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mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 05:14:47 +00:00
oot/asm/non_matchings/overlays/actors
petrie911 a7b6323228
En_Rr (#472)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* Many likes alike

* matched

* merge ZAP

* now with names

* merge and small cleanup

* removed commends

* got formatter to behave

* move static array

* fixed variable names

* fixes

* pedantic comments
2020-12-02 14:59:45 -05:00
..
ovl_Bg_Bombwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Breakwall rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf (#96) 2020-04-28 00:14:27 -04:00
ovl_Bg_Dy_Yoseizo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Bg_Gnd_Firemeiro Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Gnd_Iceblock Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Gate Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_Bg_Haka_Huta Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Sgami Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Hamstep attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243) 2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Cobra attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Mizu_Bwall z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Relay_Objects Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot06_Objects All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Fd SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Fd2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Ganon SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Ganon2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Ganondrof SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Goma SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Mo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Boss_Sst SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Tw SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Boss_Va SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Demo_6K All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Du SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Demo_Ec SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Demo_Effect All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ext Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Demo_Gj All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Gt All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Ik SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Demo_Kankyo attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_Door_Killer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Door_Shutter Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Door_Warp1 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Efc_Erupc Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Eff_Dust Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Am SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Anubice SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Anubice_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Arrow SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ba Bomb Related Effect Overlays (#283) 2020-07-28 15:49:00 -04:00
ovl_En_Bb SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Bdfire z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Bili SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Bom_Bowl_Man SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Bom_Bowl_Pit attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Brob SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Bubble All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Bw SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Changer attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_Cs SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Daiku SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Daiku_Kakariko SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dekubaba SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dekunuts SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Diving_Game SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dnt_Demo Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dnt_Nomal SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dodojr SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Dodongo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Door SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Du SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Eiyer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Elf Three new matching functions (#492) 2020-11-19 16:49:08 -05:00
ovl_En_Encount2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fd SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fd_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_En_fHG attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Firefly SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fish SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fr SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fw SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Fz All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_G_Switch All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Gb SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ge1 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ge2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ge3 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_GeldB SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Gm SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Go SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Go2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Goma SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Holl Decompiled En_Holl (#253) 2020-09-30 15:11:04 -04:00
ovl_En_Honotrap attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_En_Hs SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Hy SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_In SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Jj SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Jsjutan Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Kanban All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Karebaba SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ko SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Kusa All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_M_Thunder z_lights.c OK (#343) 2020-09-05 09:45:10 -04:00
ovl_En_Mb SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mk SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mm SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mm2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Mu SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ny All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Ossan SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Owl SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Peehat SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Po_Desert SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Po_Field SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Po_Relay SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Po_Sisters SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Poh SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_River_Sound Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Sa SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Sda Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Skb SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Skj SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Sth SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Stream Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
ovl_En_Sw SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Syateki_Itm attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Ta SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Test SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Tg SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Tite SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Torch2 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Toryo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Tp All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tr SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Vali SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Vb_Ball attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Viewer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Wall_Tubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Weiyer SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Wf SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Wood02 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_En_Xc SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Yabusame_Mark All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_En_Zf SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Zl3 Decompiled ovl_En_Zl3 (2 non-matchings) (#491) 2020-12-01 20:48:54 -05:00
ovl_En_Zl4 SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_En_Zo SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Fishing SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
ovl_Item_Shield All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_kaleido_scope Decompile z_sram.c (#431) 2020-10-11 13:45:08 -04:00
ovl_Magic_Fire z_collision_check.c (#73) 2020-04-25 22:43:35 -04:00
ovl_Mir_Ray Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Bean All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Hamishi All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2 All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Lift All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Mure attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3 attchaedA/attachedB renamed to parent/child (#358) 2020-08-29 18:25:16 -04:00
ovl_Obj_Switch Decompile Player (#387) 2020-09-18 21:45:39 -04:00
ovl_Obj_Timeblock Fix all RAM pointers in overlays (#81) 2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block Math3D and olib updates (#315) 2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
ovl_player_actor En_Elf Decompiled (#432) 2020-10-28 13:02:35 -04:00