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oot/assets/xml/objects/gameplay_dangeon_keep.xml
Dragorn421 a750282d2d
Add various undocumented resources in xmls 1 (#2589)
* Add various undocumented resources in xmls 1

* bss
2025-06-05 20:24:29 -04:00

153 lines
9.4 KiB
XML

<Root>
<File Name="gameplay_dangeon_keep" Segment="5">
<Texture Name="gameplay_dangeon_keep_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gameplay_dangeon_keep_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gUnusedCandleVtx" Count="4" Offset="0x400">
<Vtx/>
</Array>
<DList Name="gUnusedCandleDL" Offset="0x440"/>
<Array Name="gBrownFragmentVtx" Count="3" Offset="0x500">
<Vtx/>
</Array>
<DList Name="gBrownFragmentDL" Offset="0x530"/>
<Texture Name="gameplay_dangeon_keep_0005C0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x5C0"/>
<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
<Array Name="gDoorLockVtx" Count="20" Offset="0xFC0">
<Vtx/>
</Array>
<DList Name="gDoorLockDL" Offset="0x1100"/>
<Array Name="gDoorChainVtx" Count="4" Offset="0x11B0">
<Vtx/>
</Array>
<DList Name="gDoorChainDL" Offset="0x11F0"/>
<Texture Name="gameplay_dangeon_keep_001280_Tex" Format="rgba16" Width="32" Height="32" Offset="0x1280"/>
<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
<Array Name="gUnusedBombBagVtx" Count="4" Offset="0x3280">
<Vtx/>
</Array>
<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
<Array Name="gPushBlockVtx" Count="24" Offset="0x4B50">
<Vtx/>
</Array>
<DList Name="gPushBlockDL" Offset="0x4CD0"/>
<Collision Name="gPushBlockCol" Offset="0x4E98"/>
<Array Name="gWoodenPlatofrmVtx" Count="24" Offset="0x4ED0">
<Vtx/>
</Array>
<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
<Array Name="gSmallWoodenBoxVtx" Count="24" Offset="0x5110">
<Vtx/>
</Array>
<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
<Array Name="gSmallWoodenBoxFragmentVtx" Count="3" Offset="0x5350">
<Vtx/>
</Array>
<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
<Array Name="gBetaKokiriSwordSpriteVtx" Count="4" Offset="0x5410">
<Vtx/>
</Array>
<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
<Array Name="gMagicJarSpriteVtx" Count="4" Offset="0x54E0">
<Vtx/>
</Array>
<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
<Array Name="gBetaSlingshotSpriteVtx" Count="4" Offset="0x55B0">
<Vtx/>
</Array>
<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
<Array Name="gFloorSwitch1Vtx" Count="24" Offset="0x5680">
<Vtx/>
</Array>
<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
<Array Name="gRustyFloorSwitchVtx" Count="24" Offset="0x5950">
<Vtx/>
</Array>
<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
<Array Name="gFloorSwitch2Vtx" Count="24" Offset="0x5BD0">
<Vtx/>
</Array>
<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
<Array Name="gFloorSwitch3Vtx" Count="24" Offset="0x5FF0">
<Vtx/>
</Array>
<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
<Array Name="gBetaFloorSwitchVtx" Count="24" Offset="0x6270">
<Vtx/>
</Array>
<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
<Array Name="gEyeSwitch1Vtx" Count="18" Offset="0x64F0">
<Vtx/>
</Array>
<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
<Array Name="gEyeSwitch2Vtx" Count="19" Offset="0x66E0">
<Vtx/>
</Array>
<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
<Array Name="gCrystalSwitchCoreOpaVtx" Count="43" Offset="0x68E0">
<Vtx/>
</Array>
<Array Name="gCrystalSwitchCoreXluVtx" Count="24" Offset="0x6B90">
<Vtx/>
</Array>
<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
<Array Name="gCrystalSwitchDiamondOpaVtx" Count="43" Offset="0x6F10">
<Vtx/>
</Array>
<Array Name="gCrystalSwitchDiamondXluVtx" Count="24" Offset="0x71C0">
<Vtx/>
</Array>
<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
<Array Name="gBetaCrystalSwitchVtx" Count="39" Offset="0x7540">
<Vtx/>
</Array>
<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
<Texture Name="gameplay_dangeon_keep_0078A0_Tex" Format="i8" Width="32" Height="32" Offset="0x78A0"/>
<Texture Name="gameplay_dangeon_keep_007CA0_Tex" Format="i8" Width="32" Height="32" Offset="0x7CA0"/>
<Texture Name="gameplay_dangeon_keep_0080A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x80A0"/>
<Texture Name="gameplay_dangeon_keep_0088A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x88A0"/>
<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
<Texture Name="gameplay_dangeon_keep_00D8A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xD8A0"/>
<Texture Name="gameplay_dangeon_keep_00E0A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0xE0A0"/>
<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
<Texture Name="gameplay_dangeon_keep_00F8A0_Tex" Format="rgba16" Width="64" Height="32" Offset="0xF8A0"/>
<Texture Name="gameplay_dangeon_keep_0108A0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x108A0"/>
<Texture Name="gameplay_dangeon_keep_0118A0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x118A0"/>
<Texture Name="gameplay_dangeon_keep_011AA0_Tex" Format="rgba16" Width="16" Height="16" Offset="0x11AA0"/>
<Texture Name="gameplay_dangeon_keep_011CA0_Tex" Format="rgba16" Width="32" Height="64" Offset="0x11CA0"/>
<Texture Name="gameplay_dangeon_keep_012CA0_Tex" Format="rgba16" Width="64" Height="16" Offset="0x12CA0"/>
<Texture Name="gameplay_dangeon_keep_0134A0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x134A0"/>
<Texture Name="gameplay_dangeon_keep_013CA0_Tex" Format="ia8" Width="4" Height="4" Offset="0x13CA0"/>
<Texture Name="gameplay_dangeon_keep_013CB0_Tex" Format="i4" Width="64" Height="64" Offset="0x13CB0"/>
<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
<Texture Name="gameplay_dangeon_keep_0154B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x154B0"/>
<Texture Name="gameplay_dangeon_keep_015CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x15CB0"/>
<Texture Name="gameplay_dangeon_keep_0164B0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x164B0"/>
<Texture Name="gameplay_dangeon_keep_016CB0_Tex" Format="rgba16" Width="32" Height="32" Offset="0x16CB0"/>
<Array Name="gPotVtx" Count="60" Offset="0x174B0">
<Vtx/>
</Array>
<DList Name="gPotDL" Offset="0x17870"/>
<Array Name="gPotFragmentVtx" Count="3" Offset="0x17A30">
<Vtx/>
</Array>
<DList Name="gPotFragmentDL" Offset="0x17A60"/>
</File>
</Root>