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oot/include
Sirius902 00fb26a441
ovl_En_Goroiwa OK (#376)
* merge upstream

* Merge upstream

* Add block comment to c

* EnGoroiwa_Init

* Remove casts in EnGoroiwa_Init

* Matched named functions

* Add one prototype

* func_80A4BD04

* func_80A4BCA0

* func_80A4BD70 and fix incompatible pointer

* func_80A4BD8C and func_80A4BE54

* Remove forward declaration

* Order variable by address

* Cleanup warnings

* func_80A4C188

* Remove func_80A4C188 forward declaration

* Progress

* Rename unk_1CE to waypoint

* func_80A4C264

* func_80A4D5E0

* func_80A4C27C

* Separate necessary forward declarations from temporary

* func_80A4BE10

* func_80A4C080

* func_80A4C134 and func_80A4C164

* func_80A4D074

* Work on some (nonmatching)

* func_80A4D944

* func_80A4D9DC

* Progress

* func_80A4DB90 and func_80A4DC00

* func_80A4D8CC

* func_80A4CA50

* func_80A4C6C8

* work on func_80A4CED8

* Work on func_80A4CED8

* func_80A4CED8

* Use temp to avoid unused error

* Clarify comment

* Work on func_80A4C3A4

* func_80A4C3A4

* Clarify comment better

* func_80A4C594

* Angles

* Improve regalloc

* func_80A4BF28

* Cleanup point access

* Work on func_80A4C814

* func_80A4C814

* Use *=

* Work on func_80A4CB78

* Work on func_80A4D0FC

* Work on func_80A4CB78

* More on func_80A4CB78

* Implement dubious permuter suggestion

* Make janky hack less janky

* Update issue comment

* Move ptr func_80A4CB78

* func_80A4CB78

* Cleanup func_80A4CB78

* Various cleanup

* Add undefined sym

* Work on func_80A4D0FC

* Work more on func_80A4D0FC

* Work on func_80A4D624

* func_80A4D0FC

* Work on func_80A4D624

* Fix stack

* Wrap in NON_MATCHING ifdef to remember which function is not done

* Collapse goto

* Use -- for unk_1C4

* Collapse else if

* Add translation for 'Player ぶっ飛ばし'

* func_80A4D624

* Migrate data section

* Clang format

* Actually add unused note

* Name timers accordingly

* Remove & from sInitChain

* Give timer descriptive names

* Rename idleTimer to waitTimer

* Rename to sWaitDurations

* Name effect data

* Add s prefix (oops)

* Move some data into functions

* Rename params for func_80029E8C

* Unify whitespace for bool returns

* Name colliderHeightOffset

* Name duplicate of colliderHeightOffset and clang format everything

* Reorder vector assignments

* Rename params to pathIdx

* Rename temp to yawDiff

* Add 'f's because floating point

* Name a lot of stuff

* Name posDiff

* Nuke the bool

* Remove unnecessary return

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Remove useless forward declarations and use list[0]

* Clang format again

* Use switch statement

* Use hex for normalizing angle

* Use hex because angle

* Small fixes

* Small fixes

* Move function arrays out of function

* Correct colliderItems

* Don't separate static vars from others

* Clang format

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2020-09-28 06:03:39 -04:00
..
PR Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
ultra64 Match/Improve more non matching functions (#366) 2020-08-30 12:51:46 -04:00
alloca.h Various fixes/matches 2020-03-18 01:09:31 +01:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h Arms_Hook OK (#210) 2020-06-17 15:44:22 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h code_800FCE80 OK 2020-03-21 03:43:48 +01:00
functions.h ovl_En_Goroiwa OK (#376) 2020-09-28 06:03:39 -04:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
math.h Matched most remaining libultra files (#221) 2020-07-06 20:15:01 -04:00
regs.h Elf_Msg, Elf_Msg2 OK (#317) 2020-08-18 14:31:34 -04:00
segment_symbols.h Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h First proper commit. 2020-03-17 00:31:30 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h Partially format header files 2020-03-22 22:50:15 +01:00
string.h Partially format header files 2020-03-22 22:50:15 +01:00
ultra64.h Matched some controller files (#178) 2020-06-17 07:16:30 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64actor.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64animation.h Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135) 2020-05-19 16:27:25 -04:00
z64audio.h audio_heap: 1 non-matching (#381) 2020-09-20 13:22:09 -04:00
z64collision_check.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64cutscene.h ovl_Obj_Dekujr OK (#276) 2020-07-20 18:06:04 -04:00
z64cutscene_commands.h Disassemble more cutscenes (#241) 2020-07-12 11:38:38 -04:00
z64dma.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64effect.h Decompiles ovl_En_St (#349) 2020-09-14 12:17:34 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
z64math.h Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64player.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64scene.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
z64transition.h Match more z_fbdemo functions (#370) 2020-09-03 14:13:57 -04:00