1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-11 03:39:59 +00:00
oot/assets/xml/objects/object_spot06_objects.xml
playerskel f4a72303cb
Whitespace (#1112)
* remove trailing whitespaces

* minor docs tweaks

* some more trailing whitespaces

* few more tweaks
2022-01-23 18:09:02 -05:00

24 lines
1.3 KiB
XML

<Root>
<File Name="object_spot06_objects" Segment="6">
<!-- Lake Hylia Low Water -->
<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
<!-- Lake Hylia High Water -->
<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
<Texture Name="gLakeHyliaWaterTex" OutName="water" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
<!-- Lake Hylia Water Temple Gate -->
<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
<Texture Name="gLakeHyliaWaterTempleGateTex" OutName="water_temple_gate" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
<!-- Lake Hylia Zora Shortcut Iceblock -->
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" OutName="zora_shortcut_iceblock" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
<!-- Lake Hylia Water Temple Key -->
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
<Texture Name="gLakeHyliaWaterTempleKeyTex" OutName="water_temple_key" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
</File>
</Root>