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oot/assets/xml/objects/object_niw.xml
Dragorn421 76cffddf29
Cleanup pass on in-actor effects systems (#1167)
* Name in-actor effect functions / improve naming consistency

"particle" -> "effect"

Fixup: consistent effect functions names, missed a bunch

* Use `materialFlag` as int for the "is material already set" "boolean"

Fixup `materialFlag` (actually a boolean one), and `objectFlag`

More actually boolean `materialFlag`s

* Consistently use `_EFFECTS_COUNT` defines (except partial buffer usage, for now)

`BOSSFD_EFFECT_COUNT` -> `BOSSFD_EFFECTS_COUNT`

`EFFECT_COUNT` -> `FISHING_EFFECTS_COUNT`

Place `_EFFECTS_COUNT` defines before effect struct definition

* Name `countLimit` the "max new effect index" argument

* Rename all effect buffers to `effects`/`sEffects`

* Fixup some array/pointer usage

* `EnNiw` also has this pseudo-effects system

* `EnSyatekiNiw` also has this pseudo-effects system

* `EnFz` also has this pseudo-effects system

* `_EFFECTS_COUNT` -> `_EFFECT_COUNT`

* `effects` -> `effect` where used as iterator (hopefully covers everything)

* Run formatter
2022-04-08 20:29:26 -04:00

50 lines
3.0 KiB
XML

<Root>
<File Name="object_niw" Segment="6">
<!-- Cucco Skeleton -->
<Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/>
<!-- Cucco Limbs -->
<Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/>
<Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/>
<Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/>
<Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/>
<Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/>
<Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/>
<Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/>
<Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/>
<Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/>
<Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/>
<Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/>
<Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/>
<Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/>
<Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/>
<Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/>
<!-- Cucco Limb DisplayLists -->
<DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/>
<DList Name="gCuccoLeftFootDL" Offset="0x11E0"/>
<DList Name="gCuccoLeftWingDL" Offset="0x1128"/>
<DList Name="gCuccoRightFootDL" Offset="0x1088"/>
<DList Name="gCuccoRightWingDL" Offset="0x0FD0"/>
<DList Name="gCuccoNeckDL" Offset="0x09C0"/>
<DList Name="gCuccoHeadDL" Offset="0x0A98"/>
<!-- Other Cucco DisplayLists -->
<DList Name="gCuccoEffectFeatherMaterialDL" Offset="0x23B0"/>
<DList Name="gCuccoEffectFeatherModelDL" Offset="0x2428"/>
<!-- Cucco DisplayList Textures -->
<Texture Name="gCuccoEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x1280"/>
<Texture Name="gCuccoHeadFeathersTex" OutName="head_feathers" Format="rgba16" Width="8" Height="16" Offset="0x1480"/>
<Texture Name="gCuccoBaseFeathersTex" OutName="base_feathers" Format="rgba16" Width="8" Height="8" Offset="0x1580"/>
<Texture Name="gCuccoBeakTex" OutName="beak" Format="rgba16" Width="8" Height="8" Offset="0x1600"/>
<Texture Name="gCuccoCombTex" OutName="comb" Format="rgba16" Width="16" Height="16" Offset="0x1680"/>
<Texture Name="gCuccoTailFeathersTex" OutName="tail_feathers" Format="rgba16" Width="32" Height="32" Offset="0x1880"/>
<Texture Name="gCuccoClawTex" OutName="claw" Format="rgba16" Width="8" Height="16" Offset="0x2080"/>
<Texture Name="gCuccoTex_2180" OutName="tex_2180" Format="rgba16" Width="16" Height="16" Offset="0x2180"/>
<!-- Cucco Animations -->
<Animation Name="gCuccoAnim" Offset="0xE8"/>
</File>
</Root>