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00fb26a441
* merge upstream * Merge upstream * Add block comment to c * EnGoroiwa_Init * Remove casts in EnGoroiwa_Init * Matched named functions * Add one prototype * func_80A4BD04 * func_80A4BCA0 * func_80A4BD70 and fix incompatible pointer * func_80A4BD8C and func_80A4BE54 * Remove forward declaration * Order variable by address * Cleanup warnings * func_80A4C188 * Remove func_80A4C188 forward declaration * Progress * Rename unk_1CE to waypoint * func_80A4C264 * func_80A4D5E0 * func_80A4C27C * Separate necessary forward declarations from temporary * func_80A4BE10 * func_80A4C080 * func_80A4C134 and func_80A4C164 * func_80A4D074 * Work on some (nonmatching) * func_80A4D944 * func_80A4D9DC * Progress * func_80A4DB90 and func_80A4DC00 * func_80A4D8CC * func_80A4CA50 * func_80A4C6C8 * work on func_80A4CED8 * Work on func_80A4CED8 * func_80A4CED8 * Use temp to avoid unused error * Clarify comment * Work on func_80A4C3A4 * func_80A4C3A4 * Clarify comment better * func_80A4C594 * Angles * Improve regalloc * func_80A4BF28 * Cleanup point access * Work on func_80A4C814 * func_80A4C814 * Use *= * Work on func_80A4CB78 * Work on func_80A4D0FC * Work on func_80A4CB78 * More on func_80A4CB78 * Implement dubious permuter suggestion * Make janky hack less janky * Update issue comment * Move ptr func_80A4CB78 * func_80A4CB78 * Cleanup func_80A4CB78 * Various cleanup * Add undefined sym * Work on func_80A4D0FC * Work more on func_80A4D0FC * Work on func_80A4D624 * func_80A4D0FC * Work on func_80A4D624 * Fix stack * Wrap in NON_MATCHING ifdef to remember which function is not done * Collapse goto * Use -- for unk_1C4 * Collapse else if * Add translation for 'Player ぶっ飛ばし' * func_80A4D624 * Migrate data section * Clang format * Actually add unused note * Name timers accordingly * Remove & from sInitChain * Give timer descriptive names * Rename idleTimer to waitTimer * Rename to sWaitDurations * Name effect data * Add s prefix (oops) * Move some data into functions * Rename params for func_80029E8C * Unify whitespace for bool returns * Name colliderHeightOffset * Name duplicate of colliderHeightOffset and clang format everything * Reorder vector assignments * Rename params to pathIdx * Rename temp to yawDiff * Add 'f's because floating point * Name a lot of stuff * Name posDiff * Nuke the bool * Remove unnecessary return Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Remove useless forward declarations and use list[0] * Clang format again * Use switch statement * Use hex for normalizing angle * Use hex because angle * Small fixes * Small fixes * Move function arrays out of function * Correct colliderItems * Don't separate static vars from others * Clang format Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> |
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.. | ||
PR | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
string.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64scene.h | ||
z64transition.h |