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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/objects/object_fd.xml
louist103 781d497264
Extract the assets from most of the overlays (#985)
* remove fake match

* Fire and Ice arrows

* Light arrows

* Ganon otyuka and end title

* Oceff_Spot

* Add missing Vtx to arrows

* Update assets/xml/overlays/ovl_Arrow_Ice.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update assets/xml/overlays/ovl_Arrow_Light.xml

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Fix fire arrows

* Update assets/xml/overlays/ovl_Arrow_Fire.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update ovl_Bg_Ganon_Otyuka.xml

* Update src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Change a comment and rename a DList

* rename DList

* Jya cobra

* shd and elf_msg

* elf msg 2

* En Bili

* Remove extern form ice piece

* remove some externs

* en holl

* kanban

* make

* sda

* ssh and some cleanup

* replace undefined sym in en_kusa

* st

* oceff wipe 3

* oceff wipe

* oceff spot

* oceff spot

* oceff wipe 4

* Update VTXDIS

* update VTXDIS again

* fix sun song

* magic dark

* magic wind and oceff wipe 2

* magic fire and oceff storm

* Update src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_En_Sth.xml.ignore

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Elf_Msg.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* Update assets/xml/overlays/ovl_Magic_Wind.xml

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>

* fix emptyDL, run formatter on en_ssh

* run formatter

* Update format.sh

* update to VTXDIS

* small change

* textureDL -> materialDL, vtxDL -> modelDL

* upper CASE

* setupDL -> materialDL

* GeometryDL->ModelDL and VisualDL->MaterialDL

* revert rcp.c

* revert holl.c

* another revert in rcp.c

* some u32 DL -> Gfx* DL

* the rest of dragorns comments

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "3e9ed72e2"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "3e9ed72e2"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* start updating overlays with static

* en sth OK

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "d0cd6b397"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "d0cd6b397"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* fix names of the overlays

* remove segment 128, add gameplay keep to global config file

* Fix end title and remove hex mode from VTXdis.c

* add code assets

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2021-11-08 20:51:45 -05:00

77 lines
3.9 KiB
XML

<Root>
<File Name="object_fd" Segment="6">
<!-- Boss title card -->
<Texture Name="gVolvagiaBossTitleCardTex" OutName="volvagia_boss_title_card" Format="i8" Width="128" Height="120" Offset="0xD700"/>
<!-- Skeletons -->
<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
<!-- Animations -->
<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
<!-- Head display lists -->
<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
<!-- Eye textures -->
<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
<!-- Death display lists -->
<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
<!-- Body segment display lists -->
<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
<!-- Particle display lists -->
<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
<!-- Unused body skeleton assets -->
<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
<!-- Unused, purpose unknown -->
<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
<!-- Platform assets -->
<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
<!-- Boulder assets -->
<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
</File>
</Root>