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oot/asm/non_matchings/overlays/actors
louist103 a6bd227137
Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846)
* did a bunch

* Do a bunch more

* all functions in C

* Macros for draw and collision part of state flags

* Done for now

* remove ASM

* PR fixes (Elliptic)

* all angles are hex and take away bad names

* PR fixes (Roman)

* PR fixes

* PR fixes (Fig)

* restore map mark

* Fix the other messed with files
2021-06-23 19:28:57 +02:00
..
ovl_Bg_Hidan_Sekizou object_hidan_objects OK (#695) 2021-03-18 03:23:59 -04:00
ovl_Bg_Jya_Cobra three more matches in BgJyaCobra (#758) 2021-04-09 19:02:16 -04:00
ovl_Bg_Mizu_Movebg Match 1 of the 2 remaining functions in Bg_Mizu_Movebg (#840) 2021-06-02 19:25:27 -04:00
ovl_Boss_Ganon Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_Boss_Ganon2 Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Boss_Mo Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Boss_Tw Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Boss_Va Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Door_Warp1 "Decompile" more objects. (#784) 2021-05-30 12:30:38 -04:00
ovl_En_Bigokuta Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_En_Dekubaba Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_En_Ganon_Mant Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_En_Holl decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
ovl_En_Ko Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_M_Thunder Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Ossan Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
ovl_En_Test Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_En_Tg Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
ovl_En_Torch2 Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_En_Tp EnTp, 1 nonmatching, and object_tp (#782) 2021-04-21 14:26:24 -04:00
ovl_En_Wf Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_En_Yabusame_Mark ovl_en_yabusame_mark, 1 nonmatching (#707) 2021-02-21 19:10:24 -05:00
ovl_En_Zf Some actor.c docs (in preparation for en_test) (#820) 2021-06-22 08:51:04 +09:00
ovl_Fishing Rename Matrix_Pull to Matrix_Pop (#703) 2021-02-24 14:28:04 -05:00
ovl_kaleido_scope Interface improvements (#822) 2021-06-15 13:29:10 -04:00
ovl_Obj_Bean Decompile obj_bean (magic bean and soft soil). 2 NON_MATCHINGs (#846) 2021-06-23 19:28:57 +02:00
ovl_Obj_Lift z_bgcheck.c, 800430A0.c, 80043480.c (#256) 2021-01-08 06:12:58 -05:00
ovl_Obj_Mure Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
ovl_Object_Kankyo Demo_Kekkai, its object, and its cutscenes (#627) 2021-02-01 14:52:23 -05:00