mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-25 17:54:15 +00:00
c644aaa2ee
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
71 lines
1.8 KiB
C
71 lines
1.8 KiB
C
#ifndef _Z64INTERFACE_H_
|
|
#define _Z64INTERFACE_H_
|
|
|
|
/**
|
|
* Button HUD Positions (Upper Left)
|
|
*/
|
|
#define A_BUTTON_X 186
|
|
#define A_BUTTON_Y 9
|
|
|
|
#define B_BUTTON_X 160
|
|
#define B_BUTTON_Y 17
|
|
|
|
#define C_LEFT_BUTTON_X 227
|
|
#define C_LEFT_BUTTON_Y 18
|
|
|
|
#define C_DOWN_BUTTON_X 249
|
|
#define C_DOWN_BUTTON_Y 34
|
|
|
|
#define C_RIGHT_BUTTON_X 271
|
|
#define C_RIGHT_BUTTON_Y 18
|
|
|
|
#define C_UP_BUTTON_X 254
|
|
#define C_UP_BUTTON_Y 16
|
|
|
|
/**
|
|
* These are the colors for the hearts in the interface. The prim color is the red color of the heart
|
|
* for the base hearts, while the prim color for the double defense hearts is the white outline. The
|
|
* env color for the base hearts is the purple-ish outline, while the env color for the double defense
|
|
* hearts is the red color of the hearts.
|
|
*/
|
|
|
|
#define HEARTS_PRIM_R 255
|
|
#define HEARTS_PRIM_G 70
|
|
#define HEARTS_PRIM_B 50
|
|
|
|
#define HEARTS_ENV_R 50
|
|
#define HEARTS_ENV_G 40
|
|
#define HEARTS_ENV_B 60
|
|
|
|
#define HEARTS_DD_PRIM_R 255
|
|
#define HEARTS_DD_PRIM_G 255
|
|
#define HEARTS_DD_PRIM_B 255
|
|
|
|
#define HEARTS_DD_ENV_R 200
|
|
#define HEARTS_DD_ENV_G 0
|
|
#define HEARTS_DD_ENV_B 0
|
|
|
|
/**
|
|
* The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
|
|
* point in development the orange color was to be used while taking damage from hot environments.
|
|
* Based on this, we can assume that the blue heart color was to be used while drowning.
|
|
* In the final game these environments only have a timer and do not damage you continuously.
|
|
*/
|
|
|
|
#define HEARTS_BURN_PRIM_R 255
|
|
#define HEARTS_BURN_PRIM_G 190
|
|
#define HEARTS_BURN_PRIM_B 0
|
|
|
|
#define HEARTS_BURN_ENV_R 255
|
|
#define HEARTS_BURN_ENV_G 0
|
|
#define HEARTS_BURN_ENV_B 0
|
|
|
|
#define HEARTS_DROWN_PRIM_R 100
|
|
#define HEARTS_DROWN_PRIM_G 100
|
|
#define HEARTS_DROWN_PRIM_B 255
|
|
|
|
#define HEARTS_DROWN_ENV_R 0
|
|
#define HEARTS_DROWN_ENV_G 0
|
|
#define HEARTS_DROWN_ENV_B 255
|
|
|
|
#endif
|