..
PR
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
ultra64
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
alloca.h
Various fixes/matches
2020-03-18 01:09:31 +01:00
bgm.h
First proper commit.
2020-03-17 00:31:30 -04:00
color.h
Arms_Hook OK ( #210 )
2020-06-17 15:44:22 -04:00
command_macros_base.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
fp.h
code_800FCE80 OK
2020-03-21 03:43:48 +01:00
functions.h
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
global.h
First proper commit.
2020-03-17 00:31:30 -04:00
ichain.h
Partially format header files
2020-03-22 22:50:15 +01:00
initvars.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
macro.inc
First proper commit.
2020-03-17 00:31:30 -04:00
macros.h
Fix various non matching issues and introduce #ifdef NON_EQUIVALENT instead of #if 0 ( #207 )
2020-06-13 23:29:59 -04:00
math.h
En_Floormas OK ( #97 )
2020-05-07 19:18:09 -04:00
regs.h
Decomp game.c ( #129 )
2020-05-14 19:11:33 -04:00
segment_symbols.h
Fix remaining rom/ram pointers ( #190 )
2020-06-05 17:09:43 -04:00
sfx.h
En_Floormas OK ( #97 )
2020-05-07 19:18:09 -04:00
stdarg.h
First proper commit.
2020-03-17 00:31:30 -04:00
stdbool.h
Partially format header files
2020-03-22 22:50:15 +01:00
stddef.h
Partially format header files
2020-03-22 22:50:15 +01:00
stdlib.h
Partially format header files
2020-03-22 22:50:15 +01:00
string.h
Partially format header files
2020-03-22 22:50:15 +01:00
ultra64.h
Matched some controller files ( #178 )
2020-06-17 07:16:30 -04:00
unk.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
variables.h
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
vt.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64.h
Decompile jpegdecoder.c, padsetup.c and code_800C3C20.c ( #217 )
2020-06-21 18:43:14 -04:00
z64actor.h
Arms_Hook OK ( #210 )
2020-06-17 15:44:22 -04:00
z64animation.h
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind ( #135 )
2020-05-19 16:27:25 -04:00
z64audio.h
Improve and fix some non matchings ( #148 )
2020-05-19 15:55:49 -04:00
z64collision_check.h
Fix offset and size comments in collision_check structs ( #115 )
2020-05-04 07:04:32 -04:00
z64cutscene.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
z64cutscene_commands.h
Create Macros for Cutscene Data ( #63 )
2020-05-20 07:37:28 -04:00
z64dma.h
use clang, modify z64animation.h and z64dma.h to use open braces on newline
2020-03-24 12:16:13 -05:00
z64effect.h
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
z64item.h
En_Kz OK ( #176 )
2020-05-29 17:20:00 -04:00
z64light.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64math.h
Split remaining z_camera files ( #98 )
2020-04-30 10:49:11 -04:00
z64object.h
Partially format header files
2020-03-22 22:50:15 +01:00
z64scene.h
Decompile z_play.c and Match/Document some of z_view.c ( #74 )
2020-04-16 17:36:12 -04:00
z64transition.h
Decompile a bunch of small files ( #160 )
2020-05-25 23:18:14 +02:00