mirror of
https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
45 lines
1.6 KiB
XML
45 lines
1.6 KiB
XML
<Root>
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<File Name="ydan_scene" Segment="2">
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<Cutscene Name="gDekuTreeIntroCs" Offset="0xB650"/>
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<Texture Name="gYdanTex_00BA18" Format="rgba16" Width="32" Height="64" Offset="0xBA18"/>
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<Texture Name="gYdanTex_00CA18" Format="rgba16" Width="32" Height="64" Offset="0xCA18"/>
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<Scene Name="ydan_scene" Offset="0x0"/>
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</File>
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<File Name="ydan_room_0" Segment="3">
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<Room Name="ydan_room_0" Offset="0x0"/>
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</File>
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<File Name="ydan_room_1" Segment="3">
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<Room Name="ydan_room_1" Offset="0x0"/>
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</File>
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<File Name="ydan_room_2" Segment="3">
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<Room Name="ydan_room_2" Offset="0x0"/>
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</File>
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<File Name="ydan_room_3" Segment="3">
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<Room Name="ydan_room_3" Offset="0x0"/>
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</File>
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<File Name="ydan_room_4" Segment="3">
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<Room Name="ydan_room_4" Offset="0x0"/>
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</File>
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<File Name="ydan_room_5" Segment="3">
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<Room Name="ydan_room_5" Offset="0x0"/>
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</File>
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<File Name="ydan_room_6" Segment="3">
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<Room Name="ydan_room_6" Offset="0x0"/>
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</File>
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<File Name="ydan_room_7" Segment="3">
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<Room Name="ydan_room_7" Offset="0x0"/>
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</File>
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<File Name="ydan_room_8" Segment="3">
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<Room Name="ydan_room_8" Offset="0x0"/>
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</File>
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<File Name="ydan_room_9" Segment="3">
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<Room Name="ydan_room_9" Offset="0x0"/>
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</File>
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<File Name="ydan_room_10" Segment="3">
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<Room Name="ydan_room_10" Offset="0x0"/>
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</File>
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<File Name="ydan_room_11" Segment="3">
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<Room Name="ydan_room_11" Offset="0x0"/>
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</File>
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</Root>
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