mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-11 03:39:59 +00:00
aa91a7ee32
* func_8005B280 ok * func_8005B65C OK * split out func_8005BD50 * func_8005B7C0 OK * func_8005B7F4 OK * func_8005B824 OK * func_8005B860 ok * improve sanity * func_8005B6B0 ok, ColliderInit_Actor structs added * func_8005B884 ok * func_8005BBF8 ok, split out func_8005BF50 * split more stuff out of func_8005C050.s * func_8005C050 OK * func_8005BA30 fakish OK, func_8005BAD8 real OK * func_8005BB48 OK, func_8005BA84 almost decomp'd, but type issues * func_8005BB10 Ok * func_8005BF50 OK * func_8005BE50 OK * func_8005BD50 OK * func_8005BCC8 Ok * func_8005BC28 * func_8005BB8C func_8005BBB0 func_8005BBD4 Ok * save my work commit * func_8005C2BC fake OK * func_8005C5B0 ok * func_8005C608 ok * func_8005C6C0 ok * func_8005C6F8 ok * func_8005C730 ok * func_8005C774 func_8005C798 func_8005C7BC OK * func_8005C7E0 ok, func_8005C810 split * func_8005C810 OK * func_8005C8C8 ok * func_8005C964 OK * func_8005CA88 ok * func_8005CBAC ok * func_8005C124 func_8005C1AC func_8005C234 func_8005CC98 OK * func_8005CD34 func_8005CDD0 Ok * func_8005CE6C ok * func_8005CEC4 ok * func_8005CEDC ok * func_8005CF90 Ok * standardize type names/vars more * func_8005D3BC ok * func_8005D40C OK, z64.h CollisionCheckContext * func_8005D4B4 func_8005D4C8 ok * partial data section migration * improve function documentation, OT->OC * Actor_CollisionCheck_SetOC ok * Actor_CollisionCheck_SetAT Actor_CollisionCheck_SetAC Ok * func_8005BA84 ok * func_800611A0 ok * func_80061274 ok * clean up func_80061274 * func_8006139C ok * func_8005E9C0 and dependencies OK * minor cleanup to func_8005E9C0 * func_8005EC6C OK! * func_8005E81C ok * func_8005E604 ok * func_8005E2EC func_8005E4F8 OK * func_8005DE9C OK func_8005D8AC disassembled * func_8006146C func_8006268C ok * func_8005EEE0 ok * func_8005F17C * func_8005F39C ok * func_8005F5B0 decompiled, not matching * func_8005F7D0 decomp, func_8005D218 and func_8005D324 OK * func_8005FA30 ok, split more functions * func_8005FC04 ok * func_8005FDCC k * func_8005FF90 OK OK OK * func_80060204 dead * func_800604B0 ok * func_80060704 func_80060994 ok, func_80060C2C somewhat disassembled. AT to AC matrix doneish * func_800635D0 ok, func_80062ECC not so much * OcLine oks * D_8011DF28 functions disassembled * D_8011DF5C functions OK * setAT_SAC. setAC_SAC, setOC_SAC OK * func_80061C98 decompiled, func_80061BF4, func_80061C18 OK * func_800617D4 ok, func_800614A4 disassembled * CollisionCheck_OC D_8011DFAC functions OK * func_80062530 ok * CollisionCheck_generalLineOcCheck subfunctions OK * func_800622E4 ok * after a long fought battle, func_80061F64 has fallen. * func_800628A4 disassembled * func_800627A0 func_8006285C OK * ActorCollider_Cylinder_Update, func_80062718, func_80062734 ok * func_80062CD4 decompiled, import EffShield/EffSpark types from MM * various SubActor98 struct functions OK * func_8005D4DC func_8005D62C ok * .data section migrated, more OKs, fix NON_MATCHINGs to use effect structs * func_80060C2C ok * minor code tweaks * func_80061C98 ok somehow * Attempt to fix some unknowns, move types out of z64actor, add set3 ColliderInit types * Apply changes * formatting * tweak a couple function names * krim changes, func naming * missed some things * function renames * Implement GenColliderInit.py utility * Implement pr changes, GenColliderInit.py, DamageTable.py, z_collision_btltbls.c fully matching * func_800614A4 ok * Implement Roman's fixes, name Collider unknowns, rename COLTYPE -> COLSHAPE and define new COLTYPE * collisionCheckCtx -> colChkCtx, fix small things
2479 lines
105 KiB
C
2479 lines
105 KiB
C
#ifndef _FUNCTIONS_H_
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#define _FUNCTIONS_H_
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#include "z64.h"
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float fabsf(float f);
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#pragma intrinsic(fabsf)
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float sqrtf(float f);
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#pragma intrinsic(sqrtf)
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double sqrt(double d);
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#pragma intrinsic(sqrt)
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void cleararena(void);
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void bootproc(void);
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void Main_ThreadEntry(void* arg0);
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void Idle_ThreadEntry(void* a0);
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void ViConfig_UpdateVi(u32 arg0);
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void ViConfig_UpdateBlack();
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s32 DmaMgr_CompareName(const char* name1, const char* name2);
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s32 DmaMgr_DMARomToRam(u32 rom, u32 ram, u32 size);
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s32 DmaMgr_DmaCallback0(OSPiHandle* pihandle, OSIoMesg* mb, s32 direction);
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void DmaMgr_DmaCallback1(u32 ram, u32 rom, u32 size);
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void DmaMgr_Error(DmaRequest* req, const char* file, const char* errorName, const char* errorDesc);
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const char* DmaMgr_GetFileNameImpl(u32 vrom);
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const char* DmaMgr_GetFileName(u32 vrom);
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void DmaMgr_ProcessMsg(DmaRequest* req);
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void DmaMgr_ThreadEntry(void* arg0);
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s32 DmaMgr_SendRequestImpl(DmaRequest* req, u32 ram, u32 vrom, u32 size, u32 unk, OSMesgQueue* queue, OSMesg msg);
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s32 DmaMgr_SendRequest0(u32 ram, u32 vrom, u32 size);
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void DmaMgr_Start();
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s32 DmaMgr_SendRequest2(DmaRequest* req, u32 ram, u32 vrom, u32 size, u32 unk5, OSMesgQueue* queue, OSMesg msg,
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const char* file, s32 line);
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s32 DmaMgr_SendRequest1(void* ram0, u32 vrom, u32 size, const char* file, s32 line);
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void* Yaz0_FirstDMA();
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void* Yaz0_NextDMA(void* curSrcPos);
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void Yaz0_DecompressImpl(Yaz0Header* hdr, u8* dst);
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void Yaz0_Decompress(u32 romStart, void* dst, u32 size);
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void Locale_Init();
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void Locale_ResetRegion();
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u32 func_80001F48();
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u32 func_80001F8C();
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u32 Locale_IsRegionNative();
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void __assert(const char* exp, const char* file, s32 line);
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void isPrintfInit();
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void osSyncPrintfUnused(const char* fmt, ...);
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void osSyncPrintf(const char* fmt, ...);
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void rmonPrintf(const char* fmt, ...);
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u32 is_proutSyncPrintf(void* arg0, const char* str, s32 count);
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void func_80002384(const char* exp, const char* file, u32 line);
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OSPiHandle* osDriveRomInit();
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void Yaz0_Old_DecompressImpl(Yaz0Header* hdr, u8* dst);
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void StackCheck_Init(StackEntry* entry, void* stackTop, void* stackBottom, u32 initValue, s32 minSpace,
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const char* name);
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void StackCheck_Cleanup(StackEntry* entry);
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StackStatus StackCheck_GetState(StackEntry* entry);
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u32 StackCheck_CheckAll();
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u32 StackCheck_Check(StackEntry* entry);
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float LogUtils_CheckFloatRange(const char* exp, s32 arg1, const char* var1Name, float var1, const char* var2Name,
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float var2, const char* var3Name, float var3);
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s32 LogUtils_CheckIntRange(const char* exp, s32 arg1, const char* var1Name, s32 var1, const char* var2Name, s32 var2,
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const char* var3Name, s32 var3);
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void LogUtils_LogHexDump(void* ptr, s32 size0);
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void LogUtils_LogPointer(s32 value, u32 max, void* ptr, const char* name, const char* file, s32 line);
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void LogUtils_CheckBoundary(const char* name, s32 value, s32 unk, const char* file, s32 line);
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void LogUtils_CheckNullPointer(const char* exp, void* ptr, const char* file, s32 line);
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void LogUtils_CheckValidPointer(const char* exp, void* ptr0, const char* file, s32 line);
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void LogUtils_LogThreadId(const char* name, s32 line);
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void LogUtils_HungupThread(const char* name, s32 line);
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void LogUtils_ResetHungup();
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char* proutSprintf(char* dst, const char* fmt, size_t size);
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s32 vsprintf(char* dst, const char* fmt, va_list args);
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s32 sprintf(char* dst, const char* fmt, ...);
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void __osPiCreateAccessQueue(void);
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void __osPiGetAccess(void);
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void __osPiRelAccess(void);
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s32 osSendMesg(OSMesgQueue* mq, OSMesg mesg, s32 flag);
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void osStopThread(OSThread* thread);
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void osViExtendVStart(u32 arg0);
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s32 osRecvMesg(OSMesgQueue* mq, OSMesg* msg, s32 flag);
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void __createSpeedParam(void);
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void __osInitialize_common(void);
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void __osInitialize_autodetect();
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// ? __ull_rshift(?);
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// ? __ull_rem(?);
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// ? __ull_div(?);
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// ? __ll_lshift(?);
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// ? __ll_rem(?);
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// ? __ll_div(?);
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// ? __ll_mul(?);
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// ? __ull_divremi(?);
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// ? __ll_mod(?);
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// ? __ll_rshift(?);
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void __osExceptionPreamble();
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// ? __osException(?);
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void __osEnqueueAndYield(OSThread**);
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void __osEnqueueThread(OSThread**, OSThread*);
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OSThread* __osPopThread(OSThread**);
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// ? __osNop(?);
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void __osDispatchThread();
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void __osCleanupThread(void);
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void __osDequeueThread(OSThread** queue, OSThread* thread);
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void osDestroyThread(OSThread* thread);
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void bzero(void* __s, u32 __n);
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void osCreateThread(OSThread* thread, OSId id, void (*entry)(void*), void* arg, void* sp, OSPri pri);
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void __osSetSR(u32);
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u32 __osGetSR();
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void osWritebackDCache(void* vaddr, s32 nbytes);
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void* osViGetNextFramebuffer();
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void osCreatePiManager(OSPri pri, OSMesgQueue* cmdQ, OSMesg* cmdBuf, s32 cmdMsgCnt);
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void __osDevMgrMain(void* arg);
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s32 __osPiRawStartDma(s32 dir, u32 cart_addr, void* dram_addr, size_t size);
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u32 osVirtualToPhysical(void* vaddr);
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void osViBlack(u8 active);
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s32 __osSiRawReadIo(void* a0, u32* a1);
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OSId osGetThreadId(OSThread* thread);
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OSIntMask osSetIntMask(OSIntMask);
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void osViSetMode(OSViMode* mode);
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u32 __osProbeTLB(void*);
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u32 osGetMemSize(void);
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void osSetEventMesg(OSEvent e, OSMesgQueue* mq, OSMesg msg);
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s32 _Printf(char* (*pfn)(char*, const char*, size_t), char* arg, const char* fmt, va_list ap);
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void osUnmapTLBAll(void);
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s32 osEPiStartDma(OSPiHandle* handle, OSIoMesg* mb, s32 direction);
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const u8* strchr(const u8* str, s32 ch);
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size_t strlen(const u8* str);
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void* memcpy(void* dst, const void* src, size_t size);
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void osInvalICache(void* vaddr, s32 nbytes);
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void osCreateMesgQueue(OSMesgQueue* mq, OSMesg* msg, s32 count);
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void osInvalDCache(void* vaddr, s32 nbytes);
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s32 __osSiDeviceBusy();
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void osSetThreadPri(OSThread* thread, OSPri pri);
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OSPri osGetThreadPri(OSThread* thread);
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s32 __osEPiRawReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
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void osViSwapBuffer(void* vaddr);
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s32 __osEPiRawStartDma(OSPiHandle* handle, s32 direction, u32 cartAddr, void* dramAddr, size_t size);
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u32 bcmp(void* __sl, void* __s2, u32 __n);
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OSTime osGetTime(void);
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void __osTimerServicesInit();
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void __osTimerInterrupt();
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void __osSetTimerIntr(OSTime tim);
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OSTime __osInsertTimer(OSTimer* a0);
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u32 osGetCount(void);
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void __osSetGlobalIntMask(u32 mask);
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void __osSetCompare(u32);
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void* bcopy(void* __src, void* __dest, u32 __n);
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void __osResetGlobalIntMask(u32 mask);
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s32 __osDisableInt(void);
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void __osRestoreInt(s32);
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void __osViInit();
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void __osViSwapContext();
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OSMesgQueue* osPiGetCmdQueue();
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s32 osEPiReadIo(OSPiHandle* handle, u32 devAddr, u32* data);
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void osViSetSpecialFeatures(u32 func);
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OSPiHandle* osCartRomInit();
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void __osSetFpcCsr(u32);
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u32 __osGetFpcCsr();
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s32 osEPiWriteIo(OSPiHandle* handle, u32 devAddr, u32 data);
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void osMapTLBRdb(void);
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u32 __osGetCause();
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s32 __osEPiRawWriteIo(OSPiHandle* handle, u32 devAddr, u32 data);
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void osCreateViManager(OSPri pri);
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void viMgrMain(void* vargs);
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OSViContext* __osViGetCurrentContext();
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void osStartThread(OSThread* thread);
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void osViSetYScale(float scale);
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void osViSetXScale(f32 value);
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void __osSetHWIntrRoutine(s32 idx, OSMesgQueue* queue, OSMesg msg);
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void __osGetHWIntrRoutine(s32 idx, OSMesgQueue** outQueue, OSMesg* outMsg);
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void __osSetWatchLo(u32);
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// ? func_80009320(?);
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// ? func_800093F0(?);
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// ? func_8001D234(?);
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// ? func_8001D310(?);
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// ? func_8001D480(?);
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// ? func_8001D5C8(?);
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Actor* Item_DropCollectible(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
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Actor* Item_DropCollectible2(GlobalContext* globalCtx, Vec3f* spawnPos, s16 params);
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void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3f* spawnPos, s16 params);
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// ? func_8001FDF0(?);
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// ? func_80020184(?);
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// ? func_800208E0(?);
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// ? func_80020A50(?);
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// ? func_80020F60(?);
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// ? func_80020FC0(?);
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// ? func_800214D0(?);
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// ? func_80021F00(?);
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// ? func_800224F4(?);
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// ? func_80022A10(?);
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// ? func_8002389C(?);
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void func_80024F0C(UNK_TYPE);
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void func_80026400(GlobalContext*, Color_RGBA8*, u8, s16);
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// ? func_80026608(?);
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void func_80026860(GlobalContext*, Color_RGBA8*, u8, s16);
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// ? func_80026A6C(?);
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GlobalContext* func_80026B00(void);
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// ? func_80026B0C(?);
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// ? func_80026C1C(?);
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// ? func_80026C2C(?);
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void Effect_Add(GlobalContext* globalCtx, s32* idp, s32 type, u8 arg3, u8 arg4, void* initParams);
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// ? func_80026E74(?);
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// ? func_80026F70(?);
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// ? func_8002709C(?);
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// ? func_800271A8(?);
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// ? func_800272B0(?);
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// ? func_80027410(?); Effect_SS_Clear
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// ? func_800274E0(?); Effect_SS_Delete
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void Effect_SS_ResetEntry(LoadedParticleEntry* particle);
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// ? func_800275D0(?);
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// ? func_80027798(?);
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// ? func_80027A40(?);
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// ? func_80027AE0(?);
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// ? func_80027B98(?);
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// ? func_80027BDC(?);
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// ? func_80027E34(?);
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// ? func_80027E84(?);
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// ? func_800281E8(?);
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// ? func_8002829C(?);
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// ? func_80028304(?);
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// ? func_8002857C(?);
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// ? func_8002865C(?);
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void func_800286CC(GlobalContext*, Vec3f*, Vec3f*, Vec3f*, s16, s16);
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// ? func_8002873C(?);
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// ? func_800287AC(?);
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// ? func_80028894(?);
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void func_80028B74(GlobalContext*, Vec3f*, UNK_PTR, UNK_PTR, Color_RGB8*, Color_RGB8*);
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// ? func_80028BB0(?);
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// ? func_80028EF4(?);
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// ? func_80028FD8(?);
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// ? func_80029060(?);
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void Effect_SpawnFragment(GlobalContext* globalCtx, Vec3f* burstDepthY, Vec3f* burstDepthX, Vec3f* burstOrigin,
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s16 gravityInfluence, s16 u0, s16 rotSpeed, s16 burstVel, u8 u1, s16 scale, u8 u2, s16 jitter,
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s32 duration, s16 u3, s16 objNumber, u32 dList);
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// ? func_800292DC(?);
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// ? func_80029320(?);
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// ? func_80029444(?);
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// ? func_80029568(?);
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// ? func_80029724(?);
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// ? func_8002993C(?);
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void func_800299AC(GlobalContext* globalCtx, Vec3f* v);
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// ? func_80029C50(?);
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void func_80029CA4(GlobalContext* globalCtx, s32 a, Vec3f* pos);
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// ? func_80029F44(?);
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// ? func_8002A32C(?);
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// ? func_8002A3C4(?);
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void func_8002A65C(GlobalContext* globalCtx, Actor* actor, Vec3f* pos, u32 arg3, u32 arg4);
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void func_8002A6B8(GlobalContext* globalCtx, Vec3f* pos, Vec3f* arg2, Vec3f* arg3, u32 arg4, s32 arg5, u32 arg6,
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u32 arg7, u32 arg8, u32 arg9, u32 arg10, u32 arg11, u32 arg12, u32 arg13, u32 arg14, u32 arg15);
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// ? func_8002A894(?);
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// ? func_8002A95C(?);
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// ? func_8002A9F4(?);
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// ? func_8002AAB0(?);
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void Overlay_LoadGameState(GameStateOverlay* overlayEntry);
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void Overlay_FreeGameState(GameStateOverlay* overlayEntry);
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void ActorShape_Init(ActorShape* shape, f32 arg1, void* shadowDrawFunc, f32 arg3);
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void ActorShadow_DrawFunc_Circle(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx);
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void ActorShadow_DrawFunc_WhiteCircle(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx);
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void ActorShadow_DrawFunc_Squiggly(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx);
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void ActorShadow_DrawFunc_Teardrop(Actor* actor, LightMapper* lightMapper, GlobalContext* globalCtx);
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void func_8002BDB0(Actor* actor, s32 arg1, s32 arg2, UNK_PTR arg3, s32 arg4, UNK_PTR arg5);
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void func_8002C124(TargetContext* targetCtx, GlobalContext* globalCtx);
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s32 Flags_GetSwitch(GlobalContext* globalCtx, s32 flag);
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void Flags_SetSwitch(GlobalContext* globalCtx, s32 flag);
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void Flags_UnsetSwitch(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetUnknown(GlobalContext* globalCtx, s32 flag);
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void Flags_SetUnknown(GlobalContext* globalCtx, s32 flag);
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void Flags_UnsetUnknown(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetTreasure(GlobalContext* globalCtx, s32 flag);
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void Flags_SetTreasure(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetClear(GlobalContext* globalCtx, s32 flag);
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void Flags_SetClear(GlobalContext* globalCtx, s32 flag);
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void Flags_UnsetClear(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetTempClear(GlobalContext* globalCtx, s32 flag);
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void Flags_SetTempClear(GlobalContext* globalCtx, s32 flag);
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void Flags_UnsetTempClear(GlobalContext* globalCtx, s32 flag);
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s32 Flags_GetCollectible(GlobalContext* globalCtx, s32 flag);
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void Flags_SetCollectible(GlobalContext* globalCtx, s32 flag);
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void TitleCard_InitBossName(GlobalContext* globalCtx, TitleCardContext* titleCtx, u32 texture, s16 arg3, s16 arg4,
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u8 arg5, u8 arg6);
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void TitleCard_InitPlaceName(GlobalContext* globalCtx, TitleCardContext* titleCtx, u32 texture, s32 arg3, s32 arg4,
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s32 arg5, s32 arg6, s32 arg7);
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s32 func_8002D53C(GlobalContext* globalCtx, TitleCardContext* titleCtx);
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void Actor_Kill(Actor* actor);
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void Actor_SetHeight(Actor* actor, f32 offset);
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void Actor_SetScale(Actor* actor, f32 scale);
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void Actor_SetObjectDependency(GlobalContext* globalCtx, Actor* actor);
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void func_8002D7EC(Actor* actor);
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void func_8002D868(Actor* actor);
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void Actor_MoveForward(Actor* actor);
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void func_8002D908(Actor* actor);
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void func_8002D97C(Actor* actor);
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|
void func_8002D9A4(Actor* actor, f32 arg1);
|
|
s16 func_8002DA78(Actor* actorA, Actor* actorB);
|
|
s16 func_8002DAC0(Actor* actor, Vec3f* arg1);
|
|
f32 func_8002DB48(Actor* actorA, Actor* actorB);
|
|
s16 func_8002DAE0(Actor* actorA, Actor* actorB);
|
|
s16 func_8002DB28(Actor* actor, Vec3f* arg1);
|
|
f32 func_8002DB8C(Actor* actorA, Actor* actorB);
|
|
f32 func_8002DBB0(Actor* actor, Vec3f* arg1);
|
|
void func_8002DBD0(Actor* actor, Vec3f* result, Vec3f* arg2);
|
|
f32 Actor_HeightDiff(Actor* actorA, Actor* actorB);
|
|
f32 func_8002DC84(Player* player);
|
|
f32 func_8002DCE4(Player* player);
|
|
s32 func_8002DD6C(Player* player);
|
|
s32 func_8002DD78(Player* player);
|
|
s32 func_8002DDE4(GlobalContext* globalCtx);
|
|
s32 func_8002DDF4(GlobalContext* globalCtx);
|
|
void func_8002DE04(GlobalContext* globalCtx, Actor* actorA, Actor* actorB);
|
|
void func_8002DE74(GlobalContext* globalCtx, Player* player);
|
|
void func_8002DECC(GlobalContext* globalCtx, Player* player, Actor* actor);
|
|
s32 func_8002DEEC(Player* player);
|
|
void func_8002DF18(GlobalContext* globalCtx, Player* player);
|
|
u32 func_8002DF38(GlobalContext* globalCtx, Actor* actor, u8 newAction);
|
|
s32 func_8002DF54(GlobalContext* globalCtx, Actor* actor, u8 arg2);
|
|
void func_8002DF90(DynaPolyActor* dynaActor);
|
|
void func_8002DFA4(DynaPolyActor* dynaActor, f32 arg1, s16 arg2);
|
|
s32 func_8002DFC8(Actor* actor, s16 arg1, GlobalContext* globalCtx);
|
|
s32 func_8002E084(Actor* actor, s16 arg1);
|
|
s32 func_8002E12C(Actor* actor, f32 arg1, s16 arg2);
|
|
s32 func_8002E1A8(Actor* actorA, Actor* actorB, f32 arg2, s16 arg3);
|
|
void func_8002E4B4(GlobalContext* globalCtx, Actor* actor, f32 arg2, f32 arg3, f32 arg4, s32 arg5);
|
|
Hilite* func_8002EABC(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx);
|
|
Hilite* func_8002EB44(Vec3f* object, Vec3f* eye, Vec3f* lightDir, GraphicsContext* gfxCtx);
|
|
void func_8002EBCC(Actor* actor, GlobalContext* globalCtx, s32 flag);
|
|
void func_8002ED80(Actor* actor, GlobalContext* globalCtx, s32 flag);
|
|
PosRot* func_8002EEE4(PosRot* arg0, Actor* actor);
|
|
PosRot* func_8002EF14(PosRot* arg0, Actor* actor);
|
|
PosRot* func_8002EF44(PosRot* arg0, Actor* actor);
|
|
s32 func_8002F0C8(Actor* actor, Player* player, s32 arg2);
|
|
u32 func_8002F194(Actor* actor, GlobalContext* globalCtx);
|
|
s32 func_8002F1C4(Actor* actor, GlobalContext* globalCtx, f32 arg2, f32 arg3, u32 arg4);
|
|
s32 func_8002F298(Actor* actor, GlobalContext* globalCtx, f32 arg2, u32 arg3);
|
|
s32 func_8002F2CC(Actor* actor, GlobalContext* globalCtx, f32 arg2);
|
|
s32 func_8002F2F4(Actor* actor, GlobalContext* globalCtx);
|
|
u32 func_8002F334(Actor* actor, GlobalContext* globalCtx);
|
|
s8 func_8002F368(GlobalContext* globalCtx);
|
|
void func_8002F374(GlobalContext* globalCtx, Actor* actor, s16* arg2, s16* arg3);
|
|
u32 func_8002F410(Actor* actor, GlobalContext* globalCtx);
|
|
s32 func_8002F434(Actor* actor, GlobalContext* globalCtx, s32 getItemId, f32 xzRange, f32 yRange);
|
|
void func_8002F554(Actor* actor, GlobalContext* globalCtx, s32 getItemId);
|
|
void func_8002F580(Actor* actor, GlobalContext* globalCtx);
|
|
u32 func_8002F5A0(Actor* actor, GlobalContext* globalCtx);
|
|
void func_8002F5C4(Actor* actorA, Actor* actorB, GlobalContext* globalCtx);
|
|
void func_8002F5F0(Actor* actor, GlobalContext* globalCtx);
|
|
u32 func_8002F618(GlobalContext* globalCtx, Actor* actor);
|
|
u32 func_8002F63C(GlobalContext* globalCtx, Actor* actor, s32 arg2);
|
|
u32 func_8002F674(GlobalContext* globalCtx, Actor* actor);
|
|
void func_8002F698(GlobalContext* globalCtx, u32 arg1, f32 arg2, s16 arg3, f32 arg4, u32 arg5, u32 arg6);
|
|
void func_8002F6D4(GlobalContext* globalCtx, u32 arg1, f32 arg2, s16 arg3, f32 arg4, u32 arg5);
|
|
void func_8002F71C(GlobalContext* globalCtx, u32 arg1, f32 arg2, s16 arg3, f32 arg4);
|
|
void func_8002F758(GlobalContext* globalCtx, u32 arg1, f32 arg2, s16 arg3, f32 arg4, u32 arg5);
|
|
void func_8002F7A0(GlobalContext* globalCtx, u32 arg1, f32 arg2, s16 arg3, f32 arg4);
|
|
void func_8002F7DC(Actor* actor, u16 sfxId);
|
|
void Audio_PlayActorSound2(Actor* actor, u16 sfxId);
|
|
void func_8002F850(GlobalContext* globalCtx, Actor* actor);
|
|
void func_8002F8F0(Actor* actor, u16 sfxId);
|
|
void func_8002F91C(Actor* actor, u16 sfxId);
|
|
void func_8002F948(Actor* actor, u16 sfxId);
|
|
void func_8002F974(Actor* actor, u16 sfxId);
|
|
void func_8002F994(Actor* actor, s32 sfxId);
|
|
s32 func_8002F9EC(GlobalContext* globalCtx, Actor* actor, UNK_TYPE arg2, UNK_TYPE arg3, UNK_TYPE arg4);
|
|
void func_800304B0(GlobalContext* globalCtx);
|
|
void func_800304DC(GlobalContext* globalCtx, ActorContext* actorCtx, ActorEntry* actorEntry);
|
|
void Actor_UpdateAll(GlobalContext* globalCtx, ActorContext* actorCtx);
|
|
s32 func_800314D4(GlobalContext* globalCtx, Actor* actorB, Vec3f* arg2, f32 arg3);
|
|
void func_80031B14(GlobalContext* globalCtx, ActorContext* actorCtx);
|
|
void func_80031C3C(ActorContext* actorCtx, GlobalContext* globalCtx);
|
|
Actor* Actor_Spawn(ActorContext* actorCtx, GlobalContext* globalCtx, s16 actorId, f32 posX, f32 posY, f32 posZ,
|
|
s16 rotX, s16 rotY, s16 rotZ, s16 params);
|
|
Actor* Actor_SpawnAttached(ActorContext* actorCtx, Actor* attachedTo, GlobalContext* globalCtx, s16 actorId, f32 posX,
|
|
f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, s16 params);
|
|
void Actor_SpawnTransitionActors(GlobalContext* globalCtx, ActorContext* actorCtx);
|
|
Actor* Actor_SpawnEntry(ActorContext* actorCtx, ActorEntry* actorEntry, GlobalContext* globalCtx);
|
|
Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, GlobalContext* globalCtx);
|
|
Actor* func_80032AF0(GlobalContext* globalCtx, ActorContext* actorCtx, Actor** actorPtr, Player* player);
|
|
Actor* Actor_Find(ActorContext* actorCtx, s32 actorId, s32 actorType);
|
|
void func_80032C7C(GlobalContext* globalCtx, Actor* actor);
|
|
void func_80033260(GlobalContext* globalCtx, Actor* actor, Vec3f* arg2, f32 arg3, s32 arg4, f32 arg5, s16 arg6,
|
|
s16 arg7, u8 arg8);
|
|
void func_80033480(GlobalContext* globalCtx, Vec3f* arg1, f32 arg2, s32 arg3, s16 arg4, s16 arg5, u8 arg6);
|
|
Actor* func_80033640(GlobalContext* globalCtx, Collider* collider);
|
|
Actor* func_80033684(GlobalContext* globalCtx, Actor* explosiveActor);
|
|
void Actor_ChangeType(GlobalContext* globalCtx, ActorContext* actorCtx, Actor* actor, u8 actorType);
|
|
void Actor_SetTextWithPrefix(GlobalContext* globalCtx, Actor* actor, s16 textIdLower);
|
|
s16 func_800339B8(Actor* actor, GlobalContext* globalCtx, f32 arg2, s16 arg3);
|
|
s32 func_80033A84(GlobalContext* globalCtx, Actor* actor);
|
|
s32 func_80033AB8(GlobalContext* globalCtx, Actor* actor);
|
|
f32 func_80033AEC(Vec3f* arg0, Vec3f* arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5);
|
|
void func_80033C30(Vec3f* arg0, Vec3f* arg1, u8 alpha, GlobalContext* globalCtx);
|
|
void func_80033DB8(GlobalContext* globalCtx, s16 arg1, s16 arg2);
|
|
void func_80033E1C(GlobalContext* globalCtx, s16 arg1, s16 arg2, s16 arg3);
|
|
void func_80033E88(Actor* actor, GlobalContext* globalCtx, s16 arg2, s16 arg3);
|
|
f32 Math_Rand_ZeroFloat(f32 f);
|
|
f32 Math_Rand_CenteredFloat(f32 f);
|
|
void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2);
|
|
void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1);
|
|
void func_8003426C(Actor* actor, s16 arg1, s16 arg2, s16 arg3, s16 arg4);
|
|
Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx);
|
|
Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx);
|
|
s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*unkFunc1)(GlobalContext*, Actor*),
|
|
s16 (*unkFunc2)(GlobalContext*, Actor*));
|
|
s16 func_800347E8(s16 arg0);
|
|
void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw,
|
|
PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha);
|
|
void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, OverrideLimbDraw2 overrideLimbDraw,
|
|
PostLimbDraw2 postLimbDraw, Actor* actor, s16 alpha);
|
|
void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2);
|
|
void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
|
|
void Gfx_DrawDListOpa(GlobalContext* globalCtx, u32 dlist);
|
|
void Gfx_DrawDListXlu(GlobalContext* globalCtx, u32 dlist);
|
|
Actor* Actor_FindNearby(GlobalContext* globalCtx, Actor* refActor, s16 actorId, u8 actorType, f32 range);
|
|
s32 func_800354B4(GlobalContext* globalCtx, Actor* actor, f32 range, s16 arg3, s16 arg4, s16 arg5);
|
|
void func_8003555C(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3);
|
|
void func_800355B8(GlobalContext* globalCtx, Vec3f* arg1);
|
|
u8 func_800355E4(GlobalContext* globalCtx, Collider* collider);
|
|
u8 Actor_ApplyDamage(Actor* actor);
|
|
void func_80035650(Actor* actor, ColliderBody* colBody, s32 freezeFlag);
|
|
void func_8003573C(Actor* actor, ColliderJntSph* colBody, s32 freezeFlag);
|
|
void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3);
|
|
void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2);
|
|
s32 Flags_GetEventChkInf(s32 flag);
|
|
void Flags_SetEventChkInf(s32 flag);
|
|
s32 Flags_GetInfTable(s32 flag);
|
|
void Flags_SetInfTable(s32 flag);
|
|
u16 func_80037C30(GlobalContext* globalCtx, s16 arg1);
|
|
s32 func_80037D98(GlobalContext* globalCtx, Actor* actor, s16 arg2, s32* arg3);
|
|
s32 func_80038290(GlobalContext* globalCtx, Actor* actor, Vec3s* arg2, Vec3s* arg3, Vec3f arg4);
|
|
void ActorOverlayTable_LogPrint(void);
|
|
void ActorOverlayTable_Init(void);
|
|
void ActorOverlayTable_Cleanup(void);
|
|
// ? func_80038600(?);
|
|
// ? func_80038708(?);
|
|
// ? func_8003871C(?);
|
|
// ? func_80038728(?);
|
|
// ? func_80038780(?);
|
|
// ? func_800387FC(?);
|
|
// ? func_8003880C(?);
|
|
// ? func_80038870(?);
|
|
// ? func_80038878(?);
|
|
// ? func_800388A8(?);
|
|
// ? func_800388E8(?);
|
|
// ? func_80038924(?);
|
|
// ? func_800389D4(?);
|
|
void func_80038A28(CollisionPoly*, f32, f32, f32, MtxF*);
|
|
// ? func_80038B7C(?);
|
|
// ? func_80038BE0(?);
|
|
// ? func_80038D48(?);
|
|
// ? func_80038E78(?);
|
|
// ? func_80038F20(?);
|
|
// ? func_80038F60(?);
|
|
// ? func_80039000(?);
|
|
// ? func_800390A0(?);
|
|
// ? func_8003937C(?);
|
|
// ? func_80039448(?);
|
|
// ? func_8003965C(?);
|
|
// ? func_800396F0(?);
|
|
// ? func_8003992C(?);
|
|
// ? func_80039A3C(?);
|
|
// ? func_80039AEC(?);
|
|
// ? func_8003A3E0(?);
|
|
// ? func_8003A5B8(?);
|
|
// ? func_8003A7D8(?);
|
|
// ? func_8003A95C(?);
|
|
// ? func_8003AB28(?);
|
|
// ? func_8003AC54(?);
|
|
// ? func_8003AD00(?);
|
|
// ? func_8003ADC8(?);
|
|
// ? func_8003AEA8(?);
|
|
// ? func_8003B04C(?);
|
|
// ? func_8003B218(?);
|
|
// ? func_8003B3C8(?);
|
|
// ? func_8003BB18(?);
|
|
// ? func_8003BF18(?);
|
|
// ? func_8003BF5C(?);
|
|
// ? func_8003BFF4(?);
|
|
// ? func_8003C078(?);
|
|
// ? T_BGCheck_getBGDataInfo(?);
|
|
// ? func_8003C55C(?);
|
|
// ? func_8003C614(?);
|
|
f32 func_8003C8EC(GlobalContext*, CollisionContext*, CollisionPoly**, Vec3f*);
|
|
f32 func_8003C940(CollisionContext*, CollisionPoly**, s32*, Vec3f*);
|
|
// ? func_8003C9A4(?);
|
|
f32 func_8003CA0C(GlobalContext*, CollisionContext*, CollisionPoly**, u32*, Actor*, Vec3f*);
|
|
f32 func_8003CB30(GlobalContext*, CollisionContext*, PosRot*, MtxF*);
|
|
f32 func_8003CCA4(CollisionContext*, CollisionPoly**, s32*, Vec3f*);
|
|
// ? func_8003CDD4(?);
|
|
s32 func_8003D52C(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, f32, CollisionPoly**, u32*, Actor*, f32);
|
|
s32 func_8003D594(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, f32, CollisionPoly**, u32*, Actor*, f32);
|
|
// ? func_8003D600(?);
|
|
s32 func_8003D7A0(CollisionContext*, f32*, Vec3f*, f32, UNK_PTR, u32*, Actor*);
|
|
// ? func_8003D7F0(?);
|
|
// ? func_8003DD28(?);
|
|
// ? func_8003DD6C(?);
|
|
s32 func_8003DE84(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*);
|
|
s32 func_8003DF10(CollisionContext*, Vec3f*, Vec3f*, Vec3f*, CollisionPoly**, u32, u32, u32, u32, u32*, Actor*);
|
|
// ? func_8003DFA0(?);
|
|
// ? func_8003E0FC(?);
|
|
// ? func_8003E188(?);
|
|
// ? func_8003E214(?);
|
|
// ? func_8003E398(?);
|
|
// ? func_8003E3AC(?);
|
|
// ? func_8003E4DC(?);
|
|
// ? func_8003E530(?);
|
|
// ? func_8003E568(?);
|
|
// ? func_8003E5B4(?);
|
|
// ? func_8003E688(?);
|
|
// ? func_8003E6C4(?);
|
|
// ? func_8003E6E4(?);
|
|
// ? func_8003E6EC(?);
|
|
// ? func_8003E750(?);
|
|
// ? func_8003E804(?);
|
|
// ? func_8003E82C(?);
|
|
// ? func_8003E834(?);
|
|
// ? func_8003E888(?);
|
|
// ? func_8003E890(?);
|
|
// ? func_8003E8EC(?);
|
|
// ? func_8003E934(?);
|
|
// ? func_8003E954(?);
|
|
// ? func_8003E9A0(?);
|
|
void func_8003EBF8(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
|
|
void func_8003EC50(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
|
|
u32 DynaPolyInfo_RegisterActor(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, Actor* actor, u32 arg3);
|
|
DynaPolyActor* DynaPolyInfo_GetActor(CollisionContext* colCtx, u32 dynaPolyId);
|
|
void DynaPolyInfo_Free(GlobalContext* globalCtx, DynaCollisionContext* dynaColCtx, u32 dynaPolyId);
|
|
// ? func_8003EE80(?);
|
|
// ? func_8003F8EC(?);
|
|
// ? func_8003F984(?);
|
|
// ? func_8003FB64(?);
|
|
// ? func_8003FBF4(?);
|
|
// ? func_8003FDDC(?);
|
|
// ? func_80040284(?);
|
|
// ? func_800409A8(?);
|
|
// ? func_80040BE4(?);
|
|
// ? func_80040E40(?);
|
|
// ? func_80040FA4(?);
|
|
// ? func_80041128(?);
|
|
// ? func_80041240(?);
|
|
// ? func_800413F8(?);
|
|
// ? func_80041510(?);
|
|
// ? func_80041648(?);
|
|
// ? func_800417A0(?);
|
|
void DynaPolyInfo_Alloc(u32 collision, void* collisionPtr);
|
|
// ? func_80041978(?);
|
|
// ? func_800419B0(?);
|
|
// ? func_80041A28(?);
|
|
// ? func_80041A4C(?);
|
|
// ? func_80041B24(?);
|
|
// ? func_80041B80(?);
|
|
// ? func_80041C10(?);
|
|
// ? func_80041C98(?);
|
|
// ? func_80041D4C(?);
|
|
// ? func_80041D94(?);
|
|
// ? func_80041DB8(?);
|
|
// ? func_80041EC8(?);
|
|
// ? func_80041F10(?);
|
|
// ? func_80041F34(?);
|
|
// ? func_80042048(?);
|
|
// ? func_80042108(?);
|
|
s32 func_8004213C(GlobalContext*, CollisionContext*, f32, f32, f32*, UNK_PTR);
|
|
// ? func_80042244(?);
|
|
// ? func_80042538(?);
|
|
// ? func_80042548(?);
|
|
// ? func_8004259C(?);
|
|
s32 func_800427B4(CollisionPoly*, CollisionPoly*, s32, s32, Vec3f*);
|
|
// ? func_80042868(?);
|
|
// ? func_80042B2C(?);
|
|
void func_80042C3C(GlobalContext*, CollisionContext*);
|
|
// ? func_80042CB8(?);
|
|
// ? func_80042EF8(?);
|
|
void func_80042FC4(GlobalContext*, CollisionContext*);
|
|
// ? func_800430A0(?);
|
|
// ? func_800432A0(?);
|
|
// ? func_80043334(?);
|
|
// ? func_800433A4(?);
|
|
void DynaPolyInfo_SetActorMove(DynaPolyActor* actor, DynaPolyMoveFlag flags);
|
|
void func_800434A0(DynaPolyActor* dynaActor);
|
|
void func_800434A8(DynaPolyActor* actor);
|
|
// ? func_800434B8(?);
|
|
// ? func_800434F8(?);
|
|
void func_80043538(DynaPolyActor* actor);
|
|
f32 func_800437F0(f32, f32);
|
|
// ? func_8004389C(?);
|
|
// ? func_800438DC(?);
|
|
// ? func_8004391C(?);
|
|
// ? func_800439AC(?);
|
|
// ? func_80043A3C(?);
|
|
// ? func_80043ABC(?);
|
|
// ? func_80043B60(?);
|
|
// ? func_80043BC4(?);
|
|
// ? func_80043C28(?);
|
|
// ? func_80043CAC(?);
|
|
// ? func_80043D18(?);
|
|
// ? func_80043F34(?);
|
|
// ? func_80043F94(?);
|
|
// ? func_80044340(?);
|
|
// ? func_800443A0(?);
|
|
// ? func_80044434(?);
|
|
// ? func_80044510(?);
|
|
// ? func_80044568(?);
|
|
// ? func_80044740(?);
|
|
// ? func_8004476C(?);
|
|
// ? func_8004479C(?);
|
|
// ? func_8004481C(?);
|
|
// ? func_800448CC(?);
|
|
// ? func_800449AC(?);
|
|
// ? func_80044A74(?);
|
|
// ? func_80044ADC(?);
|
|
// ? func_80044E68(?);
|
|
// ? func_800450A4(?);
|
|
// ? func_80045128(?);
|
|
// ? func_80045254(?);
|
|
// ? func_80045350(?);
|
|
// ? func_8004545C(?);
|
|
// ? func_80045508(?);
|
|
// ? func_80045714(?);
|
|
// ? func_800457A8(?);
|
|
// ? func_800458D4(?);
|
|
// ? func_80045B08(?);
|
|
// ? func_80045C74(?);
|
|
// ? func_800460A8(?);
|
|
// ? func_800466F8(?);
|
|
// ? func_800468CC(?);
|
|
// ? func_800469C0(?);
|
|
// ? func_80046B44(?);
|
|
// ? func_80046CB4(?);
|
|
// ? func_80046E20(?);
|
|
// ? func_80047394(?);
|
|
// ? func_800473A0(?);
|
|
// ? func_80051B3C(?);
|
|
// ? func_80052E0C(?);
|
|
// ? func_80054314(?);
|
|
// ? func_8005445C(?);
|
|
// ? func_80054478(?);
|
|
// ? func_80057C6C(?);
|
|
// ? func_80057FC4(?);
|
|
// ? func_80058148(?);
|
|
void Camera_ChangeStatus(Camera* camera, s16 status);
|
|
// ? func_800584E8(?);
|
|
// ? func_800588B4(?);
|
|
// ? func_80058CF8(?);
|
|
// ? func_80058D34(?);
|
|
// ? func_80058E8C(?);
|
|
// ? func_800591EC(?);
|
|
void func_80059EC8(Camera* camera);
|
|
// ? func_8005A02C(?);
|
|
// ? func_8005A04C(?);
|
|
// ? func_8005A444(?);
|
|
// ? func_8005A548(?);
|
|
// ? func_8005A77C(?);
|
|
// ? func_8005A7A8(?);
|
|
// ? func_8005A8C4(?);
|
|
s16 func_8005A970(Vec3s, Camera*);
|
|
s16 func_8005A9F4(Camera* camera);
|
|
s32 func_8005AA90(Camera*, s32, Vec3f*);
|
|
// ? func_8005AC48(?);
|
|
// ? func_8005AC60(?);
|
|
// ? func_8005AC6C(?);
|
|
// ? func_8005AD40(?);
|
|
// ? func_8005AE64(?);
|
|
// ? func_8005AFB4(?);
|
|
// ? func_8005B044(?);
|
|
// ? func_8005B1A4(?);
|
|
DamageTable* DamageTable_Get(s32 index);
|
|
// ? func_8005B280(?);
|
|
// ? func_8005B2AC(?);
|
|
s32 Collider_InitBase(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_DestroyBase(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_SetBase_Actor(GlobalContext* globalCtx, Collider* collider, ColliderInit_Actor* src);
|
|
s32 Collider_SetBase_Set3(GlobalContext* globalCtx, Collider* collider, Actor* actor, ColliderInit_Set3* src);
|
|
s32 Collider_SetBase(GlobalContext* globalCtx, Collider* collider, Actor* actor, ColliderInit* src);
|
|
void Collider_BaseSetAT(GlobalContext* globalCtx, Collider* collider);
|
|
void Collider_BaseSetAC(GlobalContext* globalCtx, Collider* collider);
|
|
void Collider_BaseSetOC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_InitTouch(GlobalContext* globalCtx, ColliderTouch* touch);
|
|
s32 Collider_DestroyTouch(GlobalContext* globalCtx, ColliderTouch* touch);
|
|
s32 Collider_SetTouch(GlobalContext* globalCtx, ColliderTouch* dest, ColliderTouch* src);
|
|
void Collider_BodySetAT_Unk(GlobalContext* globalCtx, ColliderBody* body);
|
|
s32 Collider_InitBump(GlobalContext* globalCtx, ColliderBump* bump);
|
|
s32 Collider_DestroyBump(GlobalContext* globalCtx, ColliderBump* bump);
|
|
s32 Collider_SetBump(GlobalContext* globalCtx, ColliderBump* bump, ColliderBumpInit* init);
|
|
s32 Collider_InitBody(GlobalContext* globalCtx, ColliderBody* body);
|
|
s32 Collider_DestroyBody(GlobalContext* globalCtx, ColliderBody* body);
|
|
s32 Collider_SetBody(GlobalContext* globalCtx, ColliderBody* body, ColliderBodyInit* bodyInit);
|
|
void Collider_BodySetAT(GlobalContext* globalCtx, ColliderBody* body);
|
|
void Collider_BodySetAC(GlobalContext* globalCtx, ColliderBody* body);
|
|
void Collider_BodySetOC(GlobalContext* globalCtx, ColliderBody* body);
|
|
s32 Collider_InitJntSphItemDim(GlobalContext* globalCtx, ColliderJntSphItemDim* dim);
|
|
s32 Collider_DestroyJntSphItemDim(GlobalContext* globalCtx, ColliderJntSphItemDim* item);
|
|
s32 Collider_SetJntSphItemDim(GlobalContext* globalCtx, ColliderJntSphItemDim* dest, ColliderJntSphItemDimInit* src);
|
|
s32 Collider_InitJntSphItem(GlobalContext* globalCtx, ColliderJntSphItem* item);
|
|
s32 Collider_DestroyJntSphItem(GlobalContext* globalCtx, ColliderJntSphItem* item);
|
|
s32 Collider_SetJntSphItem(GlobalContext* globalCtx, ColliderJntSphItem* dest, ColliderJntSphItemInit* src);
|
|
s32 Collider_JntSphItemSetAT(GlobalContext* globalCtx, ColliderJntSphItem* collider);
|
|
s32 Collider_JntSphItemSetAC(GlobalContext* globalCtx, ColliderJntSphItem* collider);
|
|
s32 Collider_JntSphItemSetOC(GlobalContext* globalCtx, ColliderJntSphItem* collider);
|
|
s32 Collider_InitJntSph(GlobalContext* globalCtx, ColliderJntSph* collider);
|
|
s32 Collider_FreeJntSph(GlobalContext* globalCtx, ColliderJntSph* collider);
|
|
s32 Collider_DestroyJntSph(GlobalContext* globalCtx, ColliderJntSph* collider);
|
|
s32 Collider_SetJntSph_Set(GlobalContext* globalCtx, ColliderJntSph* dest, ColliderJntSphInit_Actor* src);
|
|
s32 Collider_SetJntSph_Set3(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit_Set3* src);
|
|
s32 Collider_SetJntSph_Set5(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src);
|
|
s32 Collider_SetJntSph(GlobalContext* globalCtx, ColliderJntSph* dest, Actor* actor, ColliderJntSphInit* src, ColliderJntSphItem* list);
|
|
s32 Collider_InitCylinderDim(GlobalContext* globalCtx, Cylinder16* dim);
|
|
s32 Collider_DestroyCylinderDim(GlobalContext* globalCtx, Cylinder16* dim);
|
|
s32 Collider_SetCylinderDim(GlobalContext* globalCtx, Cylinder16* dest, Cylinder16* src);
|
|
s32 Collider_InitCylinder(GlobalContext* globalCtx, ColliderCylinder* collider);
|
|
s32 Collider_DestroyCylinder(GlobalContext* globalCtx, ColliderCylinder* collider);
|
|
s32 Collider_SetCylinder_Actor(GlobalContext* globalCtx, ColliderCylinder* collider, ColliderCylinderInit_Actor* arg2);
|
|
s32 Collider_SetCylinder_Set3(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor, ColliderCylinderInit_Set3* src);
|
|
s32 Collider_SetCylinder(GlobalContext* globalCtx, ColliderCylinder* collider, Actor* actor, ColliderCylinderInit* src);
|
|
s32 Collider_CylinderSetAT(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_CylinderSetAC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_CylinderSetOC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_InitTrisItemDim(GlobalContext* globalCtx, TriNorm* dim);
|
|
s32 Collider_DestroyTrisItemDim(GlobalContext* globalCtx, TriNorm* dim);
|
|
s32 Collider_SetTrisItemDim(GlobalContext* globalCtx, TriNorm* dest, ColliderTrisItemDimInit* src);
|
|
s32 Collider_InitTrisItem(GlobalContext* globalCtx, ColliderTrisItem* collider);
|
|
s32 Collider_DestroyTrisItem(GlobalContext* globalCtx, ColliderTrisItem* collider);
|
|
s32 Collider_SetTrisItem(GlobalContext* globalCtx, ColliderTrisItem* dest, ColliderTrisItemInit* src);
|
|
s32 Collider_TrisItemSetAT(GlobalContext* globalCtx, ColliderTrisItem* item);
|
|
s32 Collider_TrisItemSetAC(GlobalContext* globalCtx, ColliderTrisItem* item);
|
|
s32 Collider_TrisItemSetOC(GlobalContext* globalCtx, ColliderTrisItem* item);
|
|
s32 Collider_InitTris(GlobalContext* globalCtx, ColliderTris* tris);
|
|
s32 Collider_FreeTris(GlobalContext* globalCtx, ColliderTris* tris);
|
|
s32 Collider_DestroyTris(GlobalContext* globalCtx, ColliderTris* tris);
|
|
s32 Collider_SetTris_Set3(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit_Set3* src);
|
|
s32 Collider_SetTris_Set5(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src);
|
|
s32 Collider_SetTris(GlobalContext* globalCtx, ColliderTris* dest, Actor* actor, ColliderTrisInit* src,
|
|
ColliderTrisItem* list);
|
|
s32 Collider_TrisSetAT(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_TrisSetAC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_TrisSetOC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_InitQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dim);
|
|
s32 Collider_DestroyQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dim);
|
|
s32 func_8005CEC4(GlobalContext* globalCtx, ColliderQuadDim* dim);
|
|
void func_8005CEDC(ColliderQuadDim* dim);
|
|
s32 Collider_SetQuadDim(GlobalContext* globalCtx, ColliderQuadDim* dest, ColliderQuadDimInit* src);
|
|
s32 Collider_InitQuad(GlobalContext* globalCtx, ColliderQuad* collider);
|
|
s32 Collider_DestroyQuad(GlobalContext* globalCtx, ColliderQuad* collider);
|
|
s32 Collider_SetQuad_Set3(GlobalContext* globalCtx, ColliderQuad* collider, Actor* actor, ColliderQuadInit_Set3* src);
|
|
s32 Collider_SetQuad(GlobalContext* globalCtx, ColliderQuad* collider, Actor* actor, ColliderQuadInit* src);
|
|
s32 Collider_QuadSetAT(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_QuadSetAC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 Collider_QuadSetOC(GlobalContext* globalCtx, Collider* collider);
|
|
s32 func_8005D218(GlobalContext* globalCtx, ColliderQuad* quad, Vec3f* arg2);
|
|
s32 Collider_InitOcLine(GlobalContext* globalCtx, OcLine* line);
|
|
s32 Collider_DestroyOcLine(GlobalContext* globalCtx, OcLine* line);
|
|
// ? func_8005D334(?);
|
|
// ? func_8005D3A4(?);
|
|
void func_8005D3BC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
void CollisionCheck_DestroyContext(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
void CollisionCheck_InitContext(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
void CollisionCheck_EnableSAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
void CollisionCheck_DisableSAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
void func_8005D4DC(GlobalContext* globalCtx, Collider* collider);
|
|
void CollisionCheck_Draw(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
s32 CollisionCheck_SetAT(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider);
|
|
s32 CollisionCheck_SetAT_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index);
|
|
s32 CollisionCheck_SetAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider);
|
|
s32 CollisionCheck_SetAC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index);
|
|
s32 CollisionCheck_SetOC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider);
|
|
s32 CollisionCheck_SetOC_SAC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Collider* collider, s32 index);
|
|
s32 CollisionCheck_SetOCLine(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, OcLine* collider);
|
|
// ? func_8005DF2C(?);
|
|
// ? func_8005DF50(?);
|
|
// ? func_8005DF74(?);
|
|
// ? func_8005E2EC(?);
|
|
// ? func_8005E4F8(?);
|
|
// ? func_8005E604(?);
|
|
// ? func_8005E800(?);
|
|
// ? func_8005E81C(?);
|
|
// ? func_800611A0(?);
|
|
// ? func_80061274(?);
|
|
void func_8006139C(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
// ? func_8006146C(?);
|
|
// ? func_800614A4(?);
|
|
// ? func_80061BF4(?);
|
|
// ? func_80061C18(?);
|
|
void CollisionCheck_OC(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx);
|
|
// ? func_80061E48(?);
|
|
void func_80061E8C(CollisionCheckInfo* info);
|
|
void func_80061EB0(CollisionCheckInfo* info, CollisionCheckInfoInit* init);
|
|
void func_80061ED4(CollisionCheckInfo* info, DamageTable* damageTable, CollisionCheckInfoInit* init);
|
|
void func_80061EFC(CollisionCheckInfo* info, DamageTable* damageTable, CollisionCheckInfoInit2* init);
|
|
// ? func_80061F64(?);
|
|
// ? func_800622E4(?);
|
|
s32 CollisionCheck_GeneralLineOcCheck(GlobalContext* globalCtx, CollisionCheckContext* colChkCtx, Vec3f* camera_3C, Vec3f* arg3, Actor** arg4, s32 arg5);
|
|
// ? func_800626B0(?);
|
|
void Collider_CylinderUpdate(Actor* actor, ColliderCylinder* collider);
|
|
// ? func_80062734(?);
|
|
void func_80062A28(GlobalContext*, Vec3f*);
|
|
void func_80062B80(GlobalContext*, Vec3f*);
|
|
void func_80062CD4(GlobalContext* globalCtx, Vec3f* v);
|
|
void func_80062D60(GlobalContext* globalCtx, Vec3f* v);
|
|
void func_80062DAC(GlobalContext* globalCtx, Vec3f* v, Vec3f* arg2);
|
|
void func_80062E14(GlobalContext* globalCtx, Vec3f* arg1, Vec3f* arg2);
|
|
s32 func_80062ECC(f32, f32, f32, Vec3f*, Vec3f*, Vec3f*, Vec3f*, Vec3f*);
|
|
void SaveContext_Init(void);
|
|
// ? func_800636C0(?);
|
|
void func_8006375C(s32 arg0, s32 arg1, float* d_80855320);
|
|
// ? func_8006376C(?);
|
|
// ? func_80063828(?);
|
|
// ? func_8006390C(?);
|
|
// ? func_80063C04(?);
|
|
// ? func_80063D7C(?);
|
|
void DebugDisplay_Init(void);
|
|
DebugDispObject* DebugDisplay_AddObject(f32 posX, f32 posY, f32 posZ, s16 rotX, s16 rotY, s16 rotZ, f32 scaleX,
|
|
f32 scaleY, f32 scaleZ, u8 red, u8 green, u8 blue, u8 alpha, s16 type,
|
|
GraphicsContext* gfxCtx);
|
|
void DebugDisplay_DrawObjects(GlobalContext* globalCtx);
|
|
void func_8006450C(GlobalContext* globalCtx, CutsceneContext* csCtx);
|
|
void func_80064534(GlobalContext* globalCtx, CutsceneContext* csCtx);
|
|
void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx);
|
|
void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx);
|
|
void Cutscene_HandleEntranceTriggers(GlobalContext* globalCtx);
|
|
void Cutscene_HandleConditionalTriggers(GlobalContext* globalCtx);
|
|
void Cutscene_SetSegment(GlobalContext* globalCtx, u32 segment);
|
|
void* MemCopy(void* dest, void* src, s32 size);
|
|
void func_800694A0(GlobalContext* globalCtx, s16 drawId);
|
|
// ? func_8006BA00(?);
|
|
// ? func_8006BA30(?);
|
|
void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos2, s32 radius, u16 sfxId);
|
|
u16 ElfMessage_GetSariaText(GlobalContext* globalCtx);
|
|
u16 ElfMessage_GetCUpText(GlobalContext* globalCtx);
|
|
u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet);
|
|
// ? func_8006C3A0(?);
|
|
// ? func_8006C3D0(?);
|
|
void func_8006C438(GlobalContext* globalCtx, s16 arg1);
|
|
s32 func_8006C4A4(GlobalContext*, s32);
|
|
// ? func_8006C510(?);
|
|
// ? func_8006C5A8(?);
|
|
// ? func_8006CBAC(?);
|
|
// ? func_8006CFC0(?);
|
|
// ? func_8006D074(?);
|
|
// ? func_8006D0AC(?);
|
|
// ? func_8006D0EC(?);
|
|
// ? func_8006D684(?);
|
|
void func_8006DC68(GlobalContext* globalCtx, Player* player);
|
|
u32 Jpeg_SendTask(JpegContext* ctx);
|
|
void Jpeg_CopyToZbuffer(u16* src, u16* zbuffer, s32 x, s32 y);
|
|
u16 Jpeg_GetU16(u8* ptr);
|
|
void Jpeg_ParseMarkers(u8* ptr, JpegContext* ctx);
|
|
s32 Jpeg_Decode(void* data, u16* zbuffer, JpegWork* workBuff, u32 workSize);
|
|
void func_8006EA30(GlobalContext* globalCtx);
|
|
// ? func_8006ECF4(?);
|
|
void func_8006EE48(UNK_TYPE);
|
|
// ? func_8006EE50(?);
|
|
// ? func_8006EE60(?);
|
|
// ? func_8006EEBC(?);
|
|
// ? func_8006EF10(?);
|
|
// ? func_8006F0A0(?);
|
|
// ? func_8006F0D4(?);
|
|
// ? func_8006F0FC(?);
|
|
u8 func_8006F140(GlobalContext*, EnvironmentContext*, UNK_TYPE);
|
|
f32 func_8006F93C(u16, u16, u16);
|
|
f32 func_8006F9BC(u16, u16, u16, u16, u16);
|
|
// ? func_8006FB94(?);
|
|
// ? func_8006FC88(?);
|
|
// ? func_80070600(?);
|
|
// ? func_800706A0(?);
|
|
// ? func_80070718(?);
|
|
// ? func_80070C24(?);
|
|
// ? func_800730DC(?);
|
|
void func_80073988(GlobalContext*, EnvironmentContext*, View*, GraphicsContext*, Vec3f, UNK_TYPE);
|
|
// ? func_80073A5C(?);
|
|
f32 func_800746DC();
|
|
// ? func_80074704(?);
|
|
// ? func_80074D6C(?);
|
|
// ? func_80074FF4(?);
|
|
// ? func_800750C0(?);
|
|
// ? func_800753C4(?);
|
|
// ? func_8007542C(?);
|
|
// ? func_800758AC(?);
|
|
// ? func_80075B44(?);
|
|
// ? func_80075E68(?);
|
|
// ? func_80075F14(?);
|
|
// ? func_800760F4(?);
|
|
// ? func_800763A8(?);
|
|
// ? func_800766C4(?);
|
|
void func_8007672C(GraphicsContext*, u8, u8, u8, u8, UNK_TYPE);
|
|
// ? func_80076934(?);
|
|
void func_800773A8(GlobalContext* globalCtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4);
|
|
s32 func_800775CC();
|
|
void func_800775D8();
|
|
s32 func_800775E4();
|
|
void func_800775F0(u16);
|
|
// ? func_80077600(?);
|
|
void Lib_MemSet(u8* dest, size_t size, u8 val);
|
|
f32 Math_Coss(s16 angle);
|
|
f32 Math_Sins(s16 angle);
|
|
s32 Math_ApproxUpdateScaledS(s16* fp, s16 target, s16 step);
|
|
s32 Math_ApproxS(s16* fp, s16 target, s16 step);
|
|
s32 Math_ApproxF(f32* fp, f32 target, f32 step);
|
|
s32 func_80077AF8(s16* fp, s16 target, s16 step);
|
|
s32 func_80077B58(s16* fp, s16 target, s16 step);
|
|
s32 func_80077C6C(f32* fp, f32 target, f32 incrStep, f32 decrStep);
|
|
s16 Math_Rand_S16Offset(s16 base, s16 range);
|
|
void Math_Vec3f_Copy(Vec3f* dest, Vec3f* src);
|
|
void Math_Vec3s_ToVec3f(Vec3f* dest, Vec3s* src);
|
|
void Math_Vec3f_Sum(Vec3f* a, Vec3f* b, Vec3f* dest);
|
|
void Math_Vec3f_Diff(Vec3f* a, Vec3f* b, Vec3f* dest);
|
|
void Math_Vec3s_DiffToVec3f(Vec3f* dest, Vec3s* a, Vec3s* b);
|
|
void Math_Vec3f_Scale(Vec3f* vec, f32 scaleF);
|
|
f32 Math_Vec3f_DistXYZ(Vec3f* a, Vec3f* b);
|
|
f32 Math_Vec3f_DistXYZAndStoreDiff(Vec3f* a, Vec3f* b, Vec3f* dest);
|
|
f32 Math_Vec3f_DistXZ(Vec3f* a, Vec3f* b);
|
|
s16 Math_Vec3f_Yaw(Vec3f* a, Vec3f* b);
|
|
s16 Math_Vec3f_Pitch(Vec3f* a, Vec3f* b);
|
|
void Actor_ProcessInitChain(Actor* actor, InitChainEntry* initChain);
|
|
f32 Math_SmoothScaleMaxMinF(f32* pValue, f32 target, f32 scale, f32 maxStep, f32 minStep);
|
|
void Math_SmoothScaleMaxF(f32* pValue, f32 target, f32 scale, f32 maxStep);
|
|
void Math_SmoothDownscaleMaxF(f32* pValue, f32 scale, f32 maxStep);
|
|
s16 Math_SmoothScaleMaxMinS(s16* pValue, s16 target, s16 invScale, s16 maxStep, s16 minStep);
|
|
void Math_SmoothScaleMaxS(s16* pValue, s16 target, s16 invScale, s16 maxStep);
|
|
void Color_RGBA8_Copy(Color_RGBA8* dst, Color_RGBA8* src);
|
|
void func_80078884(u16 sfxId);
|
|
void func_800788CC(u16 sfxId);
|
|
void func_80078914(Vec3f* arg0, u16 sfxId);
|
|
void Health_InitData(GlobalContext* globalCtx);
|
|
void Health_UpdateData(GlobalContext* globalCtx);
|
|
void Interface_DrawHealth(GlobalContext* globalCtx);
|
|
void Health_HandleCriticalAlarm(GlobalContext* globalCtx);
|
|
void Lights_InitPositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue,
|
|
s16 radius, u32 type);
|
|
void Lights_InitType0PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue,
|
|
s16 radius);
|
|
void Lights_InitType2PositionalLight(LightInfoPositional* info, s16 posX, s16 posY, s16 posZ, u8 red, u8 green, u8 blue,
|
|
s16 radius);
|
|
void Lights_SetPositionalLightColorAndRadius(LightInfoPositional* info, u8 red, u8 green, u8 blue, s16 radius);
|
|
void Lights_InitDirectional(LightInfoDirectional* info, s8 dirX, s8 dirY, s8 dirZ, u8 red, u8 green, u8 blue);
|
|
void Lights_MapperInit(LightMapper* mapper, u8 red, u8 green, u8 blue);
|
|
// ? func_8007A084(?);
|
|
// ? func_8007A474(?);
|
|
z_Light* Lights_FindFreeSlot();
|
|
void Lights_Free(z_Light* light);
|
|
void func_8007A614(GlobalContext* globalCtx, LightingContext* lightCtx);
|
|
void func_8007A698(LightingContext* lightCtx, u8 arg1, u8 arg2, u8 arg3, s16 arg4, s16 arg5);
|
|
void Lights_SetAmbientColor(LightingContext* lightCtx, u8 red, u8 green, u8 blue);
|
|
LightMapper* Lights_CreateMapper(LightingContext* lightCtx, GraphicsContext* gfxCtx);
|
|
void Lights_ClearHead(GlobalContext* globalCtx, LightingContext* lightCtx);
|
|
void Lights_RemoveAll(GlobalContext* globalCtx, LightingContext* lightCtx);
|
|
z_Light* Lights_Insert(GlobalContext* globalCtx, LightingContext* lightCtx, LightInfo* info);
|
|
void Lights_Remove(GlobalContext* globalCtx, LightingContext* lightCtx, z_Light* light);
|
|
LightMapper* func_8007A960(GraphicsContext* gfxCtx, u8 red, u8 green, u8 blue);
|
|
// ? func_8007A9B4(?);
|
|
// ? func_8007ABBC(?);
|
|
void ZeldaArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action);
|
|
void* ZeldaArena_Malloc(u32 size);
|
|
void* ZeldaArena_MallocDebug(u32 size, const char* file, s32 line);
|
|
void* ZeldaArena_MallocR(u32 size);
|
|
void* ZeldaArena_MallocRDebug(u32 size, const char* file, s32 line);
|
|
void* ZeldaArena_Realloc(void* ptr, u32 newSize);
|
|
void* ZeldaArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line);
|
|
void ZeldaArena_Free(void* ptr);
|
|
void ZeldaArena_FreeDebug(void* ptr, const char* file, s32 line);
|
|
void* ZeldaArena_Calloc(u32 num, u32 size);
|
|
void ZeldaArena_Display();
|
|
void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
|
|
void ZeldaArena_Check();
|
|
void ZeldaArena_Init(void* start, u32 size);
|
|
void ZeldaArena_Cleanup();
|
|
u8 ZeldaArena_IsInitalized();
|
|
void MapMark_Init(GlobalContext* globalCtx);
|
|
void MapMark_ClearPointers(GlobalContext* globalCtx);
|
|
void MapMark_DrawConditionally(GlobalContext* globalCtx);
|
|
void PreNmiBuff_Init(PreNmiBuff* this);
|
|
void PreNmiBuff_SetReset(PreNmiBuff* this);
|
|
u32 PreNmiBuff_IsResetting(PreNmiBuff* this);
|
|
void MsgEvent_SendNullTask();
|
|
f32 func_8007BF90(Vec3f*, Vec3f*);
|
|
// ? func_8007C028(?);
|
|
// ? func_8007C058(?);
|
|
// ? func_8007C0A8(?);
|
|
// ? func_8007C0F8(?);
|
|
// ? func_8007C25C(?);
|
|
// ? func_8007C29C(?);
|
|
// ? func_8007C3F4(?);
|
|
// ? func_8007C490(?);
|
|
// ? func_8007C4E0(?);
|
|
// ? func_8007C680(?);
|
|
// ? func_8007C704(?);
|
|
// ? func_8007C76C(?);
|
|
// ? func_8007C7A8(?);
|
|
// ? func_8007C7F8(?);
|
|
// ? func_8007C820(?);
|
|
// ? func_8007C850(?);
|
|
// ? func_8007FFE0(?);
|
|
// ? func_80080024(?);
|
|
s16 func_800800F8(GlobalContext* globalCtx, s16 arg1, s16 arg2, Actor* actor, s16 arg4);
|
|
// ? func_800803F0(?);
|
|
// ? func_80080480(?);
|
|
void func_80080788(UNK_TYPE, UNK_TYPE);
|
|
// ? func_800807A0(?);
|
|
// ? func_800807FC(?);
|
|
// ? func_800808FC(?);
|
|
// ? func_80080AB4(?);
|
|
// ? func_80080E04(?);
|
|
// ? func_80080F44(?);
|
|
void func_80080F68(GlobalContext* globalCtx);
|
|
// ? func_80081240(?);
|
|
void Interface_DrawMinimap(GlobalContext* globalCtx);
|
|
// ? func_80082248(?);
|
|
void func_8008226C(GlobalContext* globalCtx);
|
|
void Interface_ChangeAlpha(u16 alphaType);
|
|
void Interface_SetSceneRestrictions(GlobalContext* globalCtx);
|
|
void Inventory_SwapAgeEquipment(void);
|
|
void Interface_InitHorsebackArchery(GlobalContext* globalCtx);
|
|
void func_800849EC(GlobalContext* globalCtx);
|
|
void Interface_LoadItemIcon1(GlobalContext* globalCtx, u16 button);
|
|
void Interface_LoadItemIcon2(GlobalContext* globalCtx, u16 button);
|
|
void func_80084BF4(GlobalContext* globalCtx, u16 flag);
|
|
u8 Item_Give(GlobalContext* globalCtx, u8 item);
|
|
u8 Item_CheckObtainability(u8 item);
|
|
void Inventory_DeleteItem(u16 item, u16 invSlot);
|
|
s32 Inventory_ReplaceItem(GlobalContext* globalCtx, u16 oldItem, u16 newItem);
|
|
s32 Inventory_HasEmptyBottle(void);
|
|
s32 Inventory_HasSpecificBottle(u8 bottleItem);
|
|
void Inventory_UpdateBottleItem(GlobalContext* globalCtx, u8 item, u8 cButton);
|
|
s32 Inventory_ConsumeFairy(GlobalContext* globalCtx);
|
|
void Interface_SetDoAction(GlobalContext* globalCtx, u16 action);
|
|
void Interface_SetNaviCall(GlobalContext* globalCtx, u16 naviCallState);
|
|
void Interface_LoadActionLabelB(GlobalContext* globalCtx, u16 action);
|
|
s32 Health_ChangeBy(GlobalContext* globalCtx, s16 healthChange);
|
|
void Rupees_ChangeBy(s16 rupeeChange);
|
|
void Inventory_ChangeAmmo(s16 item, s16 ammoChange);
|
|
void func_80087680(GlobalContext* globalCtx);
|
|
void func_800876C8(GlobalContext* globalCtx);
|
|
s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
|
|
void func_80088B34(s16 arg0);
|
|
void Interface_Draw(GlobalContext* globalCtx);
|
|
void Interface_Update(GlobalContext* globalCtx);
|
|
Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max);
|
|
f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
|
|
void Path_CopyLastPoint(Path* path, Vec3f* dest);
|
|
// ? func_8008E6A0(?);
|
|
// ? func_8008E6AC(?);
|
|
// ? func_8008E750(?);
|
|
s32 func_8008E8DC(GlobalContext*, Player*);
|
|
s32 func_8008E988(GlobalContext*);
|
|
s32 func_8008E9C4(Player* player);
|
|
s32 func_8008E9D0(Player* player);
|
|
// ? func_8008E9F8(?);
|
|
// ? func_8008EA40(?);
|
|
// ? func_8008EB2C(?);
|
|
// ? func_8008EC04(?);
|
|
void func_8008ECAC(GlobalContext*, Player* player);
|
|
void func_8008EDF0(Player*);
|
|
// ? func_8008EE08(?);
|
|
s32 func_8008EF44(GlobalContext*, s32);
|
|
// ? func_8008F034(?);
|
|
u8 func_8008F080(GlobalContext*);
|
|
void func_8008F08C(GlobalContext*);
|
|
s32 func_8008F098(GlobalContext*);
|
|
s32 func_8008F0AC(GlobalContext*);
|
|
s32 func_8008F0D8(Player* player, s32);
|
|
s32 func_8008F104(Player* player);
|
|
s32 func_8008F128(Player* player);
|
|
s32 func_8008F158(s32);
|
|
void func_8008F180(Player* player);
|
|
s32 func_8008F1A0(Player* player);
|
|
// ? func_8008F1CC(?);
|
|
s32 func_8008F224(Player* player, s32);
|
|
void func_8008F250(Player* player);
|
|
s32 func_8008F270(Player* player, s32);
|
|
s32 func_8008F29C(Player* player);
|
|
s32 func_8008F2F8(GlobalContext*);
|
|
// ? func_8008F470(?);
|
|
// ? func_8008F87C(?);
|
|
// ? func_8008FCC8(?);
|
|
// ? func_800902F0(?);
|
|
// ? func_80090440(?);
|
|
u8 func_80090480(GlobalContext* globalCtx, Collider* collider, UNK_PTR a2, Vec3f* a3, Vec3f* a4);
|
|
// ? func_80090604(?);
|
|
// ? func_800906D4(?);
|
|
// ? func_800907E4(?);
|
|
// ? func_80090A28(?);
|
|
// ? func_80090AFC(?);
|
|
// ? func_80091880(?);
|
|
// ? func_80091A24(?);
|
|
void PreNMI_Init(PreNMIContext* prenmiCtx);
|
|
Vec3f* Quake_AddVec(Vec3f* dst, Vec3f* arg1, struct_80045714* arg2);
|
|
void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x);
|
|
s16 Quake_Callback1(QuakeRequest* req, ShakeInfo* shake);
|
|
s16 Quake_Callback2(QuakeRequest* req, ShakeInfo* shake);
|
|
s16 Quake_Callback3(QuakeRequest* req, ShakeInfo* shake);
|
|
s16 Quake_Callback4(QuakeRequest* req, ShakeInfo* shake);
|
|
s16 Quake_Callback5(QuakeRequest* req, ShakeInfo* shake);
|
|
s16 Quake_Callback6(QuakeRequest* req, ShakeInfo* shake);
|
|
s16 Quake_GetFreeIndex();
|
|
QuakeRequest* Quake_AddImpl(Camera* cam, u32 callbackIdx);
|
|
void Quake_Remove(QuakeRequest* req);
|
|
QuakeRequest* Quake_GetRequest(s16 idx);
|
|
QuakeRequest* Quake_SetValue(s16 idx, s16 valueType, s16 value);
|
|
u32 Quake_SetSpeed(s16 idx, s16 value);
|
|
u32 Quake_SetCountdown(s16 idx, s16 value);
|
|
s16 Quake_GetCountdown(s16 idx);
|
|
u32 Quake_SetQuakeValues(s16 idx, s16 y, s16 x, s16 zoom, s16 rotZ);
|
|
u32 Quake_SetUnkValues(s16 idx, s16 arg1, SubQuakeRequest14 arg2);
|
|
void Quake_Init();
|
|
s16 Quake_Add(Camera* cam, u32 callbackIdx);
|
|
u32 Quake_RemoveFromIdx(s16 idx);
|
|
s16 Quake_Calc(Camera* camera, UnkQuakeCalcStruct* camData);
|
|
Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
|
|
Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
|
|
Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 n, s32 f);
|
|
Gfx* Gfx_CallSetupDL(Gfx* gfx, u32 i);
|
|
Gfx* func_800937C0(Gfx* gfx);
|
|
Gfx* func_80093808(Gfx* gfx);
|
|
void func_800938B4(GraphicsContext* gfxCtx);
|
|
void func_8009398C(GraphicsContext* gfxCtx);
|
|
void func_80093AD0(GraphicsContext* gfxCtx);
|
|
void func_80093BA8(GraphicsContext* gfxCtx);
|
|
void func_80093C80(GlobalContext* globalCtx);
|
|
void func_80093D18(GraphicsContext* gfxCtx);
|
|
void func_80093D84(GraphicsContext* gfxCtx);
|
|
Gfx* func_80093F34(Gfx* gfx);
|
|
Gfx* func_80093F58(Gfx* gfx);
|
|
void func_80094044(GraphicsContext* gfxCtx);
|
|
void func_800940B0(GraphicsContext* gfxCtx);
|
|
void func_800942F0(GraphicsContext* gfxCtx);
|
|
void func_8009435C(GraphicsContext* gfxCtx);
|
|
Gfx* func_800944A0(Gfx* gfx);
|
|
void func_80094520(GraphicsContext* gfxCtx);
|
|
void func_8009457C(Gfx** gfxp);
|
|
void func_800945A0(GraphicsContext* gfxCtx);
|
|
void func_80094678(GraphicsContext* gfxCtx);
|
|
Gfx* func_800946E4(Gfx* gfx);
|
|
Gfx* func_800947AC(Gfx* gfx);
|
|
void func_80094A14(GraphicsContext* gfxCtx);
|
|
void func_80094C50(GraphicsContext* gfxCtx);
|
|
void Gfx_BranchTexScroll(Gfx** gfxp, u32 x, u32 y, s32 width, s32 height);
|
|
Gfx* func_80094E78(GraphicsContext* gfxCtx, u32 x, u32 y);
|
|
Gfx* Gfx_TexScroll(GraphicsContext* gfxCtx, u32 x, u32 y, s32 width, s32 height);
|
|
Gfx* Gfx_TwoTexScroll(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2, u32 x2,
|
|
u32 y2, s32 width2, s32 height2);
|
|
Gfx* Gfx_TwoTexScrollEnvColor(GraphicsContext* gfxCtx, s32 tile1, u32 x1, u32 y1, s32 width1, s32 height1, s32 tile2,
|
|
u32 x2, u32 y2, s32 width2, s32 height2, s32 r, s32 g, s32 b, s32 a);
|
|
void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b);
|
|
void func_80095974(GraphicsContext* gfxCtx);
|
|
void func_80095AA0(GlobalContext* globalCtx, Room* room, Input* arg2, UNK_TYPE arg3);
|
|
// ? func_8009638C(?);
|
|
void func_80096FD4(GlobalContext* globalCtx, Room* room);
|
|
u32 func_80096FE8(GlobalContext* globalCtx, RoomContext* roomCtx);
|
|
s32 func_8009728C(GlobalContext* globalCtx, RoomContext* roomCtx, s32 roomNum);
|
|
s32 func_800973FC(GlobalContext* globalCtx, RoomContext* roomCtx);
|
|
void Room_Draw(GlobalContext* globalCtx, Room* room, u32 flags);
|
|
void func_80097534(GlobalContext* globalCtx, RoomContext* roomCtx);
|
|
void Sample_Destroy(SampleContext* this);
|
|
void Sample_Init(SampleContext* this);
|
|
void Inventory_ChangeEquipment(s16 equipment, u16 value);
|
|
u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment);
|
|
void Inventory_ChangeUpgrade(s16 upgrade, s16 value);
|
|
void Object_InitBank(GlobalContext* globalCtx, ObjectContext* objectCtx);
|
|
void Object_UpdateBank(ObjectContext* objectCtx);
|
|
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId);
|
|
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex);
|
|
void func_800981B8(ObjectContext* objectCtx);
|
|
s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
|
|
void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors);
|
|
void func_800994A0(GlobalContext* globalCtx);
|
|
void Scene_Draw(GlobalContext* globalCtx);
|
|
void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable,
|
|
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
|
|
void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount,
|
|
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor, s32 dListIndex);
|
|
void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable,
|
|
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
|
void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount,
|
|
OverrideLimbDraw overrideLimbDraw, PostLimbDraw postLimbDraw, Actor* actor);
|
|
s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg);
|
|
Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable,
|
|
OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
|
Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* limbDrawTable, s32 dListCount,
|
|
OverrideLimbDraw2 overrideLimbDraw, PostLimbDraw2 postLimbDraw, Actor* actor, Gfx* gfx);
|
|
void SkelAnime_InterpolateVec3s(s32, Vec3s*, Vec3s*, Vec3s*, f32);
|
|
void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
|
|
void func_800A32F4(GlobalContext* globalCtx);
|
|
void func_800A3310(GlobalContext* globalCtx);
|
|
void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
|
|
s32 limbCount, void* ram);
|
|
void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
|
|
void SkelAnime_LoadAnimationType2(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
|
|
void SkelAnime_LoadAnimationType3(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
|
|
void SkelAnime_LoadAnimationType4(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
|
|
void SkelAnime_LoadAnimationType5(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3);
|
|
void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx);
|
|
void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
|
LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* limbDrawTable,
|
|
Vec3s* arg6, s32 limbBufCount);
|
|
void func_800A3B8C(SkelAnime* skelAnime);
|
|
s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
|
void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
|
void SkelAnime_SetTransition(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 transitionRate);
|
|
void SkelAnime_ChangeLinkAnim(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
|
|
f32 playbackSpeed, f32 frame, f32 frameCount, u8 arg6, f32 transitionRate);
|
|
void SkelAnime_ChangeLinkAnimDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
|
|
LinkAnimetionEntry* linkAnimetionEntrySeg);
|
|
void SkelAnime_ChangeLinkAnimPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime,
|
|
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
|
|
void SkelAnime_ChangeLinkAnimDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
|
|
LinkAnimetionEntry* linkAnimetionEntrySeg);
|
|
void SkelAnime_ChangeLinkAnimPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime,
|
|
LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed);
|
|
void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
|
|
void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
|
|
f32 frame);
|
|
void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
|
|
f32 frame);
|
|
void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
|
|
void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
|
|
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
|
|
Vec3s* limbDrawTable);
|
|
void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
|
|
f32 transitionFrame, LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 frame, f32 transitionRate,
|
|
Vec3s* arg7);
|
|
s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
|
|
void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
|
AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
|
|
void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
|
AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
|
|
void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
|
|
AnimationHeader* animationseg);
|
|
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
|
|
void SkelAnime_ChangeAnimImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
|
|
f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
|
|
void SkelAnime_ChangeAnim(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
|
|
f32 frameCount, u8 unk1, f32 transitionRate);
|
|
void SkelAnime_ChangeAnimDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
|
|
void SkelAnime_ChangeAnimTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
|
|
void SkelAnime_ChangeAnimPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
|
|
void SkelAnime_ChangeAnimDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg);
|
|
void SkelAnime_ChangeAnimTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
|
|
void SkelAnime_ChangeAnimPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
|
|
void SkelAnime_AnimReverse(SkelAnime* skelAnime);
|
|
void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
|
|
void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
|
|
s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
|
|
void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
|
|
// ? func_800A57C0(?);
|
|
// ? func_800A598C(?);
|
|
// ? func_800A5E28(?);
|
|
// ? func_800A5F60(?);
|
|
// ? func_800A60D8(?);
|
|
// ? func_800A6460(?);
|
|
// ? func_800A698C(?);
|
|
// ? func_800A6AC4(?);
|
|
// ? func_800A6E10(?);
|
|
// ? func_800A6EF4(?);
|
|
// ? func_800A6FA0(?);
|
|
// ? func_800A72FC(?);
|
|
// ? func_800A730C(?);
|
|
// ? func_800A735C(?);
|
|
// ? func_800A73E0(?);
|
|
void func_800A76A4(MtxF* dest, f32 x, f32 y, f32 z);
|
|
// ? func_800A7704(?);
|
|
// ? func_800A7894(?);
|
|
void func_800A7A24(MtxF* dest, f32 x, f32 y, f32 z);
|
|
// ? func_800A7B04(?);
|
|
// ? func_800A7B84(?);
|
|
// ? func_800A7C60(?);
|
|
// ? func_800A7E70(?);
|
|
// ? func_800A7EC0(?);
|
|
// ? func_800A81A0(?);
|
|
// ? func_800A82C8(?);
|
|
// ? func_800A9A9C(?);
|
|
// ? func_800A9D28(?);
|
|
void func_800A9D40(u32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration,
|
|
u8 handlePulse, u32 handleSpeed);
|
|
void func_800A9E14(UNK_PTR dramAddr, size_t size, UNK_TYPE arg2);
|
|
void Sram_ReadWrite(UNK_TYPE arg0, UNK_PTR dramAddr, size_t size, UNK_TYPE arg3);
|
|
void func_800A9F30(PadMgr*, s32);
|
|
void func_800A9F6C(f32, u8, u8, u8);
|
|
void func_800AA000(f32, u8, u8, u8);
|
|
void func_800AA0B4();
|
|
u32 func_800AA148();
|
|
void func_800AA15C();
|
|
void func_800AA16C();
|
|
void func_800AA178(u32);
|
|
View* View_New(GraphicsContext* gfxCtx);
|
|
void View_Free(View* view);
|
|
void View_Init(View*, GraphicsContext*);
|
|
void func_800AA358(View* view, Vec3f* eye, Vec3f* vec2, Vec3f* vec3);
|
|
void func_800AA3F0(View* view, Vec3f* eye, Vec3f* vec2, Vec3f* vec3);
|
|
void View_SetScale(View* view, f32 scale);
|
|
void View_GetScale(View* view, f32* scale);
|
|
void func_800AA460(View* view, f32 fovy, f32 near, f32 far);
|
|
void func_800AA48C(View* view, f32* fovy, f32* near, f32* far);
|
|
void func_800AA4A8(View* view, f32 fovy, f32 near, f32 far);
|
|
void func_800AA4E0(View* view, f32* fovy, f32* near, f32* far);
|
|
void View_SetViewport(View* view, Viewport* viewport);
|
|
void View_GetViewport(View* view, Viewport* viewport);
|
|
void func_800AA76C(View* view, f32 arg1, f32 arg2, f32 arg3);
|
|
void func_800AA78C(View* view, f32 arg1, f32 arg2, f32 arg3);
|
|
void func_800AA7AC(View* view, f32 arg1);
|
|
void func_800AA7B8(View* view);
|
|
void func_800AA814(View* view);
|
|
void func_800AA840(View* view, Vec3f vec1, Vec3f vec2, f32 arg3);
|
|
s32 func_800AA890(View* view, Mtx* mtx);
|
|
void func_800AAA50(View* view, s32 arg1);
|
|
s32 func_800AAA9C(View* view);
|
|
s32 func_800AB0A8(View* view);
|
|
s32 func_800AB2C4(View* view);
|
|
s32 func_800AB560(View* view);
|
|
s32 func_800AB944(View* view);
|
|
s32 func_800AB9EC(View* view, s32 arg1, Gfx** p);
|
|
s32 func_800ABE74(f32 eyeX, f32 eyeY, f32 eyeZ);
|
|
// ? func_800AC030(?);
|
|
// ? func_800AC2F4(?);
|
|
// ? func_800AC89C(?);
|
|
// ? func_800AC9A4(?);
|
|
// ? func_800ACA28(?);
|
|
// ? func_800ACA90(?);
|
|
// ? func_800ACA98(?);
|
|
// ? func_800ACAF8(?);
|
|
// ? func_800ACE70(?);
|
|
// ? func_800ACE90(?);
|
|
// ? func_800ACE98(?);
|
|
// ? func_800AD000(?);
|
|
// ? func_800AD054(?);
|
|
// ? func_800AD080(?);
|
|
// ? func_800AD394(?);
|
|
void func_800AD5C0(UNK_PTR, Gfx**);
|
|
// ? func_800AD920(?);
|
|
// ? func_800AD950(?);
|
|
// ? func_800AD958(?);
|
|
// ? func_800ADBB0(?);
|
|
// ? func_800AE2C0(?);
|
|
// ? func_800AEFC8(?);
|
|
// ? func_800AF178(?);
|
|
// ? func_800AF218(?);
|
|
// ? func_800B0E50(?);
|
|
void func_800B1030(SkyboxContext*, f32, f32, f32);
|
|
void func_800B10C4(SkyboxContext*, GraphicsContext*, s16, s16, f32, f32, f32);
|
|
// ? func_800B1744(?);
|
|
void PlayerCall_InitFuncPtrs();
|
|
// ? func_800B18B0(?);
|
|
// ? func_800B1CFC(?);
|
|
void func_800B1DBC(TransitionStruct*);
|
|
// ? func_800B1E84(?);
|
|
// ? func_800B2074(?);
|
|
void func_800B2188(TransitionStruct*, Gfx**);
|
|
void func_800B23E8(TransitionStruct*);
|
|
void func_800B2400(UNK_ARGS);
|
|
void func_800B2438(UNK_ARGS);
|
|
void func_800B24D0(UNK_ARGS);
|
|
void func_800B24D8(UNK_ARGS);
|
|
void func_800B25EC(UNK_ARGS);
|
|
void func_800B25F4(UNK_ARGS);
|
|
void func_800B2604(UNK_ARGS);
|
|
s32 func_800B2944(UNK_ARGS);
|
|
void func_800B29D0(UNK_ARGS);
|
|
void func_800B2A88(UNK_ARGS);
|
|
void func_800B2AB0(UNK_ARGS);
|
|
void func_800B2AB8(UNK_ARGS);
|
|
void func_800B2B98(UNK_ARGS);
|
|
s32 func_800B2DD4(UNK_ARGS);
|
|
void func_800B2DDC(UNK_ARGS);
|
|
void func_800B2E1C(UNK_ARGS);
|
|
void func_800B2E30(UNK_ARGS);
|
|
void func_800B301C(UNK_ARGS);
|
|
void func_800B3044(UNK_ARGS);
|
|
void func_800B304C(UNK_ARGS);
|
|
void func_800B31D0(UNK_ARGS);
|
|
s32 func_800B346C(UNK_ARGS);
|
|
void func_800B3474(UNK_ARGS);
|
|
void func_800B34CC(UNK_ARGS);
|
|
void func_800B34D4(UNK_ARGS);
|
|
void func_800B34E0(UNK_ARGS);
|
|
void func_800B3538(UNK_ARGS);
|
|
void func_800B3560(UNK_ARGS);
|
|
void func_800B3568(UNK_ARGS);
|
|
void func_800B3718(UNK_ARGS);
|
|
s32 func_800B37DC(UNK_ARGS);
|
|
void func_800B37E4(UNK_ARGS);
|
|
void func_800B37EC(UNK_ARGS);
|
|
// ? func_800B3840(?);
|
|
// ? func_800B3898(?);
|
|
// ? func_800B38A4(?);
|
|
// ? func_800B38FC(?);
|
|
// ? func_800B3908(?);
|
|
// ? func_800B3968(?);
|
|
// ? func_800B39B8(?);
|
|
// ? func_800B3B50(?);
|
|
// ? func_800B3BD4(?);
|
|
// ? func_800B3DF8(?);
|
|
// ? func_800B3EBC(?);
|
|
// ? func_800B3EFC(?);
|
|
// ? func_800B3F38(?);
|
|
// ? func_800B3F54(?);
|
|
// ? func_800B3F94(?);
|
|
// ? func_800B3FF4(?);
|
|
// ? func_800B404C(?);
|
|
// ? func_800B4088(?);
|
|
// ? func_800B41DC(?);
|
|
// ? func_800B42C0(?);
|
|
// ? func_800B4370(?);
|
|
// ? func_800B44E0(?);
|
|
// ? func_800B4920(?);
|
|
// ? func_800B4A68(?);
|
|
// ? func_800B4AA8(?);
|
|
// ? func_800B4AE4(?);
|
|
// ? func_800B4B20(?);
|
|
// ? func_800B4D58(?);
|
|
// ? func_800B4DE4(?);
|
|
// ? func_800B4E7C(?);
|
|
// ? func_800B8730(?);
|
|
// ? func_800B87D8(?);
|
|
// ? func_800B8978(?);
|
|
// ? func_800B8A0C(?);
|
|
// ? func_800B8BA4(?);
|
|
// ? func_800B8F58(?);
|
|
// ? func_800B9060(?);
|
|
// ? func_800B91B0(?);
|
|
// ? func_800B958C(?);
|
|
// ? func_800B9638(?);
|
|
// ? func_800BB0A0(?);
|
|
// ? func_800BB2B4(?);
|
|
// ? func_800BB570(?);
|
|
// ? func_800BB5E8(?);
|
|
// ? func_800BB5F8(?);
|
|
// ? func_800BB764(?);
|
|
// ? func_800BB838(?);
|
|
// ? func_800BB90C(?);
|
|
// ? func_800BBB6C(?);
|
|
// ? func_800BBC14(?);
|
|
void KaleidoManager_LoadOvl(KaleidoManagerOvl* ovl);
|
|
void KaleidoManager_ClearOvl(KaleidoManagerOvl* ovl);
|
|
void KaleidoManager_Init(GlobalContext* globalCtx);
|
|
void KaleidoManager_Destroy();
|
|
void* KaleidoManager_GetRamAddr(void* vram);
|
|
void KaleidoScopeCall_LoadPlayer();
|
|
void KaleidoScopeCall_Init(GlobalContext* globalCtx);
|
|
void KaleidoScopeCall_Destroy(GlobalContext* globalCtx);
|
|
void KaleidoScopeCall_Update(GlobalContext* globalCtx);
|
|
void KaleidoScopeCall_Draw(GlobalContext* globalCtx);
|
|
void func_800BC490(GlobalContext* globalCtx, s16 point);
|
|
s32 func_800BC56C(GlobalContext* globalCtx, s16 arg1);
|
|
void func_800BC590(GlobalContext* globalCtx);
|
|
void func_800BC5E0(GlobalContext* globalCtx, s32 arg1);
|
|
Gfx* func_800BC8A0(GlobalContext* globalCtx, Gfx* gfx);
|
|
void Gameplay_Destroy(GlobalContext* globalCtx);
|
|
void Gameplay_Init(GlobalContext* globalCtx);
|
|
void Gameplay_Main(GlobalContext* globalCtx);
|
|
s32 Gameplay_InCsMode(GlobalContext* globalCtx);
|
|
f32 func_800BFCB8(GlobalContext* globalCtx, MtxF* mf, Vec3f* vec);
|
|
void* Gameplay_LoadFile(GlobalContext* globalCtx, RomFile* file);
|
|
void Gameplay_SpawnScene(GlobalContext* globalCtx, s32 sceneNum, s32 spawn);
|
|
void func_800C016C(GlobalContext* globalCtx, Vec3f* src, Vec3f* dest);
|
|
s16 Gameplay_CreateSubCamera(GlobalContext* globalCtx);
|
|
s16 Gameplay_GetActiveCamId(GlobalContext* globalCtx);
|
|
void Gameplay_ChangeCameraStatus(GlobalContext* globalCtx, s16 camId, s16 status);
|
|
void Gameplay_ClearCamera(GlobalContext* globalCtx, s16 camId);
|
|
void Gameplay_ClearAllSubCameras(GlobalContext* globalCtx);
|
|
Camera* Gameplay_GetCamera(GlobalContext* globalCtx, s16 camId);
|
|
s32 func_800C04D8(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3);
|
|
s32 func_800C05E4(GlobalContext* globalCtx, s16 camId, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4);
|
|
s32 func_800C0704(GlobalContext* globalCtx, s16 camId, f32 arg2);
|
|
s32 func_800C0744(GlobalContext* globalCtx, s16 camId, s16 arg2);
|
|
void func_800C078C(GlobalContext* globalCtx, s16 camId1, s16 camId2);
|
|
void func_800C0808(GlobalContext* globalCtx, s16 camId, s32 arg2, s16 arg3);
|
|
void func_800C0874(GlobalContext* globalCtx, s16 camId, s16 arg2);
|
|
void func_800C08AC(GlobalContext* globalCtx, s16 camId, s16 arg2);
|
|
void Gameplay_SaveSceneFlags(GlobalContext* globalCtx);
|
|
void Gameplay_SetupRespawnPoint(GlobalContext* globalCtx, s32 respawnMode, s32 playerParams);
|
|
void Gameplay_TriggerVoidOut(GlobalContext* globalCtx);
|
|
void Gameplay_TriggerRespawn(GlobalContext* globalCtx);
|
|
s32 func_800C0CB8(GlobalContext* globalCtx);
|
|
s32 func_800C0D28(GlobalContext* globalCtx);
|
|
s32 func_800C0D34(GlobalContext* globalCtx, Actor* actor, s16* yaw);
|
|
// ? func_800C0E70(?);
|
|
// ? func_800C0EA8(?);
|
|
// ? func_800C0ED8(?);
|
|
// ? func_800C0F08(?);
|
|
// ? func_800C0F28(?);
|
|
// ? func_800C1258(?);
|
|
// ? func_800C170C(?);
|
|
// ? func_800C1AE8(?);
|
|
// ? func_800C1B24(?);
|
|
// ? func_800C1F20(?);
|
|
// ? func_800C1FA4(?);
|
|
// ? func_800C20B4(?);
|
|
// ? func_800C24BC(?);
|
|
// ? func_800C2500(?);
|
|
// ? func_800C2FE4(?);
|
|
// ? func_800C3770(?);
|
|
void THGA_Ct(TwoHeadGfxArena* thga, Gfx* start, u32 size);
|
|
void THGA_Dt(TwoHeadGfxArena* thga);
|
|
u32 THGA_IsCrash(TwoHeadGfxArena* thga);
|
|
void THGA_Init(TwoHeadGfxArena* thga);
|
|
s32 THGA_GetSize(TwoHeadGfxArena* thga);
|
|
Gfx* THGA_GetHead(TwoHeadGfxArena* thga);
|
|
void THGA_SetHead(TwoHeadGfxArena* thga, Gfx* start);
|
|
Gfx* THGA_GetTail(TwoHeadGfxArena* thga);
|
|
Gfx* THGA_AllocStartArray8(TwoHeadGfxArena* thga, u32 count);
|
|
Gfx* THGA_AllocStart8(TwoHeadGfxArena* thga);
|
|
Gfx* THGA_AllocStart8Wrapper(TwoHeadGfxArena* thga);
|
|
Gfx* THGA_AllocEnd(TwoHeadGfxArena* thga, u32 size);
|
|
Gfx* THGA_AllocEndArray64(TwoHeadGfxArena* thga, u32 count);
|
|
Gfx* THGA_AllocEnd64(TwoHeadGfxArena* thga);
|
|
Gfx* THGA_AllocEndArray16(TwoHeadGfxArena* thga, u32 count);
|
|
Gfx* THGA_AllocEnd16(TwoHeadGfxArena* thga);
|
|
void* THA_GetHead(TwoHeadArena* tha);
|
|
void THA_SetHead(TwoHeadArena* tha, void* start);
|
|
void* THA_GetTail(TwoHeadArena* tha);
|
|
void* THA_AllocStart(TwoHeadArena* tha, u32 size);
|
|
void* THA_AllocStart1(TwoHeadArena* tha);
|
|
void* THA_AllocEnd(TwoHeadArena* tha, u32 size);
|
|
void* THA_AllocEndAlign16(TwoHeadArena* tha, u32 size);
|
|
void* THA_AllocEndAlign(TwoHeadArena* tha, u32 size, u32 mask);
|
|
s32 THA_GetSize(TwoHeadArena* tha);
|
|
u32 THA_IsCrash(TwoHeadArena* tha);
|
|
void THA_Init(TwoHeadArena* tha);
|
|
void THA_Ct(TwoHeadArena* tha, void* ptr, u32 size);
|
|
void THA_Dt(TwoHeadArena* tha);
|
|
// ? func_800C3C20(?);
|
|
// ? func_800C3C80(?);
|
|
// ? func_800C3CB8(?);
|
|
// ? func_800C3E40(?);
|
|
// ? func_800C3FC4(?);
|
|
// ? func_800C3FEC(?);
|
|
// ? func_800C3E70(?);
|
|
void TitleSetup_InitImpl(GameState* gameState);
|
|
void TitleSetup_Destroy(GameState* gameState);
|
|
void TitleSetup_Init(GameState* gameState);
|
|
// ? func_800C4130(?);
|
|
// ? func_800C41F0(?);
|
|
// ? func_800C4344(?);
|
|
// ? func_800C4558(?);
|
|
// ? func_800C46EC(?);
|
|
// ? func_800C48CC(?);
|
|
// ? func_800C49F4(?);
|
|
// ? func_800C4A98(?);
|
|
// ? func_800C4AC8(?);
|
|
// ? func_800C4E80(?);
|
|
// ? func_800C4F20(?);
|
|
// ? func_800C5080(?);
|
|
// ? func_800C5360(?);
|
|
// ? func_800C546C(?);
|
|
// ? func_800C547C(?);
|
|
void* Game_Alloc(GameState* gameState, size_t size, char* file, s32 line);
|
|
void func_800C55D0(GameAlloc* this);
|
|
void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, s32 line);
|
|
void* GameAlloc_Malloc(GameAlloc* this, u32 size);
|
|
void GameAlloc_Free(GameAlloc* this, void* data);
|
|
void GameAlloc_Cleanup(GameAlloc* this);
|
|
void GameAlloc_Init(GameAlloc* this);
|
|
void Graph_FaultClient();
|
|
void Graph_DisassembleUCode(void* arg0);
|
|
void Graph_UCodeFaultClient(void* arg0);
|
|
void* Graph_InitTHGA(GraphicsContext* gfxCtx);
|
|
GameStateOverlay* Graph_GetNextGameState();
|
|
void Graph_Init(GraphicsContext* gfxCtx);
|
|
void Graph_Destroy(GraphicsContext* gfxCtx);
|
|
void Graph_TaskSet00(GraphicsContext* gfxCtx);
|
|
void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState);
|
|
void Graph_ThreadEntry(void*);
|
|
void* Graph_Alloc(GraphicsContext* gfxCtx, size_t size);
|
|
void* Graph_Alloc2(GraphicsContext* gfxCtx, size_t size);
|
|
void Graph_OpenDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
|
|
void Graph_CloseDisps(Gfx** dispRefs, GraphicsContext* gfxCtx, const char* file, s32 line);
|
|
Gfx* Graph_GfxPlusOne(Gfx* gfx);
|
|
Gfx* Graph_BranchDlist(Gfx* gfx, Gfx* dst);
|
|
void* Graph_DlistAlloc(Gfx** gfx, u32 size);
|
|
ListAlloc* ListAlloc_Init(ListAlloc* this);
|
|
void* ListAlloc_Alloc(ListAlloc* this, u32 size);
|
|
void ListAlloc_Free(ListAlloc* this, void* data);
|
|
void ListAlloc_FreeAll(ListAlloc* this);
|
|
void Main_LogSystemHeap();
|
|
void Main(void*);
|
|
OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padmgr);
|
|
void PadMgr_UnlockSerialMesgQueue(PadMgr* padmgr, OSMesgQueue* ctrlrqueue);
|
|
void PadMgr_LockPadData(PadMgr* padmgr);
|
|
void PadMgr_UnlockPadData(PadMgr* padmgr);
|
|
void PadMgr_RumbleControl(PadMgr* padmgr);
|
|
void PadMgr_RumbleStop(PadMgr* padmgr);
|
|
void PadMgr_RumbleReset(PadMgr* padmgr);
|
|
void PadMgr_RumbleSet(PadMgr* padmgr, u8* ctrlr_rumbles);
|
|
void PadMgr_ProcessInputs(PadMgr* padmgr);
|
|
void PadMgr_HandleRetraceMsg(PadMgr* padmgr);
|
|
void PadMgr_HandlePreNMI(PadMgr* padmgr);
|
|
// This function must remain commented out, because it is called incorrectly in
|
|
// fault.c (actual bug in game), and the compiler notices and won't compile it
|
|
// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
|
|
void PadMgr_Init(PadMgr* padmgr, OSMesgQueue* siIntMsgQ, UNK_TYPE arg2, OSId id, OSPri priority, void* stack);
|
|
// ? func_800C82A0(?);
|
|
// ? func_800C84E4(?);
|
|
// ? func_800C8534(?);
|
|
// ? func_800C87CC(?);
|
|
// ? func_800C87F0(?);
|
|
// ? func_800C8910(?);
|
|
// ? func_800C89D4(?);
|
|
// ? func_800C8A94(?);
|
|
// ? func_800C8BC4(?);
|
|
// ? func_800C8C40(?);
|
|
// ? func_800C8CB8(?);
|
|
// ? func_800C8EDC(?);
|
|
// ? func_800C9018(?);
|
|
// ? func_800C91BC(?);
|
|
// ? func_800C94B4(?);
|
|
// ? func_800C95F8(?);
|
|
void func_800C9644(u32 a0);
|
|
// ? func_800C9874(?);
|
|
// ? func_800C9940(?);
|
|
// ? func_800C9998(?);
|
|
// ? func_800C99BC(?);
|
|
// ? func_800C99C4(?);
|
|
// ? func_800C9E08(?);
|
|
// ? func_800C9E44(?);
|
|
// ? func_800CA104(?);
|
|
void SysCfb_Init(s32 n64dd);
|
|
u32 SysCfb_GetFbPtr(s32 idx);
|
|
u32 SysCfb_GetFbEnd();
|
|
f32 func_800CA720(f32);
|
|
f32 func_800CA774(f32);
|
|
s32 func_800CA7D0(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Vec3f* arg8,
|
|
Vec3f* arg9, Vec3f* argA);
|
|
void Math3D_LineVsPos(Linef* arg0, Vec3f* arg1, Vec3f* arg2);
|
|
s32 func_800CAEE8(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, Vec3f* arg8,
|
|
Vec3f* arg9);
|
|
void func_800CAFA0(Vec3f* arg0, Vec3f* arg1, f32 arg2, Vec3f* arg3);
|
|
f32 Math3D_DotProduct(Vec3f* vec1, Vec3f* vec2);
|
|
s32 func_800CB010(Vec3f* vec1, Vec3f* vec2, f32* dst);
|
|
void func_800CB0C0(Vec3f* vec1, Vec3f* vec2, Vec3f* ret);
|
|
s32 func_800CB198(f32 arg0, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5);
|
|
f32 func_800CB55C(f32 arg0, f32 arg1);
|
|
f32 func_800CB594(f32 arg0, f32 arg1, f32 arg2, f32 arg3);
|
|
f32 func_800CB600(Vec3f* vec);
|
|
f32 Math3D_Vec3fMagnitude(Vec3f* vec);
|
|
f32 func_800CB650(Vec3f* arg0, Vec3f* arg1);
|
|
void Math3D_Vec3f_Cross(Vec3f* a, Vec3f* b, Vec3f* ret);
|
|
void Math3D_SurfaceNorm(Vec3f* va, Vec3f* vb, Vec3f* vc, Vec3f* normal);
|
|
f32 Math3D_Vec3f_DistXYZ(Vec3f*, Vec3f*);
|
|
s32 func_800CB88C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2);
|
|
s32 func_800CB934(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2);
|
|
s32 func_800CBAE4(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2);
|
|
s32 func_800CBC60(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3);
|
|
void func_800CC824(Vec3f* arg0, s16 arg1, f32* arg2, f32* arg3, f32* arg4);
|
|
void func_800CC8B4(Vec3f* va, Vec3f* vb, Vec3f* vc, f32* nx, f32* ny, f32* nz, f32* nd);
|
|
f32 Math3D_UDistPlaneToPos(f32 x, f32 y, f32 z, f32 arg3, Vec3f* norm);
|
|
f32 Math3D_DistPlaneToPos(f32 x, f32 y, f32 z, f32 arg3, Vec3f* norm);
|
|
s32 func_800CCF48(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4);
|
|
s32 func_800CCF98(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 normMagnitude, f32 arg5, f32 arg6, f32 arg7,
|
|
f32 arg8, f32* pointDist, f32 argA);
|
|
s32 func_800CD044(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
|
f32* arg9, f32 argA);
|
|
s32 Math3D_TriVtxCylTouching(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7,
|
|
f32 arg8, f32* arg9, f32 argA, f32 argB);
|
|
s32 func_800CD2D8(Vec3f* v0, Vec3f* v1, Vec3f* v2, Plane* plane, f32 z, f32 x, f32 arg6);
|
|
s32 func_800CD6B0(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
|
f32* arg9);
|
|
s32 func_800CD7D8(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
|
f32* arg9, f32 argA, f32 argB);
|
|
s32 func_800CD95C(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32* arg3, f32 arg4, f32 arg5, f32 arg6);
|
|
s32 func_800CDD60(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
|
f32* arg9);
|
|
s32 func_800CDE88(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6, f32 arg7, f32 arg8,
|
|
f32* arg9, f32 argA, f32 argB);
|
|
s32 func_800CE010(Vec3f* arg0, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4, f32 arg5, f32 arg6);
|
|
s32 func_800CE15C(f32 arg0, f32 arg1, f32 arg2, f32 arg3, Vec3f* arg4, Vec3f* arg5, Vec3f* arg6, s32 arg7);
|
|
void Math3D_TriNorm(TriNorm* tri, Vec3f* va, Vec3f* vb, Vec3f* vc);
|
|
s32 func_800CE4B8(f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5, f32 param_6, f32* param_7);
|
|
s32 func_800CE600(Sphere16* arg0, Linef* arg1);
|
|
s32 func_800CE934(Sphere16* arg0, TriNorm* arg1, Vec3f* arg2);
|
|
s32 func_800CEE0C(Cylinder16* arg0, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, Vec3f* arg4);
|
|
s32 Math3D_CylTriTouching(Cylinder16* cyl, TriNorm* tri);
|
|
s32 Math3D_CylTriTouchingIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect);
|
|
s32 Math3D_SpheresTouching(Sphere16* sphereA, Sphere16* sphereB);
|
|
s32 Math3D_SpheresTouchingSurface(Sphere16* arg0, Sphere16* arg1, f32* arg2);
|
|
s32 Math3D_SpheresTouchingSurfaceCenter(Sphere16* arg0, Sphere16* arg1, f32* arg2, f32* arg3);
|
|
s32 func_800CFD84(Sphere16* sph, Cylinder16* cyl, f32* surfaceDist);
|
|
s32 func_800CFDA4(Sphere16* sph, Cylinder16* cyl, f32* surfaceDist, f32* centerDist);
|
|
s32 Math3D_CylinderOutCylinder(Cylinder16* arg0, Cylinder16* arg1, f32* arg2);
|
|
s32 Math3D_CylinderOutCylinderDist(Cylinder16* arg0, Cylinder16* arg1, f32* arg2, f32* arg3);
|
|
s32 Math3D_TrisIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect);
|
|
s32 func_800D0480(Sphere16* arg0, f32 arg1, f32 arg2);
|
|
s32 func_800D04F0(Sphere16* arg0, f32 arg1, f32 arg2);
|
|
s32 func_800D0560(Sphere16* arg0, f32 arg1, f32 arg2);
|
|
void func_800D05D0(GlobalContext* globalCtx, Sphere16* sph);
|
|
void func_800D05DC(GlobalContext* globalCtx, Cylinder16* cyl);
|
|
s16 atan2s(f32 x, f32 y);
|
|
f32 atan2f(f32 x, f32 y);
|
|
void Matrix_Init(GameState* gameState);
|
|
void Matrix_Push(void);
|
|
void Matrix_Pull(void);
|
|
void Matrix_Get(MtxF* dest);
|
|
void Matrix_Put(MtxF* src);
|
|
void Matrix_Mult(MtxF* mf, u8 mode);
|
|
void Matrix_Translate(f32 x, f32 y, f32 z, u8 mode);
|
|
void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode);
|
|
void Matrix_RotateX(f32 x, u8 mode);
|
|
void Matrix_RotateY(f32 y, u8 mode);
|
|
void Matrix_RotateZ(f32 z, u8 mode);
|
|
void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
|
|
void Matrix_TranslateThenRotateZYX(Vec3f* arg0, Vec3s* arg1);
|
|
void func_800D1694(f32 x, f32 y, f32 z, Vec3s* vec);
|
|
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
|
|
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
|
|
Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line);
|
|
Mtx* Matrix_MtxFToNewMtx(MtxF* src, GraphicsContext* gfxCtx);
|
|
void Matrix_MultVec3f(Vec3f* src, Vec3f* dest);
|
|
void Matrix_MtxFCopy(MtxF* dest, MtxF* src);
|
|
void Matrix_MtxToMtxF(Mtx* src, MtxF* dest);
|
|
void Matrix_MultVec3fExt(Vec3f* src, Vec3f* dest, MtxF* mf);
|
|
void Matrix_Reverse(MtxF* mf);
|
|
void func_800D1FD4(MtxF* mf);
|
|
void func_800D20CC(MtxF* mf, Vec3s* vec, s32 flag);
|
|
void func_800D2264(MtxF* mf, Vec3s* vec, s32 flag);
|
|
void func_800D23FC(f32 f, Vec3f* vec, u8 mode);
|
|
MtxF* Matrix_CheckFloats(MtxF* mf, char* file, s32 line);
|
|
void func_800D2CEC(Mtx* mtx, f32 arg1, f32 arg2, f32 arg3, f32 arg4, f32 arg5, f32 arg6);
|
|
u32 SysUcode_GetUCodeBoot();
|
|
u32 SysUcode_GetUCodeBootSize();
|
|
u32 SysUcode_GetUCode();
|
|
u32 SysUcode_GetUCodeData();
|
|
void func_800D2E30(UnkRumbleStruct *arg0);
|
|
void func_800D3140(UnkRumbleStruct* arg0);
|
|
void func_800D3178(UnkRumbleStruct* arg0);
|
|
// ? func_800D31F0(?);
|
|
// ? func_800D3210(?);
|
|
void IrqMgr_AddClient(IrqMgr* this, IrqMgrClient* c, OSMesgQueue* msgQ);
|
|
void IrqMgr_RemoveClient(IrqMgr* this, IrqMgrClient* c);
|
|
void IrqMgr_SendMesgForClient(IrqMgr* this, OSMesg msg);
|
|
void IrqMgr_JamMesgForClient(IrqMgr* this, OSMesg msg);
|
|
void IrqMgr_HandlePreNMI(IrqMgr* this);
|
|
void IrqMgr_CheckStack();
|
|
void IrqMgr_HandlePRENMI450(IrqMgr* this);
|
|
void IrqMgr_HandlePRENMI480(IrqMgr* this);
|
|
void IrqMgr_HandlePRENMI500(IrqMgr* this);
|
|
void IrqMgr_HandleRetrace(IrqMgr* this);
|
|
void IrqMgr_ThreadEntry(void* arg0);
|
|
void IrqMgr_Create(IrqMgr* this, void* stack, OSPri pri, u8 retraceCount);
|
|
void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action);
|
|
void* DebugArena_Malloc(u32 size);
|
|
void* DebugArena_MallocDebug(u32 size, const char* file, s32 line);
|
|
void* DebugArena_MallocR(u32 size);
|
|
void* DebugArena_MallocRDebug(u32 size, const char* file, s32 line);
|
|
void* DebugArena_Realloc(void* ptr, u32 newSize);
|
|
void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line);
|
|
void DebugArena_Free(void* ptr);
|
|
void DebugArena_FreeDebug(void* ptr, const char* file, s32 line);
|
|
void* DebugArena_Calloc(u32 num, u32 size);
|
|
void DebugArena_Display();
|
|
void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
|
|
void DebugArena_Check();
|
|
void DebugArena_Init(void* start, u32 size);
|
|
void DebugArena_Cleanup();
|
|
u8 DebugArena_IsInitalized();
|
|
void Fault_SleepImpl(u32);
|
|
void Fault_ClientProcessThread(FaultClientContext*);
|
|
void Fault_ProcessClientContext(FaultClientContext*);
|
|
u32 Fault_ProcessClient(u32, u32, u32);
|
|
void Fault_AddClient(FaultClient*, void*, void*, void*);
|
|
void Fault_RemoveClient(FaultClient*);
|
|
void Fault_AddAddrConvClient(FaultAddrConvClient*, void*, void*);
|
|
void Fault_RemoveAddrConvClient(FaultAddrConvClient*);
|
|
u32 Fault_ConvertAddress(FaultAddrConvClient*);
|
|
void Fault_Sleep(u32);
|
|
void Fault_PadCallback(Input*);
|
|
void Fault_UpdatePadImpl();
|
|
u32 Fault_WaitForInputImpl();
|
|
void Fault_WaitForInput();
|
|
void Fault_DrawRec(s32, s32, s32, s32, u16);
|
|
void Fault_FillScreenBlack();
|
|
void Fault_FillScreenRed();
|
|
void Fault_DrawCornerRec(u16);
|
|
void Fault_PrintFReg(s32, f32*);
|
|
void Fault_LogFReg(s32, f32*);
|
|
void Fault_PrintFPCR(u32);
|
|
void Fault_LogFPCR(u32);
|
|
void Fault_PrintThreadContext(OSThread*);
|
|
void Fault_LogThreadContext(OSThread*);
|
|
OSThread* Fault_FindFaultedThread();
|
|
void Fault_Wait5Seconds();
|
|
void Fault_WaitForButtonCombo();
|
|
void Fault_DrawMemDumpPage(const char*, u32*, u32);
|
|
void Fault_DrawMemDump(u32, u32, u32, u32);
|
|
// ? func_800D59F8(?);
|
|
void Fault_DrawStackTrace(OSThread*, s32, s32, u32);
|
|
void Fault_LogStackTrace(OSThread*, u32);
|
|
void Fault_ResumeThread(OSThread*);
|
|
void Fault_CommitFB();
|
|
void Fault_ProcessClients();
|
|
void Fault_UpdatePad();
|
|
void Fault_ThreadEntry(void*);
|
|
void Fault_SetFB(void*, u16, u16);
|
|
void Fault_Start(void);
|
|
void Fault_HangupFaultClient(const char*, const char*);
|
|
void Fault_AddHungupAndCrashImpl(const char*, const char*);
|
|
void Fault_AddHungupAndCrash(const char*, u32);
|
|
void FaultDrawer_SetOsSyncPrintfEnabled(u32);
|
|
void FaultDrawer_DrawRecImpl(s32, s32, s32, s32, u16);
|
|
void FaultDrawer_DrawChar(char);
|
|
s32 FaultDrawer_ColorToPrintColor(u16);
|
|
void FaultDrawer_UpdatePrintColor();
|
|
void FaultDrawer_SetForeColor(u16);
|
|
void FaultDrawer_SetBackColor(u16);
|
|
void FaultDrawer_SetFontColor(u16);
|
|
void FaultDrawer_SetCharPad(s8, s8);
|
|
void FaultDrawer_SetCursor(s32, s32);
|
|
void FaultDrawer_FillScreen();
|
|
u32 FaultDrawer_FormatStringFunc(u32, const char*, s32);
|
|
void FaultDrawer_VPrintf(const char*, char*);
|
|
void FaultDrawer_Printf(const char*, ...);
|
|
void FaultDrawer_DrawText(s32, s32, const char*, ...);
|
|
void FaultDrawer_SetDrawerFB(void*, u16, u16);
|
|
void FaultDrawer_SetInputCallback(void (*)());
|
|
void FaultDrawer_SetDefault();
|
|
// ? func_800D7CD0(?);
|
|
// ? func_800D7D04(?);
|
|
// ? func_800D7EA4(?);
|
|
// ? func_800D7F5C(?);
|
|
// ? func_800D7FC4(?);
|
|
// ? func_800D7FD0(?);
|
|
// ? func_800D805C(?);
|
|
// ? func_800D8124(?);
|
|
// ? func_800D82A0(?);
|
|
// ? func_800D8400(?);
|
|
// ? func_800DAC80(?);
|
|
// ? func_800DAC90(?);
|
|
// ? func_800DACC0(?);
|
|
// ? func_800DB03C(?);
|
|
// ? func_800DB0C4(?);
|
|
// ? func_800DB2C0(?);
|
|
// ? func_800DB330(?);
|
|
// ? func_800DB3D8(?);
|
|
// ? func_800DB480(?);
|
|
// ? func_800DB4E4(?);
|
|
// ? func_800DB680(?);
|
|
// ? func_800DB828(?);
|
|
// ? func_800DBA40(?);
|
|
// ? func_800DBAE8(?);
|
|
// ? func_800DBB9C(?);
|
|
// ? func_800DBBD4(?);
|
|
// ? func_800DBC20(?);
|
|
// ? func_800DBC64(?);
|
|
// ? func_800DBCB0(?);
|
|
// ? func_800DBCD4(?);
|
|
// ? func_800DBD10(?);
|
|
// ? func_800DBD38(?);
|
|
// ? func_800DBD60(?);
|
|
// ? func_800DBD94(?);
|
|
// ? func_800DBDB0(?);
|
|
// ? func_800DBDE4(?);
|
|
// ? func_800DBE38(?);
|
|
// ? func_800DBE74(?);
|
|
// ? func_800DBE98(?);
|
|
// ? func_800DBEB0(?);
|
|
// ? func_800DBF5C(?);
|
|
// ? func_800DC008(?);
|
|
// ? func_800DC074(?);
|
|
// ? func_800DC0E0(?);
|
|
// ? func_800DC124(?);
|
|
// ? func_800DC164(?);
|
|
// ? func_800DC1D8(?);
|
|
// ? func_800DC2DC(?);
|
|
// ? func_800DC384(?);
|
|
// ? func_800DC910(?);
|
|
// ? func_800DD62C(?);
|
|
// ? func_800DD6CC(?);
|
|
// ? func_800DD9F4(?);
|
|
// ? func_800DDB64(?);
|
|
// ? func_800DDE20(?);
|
|
// ? func_800DDE3C(?);
|
|
// ? func_800DDF80(?);
|
|
// ? func_800DE048(?);
|
|
// ? func_800DE1B4(?);
|
|
// ? func_800DE238(?);
|
|
// ? func_800DE258(?);
|
|
// ? func_800DE2B0(?);
|
|
void* Audio_SoundAlloc(SoundAllocPool* pool, u32 size);
|
|
// ? func_800DE344(?);
|
|
// ? func_800DE380(?);
|
|
// ? func_800DE3DC(?);
|
|
// ? func_800DE434(?);
|
|
// ? func_800DE45C(?);
|
|
// ? func_800DE470(?);
|
|
// ? func_800DE4B0(?);
|
|
// ? func_800DE5F0(?);
|
|
// ? func_800DE650(?);
|
|
// ? func_800DE6D4(?);
|
|
// ? func_800DE758(?);
|
|
// ? func_800DE81C(?);
|
|
// ? func_800DE8E0(?);
|
|
// ? func_800DF074(?);
|
|
// ? func_800DF0CC(?);
|
|
// ? func_800DF5DC(?);
|
|
// ? func_800DF630(?);
|
|
// ? func_800DF688(?);
|
|
// ? func_800DF7BC(?);
|
|
// ? func_800DF7C4(?);
|
|
// ? func_800DF888(?);
|
|
// ? func_800DF8F4(?);
|
|
// ? func_800DFBF8(?);
|
|
// ? func_800E04E8(?);
|
|
// ? func_800E0540(?);
|
|
// ? func_800E05C4(?);
|
|
// ? func_800E0634(?);
|
|
// ? func_800E06CC(?);
|
|
// ? func_800E0964(?);
|
|
// ? func_800E0AD8(?);
|
|
// ? func_800E0BB4(?);
|
|
// ? func_800E0BF8(?);
|
|
// ? func_800E0C80(?);
|
|
// ? func_800E0CBC(?);
|
|
// ? func_800E0E0C(?);
|
|
// ? func_800E0E6C(?);
|
|
// ? func_800E0E90(?);
|
|
// ? func_800E0EB4(?);
|
|
// ? func_800E1148(?);
|
|
// ? func_800E11F0(?);
|
|
// ? func_800E12DC(?);
|
|
// ? func_800E1618(?);
|
|
s32 func_800E18B0(s32);
|
|
// ? func_800E1928(?);
|
|
// ? func_800E1A18(?);
|
|
// ? func_800E1A48(?);
|
|
// ? func_800E1A78(?);
|
|
// ? func_800E1AD8(?);
|
|
// ? func_800E1B08(?);
|
|
// ? func_800E1B68(?);
|
|
// ? func_800E1C18(?);
|
|
// ? func_800E1C78(?);
|
|
// ? func_800E1D64(?);
|
|
// ? func_800E1E34(?);
|
|
// ? func_800E1E6C(?);
|
|
// ? func_800E1EB0(?);
|
|
// ? func_800E1EF4(?);
|
|
// ? func_800E1F38(?);
|
|
// ? func_800E1F7C(?);
|
|
// ? func_800E202C(?);
|
|
// ? func_800E20D4(?);
|
|
// ? func_800E2124(?);
|
|
// ? func_800E217C(?);
|
|
// ? func_800E22C4(?);
|
|
// ? func_800E2318(?);
|
|
// ? func_800E2338(?);
|
|
// ? func_800E2454(?);
|
|
// ? func_800E2558(?);
|
|
// ? func_800E2768(?);
|
|
// ? func_800E27A4(?);
|
|
// ? func_800E27F8(?);
|
|
// ? func_800E283C(?);
|
|
// ? func_800E2AA8(?);
|
|
// ? func_800E2BCC(?);
|
|
// ? func_800E2BE0(?);
|
|
// ? func_800E2CE0(?);
|
|
// ? func_800E2FEC(?);
|
|
// ? func_800E301C(?);
|
|
// ? func_800E3034(?);
|
|
// ? func_800E3094(?);
|
|
// ? func_800E3400(?);
|
|
// ? func_800E3414(?);
|
|
// ? func_800E35E0(?);
|
|
// ? func_800E3678(?);
|
|
// ? func_800E36EC(?);
|
|
// ? func_800E3874(?);
|
|
// ? func_800E38F8(?);
|
|
// ? func_800E390C(?);
|
|
// ? func_800E3A14(?);
|
|
// ? func_800E3A44(?);
|
|
// ? func_800E3AC8(?);
|
|
// ? func_800E3BEC(?);
|
|
// ? func_800E3D10(?);
|
|
// ? func_800E3D1C(?);
|
|
// ? func_800E3E58(?);
|
|
// ? func_800E3FB4(?);
|
|
// ? func_800E4044(?);
|
|
// ? func_800E4058(?);
|
|
// ? func_800E4198(?);
|
|
// ? func_800E4590(?);
|
|
// ? func_800E4744(?);
|
|
// ? func_800E48C0(?);
|
|
// ? func_800E4918(?);
|
|
// ? func_800E4D94(?);
|
|
// ? func_800E4EEC(?);
|
|
// ? func_800E4F58(?);
|
|
// ? func_800E4FB0(?);
|
|
// ? func_800E4FE0(?);
|
|
// ? func_800E5000(?);
|
|
// ? func_800E5584(?);
|
|
// ? func_800E5958(?);
|
|
// ? func_800E59AC(?);
|
|
// ? func_800E59F4(?);
|
|
// ? func_800E5A8C(?);
|
|
// ? func_800E5AD8(?);
|
|
// ? func_800E5AFC(?);
|
|
// ? func_800E5B20(?);
|
|
// ? func_800E5B50(?);
|
|
// ? func_800E5B80(?);
|
|
// ? func_800E5C10(?);
|
|
// ? func_800E5C28(?);
|
|
// ? func_800E5D6C(?);
|
|
// ? func_800E5E20(?);
|
|
// ? func_800E5E84(?);
|
|
// ? func_800E5EDC(?);
|
|
// ? func_800E5F34(?);
|
|
// ? func_800E5F88(?);
|
|
// ? func_800E6024(?);
|
|
// ? func_800E6128(?);
|
|
// ? func_800E6300(?);
|
|
// ? func_800E6680(?);
|
|
// ? func_800E66C0(?);
|
|
// ? func_800E67C0(?);
|
|
// ? func_800E6818(?);
|
|
// ? func_800E6840(?);
|
|
// ? func_800E6880(?);
|
|
// ? func_800E68C0(?);
|
|
void Audio_NoteSetVelPanReverb(Note* note, NoteSubEu* sub, Reverb* reverb);
|
|
void Audio_NoteSetResamplingRate(NoteSubEu* noteSubEu, f32 resamplingRateInput);
|
|
void Audio_NoteInit(Note* note);
|
|
void Audio_NoteDisable(Note* note);
|
|
void Audio_ProcessNotes(void);
|
|
AudioBankSound* Audio_InstrumentGetAudioBankSound(Instrument* instrument, s32 semitone);
|
|
Instrument* Audio_GetInstrumentInner(s32 bankId, s32 instId);
|
|
Drum* Audio_GetDrum(s32 bankId, s32 drumId);
|
|
UnkInstrument* Audio_GetUnkInstrument(s32 bankId, s32 unkInstrumentId);
|
|
s32 func_800E7744(s32 instrument, s32 bankId, s32 instId, UnkInstrument* arg3);
|
|
void Audio_SeqChanLayerDecayRelease(SequenceChannelLayer* seqLayer, s32 target);
|
|
void Audio_SeqChanLayerNoteDecay(SequenceChannelLayer* seqLayer);
|
|
void Audio_SeqChanLayerNoteRelease(SequenceChannelLayer* seqLayer);
|
|
s32 Audio_BuildSyntheticWave(Note* note, SequenceChannelLayer* seqLayer, s32 waveId);
|
|
void Audio_InitSyntheticWave(Note* note, SequenceChannelLayer* seqLayer);
|
|
void Audio_InitNoteList(AudioListItem* list);
|
|
void Audio_InitNoteLists(NotePool* pool);
|
|
void Audio_InitNoteFreeList(void);
|
|
void Audio_NotePoolClear(NotePool* pool);
|
|
void Audio_NotePoolFill(NotePool* pool, s32 count);
|
|
void Audio_AudioListPushFront(AudioListItem* list, AudioListItem* item);
|
|
void Audio_AudioListRemove(AudioListItem* item);
|
|
Note* Audio_PopNodeWithValueLessEqual(AudioListItem* list, s32 limit);
|
|
void Audio_NoteInitForLayer(Note* note, SequenceChannelLayer* seqLayer);
|
|
void func_800E82C0(Note* note, SequenceChannelLayer* seqLayer);
|
|
void Audio_NoteReleaseAndTakeOwnership(Note* note, SequenceChannelLayer* seqLayer);
|
|
Note* Audio_AllocNoteFromDisabled(NotePool* pool, SequenceChannelLayer* seqLayer);
|
|
Note* Audio_AllocNoteFromDecaying(NotePool* pool, SequenceChannelLayer* seqLayer);
|
|
Note* Audio_AllocNoteFromActive(NotePool* pool, SequenceChannelLayer* seqLayer);
|
|
Note* Audio_AllocNote(SequenceChannelLayer* seqLayer);
|
|
void Audio_NoteInitAll(void);
|
|
// ? func_800E88C0(?);
|
|
// ? func_800E8A88(?);
|
|
// ? func_800E8BD4(?);
|
|
// ? func_800E8C30(?);
|
|
// ? func_800E8C68(?);
|
|
// ? func_800E8EA4(?);
|
|
// ? func_800E8F00(?);
|
|
// ? func_800E8FB8(?);
|
|
void Audio_AdsrInit(AdsrState* adsr, AdsrEnvelope* envelope, s16* volOut);
|
|
// ? func_800E9004(?);
|
|
// ? func_800E9340(?);
|
|
// ? func_800E93A8(?);
|
|
// ? func_800E9584(?);
|
|
// ? func_800E96D8(?);
|
|
// ? func_800E97FC(?);
|
|
// ? func_800E9878(?);
|
|
// ? func_800E98C8(?);
|
|
// ? func_800E9934(?);
|
|
// ? func_800E9A2C(?);
|
|
// ? func_800E9AAC(?);
|
|
// ? func_800E9B44(?);
|
|
// ? func_800E9B6C(?);
|
|
void Audio_AudioListPushBack(AudioListItem* list, AudioListItem* item);
|
|
void* Audio_AudioListPopBack(AudioListItem* list);
|
|
// ? func_800E9CA8(?);
|
|
// ? func_800E9D48(?);
|
|
// ? func_800E9D5C(?);
|
|
// ? func_800E9D94(?);
|
|
// ? func_800E9DD4(?);
|
|
// ? func_800E9ED8(?);
|
|
// ? func_800E9F64(?);
|
|
// ? func_800EA0C0(?);
|
|
// ? func_800EA440(?);
|
|
// ? func_800EAAE0(?);
|
|
// ? func_800EAEF4(?);
|
|
// ? func_800EAF24(?);
|
|
// ? func_800EAF98(?);
|
|
// ? func_800EB044(?);
|
|
// ? func_800EB068(?);
|
|
// ? func_800EBD58(?);
|
|
// ? func_800EC564(?);
|
|
// ? func_800EC618(?);
|
|
// ? func_800EC668(?);
|
|
// ? func_800EC734(?);
|
|
// ? func_800EC80C(?);
|
|
// ? func_800EC8DC(?);
|
|
// ? func_800ECA00(?);
|
|
// ? func_800ECA60(?);
|
|
// ? func_800ECAF0(?);
|
|
// ? func_800ECB34(?);
|
|
// ? func_800ECB7C(?);
|
|
// ? func_800ECC04(?);
|
|
// ? func_800ECDBC(?);
|
|
// ? func_800ECDF8(?);
|
|
// ? func_800ED200(?);
|
|
// ? func_800ED458(?);
|
|
// ? func_800ED858(?);
|
|
// ? func_800ED93C(?);
|
|
// ? func_800EDA3C(?);
|
|
// ? func_800EDD68(?);
|
|
// ? func_800EE170(?);
|
|
// ? func_800EE29C(?);
|
|
// ? func_800EE2D4(?);
|
|
// ? func_800EE318(?);
|
|
// ? func_800EE3C8(?);
|
|
// ? func_800EE3D4(?);
|
|
// ? func_800EE3F8(?);
|
|
// ? func_800EE404(?);
|
|
// ? func_800EE57C(?);
|
|
// ? func_800EE5EC(?);
|
|
// ? func_800EE6F4(?);
|
|
// ? func_800EE824(?);
|
|
// ? func_800EE930(?);
|
|
// ? func_800EE97C(?);
|
|
// ? func_800EE9D0(?);
|
|
// ? func_800EEA50(?);
|
|
// ? func_800F1BDC(?);
|
|
// ? func_800F2150(?);
|
|
// ? func_800F227C(?);
|
|
// ? func_800F2464(?);
|
|
// ? func_800F27A0(?);
|
|
// ? func_800F28AC(?);
|
|
// ? func_800F28B4(?);
|
|
// ? func_800F29FC(?);
|
|
// ? func_800F2A04(?);
|
|
// ? func_800F2D6C(?);
|
|
// ? func_800F2E28(?);
|
|
// ? func_800F3054(?);
|
|
// ? func_800F3188(?);
|
|
// ? func_800F32F0(?);
|
|
// ? func_800F3468(?);
|
|
// ? func_800F35EC(?);
|
|
// ? func_800F37B8(?);
|
|
// ? func_800F3990(?);
|
|
// ? func_800F3A08(?);
|
|
// ? func_800F3ED4(?);
|
|
// ? func_800F3F3C(?);
|
|
// ? func_800F3F84(?);
|
|
// ? func_800F4010(?);
|
|
void func_800F436C(UNK_TYPE arg0, s16 arg1, f32 arg2);
|
|
// ? func_800F4414(?);
|
|
// ? func_800F4524(?);
|
|
// ? func_800F4784(?);
|
|
// ? func_800F491C(?);
|
|
// ? func_800F4A70(?);
|
|
void func_800F4C58(Vec3f*, u16, u8);
|
|
// ? func_800F50CC(?);
|
|
// ? func_800F510C(?);
|
|
// ? func_800F5510(?);
|
|
// ? func_800F5550(?);
|
|
// ? func_800F56A8(?);
|
|
void func_800F595C(u16);
|
|
void func_800F59E8(u16);
|
|
// ? func_800F5ACC(?);
|
|
// ? func_800F5C64(?);
|
|
// ? func_800F5CF8(?);
|
|
// ? func_800F5E18(?);
|
|
// ? func_800F5E90(?);
|
|
// ? func_800F64E0(?);
|
|
// ? func_800F66C0(?);
|
|
// ? func_800F6700(?);
|
|
// ? func_800F67A0(?);
|
|
// ? func_800F6828(?);
|
|
void func_800F68BC(s8);
|
|
// ? func_800F68D4(?);
|
|
// ? func_800F691C(?);
|
|
void func_800F6964(u16);
|
|
// ? func_800F6B68(?);
|
|
// ? func_800F6BB8(?);
|
|
// ? func_800F6C14(?);
|
|
// ? func_800F6C34(?);
|
|
// ? func_800F6D58(?);
|
|
// ? func_800F6E7C(?);
|
|
// ? func_800F6FB4(?);
|
|
// ? func_800F70F8(?);
|
|
// ? func_800F711C(?);
|
|
// ? func_800F7170(?);
|
|
// ? func_800F71BC(?);
|
|
void func_800F7260(u16);
|
|
// ? func_800F72B8(?);
|
|
// ? func_800F731C(?);
|
|
void Audio_PlaySoundGeneral(u16 sfxId, Vec3f* a1, u32 a2, u32* a3, u32* a4, u32* a5);
|
|
// ? func_800F74E0(?);
|
|
// ? func_800F7680(?);
|
|
// ? func_800F7B54(?);
|
|
// ? func_800F7CEC(?);
|
|
// ? func_800F8480(?);
|
|
// ? func_800F87A0(?);
|
|
// ? func_800F8884(?);
|
|
// ? func_800F89E8(?);
|
|
void func_800F8D04(u32 a0);
|
|
// ? func_800F8D04(?);
|
|
// ? func_800F8E3C(?);
|
|
// ? func_800F8F34(?);
|
|
// ? func_800F8F88(?);
|
|
// ? func_800F8FF4(?);
|
|
// ? func_800F905C(?);
|
|
// ? func_800F9280(?);
|
|
// ? func_800F9474(?);
|
|
// ? func_800F94FC(?);
|
|
void Audio_SetBGM(u32 bgmID);
|
|
// ? func_800FA034(?);
|
|
u16 func_800FA0B4(s32 a0);
|
|
// ? func_800FA11C(?);
|
|
// ? func_800FA240(?);
|
|
// ? func_800FA3DC(?);
|
|
// ? func_800FAD34(?);
|
|
// ? func_800FADF8(?);
|
|
// ? func_800FAEB4(?);
|
|
void GfxPrint_InitDlist(GfxPrint*);
|
|
void GfxPrint_SetColor(GfxPrint*, u32, u32, u32, u32);
|
|
void GfxPrint_SetPosPx(GfxPrint*, s32, s32);
|
|
void GfxPrint_SetPos(GfxPrint*, s32, s32);
|
|
void GfxPrint_SetBasePosPx(GfxPrint*, s32, s32);
|
|
void GfxPrint_PrintCharImpl(GfxPrint*, u8);
|
|
void GfxPrint_PrintChar(GfxPrint*, u8);
|
|
void GfxPrint_PrintStringWithSize(GfxPrint*, const void*, size_t, size_t);
|
|
GfxPrint* GfxPrint_Callback(GfxPrint*, const char*, size_t);
|
|
void GfxPrint_Ctor(GfxPrint*);
|
|
void GfxPrint_Dtor(GfxPrint*);
|
|
void GfxPrint_Open(GfxPrint*, Gfx*);
|
|
Gfx* GfxPrint_Close(GfxPrint*);
|
|
void GfxPrint_VPrintf(GfxPrint*, const char*, va_list);
|
|
void GfxPrint_Printf(GfxPrint*, const char*, ...);
|
|
void func_800FBCE0();
|
|
void func_800FBFD8();
|
|
void* Overlay_AllocateAndLoad(u32 vRomStart, u32 vRomEnd, void* vRamStart, void* vRamEnd);
|
|
// ? func_800FC258(?);
|
|
void Overlay_DoRelocation(void* allocatedVRamAddress, OverlayRelocationSection* overlayInfo, void* vRamAddress);
|
|
s32 Overlay_Load(u32 vRomStart, u32 vRomEnd, void* vRamStart, void* vRamEnd, void* allocatedVRamAddress);
|
|
// ? func_800FC800(?);
|
|
// ? func_800FC83C(?);
|
|
// ? func_800FCAB4(?);
|
|
void SystemHeap_Init(void* start, u32 size);
|
|
// ? func_800FCC00(?);
|
|
// ? func_800FCC08(?);
|
|
// ? func_800FCC10(?);
|
|
// ? func_800FCC1C(?);
|
|
// ? func_800FCC24(?);
|
|
// ? func_800FCC6C(?);
|
|
// ? func_800FCD40(?);
|
|
f32 Math_tanf(f32 x);
|
|
f32 Math_nearbyintf(f32 x);
|
|
f32 Math_atanf_taylor_q(f32 x);
|
|
f32 Math_atanf_taylor(f32 x);
|
|
f32 Math_atanf_cfrac(f32 x);
|
|
f32 Math_atanf(f32 x);
|
|
f32 Math_atan2f(f32 y, f32 x);
|
|
f32 Math_asinf(f32 x);
|
|
f32 Math_acosf(f32 x);
|
|
f32 ceilf(f32 x);
|
|
f32 truncf(f32 x);
|
|
f32 roundf(f32 x);
|
|
f32 nearbyintf(f32 x);
|
|
void SystemArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action);
|
|
void* SystemArena_Malloc(u32 size);
|
|
void* SystemArena_MallocDebug(u32 size, const char* file, s32 line);
|
|
void* SystemArena_MallocR(u32 size);
|
|
void* SystemArena_MallocRDebug(u32 size, const char* file, s32 line);
|
|
void* SystemArena_Realloc(void* ptr, u32 newSize);
|
|
void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, s32 line);
|
|
void SystemArena_Free(void* ptr);
|
|
void SystemArena_FreeDebug(void* ptr, const char* file, s32 line);
|
|
void* SystemArena_Calloc(u32 num, u32 size);
|
|
void SystemArena_Display();
|
|
void SystemArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc);
|
|
void SystemArena_Check();
|
|
void SystemArena_Init(void* start, u32 size);
|
|
void SystemArena_Cleanup();
|
|
u8 SystemArena_IsInitalized();
|
|
// ? func_800FD9A0(?);
|
|
f32 Math_Rand_ZeroOne();
|
|
bool ArenaImpl_GetFillAllocBlock(Arena* arena);
|
|
bool ArenaImpl_GetFillFreeBlock(Arena* arena);
|
|
bool ArenaImpl_GetCheckFreeBlock(Arena* arena);
|
|
void ArenaImpl_SetFillAllocBlock(Arena* arena);
|
|
void ArenaImpl_SetFillFreeBlock(Arena* arena);
|
|
void ArenaImpl_SetCheckFreeBlock(Arena* arena);
|
|
void ArenaImpl_UnsetFillAllocBlock(Arena* arena);
|
|
void ArenaImpl_UnsetFillFreeBlock(Arena* arena);
|
|
void ArenaImpl_UnsetCheckFreeBlock(Arena* arena);
|
|
void ArenaImpl_SetDebugInfo(ArenaNode* node, const char* file, s32 line, Arena* arena);
|
|
void ArenaImpl_LockInit(Arena* arena);
|
|
void ArenaImpl_Lock(Arena* arena);
|
|
void ArenaImpl_Unlock(Arena* arena);
|
|
ArenaNode* ArenaImpl_GetNextBlock(ArenaNode* node);
|
|
ArenaNode* ArenaImpl_GetPrevBlock(ArenaNode* node);
|
|
ArenaNode* ArenaImpl_GetLastBlock(Arena* arena);
|
|
void __osMallocInit(Arena* arena, void* start, u32 size);
|
|
void __osMallocAddBlock(Arena* arena, void* start, s32 size);
|
|
void ArenaImpl_RemoveAllBlocks(Arena* arena);
|
|
void __osMallocCleanup(Arena* arena);
|
|
u8 __osMallocIsInitalized(Arena* arena);
|
|
void __osMalloc_FreeBlockTest(Arena* arena, ArenaNode* node);
|
|
void* __osMalloc_NoLockDebug(Arena* arena, u32 size, const char* file, s32 line);
|
|
void* __osMallocDebug(Arena* arena, u32 size, const char* file, s32 line);
|
|
void* __osMallocRDebug(Arena* arena, u32 size, const char* file, s32 line);
|
|
void* __osMalloc_NoLock(Arena* arena, u32 size);
|
|
void* __osMalloc(Arena* arena, u32 size);
|
|
void* __osMallocR(Arena* arena, u32 size);
|
|
void __osFree_NoLock(Arena* arena, void* ptr);
|
|
void __osFree(Arena* arena, void* ptr);
|
|
void __osFree_NoLockDebug(Arena* arena, void* ptr, const char* file, s32 line);
|
|
void __osFreeDebug(Arena* arena, void* ptr, const char* file, s32 line);
|
|
void* __osRealloc(Arena* arena, void* ptr, u32 newSize);
|
|
void* __osReallocDebug(Arena* arena, void* ptr, u32 newSize, const char* file, s32 line);
|
|
void ArenaImpl_GetSizes(Arena* arena, u32* outMaxFree, u32* outFree, u32* outAlloc);
|
|
void __osDisplayArena(Arena* arena);
|
|
void ArenaImpl_FaultClient(Arena* arena);
|
|
u32 __osCheckArena(Arena* arena);
|
|
u8 func_800FF334(Arena* arena);
|
|
void PrintUtils_VPrintf(char** arg0, const char* fmt, va_list args);
|
|
void PrintUtils_Printf(void* arg0, const char* fmt, ...);
|
|
void Sleep_Cycles(OSTime cycles);
|
|
void Sleep_Nsec(u32 nsec);
|
|
void Sleep_Usec(u32 usec);
|
|
void Sleep_Msec(u32 ms);
|
|
void Sleep_Sec(u32 sec);
|
|
void JpegUtils_ProcessQuantizationTable(u8* dqt, JpegQuantizationTable* qt, u8 count);
|
|
s32 JpegUtils_ParseHuffmancodesLengths(u8* ptr, u8* codesLengths);
|
|
s32 JpegUtils_GetHuffmanCodes(u8* codesLengths, u16* codes);
|
|
s32 JpegUtils_SetHuffmanTable(u8* data, JpegHuffmanTable* ht, u16* codes);
|
|
u32 JpegUtils_ProcessHuffmanTableImpl(u8* data, JpegHuffmanTable* ht, u8* codesLengths, u16* codes, u8 isAc);
|
|
u32 JpegUtils_ProcessHuffmanTable(u8* dht, JpegHuffmanTable* ht, u8* codesLengths, u16* codes, u8 count);
|
|
void JpegUtils_SetHuffmanTableOld(u8* data, JpegHuffmanTableOld* ht, u8* codesLengths, u16* codes, s16 count, u8 isAc);
|
|
u32 JpegUtils_ProcessHuffmanTableImplOld(u8* dht, JpegHuffmanTableOld* ht, u8* codesLengths, u16* codes);
|
|
u32 func_800FFA50(JpegDecoder* decoder, u16*, u32, u8, u32*);
|
|
// ? func_800FFC78(?);
|
|
// ? func_800FFE14(?);
|
|
// ? func_800FFF50(?);
|
|
// ? func_80100040(?);
|
|
// ? func_801001E0(?);
|
|
f32 sinf(f32);
|
|
s16 sins(u16);
|
|
// ? func_801004C0(?);
|
|
// ? osSpTaskLoad(?);
|
|
// ? osSpTaskStartGo(?);
|
|
// s32 osSetRumble(unk_controller_t *arg0, u32 vibrate);
|
|
// void osSetUpMempakWrite(s32 ctrlridx, pif_data_buffer_t* buf);
|
|
// s32 osProbeRumblePak(OSMesgQueue* ctrlrqueue, unk_controller_t *unk_controller, u32 ctrlridx);
|
|
// void __osSiCreateAccessQueue();
|
|
// void __osSiGetAccess();
|
|
// void __osSiRelAccess();
|
|
// s32 osContInit(OSMesgQueue *mq, u8 *ctl_present_bitfield, OSContStatus *status);
|
|
// void __osContGetInitData(u8 *ctl_present_bitfield, OSContStatus *status);
|
|
// void __osPackRequestData(u8 command);
|
|
// s32 osContStartReadData(OSMesgQueue *mq);
|
|
// void osContGetReadData(OSContPad *pad);
|
|
// void __osPackReadData();
|
|
// ? guPerspectiveF(?);
|
|
// ? guPerspective(?);
|
|
// ? __osSpRawStartDma(?);
|
|
// s32 __osSiRawStartDma(s32 dir, void *addr);
|
|
// ? osSpTaskYield(?);
|
|
// ? func_801014C0(?);
|
|
// ? func_80101594(?);
|
|
// ? func_80101910(?);
|
|
// ? func_801019E0(?);
|
|
// ? func_80101AA4(?);
|
|
// ? guMtxIdentF(?);
|
|
// ? guLookAtReflectF(?);
|
|
void guLookAtReflect(Mtx*, f32, f32, f32, f32, f32, f32, f32, f32, f32);
|
|
// ? func_80101EB0(?);
|
|
// ? func_801021E4(?);
|
|
// ? osStopTimer(?);
|
|
// ? func_80102420(?);
|
|
// ? func_80102494(?);
|
|
// ? func_80102590(?);
|
|
// ? func_801028E0(?);
|
|
// ? func_80102A44(?);
|
|
// ? func_80102BF0(?);
|
|
// ? func_80102CC4(?);
|
|
// ? func_80102FA0(?);
|
|
// ? func_80103010(?);
|
|
// ? osAfterPreNMI(?);
|
|
// ? osContStartQuery(?);
|
|
void osContGetQuery(OSContStatus* data);
|
|
// ? guLookAtHiliteF(?);
|
|
void guLookAtHilite(Mtx* m, LookAt* l, Hilite* h, f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp, f32 xl1, f32 yl1, f32 zl1, f32 xl2, f32 yl2, f32 zl2, s32 hiliteWidth, s32 hiliteHeight);
|
|
// ? __osSpDeviceBusy(?);
|
|
// ? func_80103B60(?);
|
|
// ? guPositionF(?);
|
|
void guPosition(Mtx*, f32, f32, f32, f32, f32, f32, f32);
|
|
// ? func_80103DC0(?);
|
|
// ? func_80103E20(?);
|
|
// ? func_80103FA4(?);
|
|
// ? func_80103FF0(?);
|
|
// ? __osGetActiveQueue(?);
|
|
// ? func_80104160(?);
|
|
u32 osDpGetStatus(void);
|
|
void osDpSetStatus(u32 status);
|
|
// ? func_801041E0(?);
|
|
// ? func_801043B8(?);
|
|
// ? func_80104450(?);
|
|
void func_801045A4(Mtx*, f32, f32, f32, f32, f32, f32, f32);
|
|
f32 cosf(f32);
|
|
s16 coss(u16);
|
|
void osViSetEvent(OSMesgQueue* mq, OSMesg m, u32 retraceCount);
|
|
// ? func_8010499C(?);
|
|
// ? func_80104A50(?);
|
|
// ? func_80104B00(?);
|
|
// ? func_80104C80(?);
|
|
void func_80104D00(u8 a0);
|
|
// ? func_80104D60(?);
|
|
// ? func_80104F40(?);
|
|
// ? func_80105148(?);
|
|
// ? func_80105250(?);
|
|
// ? func_80105788(?);
|
|
// ? func_80105A60(?);
|
|
// ? osAiGetLength(?);
|
|
// ? func_80105C20(?);
|
|
// ? func_80105CF0(?);
|
|
// s32 osReadMempak(OSMesgQueue* ctrlrqueue, u32 ctrlridx, s16 addr, PIF_mempak_data_t* data)
|
|
u8 osMempakAddrCRC(u16 addr);
|
|
u8 osMempakDataCRC(u8* data);
|
|
u32 __osSpGetStatus();
|
|
void __osSpSetStatus(u32 status);
|
|
// ? osWritebackDCacheAll(?);
|
|
OSThread* __osGetCurrFaultedThread();
|
|
// ? func_801064E0(?);
|
|
// ? __d_to_ll(?);
|
|
// ? __f_to_ll(?);
|
|
// ? __d_to_ull(?);
|
|
// ? __f_to_ull(?);
|
|
// ? __ll_to_d(?);
|
|
// ? __ll_to_f(?);
|
|
// ? __ull_to_d(?);
|
|
// ? __ull_to_f(?);
|
|
// ? osViGetCurrentFramebuffer(?);
|
|
// ? __osSpSetPc(?);
|
|
f32 absf(f32);
|
|
void* func_80106860(void* ptr, s32 val, size_t size);
|
|
void* func_801068B0(void* dst, void* src, size_t size);
|
|
// ? func_801069B0(?);
|
|
u8 func_80106BC8(GlobalContext* globalCtx);
|
|
// ? func_80106C88(?);
|
|
void func_80106CCC(GlobalContext*);
|
|
// ? func_80106D40(?);
|
|
// ? func_80106F1C(?);
|
|
// ? func_80107244(?);
|
|
// ? func_80107448(?);
|
|
// ? func_80107628(?);
|
|
// ? func_801076CC(?);
|
|
// ? func_80107980(?);
|
|
// ? func_801080B4(?);
|
|
// ? func_801083F8(?);
|
|
// ? func_801086B0(?);
|
|
// ? func_80109968(?);
|
|
// ? func_80109B3C(?);
|
|
// ? func_8010B0C0(?);
|
|
void func_8010B680(GlobalContext*, u16, s32);
|
|
void func_8010B720(GlobalContext* globalCtx, u16 textId);
|
|
// ? func_8010B820(?);
|
|
// ? func_8010BD58(?);
|
|
u8 func_8010BDBC(MessageContext* msgCtx);
|
|
// ? func_8010BED8(?);
|
|
// ? func_8010C358(?);
|
|
// ? func_8010C39C(?);
|
|
// ? func_8010F2CC(?);
|
|
// ? func_8010F494(?);
|
|
// ? func_8010F58C(?);
|
|
// ? func_8010F6F0(?);
|
|
void func_8011040C(void);
|
|
// ? func_80110450(?);
|
|
// ? func_80110460(?);
|
|
// ? func_801104C8(?);
|
|
void func_80110990(GlobalContext* globalCtx);
|
|
void func_801109B0(GlobalContext* globalCtx);
|
|
void func_80110F68(GlobalContext* globalCtx);
|
|
void func_80112098(GlobalContext* globalCtx);
|
|
|
|
void Title_Init(TitleContext*);
|
|
void Title_Destroy(TitleContext* this);
|
|
void func_80801E44(GameState*); // Select_Init
|
|
void func_80801E0C(GameState*); // Select_Destroy
|
|
void Opening_Init(OpeningContext* this);
|
|
void Opening_Destroy(OpeningContext* this);
|
|
void func_80811A20(GameState*); // FileChoose_Init
|
|
void func_80811A18(GameState*); // FileChoose_Destroy
|
|
|
|
#endif
|