDancerMiddleFireHair2DL" Offset="0x5348"/>
<DList Name="gFlareDancerMiddleFireHair3DL" Offset="0x5448"/>
<DList Name="gFlareDancerLowerFireHairDL" Offset="0x5548"/>
<!-- Flare Dancer Core Skeleton -->
<Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/>
<!-- Flare Dancer Core Limbs -->
<Limb Name="gFlareDancerCoreRootLimb" Type="Standard" Offset="0x7B90"/>
<Limb Name="gFlareDancerCoreBodyLimb" Type="Standard" Offset="0x7B9C"/>
<Limb Name="gFlareDancerCoreFuseLimb" Type="Standard" Offset="0x7BA8"/>
<Limb Name="gFlareDancerCoreLegsRootLimb" Type="Standard" Offset="0x7BB4"/>
<Limb Name="gFlareDancerCoreUpperRightLegLimb" Type="Standard" Offset="0x7BC0"/>
<Limb Name="gFlareDancerCoreLowerRightLegLimb" Type="Standard" Offset="0x7BCC"/>
<Limb Name="gFlareDancerCoreRightFootLimb" Type="Standard" Offset="0x7BD8"/>
<Limb Name="gFlareDancerCoreUpperLeftLegLimb" Type="Standard" Offset="0x7BE4"/>
<Limb Name="gFlareDancerCoreLowerLeftLegLimb" Type="Standard" Offset="0x7BF0"/>
<Limb Name="gFlareDancerCoreLeftFootLimb" Type="Standard" Offset="0x7BFC"/>
<!-- Flare Dancer Core DisplayLists -->
<DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/>
<DList Name="gFlareDancerCoreFuseDL" Offset="0x7510"/>
<DList Name="gFlareDancerCoreUpperRightLegDL" Offset="0x7618"/>
<DList Name="gFlareDancerCoreLowerRightLegDL" Offset="0x7680"/>
<DList Name="gFlareDancerCoreRightFootDL" Offset="0x7708"/>
<DList Name="gFlareDancerCoreUpperLeftLegDL" Offset="0x7790"/>
<DList Name="gFlareDancerCoreLowerLeftLegDL" Offset="0x77F8"/>
<DList Name="gFlareDancerCoreLeftFootDL" Offset="0x7880"/>
<!-- Particle DisplayLists -->
<DList Name="gFlareDancerDL_7928" Offset="0x7928"/>
<DList Name="gFlareDancerSquareParticleDL" Offset="0x7938"/>
<DList Name="gFlareDancerDL_79F8" Offset="0x79F8"/>
<DList Name="gFlareDancerTriangleParticleDL" Offset="0x7A78"/>
<!-- Flare Dancer DisplayList Textures -->
<Texture Name="gFlareDancerBlueFlameTex" OutName="blue_flame" Format="rgba16" Width="4" Height="4" Offset="0x10D0"/>
<Texture Name="gFlareDancerFireTex" OutName="fire" Format="i8" Width="32" Height="64" Offset="0x10F0"/>
<Texture Name="gFlareDancerFirePatternTex" OutName="fire_pattern" Format="i8" Width="32" Height="64" Offset="0x18F0"/>
<Texture Name="gFlareDancerFuseTex" OutName="fuse" Format="rgba16" Width="16" Height="32" Offset="0x20F0"/>
<Texture Name="gFlareDancerSwordHiltTex" OutName="sword_hilt" Format="rgba16" Width="16" Height="16" Offset="0x24F0"/>
<Texture Name="gFlareDancerCoreBodyTex" OutName="core_body" Format="rgba16" Width="16" Height="32" Offset="0x26F0"/>
<!-- Flare Dancer Animations -->
<Animation Name="gFlareDancerCastingFireAnim" Offset="0x10B4"/>
<Animation Name="gFlareDancerBackflipAnim" Offset="0x5C64"/>
<Animation Name="gFlareDancerGettingUpAnim" Offset="0x6044"/>
<Animation Name="gFlareDancerChasingAnim" Offset="0x6A18"/>
<Animation Name="gFlareDancerTwirlAnim" Offset="0x6B64"/>
<Animation Name="gFlareDancerCoreInitRunCycleAnim" Offset="0x6CF8"/>
<Animation Name="gFlareDancerCoreRunCycleAnim" Offset="0x7CD0"/>
<Animation Name="gFlareDancerCoreEndRunCycleAnim" Offset="0x7DC8"/>
</File>
</Root>