1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-10 19:20:13 +00:00
oot/assets/xml/objects/object_horse_ganon.xml
Dragorn421 4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00

22 lines
1.1 KiB
XML

<Root>
<File Name="object_horse_ganon" Segment="6">
<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
<!-- Idle. Horse moving leg. -->
<Animation Name="gHorseGanonIdleAnim" Offset="0x4AA4"/>
<!-- Idle2. Moving head. -->
<Animation Name="gHorseGanonWhinnyAnim" Offset="0x5264"/>
<!-- Walking slow. -->
<Animation Name="gHorseGanonWalkingAnim" Offset="0x5B78"/>
<!-- Walking fast. -->
<Animation Name="gHorseGanonTrottingAnim" Offset="0x2CE4"/>
<!-- Running. -->
<Animation Name="gHorseGanonGallopingAnim" Offset="0x2650"/>
<!-- Stand in two legs for a moment. -->
<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10"/>
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10"/>
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370"/>
</File>
</Root>