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https://github.com/zeldaret/oot.git
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fe1b59eccc
* Ensure all boss title cards are extracted as IA8 * Drop `Boss` from some of the title card names * Format
76 lines
3.9 KiB
XML
76 lines
3.9 KiB
XML
<Root>
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<File Name="object_fd" Segment="6">
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<!-- Boss title card -->
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<Texture Name="gVolvagiaTitleCardTex" OutName="volvagia_title_card" Format="ia8" Width="128" Height="120" Offset="0xD700"/>
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<!-- Skeletons -->
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<Skeleton Name="gVolvagiaLeftArmSkel" Type="Normal" LimbType="Standard" Offset="0x114E0"/>
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<Skeleton Name="gVolvagiaRightArmSkel" Type="Normal" LimbType="Standard" Offset="0x115A0"/>
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<Skeleton Name="gVolvagiaHeadSkel" Type="Normal" LimbType="Standard" Offset="0x11660"/>
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<!-- Animations -->
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<Animation Name="gVolvagiaLeftArmEmergeAnim" Offset="0x11464"/>
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<Animation Name="gVolvagiaRightArmEmergeAnim" Offset="0x11524"/>
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<Animation Name="gVolvagiaHeadEmergeAnim" Offset="0x115E4"/>
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<!-- Head display lists -->
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<DList Name="gVolvagiaBrokenFaceDL" Offset="0x59F8"/>
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<DList Name="gVolvagiaManeMaterialDL" Offset="0x9168"/>
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<DList Name="gVolvagiaManeModelDL" Offset="0x91E8"/>
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<!-- Eye textures -->
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<Texture Name="gVolvagiaEyeOpenTex" OutName="volvagia_eye_open" Format="i8" Width="32" Height="32" Offset="0x38A8"/>
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<Texture Name="gVolvagiaEyeHalfTex" OutName="volvagia_eye_half" Format="i8" Width="32" Height="32" Offset="0x34A8"/>
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<Texture Name="gVolvagiaEyeClosedTex" OutName="volvagia_eye_closed" Format="i8" Width="32" Height="32" Offset="0x3CA8"/>
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<!-- Death display lists -->
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<DList Name="gVolvagiaRibsDL" Offset="0xB2F8"/>
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<DList Name="gVolvagiaSkullDL" Offset="0xCBC8"/>
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<DList Name="gVolvagiaJawboneDL" Offset="0xD0A0"/>
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<!-- Body segment display lists -->
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<DList Name="gVolvagiaBodySeg1DL" Offset="0x79A0"/>
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<DList Name="gVolvagiaBodySeg2DL" Offset="0x7AC0"/>
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<DList Name="gVolvagiaBodySeg3DL" Offset="0x7B70"/>
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<DList Name="gVolvagiaBodySeg4DL" Offset="0x7BD0"/>
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<DList Name="gVolvagiaBodySeg5DL" Offset="0x7C30"/>
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<DList Name="gVolvagiaBodySeg6DL" Offset="0x7C90"/>
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<DList Name="gVolvagiaBodySeg7DL" Offset="0x7CF0"/>
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<DList Name="gVolvagiaBodySeg8DL" Offset="0x7D50"/>
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<DList Name="gVolvagiaBodySeg9DL" Offset="0x7DB0"/>
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<DList Name="gVolvagiaBodySeg10DL" Offset="0x7E10"/>
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<DList Name="gVolvagiaBodySeg11DL" Offset="0x7E70"/>
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<DList Name="gVolvagiaBodySeg12DL" Offset="0x7ED0"/>
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<DList Name="gVolvagiaBodySeg13DL" Offset="0x7F30"/>
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<DList Name="gVolvagiaBodySeg14DL" Offset="0x7F90"/>
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<DList Name="gVolvagiaBodySeg15DL" Offset="0x7FF0"/>
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<DList Name="gVolvagiaBodySeg16DL" Offset="0x8038"/>
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<DList Name="gVolvagiaBodySeg17DL" Offset="0x8080"/>
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<DList Name="gVolvagiaBodySeg18DL" Offset="0x80D8"/>
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<!-- Particle display lists -->
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<DList Name="gVolvagiaEmberMaterialDL" Offset="0xA880"/>
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<DList Name="gVolvagiaEmberModelDL" Offset="0xA900"/>
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<DList Name="gVolvagiaDustMaterialDL" Offset="0xB3A8"/>
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<DList Name="gVolvagiaDustModelDL" Offset="0xB3C8"/>
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<DList Name="gVolvagiaDebrisMaterialDL" Offset="0xD3A0"/>
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<DList Name="gVolvagiaDebrisModelDL" Offset="0xD420"/>
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<DList Name="gVolvagiaSkullPieceMaterialDL" Offset="0xD668"/>
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<DList Name="gVolvagiaSkullPieceModelDL" Offset="0xD6E8"/>
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<!-- Unused body skeleton assets -->
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<Skeleton Name="gVolvagiaBodySkel" Type="Flex" LimbType="Standard" Offset="0x11420"/>
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<Animation Name="gVolvagiaBodyStaticAnim" Offset="0x61D8"/>
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<Texture Name="gVolvagiaBodyTex" OutName="volvagia_body" Format="rgba16" Width="32" Height="64" Offset="0x8128"/>
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<!-- Unused, purpose unknown -->
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<DList Name="gVolvagiaDL_009668" Offset="0x9668"/>
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<!-- Platform assets -->
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<Collision Name="gVolvagiaPlatformCol" Offset="0xD68"/>
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<DList Name="gVolvagiaPlatformDL" Offset="0x240"/>
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<!-- Boulder assets -->
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<DList Name="gVolvagiaRockDL" Offset="0x9F20"/>
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</File>
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</Root>
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