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oot/asm/non_matchings/overlays
Nathan Faltermeier a982d40480
Decompile ovl_En_Insect (#244)
* Start decompiling bugs

* Decomp func_80A7BFA0

* Match 4 functions

* Match a few functions, really close on another

* Consolidate if statements

* Progress on func_80A7C86C

* Decompile a few small functions

* func_80A7CEC0 still needs stack and regalloc work

* Finish up func_80A7CEC0, do a couple functions

* Start on func_80A7D460

* func_80A7D460 is mostly down to regalloc

* Match update and draw, more work on func_80A7D460

* func_80A7D460 is really close to matching

* func_80A7D460 matches

* Cleanup

* Run formatter

* Missed reversing a couple flout comparisons

* Apply suggestions from code review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* PR Comments

* PR Comments #2

* Missed one

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2020-07-18 17:40:27 -04:00
..
actors Decompile ovl_En_Insect (#244) 2020-07-18 17:40:27 -04:00
effects En_Heishi1 and Eff_Ss_Solder_Srch_Ball OK (#234) 2020-07-09 15:12:03 -04:00
gamestates/ovl_file_choose Decompile shrink_window.c (#232) 2020-07-08 21:54:39 -04:00