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055d1d2bae
* Audio_AllocDmaMemory * Audio_AllocDmaMemoryZeroed * func_800DE238 * Audio_SessionPoolsInit * func_800DE2B0 * func_800DE258 * Audio_DiscardSequence * Audio_DiscardBank * func_800DE12C * Audio_ResetLoadStatus * func_800DDE3C * func_800DDE20 * Audio_InitMainPools * Audio_SoundAllocPoolInit * Audio_PersistentPoolClear * Audio_TemporaryPoolClear * func_800DE4A0 * Audio_PersistentPoolsInit * Audio_TemporaryPoolsInit * Formatting * Audio_SeqAndBankPoolInit * Audio_Alloc * Audio_AllocZeroed * func_800DE4B0 * func_800DF0CC * func_800DF074 * func_800DF1D8 * func_800DF688 * func_800DF5DC, func_800DF630 * func_800DF7BC * func_800DF7C4 * func_800DF888 * Fix AudioBufferParameters * Audio_ResetStep * Struct work * oops * structsss * wip on func_800DFBF8 * func_800E04E8 * func_800E0540 * func_800E0964 * func_800E1148 * func_800DF5AC * func_800E0E6C * func_800E0E90 * func_800E0BF8 * func_800E0634 * func_800E05C4 * func_800E0CBC * func_800E0C80 * naming * func_800E0BB4 * func_800E0AD8 * func_800E0E0C * func_800E0EB4 * func_800E06CC * Audio_AllocBankOrSeq * Use true/false macros * fixup * Format * comments * review * unk instrument -> sfx * Reword comment * Change AVOID_UB to a comment Co-authored-by: zelda2774 <zelda2774@invalid> |
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.. | ||
audio_heap | ||
audio_seqplayer | ||
code_800BB0A0 | ||
code_800DACC0 | ||
code_800E11F0 | ||
code_800EC960 | ||
code_800F7260 | ||
code_800F9280 | ||
code_80102FA0 | ||
code_80104D60 | ||
code_800430A0 | ||
code_80043480 | ||
code_80110450 | ||
db_camera | ||
gfxprint | ||
jpegdecoder | ||
PreRender | ||
sys_math3d | ||
sys_matrix | ||
ucode_disas | ||
z_actor | ||
z_bgcheck | ||
z_camera | ||
z_collision_check | ||
z_eff_blure | ||
z_effect_soft_sprite_old_init | ||
z_fbdemo | ||
z_fbdemo_fade | ||
z_jpeg | ||
z_kaleido_scope_call | ||
z_kaleido_setup | ||
z_kanfont | ||
z_kankyo | ||
z_lifemeter | ||
z_message_PAL | ||
z_onepointdemo | ||
z_parameter | ||
z_play | ||
z_player_lib | ||
z_room | ||
z_scene | ||
z_scene_table | ||
z_skelanime | ||
z_skin | ||
z_skin_awb | ||
z_skin_matrix | ||
z_sram | ||
z_view | ||
z_vimode | ||
z_vr_box |