mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-01 15:26:01 +00:00
43 lines
3.6 KiB
XML
43 lines
3.6 KiB
XML
<Root>
|
|
<File Name="object_os" Segment="6">
|
|
<!-- Happy Mask Salesman Animation -->
|
|
<Animation Name="gHappyMaskSalesmanIdleAnim" Offset="0x2E4"/>
|
|
|
|
<!-- Happy Mask Salesman DLists -->
|
|
<DList Name="gHappyMaskSalesmanTorsoDL" Offset="0x1D80"/>
|
|
<DList Name="gHappyMaskSalesmanHeadDL" Offset="0x20A8"/>
|
|
<DList Name="gHappyMaskSalesmanRightUpperArmDL" Offset="0x25E8"/>
|
|
<DList Name="gHappyMaskSalesmanRightForearmDL" Offset="0x2718"/>
|
|
<DList Name="gHappyMaskSalesmanRightHandDL" Offset="0x2848"/>
|
|
<DList Name="gHappyMaskSalesmanLeftUpperArmDL" Offset="0x2A00"/>
|
|
<DList Name="gHappyMaskSalesmanLeftForearmDL" Offset="0x2B30"/>
|
|
<DList Name="gHappyMaskSalesmanLeftHandDL" Offset="0x2C60"/>
|
|
|
|
<!-- Happy Mask Salesman Textures -->
|
|
<Texture Name="gHappyMaskSalesmanTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanEyeMouthTLUT" OutName="eye_mouth_tlut" Format="rgba16" Width="16" Height="16" Offset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x3218" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x3258" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x3358" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanNostrilTex" OutName="nostril" Format="ci8" Width="8" Height="8" Offset="0x3398" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x33D8" TlutOffset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x35D8" TlutOffset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x39D8" TlutOffset="0x3018"/>
|
|
<Texture Name="gHappyMaskSalesmanFingersTex" OutName="fingers" Format="ci8" Width="16" Height="16" Offset="0x3DD8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanSleeveTex" OutName="sleeve" Format="ci8" Width="16" Height="32" Offset="0x3ED8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanShirtTex" OutName="shirt" Format="ci8" Width="32" Height="32" Offset="0x40D8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanGoldFabricTex" OutName="gold_fabric" Format="ci8" Width="8" Height="16" Offset="0x44D8" TlutOffset="0x2E18"/>
|
|
<Texture Name="gHappyMaskSalesmanGoldFabricCenterTex" OutName="gold_fabric_center" Format="ci8" Width="8" Height="16" Offset="0x4558" TlutOffset="0x2E18"/>
|
|
|
|
<!-- Happy Mask Salesman Skeleton -->
|
|
<Limb Name="gHappyMaskSalesmanTorsoLimb" LimbType="Standard" Offset="0x45D8"/>
|
|
<Limb Name="gHappyMaskSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x45E4"/>
|
|
<Limb Name="gHappyMaskSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x45F0"/>
|
|
<Limb Name="gHappyMaskSalesmanLeftHandLimb" LimbType="Standard" Offset="0x45FC"/>
|
|
<Limb Name="gHappyMaskSalesmanRightUpperArmLimb" LimbType="Standard" Offset="0x4608"/>
|
|
<Limb Name="gHappyMaskSalesmanRightForearmLimb" LimbType="Standard" Offset="0x4614"/>
|
|
<Limb Name="gHappyMaskSalesmanRightHandLimb" LimbType="Standard" Offset="0x4620"/>
|
|
<Limb Name="gHappyMaskSalesmanHeadLimb" LimbType="Standard" Offset="0x462C"/>
|
|
<Skeleton Name="gHappyMaskSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x4658"/>
|
|
</File>
|
|
</Root>
|