mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
bdee3d33b4
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit 85267dc348
.
* Revert BSS changes
* Add linemarker to reencoded files for better error message
* fix audio/general.c bss
* make reencode.sh work on macOS
* touch up csdis, csdis_re
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
791 lines
30 KiB
Python
Executable file
791 lines
30 KiB
Python
Executable file
#!/usr/bin/env python3
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# Disassemble a cutscene script
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from overlayhelpers import filemap
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import argparse, os, struct
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import math
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"""
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Enumerations
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"""
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cscam_continue_stop = {
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0x00: "CS_CAM_CONTINUE",
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0xFF: "CS_CAM_STOP",
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}
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cutscene_destinations = {
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0x00: "CS_DEST_UNIMPLEMENTED_0",
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0x01: "CS_DEST_CUTSCENE_MAP_GANON_HORSE",
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0x02: "CS_DEST_CUTSCENE_MAP_THREE_GODDESSES",
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0x03: "CS_DEST_GERUDO_VALLEY_DIN_PART_1",
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0x04: "CS_DEST_DEATH_MOUNTAIN_TRAIL_NAYRU",
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0x05: "CS_DEST_KOKIRI_FOREST_FARORE",
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0x06: "CS_DEST_CUTSCENE_MAP_TRIFORCE_CREATION",
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0x07: "CS_DEST_KOKIRI_FOREST_RECEIVE_KOKIRI_EMERALD",
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0x08: "CS_DEST_TEMPLE_OF_TIME_FROM_MASTER_SWORD",
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0x09: "CS_DEST_GERUDO_VALLEY_DIN_PART_2",
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0x0A: "CS_DEST_LINKS_HOUSE_INTRO",
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0x0B: "CS_DEST_KOKIRI_FOREST_INTRO",
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0x0C: "CS_DEST_DEATH_MOUNTAIN_TRAIL_FROM_GORON_RUBY",
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0x0D: "CS_DEST_ZORAS_FOUNTAIN_FROM_ZORAS_SAPPHIRE",
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0x0E: "CS_DEST_KOKIRI_FOREST_FROM_KOKIRI_EMERALD",
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0x0F: "CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED",
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0x10: "CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED",
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0x11: "CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED",
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0x12: "CS_DEST_TEMPLE_OF_TIME_AFTER_LIGHT_MEDALLION",
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0x13: "CS_DEST_DEATH_MOUNTAIN_TRAIL",
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0x14: "CS_DEST_UNIMPLEMENTED_14",
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0x15: "CS_DEST_LAKE_HYLIA_WATER_RESTORED",
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0x16: "CS_DEST_DESERT_COLOSSUS_REQUIEM",
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0x17: "CS_DEST_CUTSCENE_MAP_GANONDORF_DEFEATED_CREDITS",
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0x18: "CS_DEST_JABU_JABU",
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0x19: "CS_DEST_CHAMBER_OF_SAGES_LIGHT_MEDALLION",
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0x1A: "CS_DEST_TEMPLE_OF_TIME_KOKIRI_EMERALD_RESTORED_2",
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0x1B: "CS_DEST_TEMPLE_OF_TIME_GORON_RUBY_RESTORED_2",
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0x1C: "CS_DEST_TEMPLE_OF_TIME_ZORAS_SAPPHIRE_RESTORED_2",
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0x1D: "CS_DEST_CHAMBER_OF_SAGES_FOREST_MEDALLION",
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0x1E: "CS_DEST_CHAMBER_OF_SAGES_FIRE_MEDALLION",
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0x1F: "CS_DEST_CHAMBER_OF_SAGES_WATER_MEDALLION",
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0x20: "CS_DEST_HYRULE_FIELD_FLASHBACK",
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0x21: "CS_DEST_HYRULE_FIELD_FROM_ZELDA_ESCAPE",
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0x22: "CS_DEST_CUTSCENE_MAP_GANONDORF_FROM_MASTER_SWORD",
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0x23: "CS_DEST_HYRULE_FIELD_INTRO_DREAM",
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0x24: "CS_DEST_UNIMPLEMENTED_24",
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0x25: "CS_DEST_UNIMPLEMENTED_25",
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0x26: "CS_DEST_CUTSCENE_MAP_SHEIKAH_LEGEND",
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0x27: "CS_DEST_TEMPLE_OF_TIME_ZELDA_REVEAL",
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0x28: "CS_DEST_TEMPLE_OF_TIME_GET_LIGHT_ARROWS",
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0x29: "CS_DEST_LAKE_HYLIA_FROM_LAKE_RESTORED",
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0x2A: "CS_DEST_KAKARIKO_VILLAGE_DRAIN_WELL",
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0x2B: "CS_DEST_WINDMILL_FROM_WELL_DRAINED",
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0x2C: "CS_DEST_TEMPLE_OF_TIME_FROM_ALL_STONES_RESTORED",
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0x2D: "CS_DEST_UNIMPLEMENTED_2D",
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0x2E: "CS_DEST_TEMPLE_OF_TIME_AFTER_LIGHT_MEDALLION_ALT",
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0x2F: "CS_DEST_KAKARIKO_VILLAGE_NOCTURNE_PART_2",
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0x30: "CS_DEST_DESERT_COLOSSUS_FROM_REQUIEM",
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0x31: "CS_DEST_TEMPLE_OF_TIME_FROM_LIGHT_ARROWS",
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0x32: "CS_DEST_KAKARIKO_VILLAGE_FROM_NOCTURNE",
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0x33: "CS_DEST_HYRULE_FIELD_FROM_ZELDAS_COURTYARD",
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0x34: "CS_DEST_TEMPLE_OF_TIME_SONG_OF_TIME",
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0x35: "CS_DEST_HYRULE_FIELD_FROM_SONG_OF_TIME",
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0x36: "CS_DEST_GERUDO_VALLEY_CREDITS",
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0x37: "CS_DEST_GERUDO_FORTRESS_CREDITS",
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0x38: "CS_DEST_KAKARIKO_VILLAGE_CREDITS",
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0x39: "CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_1",
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0x3A: "CS_DEST_GORON_CITY_CREDITS",
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0x3B: "CS_DEST_LAKE_HYLIA_CREDITS",
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0x3C: "CS_DEST_ZORAS_FOUNTAIN_CREDITS",
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0x3D: "CS_DEST_ZORAS_DOMAIN_CREDITS",
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0x3E: "CS_DEST_KOKIRI_FOREST_CREDITS_PART_1",
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0x3F: "CS_DEST_KOKIRI_FOREST_CREDITS_PART_2",
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0x40: "CS_DEST_HYRULE_FIELD_CREDITS",
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0x41: "CS_DEST_LON_LON_RANCH_CREDITS_PART_1_ALT",
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0x42: "CS_DEST_KAKARIKO_VILLAGE_FROM_TRAIL_OWL",
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0x43: "CS_DEST_HYRULE_FIELD_FROM_LAKE_HYLIA_OWL",
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0x44: "CS_DEST_CUTSCENE_MAP_DEKU_SPROUT_PART_2",
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0x45: "CS_DEST_KOKIRI_FOREST_DEKU_SPROUT_PART_3",
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0x46: "CS_DEST_DEATH_MOUNTAIN_TRAIL_CREDITS_PART_2",
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0x47: "CS_DEST_TEMPLE_OF_TIME_CREDITS",
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0x48: "CS_DEST_ZELDAS_COURTYARD_CREDITS",
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0x49: "CS_DEST_LON_LON_RANCH_CREDITS_PART_1",
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0x4A: "CS_DEST_LON_LON_RANCH_CREDITS_PART_2",
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0x4B: "CS_DEST_LON_LON_RANCH_CREDITS_PART_3",
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0x4C: "CS_DEST_LON_LON_RANCH_CREDITS_PART_4",
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0x4D: "CS_DEST_LON_LON_RANCH_CREDITS_PART_5",
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0x4E: "CS_DEST_LON_LON_RANCH_CREDITS_PART_6",
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0x4F: "CS_DEST_LON_LON_RANCH_1",
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0x50: "CS_DEST_LON_LON_RANCH_2",
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0x51: "CS_DEST_LON_LON_RANCH_3",
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0x52: "CS_DEST_LON_LON_RANCH_4",
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0x53: "CS_DEST_LON_LON_RANCH_5",
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0x54: "CS_DEST_LON_LON_RANCH_6",
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0x55: "CS_DEST_LON_LON_RANCH_7",
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0x56: "CS_DEST_LON_LON_RANCH_8",
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0x57: "CS_DEST_LON_LON_RANCH_9",
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0x58: "CS_DEST_LON_LON_RANCH_10",
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0x59: "CS_DEST_LON_LON_RANCH_11",
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0x5A: "CS_DEST_LON_LON_RANCH_12",
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0x5B: "CS_DEST_LON_LON_RANCH_13",
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0x5C: "CS_DEST_LON_LON_RANCH_14",
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0x5D: "CS_DEST_LON_LON_RANCH_15",
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0x5E: "CS_DEST_LON_LON_RANCH_FROM_EPONAS_SONG",
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0x5F: "CS_DEST_STONES_RESTORED_CONDITIONAL",
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0x60: "CS_DEST_DESERT_COLOSSUS_FROM_CHAMBER_OF_SAGES",
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0x61: "CS_DEST_GRAVEYARD_FROM_CHAMBER_OF_SAGES",
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0x62: "CS_DEST_DEATH_MOUNTAIN_CRATER_FROM_CHAMBER_OF_SAGES",
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0x63: "CS_DEST_SACRED_FOREST_MEADOW_WARP_PAD",
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0x64: "CS_DEST_KOKIRI_FOREST_FROM_CHAMBER_OF_SAGES",
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0x65: "CS_DEST_DESERT_COLOSSUS_FROM_NABOORU_CAPTURE",
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0x66: "CS_DEST_TEMPLE_OF_TIME_FRONT_OF_PEDESTAL",
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0x67: "CS_DEST_HYRULE_FIELD_TITLE_SCREEN",
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0x68: "CS_DEST_TITLE_SCREEN_DEMO",
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0x69: "CS_DEST_GRAVEYARD_SUNS_SONG_PART_2",
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0x6A: "CS_DEST_ROYAL_FAMILYS_TOMB_SUNS_SONG_PART_3",
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0x6B: "CS_DEST_GANONS_CASTLE_DISPEL_FOREST_BEAM",
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0x6C: "CS_DEST_GANONS_CASTLE_DISPEL_WATER_BEAM",
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0x6D: "CS_DEST_GANONS_CASTLE_DISPEL_SHADOW_BEAM",
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0x6E: "CS_DEST_GANONS_CASTLE_DISPEL_FIRE_BEAM",
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0x6F: "CS_DEST_GANONS_CASTLE_DISPEL_LIGHT_BEAM",
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0x70: "CS_DEST_GANONS_CASTLE_DISPEL_SPIRIT_BEAM",
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0x71: "CS_DEST_GANONS_CASTLE_DISPEL_BARRIER_CONDITONAL",
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0x72: "CS_DEST_HYRULE_FIELD_FROM_FAIRY_OCARINA",
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0x73: "CS_DEST_HYRULE_FIELD_FROM_IMPA_ESCORT",
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0x74: "CS_DEST_FROM_RAURU_FINAL_MESSAGE_CONDITIONAL",
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0x75: "CS_DEST_HYRULE_FIELD_CREDITS_SKY",
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0x76: "CS_DEST_GANON_BATTLE_TOWER_COLLAPSE",
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0x77: "CS_DEST_ZELDAS_COURTYARD_RECEIVE_LETTER",
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}
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ocarina_action_ids = {
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0x00: "OCARINA_ACTION_UNK_0",
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0x01: "OCARINA_ACTION_FREE_PLAY",
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0x02: "OCARINA_ACTION_TEACH_MINUET",
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0x03: "OCARINA_ACTION_TEACH_BOLERO",
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0x04: "OCARINA_ACTION_TEACH_SERENADE",
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0x05: "OCARINA_ACTION_TEACH_REQUIEM",
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0x06: "OCARINA_ACTION_TEACH_NOCTURNE",
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0x07: "OCARINA_ACTION_TEACH_PRELUDE",
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0x08: "OCARINA_ACTION_TEACH_SARIA",
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0x09: "OCARINA_ACTION_TEACH_EPONA",
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0x0A: "OCARINA_ACTION_TEACH_LULLABY",
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0x0B: "OCARINA_ACTION_TEACH_SUNS",
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0x0C: "OCARINA_ACTION_TEACH_TIME",
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0x0D: "OCARINA_ACTION_TEACH_STORMS",
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0x0E: "OCARINA_ACTION_UNK_E",
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0x0F: "OCARINA_ACTION_PLAYBACK_MINUET",
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0x10: "OCARINA_ACTION_PLAYBACK_BOLERO",
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0x11: "OCARINA_ACTION_PLAYBACK_SERENADE",
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0x12: "OCARINA_ACTION_PLAYBACK_REQUIEM",
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0x13: "OCARINA_ACTION_PLAYBACK_NOCTURNE",
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0x14: "OCARINA_ACTION_PLAYBACK_PRELUDE",
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0x15: "OCARINA_ACTION_PLAYBACK_SARIA",
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0x16: "OCARINA_ACTION_PLAYBACK_EPONA",
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0x17: "OCARINA_ACTION_PLAYBACK_LULLABY",
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0x18: "OCARINA_ACTION_PLAYBACK_SUNS",
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0x19: "OCARINA_ACTION_PLAYBACK_TIME",
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0x1A: "OCARINA_ACTION_PLAYBACK_STORMS",
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0x1B: "OCARINA_ACTION_UNK_1B",
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0x1C: "OCARINA_ACTION_CHECK_MINUET",
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0x1D: "OCARINA_ACTION_CHECK_BOLERO",
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0x1E: "OCARINA_ACTION_CHECK_SERENADE",
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0x1F: "OCARINA_ACTION_CHECK_REQUIEM",
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0x20: "OCARINA_ACTION_CHECK_NOCTURNE",
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0x21: "OCARINA_ACTION_CHECK_PRELUDE",
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0x22: "OCARINA_ACTION_CHECK_SARIA",
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0x23: "OCARINA_ACTION_CHECK_EPONA",
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0x24: "OCARINA_ACTION_CHECK_LULLABY",
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0x25: "OCARINA_ACTION_CHECK_SUNS",
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0x26: "OCARINA_ACTION_CHECK_TIME",
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0x27: "OCARINA_ACTION_CHECK_STORMS",
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0x28: "OCARINA_ACTION_CHECK_SCARECROW_SPAWN",
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0x29: "OCARINA_ACTION_FREE_PLAY_DONE",
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0x2A: "OCARINA_ACTION_SCARECROW_LONG_RECORDING",
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0x2B: "OCARINA_ACTION_SCARECROW_LONG_PLAYBACK",
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0x2C: "OCARINA_ACTION_SCARECROW_SPAWN_RECORDING",
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0x2D: "OCARINA_ACTION_SCARECROW_SPAWN_PLAYBACK",
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0x2E: "OCARINA_ACTION_MEMORY_GAME",
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0x2F: "OCARINA_ACTION_FROGS",
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0x30: "OCARINA_ACTION_CHECK_NOWARP",
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0x31: "OCARINA_ACTION_CHECK_NOWARP_DONE",
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}
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sequence_ids = {
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0x00: "NA_BGM_GENERAL_SFX",
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0x01: "NA_BGM_NATURE_AMBIENCE",
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0x02: "NA_BGM_FIELD_LOGIC",
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0x03: "NA_BGM_FIELD_INIT",
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0x04: "NA_BGM_FIELD_DEFAULT_1",
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0x05: "NA_BGM_FIELD_DEFAULT_2",
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0x06: "NA_BGM_FIELD_DEFAULT_3",
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0x07: "NA_BGM_FIELD_DEFAULT_4",
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0x08: "NA_BGM_FIELD_DEFAULT_5",
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0x09: "NA_BGM_FIELD_DEFAULT_6",
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0x0A: "NA_BGM_FIELD_DEFAULT_7",
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0x0B: "NA_BGM_FIELD_DEFAULT_8",
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0x0C: "NA_BGM_FIELD_DEFAULT_9",
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0x0D: "NA_BGM_FIELD_DEFAULT_A",
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0x0E: "NA_BGM_FIELD_DEFAULT_B",
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0x0F: "NA_BGM_FIELD_ENEMY_INIT",
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0x10: "NA_BGM_FIELD_ENEMY_1",
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0x11: "NA_BGM_FIELD_ENEMY_2",
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0x12: "NA_BGM_FIELD_ENEMY_3",
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0x13: "NA_BGM_FIELD_ENEMY_4",
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0x14: "NA_BGM_FIELD_STILL_1",
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0x15: "NA_BGM_FIELD_STILL_2",
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0x16: "NA_BGM_FIELD_STILL_3",
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0x17: "NA_BGM_FIELD_STILL_4",
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0x18: "NA_BGM_DUNGEON",
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0x19: "NA_BGM_KAKARIKO_ADULT",
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0x1A: "NA_BGM_ENEMY",
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0x1B: "NA_BGM_BOSS",
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0x1C: "NA_BGM_INSIDE_DEKU_TREE",
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0x1D: "NA_BGM_MARKET",
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0x1E: "NA_BGM_TITLE",
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0x1F: "NA_BGM_LINK_HOUSE",
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0x20: "NA_BGM_GAME_OVER",
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0x21: "NA_BGM_BOSS_CLEAR",
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0x22: "NA_BGM_ITEM_GET",
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0x23: "NA_BGM_OPENING_GANON",
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0x24: "NA_BGM_HEART_GET",
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0x25: "NA_BGM_OCA_LIGHT",
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0x26: "NA_BGM_JABU_JABU",
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0x27: "NA_BGM_KAKARIKO_KID",
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0x28: "NA_BGM_GREAT_FAIRY",
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0x29: "NA_BGM_ZELDA_THEME",
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0x2A: "NA_BGM_FIRE_TEMPLE",
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0x2B: "NA_BGM_OPEN_TRE_BOX",
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0x2C: "NA_BGM_FOREST_TEMPLE",
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0x2D: "NA_BGM_COURTYARD",
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0x2E: "NA_BGM_GANON_TOWER",
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0x2F: "NA_BGM_LONLON",
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0x30: "NA_BGM_GORON_CITY",
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0x31: "NA_BGM_FIELD_MORNING",
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0x32: "NA_BGM_SPIRITUAL_STONE",
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0x33: "NA_BGM_OCA_BOLERO",
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0x34: "NA_BGM_OCA_MINUET",
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0x35: "NA_BGM_OCA_SERENADE",
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0x36: "NA_BGM_OCA_REQUIEM",
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0x37: "NA_BGM_OCA_NOCTURNE",
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0x38: "NA_BGM_MINI_BOSS",
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0x39: "NA_BGM_SMALL_ITEM_GET",
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0x3A: "NA_BGM_TEMPLE_OF_TIME",
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0x3B: "NA_BGM_EVENT_CLEAR",
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0x3C: "NA_BGM_KOKIRI",
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0x3D: "NA_BGM_OCA_FAIRY_GET",
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0x3E: "NA_BGM_SARIA_THEME",
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0x3F: "NA_BGM_SPIRIT_TEMPLE",
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0x40: "NA_BGM_HORSE",
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0x41: "NA_BGM_HORSE_GOAL",
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0x42: "NA_BGM_INGO",
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0x43: "NA_BGM_MEDALLION_GET",
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0x44: "NA_BGM_OCA_SARIA",
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0x45: "NA_BGM_OCA_EPONA",
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0x46: "NA_BGM_OCA_ZELDA",
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0x47: "NA_BGM_OCA_SUNS",
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0x48: "NA_BGM_OCA_TIME",
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0x49: "NA_BGM_OCA_STORM",
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0x4A: "NA_BGM_NAVI_OPENING",
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0x4B: "NA_BGM_DEKU_TREE_CS",
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0x4C: "NA_BGM_WINDMILL",
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0x4D: "NA_BGM_HYRULE_CS",
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0x4E: "NA_BGM_MINI_GAME",
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0x4F: "NA_BGM_SHEIK",
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0x50: "NA_BGM_ZORA_DOMAIN",
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0x51: "NA_BGM_APPEAR",
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0x52: "NA_BGM_ADULT_LINK",
|
|
0x53: "NA_BGM_MASTER_SWORD",
|
|
0x54: "NA_BGM_INTRO_GANON",
|
|
0x55: "NA_BGM_SHOP",
|
|
0x56: "NA_BGM_CHAMBER_OF_SAGES",
|
|
0x57: "NA_BGM_FILE_SELECT",
|
|
0x58: "NA_BGM_ICE_CAVERN",
|
|
0x59: "NA_BGM_DOOR_OF_TIME",
|
|
0x5A: "NA_BGM_OWL",
|
|
0x5B: "NA_BGM_SHADOW_TEMPLE",
|
|
0x5C: "NA_BGM_WATER_TEMPLE",
|
|
0x5D: "NA_BGM_BRIDGE_TO_GANONS",
|
|
0x5E: "NA_BGM_OCARINA_OF_TIME",
|
|
0x5F: "NA_BGM_GERUDO_VALLEY",
|
|
0x60: "NA_BGM_POTION_SHOP",
|
|
0x61: "NA_BGM_KOTAKE_KOUME",
|
|
0x62: "NA_BGM_ESCAPE",
|
|
0x63: "NA_BGM_UNDERGROUND",
|
|
0x64: "NA_BGM_GANONDORF_BOSS",
|
|
0x65: "NA_BGM_GANON_BOSS",
|
|
0x66: "NA_BGM_END_DEMO",
|
|
0x67: "NA_BGM_STAFF_1",
|
|
0x68: "NA_BGM_STAFF_2",
|
|
0x69: "NA_BGM_STAFF_3",
|
|
0x6A: "NA_BGM_STAFF_4",
|
|
0x6B: "NA_BGM_FIRE_BOSS",
|
|
0x6C: "NA_BGM_TIMED_MINI_GAME",
|
|
0x6D: "NA_BGM_CUTSCENE_EFFECTS",
|
|
0x7F: "NA_BGM_NO_MUSIC",
|
|
0x80: "NA_BGM_NATURE_SFX_RAIN",
|
|
0xFFFF: "NA_BGM_DISABLED",
|
|
}
|
|
|
|
cutscene_misc_types = {
|
|
0x00: "CS_MISC_UNIMPLEMENTED_0",
|
|
0x01: "CS_MISC_RAIN",
|
|
0x02: "CS_MISC_LIGHTNING",
|
|
0x03: "CS_MISC_SET_CSFLAG_0",
|
|
0x04: "CS_MISC_UNIMPLEMENTED_4",
|
|
0x05: "CS_MISC_UNIMPLEMENTED_5",
|
|
0x06: "CS_MISC_LIFT_FOG",
|
|
0x07: "CS_MISC_CLOUDY_SKY",
|
|
0x08: "CS_MISC_FADE_KOKIRI_GRASS_ENV_ALPHA",
|
|
0x09: "CS_MISC_SNOW",
|
|
0x0A: "CS_MISC_SET_CSFLAG_1",
|
|
0x0B: "CS_MISC_DEKU_TREE_DEATH",
|
|
0x0C: "CS_MISC_STOP_CUTSCENE",
|
|
0x0D: "CS_MISC_TRIFORCE_FLASH",
|
|
0x0E: "CS_MISC_SET_LOCKED_VIEWPOINT",
|
|
0x0F: "CS_MISC_SHOW_TITLE_CARD",
|
|
0x10: "CS_MISC_QUAKE_START",
|
|
0x11: "CS_MISC_QUAKE_STOP",
|
|
0x12: "CS_MISC_STOP_STORM_AND_ADVANCE_TO_DAY",
|
|
0x13: "CS_MISC_SET_FLAG_FAST_WINDMILL",
|
|
0x14: "CS_MISC_SET_FLAG_WELL_DRAINED",
|
|
0x15: "CS_MISC_SET_FLAG_LAKE_HYLIA_RESTORED",
|
|
0x16: "CS_MISC_VISMONO_BLACK_AND_WHITE",
|
|
0x17: "CS_MISC_VISMONO_SEPIA",
|
|
0x18: "CS_MISC_HIDE_ROOM",
|
|
0x19: "CS_MISC_TIME_ADVANCE_TO_NIGHT",
|
|
0x1A: "CS_MISC_SET_TIME_BASED_LIGHT_SETTING",
|
|
0x1B: "CS_MISC_RED_PULSATING_LIGHTS",
|
|
0x1C: "CS_MISC_HALT_ALL_ACTORS",
|
|
0x1D: "CS_MISC_RESUME_ALL_ACTORS",
|
|
0x1E: "CS_MISC_SET_CSFLAG_3",
|
|
0x1F: "CS_MISC_SET_CSFLAG_4",
|
|
0x20: "CS_MISC_SANDSTORM_FILL",
|
|
0x21: "CS_MISC_SUNSSONG_START",
|
|
0x22: "CS_MISC_FREEZE_TIME",
|
|
0x23: "CS_MISC_LONG_SCARECROW_SONG",
|
|
}
|
|
|
|
cutscene_transition_types = {
|
|
0x01: "CS_TRANS_GRAY_FILL_IN",
|
|
0x02: "CS_TRANS_BLUE_FILL_IN",
|
|
0x03: "CS_TRANS_RED_FILL_OUT",
|
|
0x04: "CS_TRANS_GREEN_FILL_OUT",
|
|
0x05: "CS_TRANS_GRAY_FILL_OUT",
|
|
0x06: "CS_TRANS_BLUE_FILL_OUT",
|
|
0x07: "CS_TRANS_RED_FILL_IN",
|
|
0x08: "CS_TRANS_GREEN_FILL_IN",
|
|
0x09: "CS_TRANS_TRIGGER_INSTANCE",
|
|
0x0A: "CS_TRANS_BLACK_FILL_OUT",
|
|
0x0B: "CS_TRANS_BLACK_FILL_IN",
|
|
0x0C: "CS_TRANS_BLACK_FILL_OUT_TO_HALF",
|
|
0x0D: "CS_TRANS_BLACK_FILL_IN_FROM_HALF",
|
|
}
|
|
|
|
player_cue_ids = {
|
|
0x00: "PLAYER_CUEID_NONE",
|
|
0x01: "PLAYER_CUEID_1",
|
|
0x02: "PLAYER_CUEID_2",
|
|
0x03: "PLAYER_CUEID_3",
|
|
0x04: "PLAYER_CUEID_4",
|
|
0x05: "PLAYER_CUEID_5",
|
|
0x06: "PLAYER_CUEID_6",
|
|
0x07: "PLAYER_CUEID_7",
|
|
0x08: "PLAYER_CUEID_8",
|
|
0x09: "PLAYER_CUEID_9",
|
|
0x0A: "PLAYER_CUEID_10",
|
|
0x0B: "PLAYER_CUEID_11",
|
|
0x0C: "PLAYER_CUEID_12",
|
|
0x0D: "PLAYER_CUEID_13",
|
|
0x0E: "PLAYER_CUEID_14",
|
|
0x0F: "PLAYER_CUEID_15",
|
|
0x10: "PLAYER_CUEID_16",
|
|
0x11: "PLAYER_CUEID_17",
|
|
0x12: "PLAYER_CUEID_18",
|
|
0x13: "PLAYER_CUEID_19",
|
|
0x14: "PLAYER_CUEID_20",
|
|
0x15: "PLAYER_CUEID_21",
|
|
0x16: "PLAYER_CUEID_22",
|
|
0x17: "PLAYER_CUEID_23",
|
|
0x18: "PLAYER_CUEID_24",
|
|
0x19: "PLAYER_CUEID_25",
|
|
0x1A: "PLAYER_CUEID_26",
|
|
0x1B: "PLAYER_CUEID_27",
|
|
0x1C: "PLAYER_CUEID_28",
|
|
0x1D: "PLAYER_CUEID_29",
|
|
0x1E: "PLAYER_CUEID_30",
|
|
0x1F: "PLAYER_CUEID_31",
|
|
0x20: "PLAYER_CUEID_32",
|
|
0x21: "PLAYER_CUEID_33",
|
|
0x22: "PLAYER_CUEID_34",
|
|
0x23: "PLAYER_CUEID_35",
|
|
0x24: "PLAYER_CUEID_36",
|
|
0x25: "PLAYER_CUEID_37",
|
|
0x26: "PLAYER_CUEID_38",
|
|
0x27: "PLAYER_CUEID_39",
|
|
0x28: "PLAYER_CUEID_40",
|
|
0x29: "PLAYER_CUEID_41",
|
|
0x2A: "PLAYER_CUEID_42",
|
|
0x2B: "PLAYER_CUEID_43",
|
|
0x2C: "PLAYER_CUEID_44",
|
|
0x2D: "PLAYER_CUEID_45",
|
|
0x2E: "PLAYER_CUEID_46",
|
|
0x2F: "PLAYER_CUEID_47",
|
|
0x30: "PLAYER_CUEID_48",
|
|
0x31: "PLAYER_CUEID_49",
|
|
0x32: "PLAYER_CUEID_50",
|
|
0x33: "PLAYER_CUEID_51",
|
|
0x34: "PLAYER_CUEID_52",
|
|
0x35: "PLAYER_CUEID_53",
|
|
0x36: "PLAYER_CUEID_54",
|
|
0x37: "PLAYER_CUEID_55",
|
|
0x38: "PLAYER_CUEID_56",
|
|
0x39: "PLAYER_CUEID_57",
|
|
0x3A: "PLAYER_CUEID_58",
|
|
0x3B: "PLAYER_CUEID_59",
|
|
0x3C: "PLAYER_CUEID_60",
|
|
0x3D: "PLAYER_CUEID_61",
|
|
0x3E: "PLAYER_CUEID_62",
|
|
0x3F: "PLAYER_CUEID_63",
|
|
0x40: "PLAYER_CUEID_64",
|
|
0x41: "PLAYER_CUEID_65",
|
|
0x42: "PLAYER_CUEID_66",
|
|
0x43: "PLAYER_CUEID_67",
|
|
0x44: "PLAYER_CUEID_68",
|
|
0x45: "PLAYER_CUEID_69",
|
|
0x46: "PLAYER_CUEID_70",
|
|
0x47: "PLAYER_CUEID_71",
|
|
0x48: "PLAYER_CUEID_72",
|
|
0x49: "PLAYER_CUEID_73",
|
|
0x4A: "PLAYER_CUEID_74",
|
|
0x4B: "PLAYER_CUEID_75",
|
|
0x4C: "PLAYER_CUEID_76",
|
|
0x4D: "PLAYER_CUEID_77",
|
|
0x4E: "PLAYER_CUEID_MAX",
|
|
}
|
|
|
|
fade_out_seq_player = {
|
|
0x03: "CS_FADE_OUT_FANFARE",
|
|
0x04: "CS_FADE_OUT_BGM_MAIN",
|
|
}
|
|
|
|
"""
|
|
Entry format:
|
|
|
|
(n1, n2, n3, ...) : (cmd, nwords, continuestopbyte, cmdentrieswd, listitem, nwordslist)
|
|
|
|
n1, n2, n3, ... : command types
|
|
cmd : command macro
|
|
nwords : number of words this command is encoded in
|
|
continuestopbyte : the location of the continue/stop flag byte, if this command type has one, counted as number of bytes into the command
|
|
cmdentrieswd : the word index (from 0) containing the number of list items, a negative value specifies a hardcoded number of entries that are always guaranteed to follow
|
|
listitem : the list item macro if this macro is a list type, the name __SPECIAL is reserved for conditional output that needs custom handling
|
|
nwordslist : number of words this list item is encoded in
|
|
|
|
Argument format:
|
|
|
|
%[bn|hn|wn]:[N]:[s|x|en]
|
|
|
|
b : byte
|
|
h : halfword
|
|
w : word
|
|
n: nth byte/halfword/word in the Nth word
|
|
|
|
N : word number to search in, 0 is command type
|
|
|
|
s : decimal
|
|
u : decimal unsigned
|
|
x : hex
|
|
x-1 : hex but write the value read minus 1
|
|
f : float
|
|
e : enumeration
|
|
n : unique identifier of which enum to use
|
|
"""
|
|
cutscene_command_macros = {
|
|
-1:
|
|
("CS_END()", 1, None, None,
|
|
None, None),
|
|
3:
|
|
("CS_MISC_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_MISC(%h2:1:e4, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12),
|
|
4:
|
|
("CS_LIGHT_SETTING_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_LIGHT_SETTING(%h2:1:x-1, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
|
|
86:
|
|
("CS_START_SEQ_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_START_SEQ(%h2:1:e3, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
|
|
87:
|
|
("CS_STOP_SEQ_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_STOP_SEQ(%h2:1:e3, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
|
|
124:
|
|
("CS_FADE_OUT_SEQ_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_FADE_OUT_SEQ(%h2:1:e7, %h1:1:s, %h2:2:s, %h1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x)", 12),
|
|
9:
|
|
("CS_RUMBLE_CONTROLLER_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_RUMBLE_CONTROLLER(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %b4:3:x, %b3:3:x, %h1:3:x)", 3),
|
|
140:
|
|
("CS_TIME_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_TIME(%h2:1:x, %h1:1:s, %h2:2:s, %b2:2:x, %b1:2:x, %w1:3:x)", 3),
|
|
10:
|
|
("CS_PLAYER_CUE_LIST(%w1:1:s)", 2, None, 0,
|
|
"CS_PLAYER_CUE(%h2:1:e6, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
|
|
(15,17,18,23,34,39,46,76,85,93,105,107,110,119,123,138,139,144, # npc action 1
|
|
14,16,24,35,40,48,64,68,70,78,80,94,116,118,120,125,131,141, # npc action 2
|
|
25,36,41,50,67,69,72,74,81,106,117,121,126,132, # npc action 3
|
|
29,37,42,51,53,63,65,66,75,82,108,127,133, # npc action 4
|
|
30,38,43,47,54,79,83,128,135, # npc action 5
|
|
44,55,77,84,90,129,136, # npc action 6
|
|
31,52,57,58,88,115,130,137, # npc action 7
|
|
49,60,89,111,114,134,142, # npc action 8
|
|
62, # npc action 9
|
|
143): # npc action 10
|
|
("CS_ACTOR_CUE_LIST(%w1:0:s, %w1:1:s)", 2, None, 0,
|
|
"CS_ACTOR_CUE(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x, %w1:4:s, %w1:5:s, %w1:6:s, %w1:7:s, %w1:8:s, %w1:9:s, %w1:10:f, %w1:11:f, %w1:12:f)", 12),
|
|
1:
|
|
("CS_CAM_EYE_SPLINE(%h1:1:s, %h2:2:s)", 3, 0, None,
|
|
"CS_CAM_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
|
|
5:
|
|
("CS_CAM_EYE_SPLINE_REL_TO_PLAYER(%h1:1:s, %h2:2:s)", 3, 0, None,
|
|
"CS_CAM_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
|
|
2:
|
|
("CS_CAM_AT_SPLINE(%h1:1:s, %h2:2:s)", 3, 0, None,
|
|
"CS_CAM_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
|
|
6:
|
|
("CS_CAM_AT_SPLINE_REL_TO_PLAYER(%h1:1:s, %h2:2:s)", 3, 0, None,
|
|
"CS_CAM_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
|
|
7:
|
|
("CS_CAM_EYE_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1,
|
|
"CS_CAM_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
|
|
8:
|
|
("CS_CAM_AT_LIST(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x)", 3, None, -1,
|
|
"CS_CAM_POINT(%b4:1:e0, %b3:1:x, %h1:1:s, %w1:2:f, %h2:3:s, %h1:3:s, %h2:4:s, %h1:4:x)", 4),
|
|
1000:
|
|
("CS_DESTINATION(%h2:2:e1, %h1:2:s, %h2:3:s)", 4, None, None,
|
|
None, None),
|
|
19:
|
|
("CS_TEXT_LIST(%w1:1:s)", 2, None, 0,
|
|
"__SPECIAL(CS_TEXT_LIST)", 3),
|
|
45:
|
|
("CS_TRANSITION(%h2:2:e5, %h1:2:s, %h2:3:s)", 4, None, None,
|
|
None, None),
|
|
}
|
|
|
|
begin_cutscene_entry = ("CS_BEGIN_CUTSCENE(%w1:0:s, %w1:1:s)", 2, None, None,
|
|
None, None)
|
|
|
|
unk_data_entry = ("CS_UNK_DATA_LIST(%w1:0:x, %w1:1:s)", 2, None, 0,
|
|
"CS_UNK_DATA(%w1:1:x, %w1:2:x, %w1:3:x, %w1:4:x, %w1:5:x, %w1:6:x, %w1:7:x, %w1:8:x, %w1:9:x, %w1:10:x, %w1:11:x, %w1:12:x)", 12)
|
|
|
|
linesep = "\n"
|
|
indent = " "
|
|
line_end = "," + linesep
|
|
|
|
"""
|
|
Since multiple command ids can map to the same command macro, to shorten the dictionary
|
|
we introduce a function to allow these command ids to be grouped into tuples.
|
|
"""
|
|
def multi_key(key):
|
|
for k in cutscene_command_macros.keys():
|
|
if type(k) is int:
|
|
if k == key:
|
|
return cutscene_command_macros[k]
|
|
elif key in k:
|
|
return cutscene_command_macros[k]
|
|
|
|
"""
|
|
Args
|
|
"""
|
|
|
|
def arg_count(cmd_def):
|
|
return len([x for x in cmd_def.split("(")[1].split(")")[0].split(",")]) if "()" not in cmd_def else 0
|
|
|
|
def arg_part(arg, num):
|
|
return arg.replace("%","").split(":")[num]
|
|
|
|
def args_list(cmd_def):
|
|
return [x.strip() for x in cmd_def.split("(")[1].split(")")[0].split(",")]
|
|
|
|
"""
|
|
Type conversion
|
|
"""
|
|
|
|
def get_byte(word, num):
|
|
return struct.unpack(">bbbb", struct.pack(">I", word))[num]
|
|
|
|
def get_byte_unsigned(word, num):
|
|
return struct.unpack(">BBBB", struct.pack(">I", word))[num]
|
|
|
|
def get_short(word, num):
|
|
return struct.unpack(">hh", struct.pack(">I", word))[num]
|
|
|
|
def get_short_unsigned(word, num):
|
|
return struct.unpack(">HH", struct.pack(">I", word))[num]
|
|
|
|
def get_word(word):
|
|
return struct.unpack(">i", struct.pack(">I", word))[0]
|
|
|
|
def get_word_unsigned(word):
|
|
return struct.unpack(">I", struct.pack(">I", word))[0]
|
|
|
|
def get_float(word):
|
|
word_bytes = struct.pack(">i", word)
|
|
v = struct.unpack(">f", word_bytes)[0]
|
|
if v == 0:
|
|
return v
|
|
ndigits = -math.ceil(math.log10(abs(v)))
|
|
while ndigits < 100:
|
|
v_rounded = round(v, ndigits)
|
|
if struct.pack(">f", v_rounded) == word_bytes:
|
|
return v_rounded
|
|
ndigits += 1
|
|
return v
|
|
|
|
"""
|
|
Formatting
|
|
"""
|
|
|
|
def pad(string, length):
|
|
string = string.replace("0x","")
|
|
if len(string) < length:
|
|
return pad("0"+string, length)
|
|
else:
|
|
return string
|
|
|
|
def format_arg(arg, words):
|
|
word = words[int(arg_part(arg, 1))] # the word to look in
|
|
arg_type = arg_part(arg, 0).strip()[0] # the type, b/h/w, tells you what part of the word to look in
|
|
arg_type_num = int(arg_part(arg, 0).strip()[1]) # the type num, depends on type
|
|
value = 0
|
|
unsigned_value = 0
|
|
pad_len = 0
|
|
if arg_type == "b":
|
|
value = get_byte(word, 4 - arg_type_num)
|
|
unsigned_value = get_byte_unsigned(word, 4 - arg_type_num)
|
|
pad_len = 2
|
|
elif arg_type == "h":
|
|
value = get_short(word, 2 - arg_type_num)
|
|
unsigned_value = get_short_unsigned(word, 2 - arg_type_num)
|
|
pad_len = 4
|
|
elif arg_type == "w":
|
|
value = get_word(word)
|
|
unsigned_value = get_word_unsigned(word)
|
|
pad_len = 8
|
|
else:
|
|
print("Something went wrong!") # TODO more debug info
|
|
os._exit(1)
|
|
format_type = arg_part(arg, 2).strip() # the format type, how to express the final value
|
|
result = ""
|
|
if "e" in format_type:
|
|
enum_no = int(format_type[1])
|
|
if enum_no == 0:
|
|
result = cscam_continue_stop[unsigned_value]
|
|
elif enum_no == 1:
|
|
result = cutscene_destinations[unsigned_value]
|
|
elif enum_no == 2:
|
|
result = ocarina_action_ids[unsigned_value]
|
|
elif enum_no == 3:
|
|
result = sequence_ids[unsigned_value - 1]
|
|
elif enum_no == 4:
|
|
result = cutscene_misc_types[unsigned_value]
|
|
elif enum_no == 5:
|
|
result = cutscene_transition_types[unsigned_value]
|
|
elif enum_no == 6:
|
|
result = player_cue_ids[unsigned_value]
|
|
elif enum_no == 7:
|
|
result = fade_out_seq_player[unsigned_value]
|
|
elif format_type == "u":
|
|
result = str(value)
|
|
elif format_type == "s":
|
|
result = str(value)
|
|
elif format_type == "x":
|
|
result = "0x" + pad(hex(unsigned_value), pad_len).upper()
|
|
elif format_type == "x-1":
|
|
assert unsigned_value > 0
|
|
result = "0x" + pad(hex(unsigned_value - 1), pad_len).upper()
|
|
elif format_type == "f":
|
|
result = f"CS_FLOAT(0x{unsigned_value:X}, {get_float(value)}f)"
|
|
else:
|
|
print("Something went wrong!") # TODO more debug info
|
|
os._exit(1)
|
|
return result
|
|
|
|
def format_cmd(cmd, words):
|
|
if "__SPECIAL" in cmd:
|
|
# special handling for textbox list macros, as there are multiple dependent on particular values
|
|
if "CS_TEXT_LIST" in cmd:
|
|
if get_short_unsigned(words[1], 0) == 0xFFFF:
|
|
cmd = "CS_TEXT_NONE(%h1:1:s, %h2:2:s)"
|
|
elif get_short(words[2], 1) == 2:
|
|
cmd = "CS_TEXT_OCARINA_ACTION(%h2:1:e2, %h1:1:s, %h2:2:s, %h2:3:x)"
|
|
else:
|
|
cmd = "CS_TEXT(%h2:1:x, %h1:1:s, %h2:2:s, %h1:2:x, %h2:3:x, %h1:3:x)"
|
|
for arg in args_list(cmd):
|
|
cmd = cmd.replace(arg, format_arg(arg, words))
|
|
return cmd
|
|
|
|
"""
|
|
Cutscene parser
|
|
|
|
Note that this isn't protected against indexing errors since a cutscene should always
|
|
end before the end of the file it's in.
|
|
"""
|
|
|
|
def disassemble_cutscene(cs_in):
|
|
i = 0
|
|
total_entries = cs_in[i]
|
|
i+=1
|
|
cutscene_end_frame = cs_in[i]
|
|
i+=1
|
|
if (total_entries < 0 or cutscene_end_frame < 0):
|
|
print("This cutscene would abort if played in-engine")
|
|
if total_entries < 0:
|
|
return "Could not disassemble cutscene: Number of commands is negative"
|
|
macros = format_cmd(begin_cutscene_entry[0], [total_entries, cutscene_end_frame])+line_end
|
|
for k in range(0,total_entries+1):
|
|
cmd_type = cs_in[i]
|
|
if (cmd_type == 0xFFFFFFFF):
|
|
return macros + multi_key(-1)[0]+line_end
|
|
entry = multi_key(cmd_type)
|
|
if entry is None:
|
|
entry = unk_data_entry
|
|
cmd_macro = entry[0]
|
|
n_words = entry[1]
|
|
macros += format_cmd(cmd_macro, [cs_in[i+j] for j in range(0, n_words)])+line_end
|
|
list_item = entry[4]
|
|
if list_item is not None: # Not all macros have associated list item macros
|
|
continue_stop = entry[2]
|
|
cmd_entries = entry[3]
|
|
n_words_list_item = entry[5]
|
|
if continue_stop is not None: # Not all macros have a continue/stop flag
|
|
i += n_words
|
|
do_continue = True
|
|
while do_continue:
|
|
# "Integer Divide" by 4 to get the word it's in
|
|
# Modulo operator to get the byte relative to the start of the word
|
|
do_continue = True if get_byte(cs_in[i+(continue_stop // 4)], continue_stop % 4) == 0x00 else False
|
|
macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end
|
|
i += n_words_list_item
|
|
elif cmd_entries is not None: # Not all macros have a defined number of entries
|
|
if cmd_entries < 0: # Some have a fixed number of entries
|
|
num_entries = -cmd_entries
|
|
else: # Some specify their number of entries
|
|
num_entries = cs_in[i+cmd_entries+1]
|
|
i += n_words
|
|
for n in range(0,num_entries):
|
|
macros += indent+format_cmd(list_item, [0, *[cs_in[i+j] for j in range(0, n_words_list_item)]])+line_end
|
|
i += n_words_list_item
|
|
else:
|
|
i += n_words
|
|
print("Warning: cutscene reached maximum entries without encountering a CS_END command")
|
|
return macros
|
|
|
|
def hex_parse(s):
|
|
return int(s, 16)
|
|
|
|
def main():
|
|
parser = argparse.ArgumentParser(description="Disassembles cutscenes for OoT")
|
|
parser.add_argument('address', help="VRAM or ROM address to disassemble at", type=hex_parse)
|
|
args = parser.parse_args()
|
|
|
|
file_result = None
|
|
if args.address >= 0x80000000:
|
|
file_result = filemap.GetFromVRam(args.address)
|
|
else:
|
|
file_result = filemap.GetFromRom(args.address)
|
|
if file_result is None:
|
|
print("Invalid address")
|
|
os._exit(1)
|
|
print(file_result)
|
|
print()
|
|
|
|
script_dir = os.path.dirname(os.path.realpath(__file__))
|
|
cs_data = None
|
|
with open(script_dir + "/../baseroms/gc-eu-mq-dbg/segments/" + file_result.name, "rb") as ovl_file:
|
|
ovl_file.seek(file_result.offset)
|
|
cs_data = [i[0] for i in struct.iter_unpack(">I", bytearray(ovl_file.read()))]
|
|
if cs_data is not None:
|
|
print("static CutsceneData D_" + hex(args.address).replace("0x","").upper() + "[] = {\n" + indent+disassemble_cutscene(cs_data).replace(linesep,linesep+indent).rstrip()+"\n};")
|
|
|
|
if __name__ == "__main__":
|
|
main()
|