1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-12-27 23:36:22 +00:00
oot/assets/xml/objects/object_zl1.xml
Lucas Shaw 0f644b7545
Decompiled A LOT of objects (#815)
* .

* remove tools/ZAP2 from origin master

* object_spot04_objects

* remove accidentally added xml

* object_spot00_objects

* object_bombf ok

* object_dy_obj

* object_masterzoora

* object_mastergolon and object_masterkokirihead

* object_aob

* object_gt

* object_gt

* object_geff

* object_mag kinda

* object_gjyo_objects OK

* object_ani OK

* object_door_gerudo

* object_md and object_trap

* object_js OK

* object_goroiwa

* object_gs

* object_nwc

* object_niw

* object_ane

* object_os_anime OK

* object_d_hsblock OK

* object_fz OK

* object_ru2 OK

* fixed object_mag

* object_cow OK

* object_spot01_objects OK

* object_spot15_obj

* object_umajump OK

* object_spot18_obj

* object_spot12_obj

* fix symbols in z_item_b_heart

* object_bdan_objects & object_bowl

* object_ddan_objects

* object_owl OK

* object_spot01_matoyab.xml OK

* object_haka OK

* object_heavy_object

* object_ingate and objet_menkuri_objects

* objet_spot00_break & object_relay_objects OK

* object_spot01_matoya OK

* object_spot06_objects OK

* undefined_syms

* object_spot08_obj OK

* object_efc_doughnut & object_zg

* object_ik OK

* object_vm

* object_ei OK

* object_ds OK

* updated spec

* map_48x85_static OK

* object_zl1 & object_peehat ok

* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK

* object_bubble & object_fw ok

* object_shopnuts

* restore delete file

* object_timeblock OK

* object_d_lift OK

* object_kibako2 OK

* object_mamenoki OK

* matches

* remove unused asm

* object_mag ok now

* fixed object_ani

* done for now, im tired

* object_bdan_objects fixed up

* fix bdan

* object_bombf fixed

* object_bowl fixed up

* object_cow fixed

* did more, im tired

* fixed some stuff in object_ddan_objects

* fix object_ddan_object

* object_door_gerudo fixed

* object_ds fix

* object_dy progress

* fixed great fairy

* some more

* more

* object_haka fix

* progress

* ingo_gate fixed

* object_js

* forgot collision

* object_relay_objects fixed

* object_kibako2

* object_mag fixed

* u64* to void*

* more u64* to void*

* object_mamenoki fix

* object_mastergolon & object_masterkokirihead fix

* mido is weird

* fixed build

* fix object_menkuri_objects

* add missing textures in object_menkuri_objects

* object_ms

* fixed object_peehat

* some cleanup stuff

* object_zg fix

* object_spot00_break fix

* object_niw fix

* object_nwc fixed

* object_ru2 object_rr and some of object_owl fix

* object_spot15_obj fix

* business scrub

* object_spot01_matoya fixed

* object_spot18_obj fix

* object_spot01_objects fix

* object_spot04_objects fix

* object_spot04_objects actually fixed

* object_spot12_obj fix

* object_timeblock fix

* object_spot06_objects fixed

* object_spot08_obj fix

* spot01_matoyab fix

* object_trap fix

* object_umajump fix

* object_vm fix

* z_en_niw_lady fix

* object_yukabyun fix

* object_zl1 fixed

* added offsets to object_os_anime

* object_md fix

* object_ane fix

* object_aob fix

* add palette comment

* object_spot00_objects fix

* spot00 fix

* remove unused asm

* updates

* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815

* Updated object_bdan_objects, ran format.sh

* Change rgb5a1 to rgba16 in my object xmls

* Addressed Anghelo's comments

* review

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-08-05 11:53:58 -04:00

114 lines
10 KiB
XML

<Root>
<File Name="object_zl1" Segment="6">
<!-- Child Zelda 1 Skeleton -->
<Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/>
<!-- Child Zelda 1 Limbs -->
<Limb Name="gChildZelda1RootLimb" Type="Standard" Offset="0xF4C8"/>
<Limb Name="gChildZelda1WaistLimb" Type="Standard" Offset="0xF4D4"/>
<Limb Name="gChildZelda1LeftLegLimb" Type="Standard" Offset="0xF4E0"/>
<Limb Name="gChildZelda1LeftFootLimb" Type="Standard" Offset="0xF4EC"/>
<Limb Name="gChildZelda1RightLegLimb" Type="Standard" Offset="0xF4F8"/>
<Limb Name="gChildZelda1RightFootLimb" Type="Standard" Offset="0xF504"/>
<Limb Name="gChildZelda1Dress1Limb" Type="Standard" Offset="0xF510"/>
<Limb Name="gChildZelda1Dress2Limb" Type="Standard" Offset="0xF51C"/>
<Limb Name="gChildZelda1Dress3Limb" Type="Standard" Offset="0xF528"/>
<Limb Name="gChildZelda1TorsoLimb" Type="Standard" Offset="0xF534"/>
<Limb Name="gChildZelda1LeftUpperArmLimb" Type="Standard" Offset="0xF540"/>
<Limb Name="gChildZelda1LeftForearmLimb" Type="Standard" Offset="0xF54C"/>
<Limb Name="gChildZelda1LeftHandLimb" Type="Standard" Offset="0xF558"/>
<Limb Name="gChildZelda1RightUpperArmLimb" Type="Standard" Offset="0xF564"/>
<Limb Name="gChildZelda1RightForearmLimb" Type="Standard" Offset="0xF570"/>
<Limb Name="gChildZelda1RightHandLimb" Type="Standard" Offset="0xF57C"/>
<Limb Name="gChildZelda1HeadLimb" Type="Standard" Offset="0xF588"/>
<!-- Child Zelda 1 Limb DisplayLists -->
<DList Name="gChildZelda1WaistDL" Offset="0x6008"/>
<DList Name="gChildZelda1LeftLegDL" Offset="0xEE00"/>
<DList Name="gChildZelda1LeftFootDL" Offset="0xE748"/>
<DList Name="gChildZelda1RightLegDL" Offset="0xEDA8"/>
<DList Name="gChildZelda1RightFootDL" Offset="0xEA78"/>
<DList Name="gChildZelda1Dress1DL" Offset="0x6828"/>
<DList Name="gChildZelda1Dress2DL" Offset="0x69E0"/>
<DList Name="gChildZelda1Dress3DL" Offset="0x6BA0"/>
<DList Name="gChildZelda1TorsoDL" Offset="0x4B50"/>
<DList Name="gChildZelda1LeftUpperArmDL" Offset="0x5A68"/>
<DList Name="gChildZelda1LeftForearmDL" Offset="0x5CD8"/>
<DList Name="gChildZelda1LeftHandDL" Offset="0x5E28"/>
<DList Name="gChildZelda1RightUpperArmDL" Offset="0x54D0"/>
<DList Name="gChildZelda1RightForearmDL" Offset="0x5738"/>
<DList Name="gChildZelda1RightHandDL" Offset="0x5888"/>
<DList Name="gChildZelda1HeadDL" Offset="0xCD98"/>
<!-- Textures -->
<Texture Name="gChildZelda1DressGradientTex" OutName="dress_gradient" Format="ci8" Width="8" Height="8" Offset="0x0650" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1PurpleDressPatternTex" OutName="purple_dress_pattern" Format="ci8" Width="16" Height="16" Offset="0x0690" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1TriforceSashTex" OutName="triforce_sash" Format="ci8" Width="32" Height="64" Offset="0x0790" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BeltTex" OutName="belt" Format="ci8" Width="32" Height="8" Offset="0x0F90" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BeltLoopsTex" OutName="belt_loops" Format="ci8" Width="8" Height="8" Offset="0x1090" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1DressWrinklesTex" OutName="dress_wrinkles" Format="ci8" Width="32" Height="32" Offset="0x10D0" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BackOfHandTex" OutName="back_of_hand" Format="rgba16" Width="16" Height="16" Offset="0x14D0"/>
<Texture Name="gChildZelda1BraceletTex" OutName="bracelet" Format="ci8" Width="16" Height="16" Offset="0x16D0" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1BlueUndershirtGradient1Tex" OutName="blue_undershirt_gradient_1" Format="rgba16" Width="8" Height="8" Offset="0x17D0"/>
<Texture Name="gChildZelda1BlueUndershirtGradient2Tex" OutName="blue_undershirt_gradient_2" Format="rgba16" Width="16" Height="16" Offset="0x1850"/>
<Texture Name="gChildZelda1Tex_1A50" OutName="tex_1A50" Format="ci8" Width="8" Height="8" Offset="0x1A50" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1StripedShoulderPatternTex" OutName="striped_shoulder_pattern" Format="ci8" Width="8" Height="8" Offset="0x1A90" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1UndershirtWrinklesTex" OutName="undershirt_wrinkles" Format="ci8" Width="16" Height="16" Offset="0x1AD0" TlutOffset="0x0450"/>
<Texture Name="gChildZelda1PendantTex" OutName="pendant" Format="rgba16" Width="32" Height="32" Offset="0x1BD0"/>
<Texture Name="gChildZelda1HeaddressGradientTex" OutName="headdress_gradient" Format="ci8" Width="8" Height="8" Offset="0x7A08" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1SkinGradientTex" OutName="skin_gradient" Format="rgba16" Width="8" Height="8" Offset="0x7A48"/>
<Texture Name="gChildZelda1HeaddressTriforceEmblemTex" OutName="headdress_triforce_emblem" Format="rgba16" Width="16" Height="32" Offset="0x7AC8"/>
<Texture Name="gChildZelda1PointedHairOnSideTex" OutName="pointed_hair_on_side" Format="rgba16" Width="16" Height="16" Offset="0x7EC8"/>
<Texture Name="gChildZelda1HairTex" OutName="hair" Format="rgba16" Width="16" Height="8" Offset="0x80C8"/>
<Texture Name="gChildZelda1Tex_81C8" OutName="tex_81C8" Format="ci8" Width="8" Height="8" Offset="0x81C8" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1EarTex" OutName="ear" Format="rgba16" Width="16" Height="16" Offset="0x8208"/>
<Texture Name="gChildZelda1AlternateDressPatternTex" OutName="alternate_dress_pattern" Format="ci8" Width="8" Height="8" Offset="0x8408" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1ALternateDressBeltTex" OutName="alternate_dress_belt" Format="ci8" Width="32" Height="8" Offset="0x8448" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1AlternateDressGradientTex" OutName="alternate_dress_gradient" Format="ci8" Width="16" Height="16" Offset="0x8548" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1AlternateDressLiningTex" OutName="alternate_dress_lining" Format="rgba16" Width="8" Height="16" Offset="0x8648"/>
<Texture Name="gChildZelda1BootTex" OutName="boot" Format="rgba16" Width="8" Height="8" Offset="0x8748"/>
<Texture Name="gChildZelda1BootShaftTex" OutName="boot_shaft" Format="rgba16" Width="8" Height="8" Offset="0x87C8"/>
<Texture Name="gChildZelda1Tex_A848" OutName="tex_A848" Format="rgba16" Width="8" Height="8" Offset="0xA848"/>
<Texture Name="gChildZelda1HeaddressTex_A8C8" OutName="headdress_A8C8" Format="ci8" Width="8" Height="16" Offset="0xA8C8" TlutOffset="0x70C8"/>
<Texture Name="gChildZelda1HeaddressStripeTex" OutName="headdress_stripe" Format="ci8" Width="16" Height="32" Offset="0xA948" TlutOffset="0x70C8"/>
<!-- Other DisplayLists -->
<DList Name="gChildZelda1AlternateDressDL" Offset="0xDEC8"/>
<DList Name="gChildZelda1OcarinaDL" Offset="0xF3A8"/>
<!-- Palettes -->
<Texture Name="gChildZelda1TLUT_0450" OutName="tlut_0450" Format="rgba16" Width="16" Height="16" Offset="0x0450"/>
<Texture Name="gChildZelda1TLUT_6CD8" OutName="tlut_6CD8" Format="rgba16" Width="252" Height="1" Offset="0x6CD8"/>
<Texture Name="gChildZelda1TLUT_6ED0" OutName="tlut_6ED0" Format="rgba16" Width="252" Height="1" Offset="0x6ED0"/>
<Texture Name="gChildZelda1TLUT_70C8" OutName="tlut_70C8" Format="rgba16" Width="160" Height="1" Offset="0x70C8"/>
<!-- Eye Textures -->
<Texture Name="gChildZelda1EyeOpenLookingUpRightTex" OutName="eye_open_looking_up_right" Format="ci8" Width="32" Height="32" Offset="0x7208" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeOpenLookingLeftTex" OutName="eye_open_looking_left" Format="ci8" Width="32" Height="32" Offset="0x8848" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeOpenLookingRightTex" OutName="eye_open_looking_right" Format="ci8" Width="32" Height="32" Offset="0x8C48" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeHalf1Tex" OutName="eye_half_1" Format="ci8" Width="32" Height="32" Offset="0x9448" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeHalf2Tex" OutName="eye_half_2" Format="ci8" Width="32" Height="32" Offset="0x9848" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x9C48" TlutOffset="0x6CD8"/>
<Texture Name="gChildZelda1EyeWideTex" OutName="eye_wide" Format="ci8" Width="32" Height="32" Offset="0xA048" TlutOffset="0x6CD8"/>
<!-- Mouth Textures -->
<Texture Name="gChildZelda1MouthNeutralTex" OutName="mouth_neutral" Format="ci8" Width="32" Height="32" Offset="0x7608" TlutOffset="0x6ED0"/>
<Texture Name="gChildZelda1MouthFrowningTex" OutName="mouth_frowning" Format="ci8" Width="32" Height="32" Offset="0x9048" TlutOffset="0x6ED0"/>
<Texture Name="gChildZelda1MouthOpenTex" OutName="mouth_open" Format="ci8" Width="32" Height="32" Offset="0xA448" TlutOffset="0x6ED0"/>
<Texture Name="gChildZelda1MouthOpenSmilingTex" OutName="mouth_open_smiling" Format="ci8" Width="32" Height="32" Offset="0xAB48" TlutOffset="0x6ED0"/>
<!-- Animations -->
<Animation Name="gChildZelda1Anim_00438" Offset="0x00438"/>
<Animation Name="gChildZelda1Anim_10B38" Offset="0x10B38"/>
<Animation Name="gChildZelda1Anim_11348" Offset="0x11348"/>
<Animation Name="gChildZelda1Anim_116E4" Offset="0x116E4"/>
<Animation Name="gChildZelda1Anim_12B88" Offset="0x11B88"/>
<Animation Name="gChildZelda1Anim_12118" Offset="0x12118"/>
<Animation Name="gChildZelda1Anim_12B04" Offset="0x12B04"/>
<Animation Name="gChildZelda1Anim_12F80" Offset="0x12F80"/>
<Animation Name="gChildZelda1Anim_132D8" Offset="0x132D8"/>
<Animation Name="gChildZelda1Anim_138E0" Offset="0x138E0"/>
<Animation Name="gChildZelda1Anim_13F10" Offset="0x13F10"/>
<Animation Name="gChildZelda1Anim_143A8" Offset="0x143A8"/>
</File>
</Root>