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oot/assets/xml/objects/object_gi_jewel.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

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982 B
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_gi_jewel" Segment="6">
<Texture Name="gGiKokiriEmeraldScintillationTex" OutName="kokiri_emerald_scintillation" Format="i4" Width="64" Height="64" Offset="0x0000"/>
<DList Name="gGiKokiriEmeraldSettingDL" Offset="0x10E0"/>
<DList Name="gGiKokiriEmeraldGemDL" Offset="0x1240"/>
<Texture Name="gGiGoronRubyScintillationTex" OutName="goron_ruby_scintillation" Format="i8" Width="32" Height="64" Offset="0x13E0"/>
<DList Name="gGiGoronRubySettingDL" Offset="0x1FB0"/>
<DList Name="gGiGoronRubyGemDL" Offset="0x20A0"/>
<Texture Name="gGiZoraSapphireScintillationTex" OutName="zora_sapphire_scintillation" Format="i4" Width="64" Height="64" Offset="0x21F0"/>
<DList Name="gGiZoraSapphireSettingDL" Offset="0x3370"/>
<DList Name="gGiZoraSapphireGemDL" Offset="0x3530"/>
</File>
</Root>