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oot/assets/xml/objects/object_medal.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

19 lines
1.4 KiB
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_medal" Segment="6">
<DList Name="object_medal_DL_000360" Offset="0x360"/>
<DList Name="object_medal_DL_000840" Offset="0x840"/>
<DList Name="object_medal_DL_000D20" Offset="0xD20"/>
<DList Name="object_medal_DL_001200" Offset="0x1200"/>
<DList Name="object_medal_DL_0016E0" Offset="0x16E0"/>
<DList Name="object_medal_DL_001BC0" Offset="0x1BC0"/>
<Blob Name="object_medal_Blob_001D40" Size="0x400" Offset="0x1D40"/>
<Texture Name="object_medal_Tex_002140" OutName="tex_00002140" Format="rgba16" Width="32" Height="32" Offset="0x2140"/>
<Texture Name="object_medal_Tex_002940" OutName="tex_00002940" Format="rgba16" Width="32" Height="32" Offset="0x2940"/>
<Texture Name="object_medal_Tex_003140" OutName="tex_00003140" Format="rgba16" Width="32" Height="32" Offset="0x3140"/>
<Texture Name="object_medal_Tex_003940" OutName="tex_00003940" Format="rgba16" Width="32" Height="32" Offset="0x3940"/>
<Texture Name="object_medal_Tex_004140" OutName="tex_00004140" Format="rgba16" Width="32" Height="32" Offset="0x4140"/>
<Texture Name="object_medal_Tex_004940" OutName="tex_00004940" Format="rgba16" Width="32" Height="32" Offset="0x4940"/>
</File>
</Root>