mirror of
https://github.com/zeldaret/oot.git
synced 2025-02-10 06:30:13 +00:00
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
18 lines
689 B
XML
18 lines
689 B
XML
<Root>
|
|
<File Name="spot02_scene" Segment="2">
|
|
<Scene Name="spot02_scene" Offset="0x0"/>
|
|
|
|
<!-- This symbol should be named spot02_scene_Cs_003C80 but a ZAPD bug prevents it -->
|
|
<Cutscene Name="spot02_sceneCutsceneData0x003C80" Offset="0x3C80"/>
|
|
|
|
<Cutscene Name="spot02_scene_Cs_005020" Offset="0x5020"/>
|
|
<Cutscene Name="gGraveyardIntroCs" Offset="0x70C0"/>
|
|
</File>
|
|
<File Name="spot02_room_0" Segment="3">
|
|
<DList Name="gSpot02DL_0026D0" Offset="0x26D0"/>
|
|
<Room Name="spot02_room_0" Offset="0x0"/>
|
|
</File>
|
|
<File Name="spot02_room_1" Segment="3">
|
|
<Room Name="spot02_room_1" Offset="0x0"/>
|
|
</File>
|
|
</Root>
|