mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
e51fd73704
* Fixup `Math3D_LineClosestToPoint` * `gDodongosCavernBossLavaFloorTex` is 32x64 * Name empty-dlist-making functions `_EmptyDList` * Fix typos * transitionRate -> morphFrames * Compare `xyzDistToPlayerSq` to squared values * Fix hookshot target/post collision header names being swapped * Fix description of `z_bg_mizu_movebg.c` * Add scene command comment to `func_80098508` to match other scene command handlers * Some fixup in `Camera_Demo5` * `1` -> `ALLOCTYPE_ABSOLUTE` in comment on `ActorContext.absoluteSpace`
10 lines
546 B
XML
10 lines
546 B
XML
<Root>
|
|
<File Name="object_d_hsblock" Segment="6">
|
|
<Collision Name="gHookshotTargetCol" Offset="0x578"/>
|
|
<Collision Name="gHookshotPostCol" Offset="0x730"/>
|
|
<DList Name="gHookshotPostDL" Offset="0x210"/>
|
|
<DList Name="gHookshotTargetDL" Offset="0x470"/>
|
|
<Texture Name="gHookshotTargetTex" OutName="hookshot_target" Format="i4" Width="64" Height="64" Offset="0x760"/>
|
|
<Texture Name="gHookshotPostTex" OutName="hookshot_post" Format="i8" Width="32" Height="64" Offset="0xF60"/>
|
|
</File>
|
|
</Root>
|