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oot/assets/xml/objects/object_xc.xml
Dragorn421 0aaf858df5
Fixup asset XMLs (#1363)
* Some TlutOffset stuff

* make unknown-format texture I8

* Fix object_ani TLUT stuff

* Add some missing `TlutOffset`

* object_owl eyes TLUTs

* fix dims and TlutOffset on unused mido textures

* Add missing `TlutOffset`
2022-08-28 16:34:49 +02:00

33 lines
2.3 KiB
XML

<Root>
<File Name="object_xc" Segment="6">
<Skeleton Name="gSheikSkel" Type="Flex" LimbType="Standard" Offset="0x12AF0"/>
<Animation Name="gSheikPlayingHarpAnim" Offset="0xB6C"/>
<Animation Name="gSheikShowingTriforceOnHandAnim" Offset="0x1A08"/>
<Animation Name="gSheikShowingTriforceOnHandIdleAnim" Offset="0x1D14"/>
<Animation Name="gSheikPlayingHarp2Anim" Offset="0x289C"/>
<Animation Name="gSheikPlayingHarp3Anim" Offset="0x35C8"/>
<Animation Name="gSheikPlayingHarp4Anim" Offset="0x4570"/>
<Animation Name="gSheikIdleAnim" Offset="0x4828"/>
<Texture Name="object_xc_TLUT_004A40" OutName="tlut_00004A40" Format="rgba16" Width="16" Height="16" Offset="0x4A40"/>
<Animation Name="gSheikWalkingAnim" Offset="0x12FD0"/>
<Animation Name="gSheikArmsCrossedIdleAnim" Offset="0x13AA4"/>
<Animation Name="gSheikFallingFromContortionsAnim" Offset="0x149E4"/>
<Animation Name="gSheikContortionsAnim" Offset="0x169E8"/>
<Animation Name="gSheikPlayingHarp5Anim" Offset="0x177F8"/>
<Animation Name="gSheikInitialHarpAnim" Offset="0x17C54"/>
<Animation Name="gSheikDefenseStanceAnim" Offset="0x18B00"/>
<Animation Name="gSheikThrowingNutAnim" Offset="0x19598"/>
<Animation Name="gSheikKneelingAnim" Offset="0x19C30"/>
<Animation Name="gSheikHittingGroundAnim" Offset="0x19F78"/>
<Animation Name="gSheikAnim_01A048" Offset="0x1A048"/>
<Animation Name="gSheikPullingOutHarpAnim" Offset="0x1B19C"/>
<Animation Name="gSheikFallingFromSkyAnim" Offset="0x1C0E8"/>
<Texture Name="gSheikEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x4CC0" TlutOffset="0x4A40"/>
<Texture Name="gSheikEyeHalfClosedTex" OutName="eye_half_closed" Format="ci8" Width="32" Height="32" Offset="0x50C0" TlutOffset="0x4A40"/>
<Texture Name="gSheikEyeShutTex" OutName="eye_shut" Format="ci8" Width="32" Height="32" Offset="0x54C0" TlutOffset="0x4A40"/>
<Texture Name="gSheikEyeSquintingTex" OutName="eye_squinting" Format="ci8" Width="32" Height="32" Offset="0x58C0" TlutOffset="0x4A40"/>
<DList Name="gSheikHarpDL" Offset="0x11150"/>
<DList Name="gSheikDL_011620" Offset="0x11620"/>
<DList Name="gSheikDL_012970" Offset="0x12970"/>
</File>
</Root>