1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-14 05:19:36 +00:00
oot/asm/non_matchings/code/z_kankyo
louist103 201c9ec1cd
Decompile a bunch of objects (#603)
* Mostly done but shifted

* still messed up

* Almost OK

* OBJECT_JYA_OBJ OK, OBJECT_GR OK

* Done

* Merge master and format

* Cleanup

* Cleanup 2

* Start object MB dont merge yet

* Object_MB OK

* Object_ydan_objects OK

* General 'ydan' actor cleanup

* Forgot some small things

* Object_EC OK

* add .gitkeep and run format

* Object_sd OK but no textures cause of a zap issue

* PR fixes

* Fix object_sd

* fix ydan

* delete .gitkeep files

* OBJECT_BOX as far as it can go with current ZAP

* Fix undefined_syms

* Start child link object

* Push progress, dont merge yet

* Object_mori_objects OK

* Fixed?

* Fix conflicts again

* Seems like i missed some textures

* Extract data for BgBombwall

* More field

* ZAP YEP 2.0

* Object_Box OK

* Object_SD ok.  Ready to merge

* remove ASM and merge master

* remove ASM

* remove files wrongfully added to docs/

* Almost done

* Change comment in z_player_lib.c

* forgot some DLists in player_lib.c

* Fix conflict, run format

* Same as before but this time with Tex and TLUT

* Last few things

* fix object_GR and add limbs to object_sd

* Nane -> Name

* gChildDekuShieldMtx is now a matrix and not a blob

* PR fixes (Fig)

* add a space for comment in z_player_lib.c

* re push and new lines

* PR fixes (AngheloAlf)

* PR fixes (Roman)

* Fix Heishi2

* PR fixes (Fig)

* Replace spacing in a file

* PR fixes (Roman)
2021-05-26 18:59:21 -04:00
..
func_8006F0A0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006F0D4.s Fix remaining rom/ram pointers (#190) 2020-06-05 17:09:43 -04:00
func_8006F0FC.s z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
func_8006F9BC.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_8006F93C.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006F140.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_8006FB94.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8006FC88.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070C24.s document code_8008E6A0 (frame advance) (#737) 2021-03-28 19:35:16 -04:00
func_80073A5C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80074CE8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80074D6C.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80074FF4.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80075B44.s Decompile Player (#387) 2020-09-18 21:45:39 -04:00
func_80075E68.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800706A0.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800730DC.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_800750C0.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_800753C4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800758AC.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_800766C4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800773A8.s First proper commit. 2020-03-17 00:31:30 -04:00
func_800776E4.s First proper commit. 2020-03-17 00:31:30 -04:00
func_8007542C.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_8007672C.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070600.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80070718.s Update asm processor and migrate/improve rodata for a few files (#209) 2020-06-14 19:24:09 -04:00
func_80073988.s Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
func_80074704.s Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
func_80076934.s Decompile a bunch of objects (#603) 2021-05-26 18:59:21 -04:00
func_80077600.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80077624.s First proper commit. 2020-03-17 00:31:30 -04:00
func_80077684.s First proper commit. 2020-03-17 00:31:30 -04:00
Kankyo_FadeInGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
Kankyo_FadeOutGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00
Kankyo_InitGameOverLights.s code_80110450 (game over) OK* (#739) 2021-03-28 19:50:46 -04:00