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oot/include/z64.h
fig02 82968a7381
All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)
* fix colliderinit typo

* dead sound done

* deadsound documentation

* blast done

* progress

* spk init

* progress

* spark done

* ss bomb ok

* bomb done

* cleanup

* progress

* progress

* almost done with bomb2

* clean up gossip stone

* more

* cleanup and format

* remove unused asm file

* nonmatching reloc

* done i think

* mistakes

* fix headers

* idk how that got in here

* EffectSsStick OK

* progress

* fix conflicting name

* progress

* splash OK

* uname fields

* progress

* lightning OK

* remove unwanted files

* kirakira ok

* kirakira done

* magma OK

* remove files

* ss_g_fire OK

* name funcs

* progress

* progress

* magma2 and kakera OK

* eff_ss_dead_dd OK

* fcircle OK

* stone1 OK

* sibuki2 OK

* dt_bubble OK

* deaddb OK

* sibuki OK

* dead_ds OK

* ice_smoke OK

* hitmark OK

* hahen OK

* k_fire OK

* en_fire OK

* starting colors

* color changes 1

* color switch done

* init file data migrated

* data cleanup

* ice_piece OK

* en_ice OK

* progress

* progress

* docs progress

* fix blast color names

* documentation pass 1

* progress

* cleanup pass 2

* touchups

* added to functions.h

* small changes

* fix functions.h

* renaming progress

* name progress

* color enum

* more cleanups

* enice changes

* final cleanups

* remove unwanted file

* lightning -> shock

* pr suggestions

* fix comment

* remove unwanted comments
2020-09-29 20:18:46 -04:00

2044 lines
64 KiB
C

#ifndef _Z64_H_
#define _Z64_H_
#include <ultra64.h>
#include <ultra64/gbi.h>
#include <ultra64/gs2dex.h>
#include <ultra64/controller.h>
#include <z64light.h>
#include <z64actor.h>
#include <z64player.h>
#include <z64audio.h>
#include <z64object.h>
#include <z64cutscene.h>
#include <z64collision_check.h>
#include <z64scene.h>
#include <z64effect.h>
#include <z64item.h>
#include <z64animation.h>
#include <z64dma.h>
#include <z64math.h>
#include <z64transition.h>
#include <bgm.h>
#include <sfx.h>
#include <color.h>
#include <ichain.h>
#include <stdarg.h>
#include <regs.h>
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
#define REGION_NULL 0
#define REGION_US 1
#define REGION_JP 2
#define REGION_EU 3
// NOTE: Once we start supporting other builds, this can be changed with an ifdef
#define REGION_NATIVE REGION_EU
// Game Info aka. Static Context (dbg ram start: 80210A10)
// Data normally accessed through REG macros (see regs.h)
typedef struct {
/* 0x00 */ s32 regPage; // 1 is first page
/* 0x04 */ s32 regGroup; // "register" group (R, RS, RO, RP etc.)
/* 0x08 */ s32 regCur; // selected register within page
/* 0x0C */ s32 dpadLast;
/* 0x10 */ s32 repeat;
/* 0x14 */ s16 data[REG_GROUPS * REG_PER_GROUP]; // 0xAE0 entries
} GameInfo; // size = 0x15D4
typedef struct {
/* 0x00 */ u8 buttonItems[4];
/* 0x04 */ u8 cButtonSlots[3];
/* 0x08 */ u16 equipment;
} ItemEquips; // size = 0x0A
typedef struct {
/* 0x00 */ u32 chest;
/* 0x04 */ u32 swch;
/* 0x08 */ u32 clear;
/* 0x0C */ u32 collect;
/* 0x10 */ u32 unk;
/* 0x14 */ u32 rooms;
/* 0x18 */ u32 floors;
} SaveSceneFlags; // size = 0x1C
typedef struct {
/* 0x00 */ s16 scene;
/* 0x02 */ Vec3s pos;
/* 0x08 */ s16 angle;
} HorseData; // size = 0x0A
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ s16 yaw;
/* 0x0E */ s16 playerParams;
/* 0x10 */ s16 entranceIndex;
/* 0x12 */ u8 roomIndex;
/* 0x13 */ s8 data;
/* 0x14 */ u32 tempSwchFlags;
/* 0x18 */ u32 tempCollectFlags;
} RespawnData; // size = 0x1C
typedef enum {
/* 0x00 */ RESPAWN_MODE_DOWN, /* Normal Void Outs */
/* 0x01 */ RESPAWN_MODE_RETURN, /* Grotto Returnpoints */
/* 0x02 */ RESPAWN_MODE_TOP /* Farore's Wind */
} RespawnMode;
typedef enum {
/* 0x00 */ BTN_ENABLED,
/* 0xFF */ BTN_DISABLED = 0xFF
} ButtonStatus;
// Save Context (dbg ram start: 8015E660)
typedef struct {
/* 0x0000 */ s32 entranceIndex;
/* 0x0004 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x0008 */ s32 cutsceneIndex;
/* 0x000C */ u16 dayTime; // "zelda_time"
/* 0x0010 */ s32 nightFlag;
/* 0x0014 */ s32 unk_14;
/* 0x0018 */ s32 unk_18;
/* 0x001C */ char newf[6]; // string "ZELDAZ"
/* 0x0022 */ s16 deaths;
/* 0x0024 */ char playerName[8];
/* 0x002C */ s16 n64ddFlag;
/* 0x002E */ s16 healthCapacity; // "max_life"
/* 0x0030 */ s16 health; // "now_life"
/* 0x0032 */ s8 magicLevel;
/* 0x0033 */ s8 magic;
/* 0x0034 */ s16 rupees;
/* 0x0036 */ u16 swordHealth;
/* 0x0038 */ u16 naviTimer;
/* 0x003A */ u8 magicAcquired;
/* 0x003B */ char unk_3B[0x0001];
/* 0x003C */ u8 doubleMagic;
/* 0x003D */ u8 doubleDefense;
/* 0x003E */ u8 bgsFlag;
/* 0x0040 */ ItemEquips childEquips;
/* 0x004A */ ItemEquips adultEquips;
/* 0x0054 */ char unk_54[0x0014];
/* 0x0068 */ ItemEquips equips;
/* 0x0072 */ char unk_72[0x0002];
/* 0x0074 */ u8 items[24];
/* 0x008C */ s8 ammo[16];
/* 0x009C */ u16 equipment;
/* 0x00A0 */ u32 upgrades;
/* 0x00A4 */ u32 questItems;
/* 0x00A8 */ u8 dungeonItems[20];
/* 0x00BC */ s8 dungeonKeys[19];
/* 0x00CF */ s8 defenseHearts;
/* 0x00D0 */ s16 gsTokens;
/* 0x00D4 */ SaveSceneFlags sceneFlags[124];
struct {
/* 0x0E64 */ Vec3i pos;
/* 0x0E70 */ s32 yaw;
/* 0x0E74 */ s32 playerParams;
/* 0x0E78 */ s32 entranceIndex;
/* 0x0E7C */ s32 roomIndex;
/* 0x0E80 */ s32 set;
/* 0x0E84 */ s32 tempSwchFlags;
/* 0x0E88 */ s32 tempCollectFlags;
} fw;
/* 0x0E8C */ char unk_E8C[0x0010];
/* 0x0E9C */ s32 gsFlags[6];
/* 0x0EB4 */ char unk_EB4[0x0010];
/* 0x0EC4 */ s32 unk_EC4;
/* 0x0EC8 */ char unk_EC8[0x000C];
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
/* 0x0F34 */ char unk_F34[0x0004];
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F3C */ char unk_F3C[0x0389];
/* 0x12C5 */ u8 unk_12C5;
/* 0x12C6 */ char unk_12C6[0x0082];
/* 0x1348 */ HorseData horseData;
/* 0x1352 */ u16 checksum; // "check_sum"
/* 0x1354 */ s32 fileNum; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 gameMode;
/* 0x1360 */ s32 sceneSetupIndex;
/* 0x1364 */ s32 respawnFlag; // "restart_flag"
/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
/* 0x13BC */ f32 unk_13BC;
/* 0x13C0 */ u16 unk_13C0;
/* 0x13C2 */ char unk_13C2[0x0001];
/* 0x13C3 */ u8 unk_13C3;
/* 0x13C4 */ s16 dogParams;
/* 0x13C6 */ u8 textTriggerFlags;
/* 0x13C7 */ u8 unk_13C7;
/* 0x13C8 */ s16 nayrusLoveTimer;
/* 0x13CA */ char unk_13CA[0x0002];
/* 0x13CC */ s16 rupeeAccumulator;
/* 0x13CE */ s16 timer1State;
/* 0x13D0 */ s16 timer1Value;
/* 0x13D2 */ s16 timer2State;
/* 0x13D4 */ s16 timer2Value;
/* 0x13D6 */ s16 timerX[2];
/* 0x13DA */ s16 timerY[2];
/* 0x13DE */ char unk_13DE[0x0002];
/* 0x13E0 */ u8 seqIndex;
/* 0x13E1 */ u8 nightSeqIndex;
/* 0x13E2 */ u8 buttonStatus[5];
/* 0x13E7 */ u8 unk_13E7;
/* 0x13E8 */ u16 unk_13E8; // alpha type?
/* 0x13EA */ u16 unk_13EA; // also alpha type?
/* 0x13EC */ u16 unk_13EC; // alpha type counter?
/* 0x13EE */ u16 unk_13EE; // previous alpha type?
/* 0x13F0 */ s16 unk_13F0;
/* 0x13F2 */ s16 unk_13F2;
/* 0x13F4 */ s16 unk_13F4;
/* 0x13F6 */ s16 unk_13F6;
/* 0x13F8 */ s16 unk_13F8;
/* 0x13FA */ u16 eventInf[4]; // "event_inf"
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
/* 0x1404 */ u16 minigameState;
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
/* 0x1408 */ char unk_1408[0x0001];
/* 0x1409 */ u8 language;
/* 0x140A */ u8 audioSetting;
/* 0x140B */ char unk_140B[0x0001];
/* 0x140C */ u8 zTargetingSetting; // 0: Switch; 1: Hold
/* 0x140E */ u16 unk_140E; // bgm related
/* 0x1410 */ u8 unk_1410;
/* 0x1411 */ u8 unk_1411;
/* 0x1412 */ u16 nextCutsceneIndex;
/* 0x1414 */ u8 cutsceneTrigger;
/* 0x1415 */ u8 chamberCutsceneNum;
/* 0x1416 */ u16 nextDayTime; // "next_zelda_time"
/* 0x1418 */ u8 fadeDuration;
/* 0x1419 */ u8 unk_1419; // transition related
/* 0x141A */ u16 environmentTime;
/* 0x141C */ u8 dogIsLost;
/* 0x141D */ u8 nextTransition;
/* 0x141E */ char unk_141E[0x0002];
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 unk_1422; // day time related
/* 0x1424 */ s16 healthAccumulator;
} SaveContext; // size = 0x1428
typedef struct {
/* 0x00000 */ u16 headMagic; // 1234
/* 0x00008 */ Gfx polyOpaBuffer[0x17E0];
/* 0x0BF08 */ Gfx polyXluBuffer[0x800];
/* 0x0FF08 */ Gfx overlayBuffer[0x400];
/* 0x11F08 */ Gfx workBuffer[0x80];
/* 0x11308 */ Gfx unusedBuffer[0x20];
/* 0x12408 */ u16 tailMagic; // 5678
} GfxPool; // size = 0x12410
typedef struct {
/* 0x0000 */ u32 size;
/* 0x0004 */ u8* bufp;
/* 0x0008 */ u8* head;
/* 0x000C */ u8* tail;
} TwoHeadArena; // size = 0x10
typedef struct {
/* 0x0000 */ u32 size;
/* 0x0004 */ Gfx* bufp;
/* 0x0008 */ Gfx* p;
/* 0x000C */ Gfx* d;
} TwoHeadGfxArena; // size = 0x10
typedef struct {
/* 0x00 */ u16* fb1;
/* 0x04 */ u16* swapBuffer;
/* 0x08 */ OSViMode* viMode;
/* 0x0C */ u32 features;
/* 0x10 */ u8 unk_10;
/* 0x11 */ s8 updateRate;
/* 0x12 */ s8 updateRate2;
/* 0x13 */ u8 unk_13;
/* 0x14 */ f32 xScale;
/* 0x18 */ f32 yScale;
} CfbInfo; // size = 0x1C
typedef struct OSScTask {
/* 0x00 */ struct OSScTask* next;
/* 0x04 */ u32 state;
/* 0x08 */ u32 flags;
/* 0x0C */ CfbInfo* framebuffer;
/* 0x10 */ OSTask list;
/* 0x50 */ OSMesgQueue* msgQ;
/* 0x54 */ OSMesg msg;
} OSScTask;
typedef struct GraphicsContext {
/* 0x0000 */ Gfx* polyOpaBuffer; // Pointer to "Zelda 0"
/* 0x0004 */ Gfx* polyXluBuffer; // Pointer to "Zelda 1"
/* 0x0008 */ char unk_008[0x08]; // Unused, could this be pointers to "Zelda 2" / "Zelda 3"
/* 0x0010 */ Gfx* overlayBuffer; // Pointer to "Zelda 4"
/* 0x0014 */ u32 unk_014;
/* 0x0018 */ char unk_018[0x20];
/* 0x0038 */ OSMesg msgBuff[0x08];
/* 0x0058 */ OSMesgQueue* schedMsgQ;
/* 0x005C */ OSMesgQueue queue;
/* 0x0074 */ char unk_074[0x04];
/* 0x0078 */ OSScTask task; // size of OSScTask might be wrong
/* 0x00D0 */ char unk_0D0[0xE0];
/* 0x01B0 */ Gfx* workBuffer;
/* 0x01B4 */ TwoHeadGfxArena work;
/* 0x01C4 */ char unk_01C4[0xC0];
/* 0x0284 */ OSViMode* viMode;
/* 0x0288 */ char unk_0288[0x20]; // Unused, could this be Zelda 2/3 ?
/* 0x02A8 */ TwoHeadGfxArena overlay; // "Zelda 4"
/* 0x02B8 */ TwoHeadGfxArena polyOpa; // "Zelda 0"
/* 0x02C8 */ TwoHeadGfxArena polyXlu; // "Zelda 1"
/* 0x02D8 */ u32 gfxPoolIdx;
/* 0x02DC */ u16* curFrameBuffer;
/* 0x02E0 */ char unk_2E0[0x04];
/* 0x02E4 */ u32 viFeatures;
/* 0x02E8 */ s32 fbIdx;
/* 0x02EC */ void (*callback)(struct GraphicsContext*, u32);
/* 0x02F0 */ u32 callbackParam;
/* 0x02F4 */ f32 xScale;
/* 0x02F8 */ f32 yScale;
/* 0x02FC */ char unk_2FC[0x04];
} GraphicsContext; // size = 0x300
typedef struct {
PadInput in;
union {
u16 status;
struct {
u8 errno;
u8 statusLo;
};
};
} PadState;
typedef struct
{
/* 0x00 */ PadState cur;
/* 0x06 */ PadState prev;
/* 0x0C */ PadState press; // X/Y store delta from last frame
/* 0x12 */ PadState rel; // X/Y store adjusted
/* The old version of this struct is:
RawInput raw;
u16 status;
RawInput rawPrev;
u16 statusPrev;
u16 padPressed;
s8 xDiff;
s8 yDiff;
char unk_10[0x02];
u16 padReleased;
s8 xAdjusted;
s8 yAdjusted;
char unk_16[0x02];
*/
} Input; // size = 0x18
typedef struct {
/* 0x0000 */ s32 topY; // uly (upper left y)
/* 0x0004 */ s32 bottomY; // lry (lower right y)
/* 0x0008 */ s32 leftX; // ulx (upper left x)
/* 0x000C */ s32 rightX; // lrx (lower right x)
} Viewport; // size = 0x10
typedef struct {
/* 0x0000 */ s32 magic; // string literal "VIEW" / 0x56494557
/* 0x0004 */ GraphicsContext* gfxCtx;
/* 0x0008 */ Viewport viewport;
/* 0x0018 */ f32 fovy; // vertical field of view in degrees
/* 0x001C */ f32 zNear; // distance to near clipping plane
/* 0x0020 */ f32 zFar; // distance to far clipping plane
/* 0x0024 */ f32 scale; // scale for matrix elements
/* 0x0028 */ Vec3f eye;
/* 0x0034 */ Vec3f lookAt;
/* 0x0040 */ Vec3f up;
/* 0x0050 */ Vp vp;
/* 0x0060 */ Mtx projection;
/* 0x00A0 */ Mtx viewing;
/* 0x00E0 */ Mtx* projectionPtr;
/* 0x00E4 */ Mtx* viewingPtr;
/* 0x00E8 */ Vec3f unk_E8;
/* 0x00F4 */ Vec3f unk_F4;
/* 0x0100 */ f32 unk_100;
/* 0x0104 */ Vec3f unk_104;
/* 0x0110 */ Vec3f unk_110;
/* 0x011C */ u16 normal; // used to normalize the projection matrix
/* 0x0120 */ u32 flags;
/* 0x0124 */ s32 unk_124;
} View; // size = 0x128
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ f32 unk_04;
/* 0x0008 */ s16 unk_08;
} Special9; // size = 0xC
typedef struct {
/* 0x0000 */ Actor* door;
/* 0x0004 */ s16 unk_04;
/* 0x0006 */ s16 unk_06;
/* 0x0008 */ s16 unk_08;
/* 0x000A */ s16 unk_0A;
/* 0x000C */ Special9 spec9;
/* 0x0018 */ s16 unk_18;
} DoorCamera; // size = 0x1C
typedef struct {
f32 unk_00;
s16 unk_04;
} Special0;
typedef struct {
/* 0x0000 */ f32 unk_00;
/* 0x0004 */ s16 unk_04;
} Demo1_unk_04; // size = 0x14
typedef struct {
/* 0x0000 */ s16 unk_00;
/* 0x0002 */ s16 unk_02;
/* 0x0004 */ Demo1_unk_04 unk_04;
} Demo1; // size = 0x18
typedef struct {
char unk_00[0xC];
s32 unk_0C;
f32 unk_10;
s16 unk_14;
s16 unk_16;
s16 unk_18;
s16 unk_1A;
f32 unk_1C;
f32 unk_20;
s16 unk_24;
s16 unk_26;
s16 unk_28;
s16 unk_2A;
} Normal3_Unk20;
typedef struct {
f32 unk_00;
f32 unk_04; // distance
f32 unk_08;
f32 unk_0C;
f32 unk_10;
f32 unk_14; // fov
f32 unk_18;
s16 unk_1C; // theta
s16 unk_1E;
Normal3_Unk20 unk_20;
} Normal3;
typedef union {
char data[0x50];
s16 sh[2];
s32 w;
f32 f;
DoorCamera doorCam;
Special0 spec0;
Demo1 demo1;
Normal3 normal3;
} camera_unk_00;
typedef struct {
Vec3s unk_00;
Vec3s unk_06;
s16 unk_0C;
s16 unk_0E;
} struct_80041C10_ret;
typedef struct {
/* 0x0000 */ camera_unk_00 unk_00;
/* 0x0050 */ Vec3f at;
/* 0x005C */ Vec3f eye;
/* 0x0068 */ Vec3f unk_68;
/* 0x0074 */ Vec3f eyeNext;
/* 0x0080 */ Vec3f unk_80;
/* 0x008C */ struct GlobalContext* globalCtx;
/* 0x0090 */ Player* player;
/* 0x0094 */ PosRot playerPosRot;
/* 0x00A8 */ Actor* target;
/* 0x00AC */ PosRot targetPosRot;
/* 0x00C0 */ Vec3f unk_C0; // has to do with how quickly the camera rotates link.
/* 0x00CC */ Vec3f unk_CC; // has to do with how quickly the camera zooms
/* 0x00D8 */ f32 unk_D8;
/* 0x00DC */ f32 dist; // possibly a Vec3f
/* 0x00E0 */ f32 unk_E0;
/* 0x00E4 */ Vec3f unk_E4;
/* 0x00F0 */ Vec3f unk_F0;
/* 0x00FC */ f32 fov;
/* 0x0100 */ f32 unk_100; // update rate of distance from link?
/* 0x0104 */ f32 unk_104;
/* 0x0108 */ Vec3f unk_108;
/* 0x0114 */ char unk_114[0x4];
/* 0x0118 */ s32 unk_118;
/* 0x011C */ s32 unk_11C;
/* 0x0120 */ char unk_120[0x4];
/* 0x0124 */ CutsceneCameraPoint* atPoints;
/* 0x0128 */ CutsceneCameraPoint* eyePoints;
/* 0x012C */ s16 relativeToPlayer; // camera Cutscene points are relative to player's position
/* 0x012E */ s16 unk_12E;
/* 0x0130 */ s16 uid; // Unique identifier of the camera.
/* 0x0132 */ char unk_132[0x02];
/* 0x0134 */ Vec3s unk_134;
/* 0x013A */ Vec3s unk_13A; // seems to be a copy of unk_134, but unused for anything different?
/* 0x0140 */ s16 status;
/* 0x0142 */ s16 setting; // referred to as set
/* 0x0144 */ s16 mode;
/* 0x0146 */ s16 unk_146; // unknown if used
/* 0x0148 */ s16 unk_148; // ID for door camera? (see func_8005AD40)
/* 0x014A */ s16 unk_14A; // unknown if used
/* 0x014C */ s16 unk_14C;
/* 0x014E */ s16 unk_14E;
/* 0x0150 */ s16 unk_150; // unknown if used
/* 0x0152 */ s16 unk_152;
/* 0x0154 */ u16 unk_154; // appears to be some clone of setting?
/* 0x0156 */ s16 unk_156;
/* 0x0158 */ s16 unk_158; // unknown if used
/* 0x015A */ s16 roll;
/* 0x015C */ s16 unk_15C; // unknown if used
/* 0x015E */ s16 unk_15E;
/* 0x0160 */ s16 unk_160;
/* 0x0162 */ s16 unk_162;
/* 0x0164 */ s16 unk_164;
/* 0x0166 */ s16 unk_166; // unknown if used
/* 0x0168 */ s16 unk_168;
/* 0x016A */ s16 unk_16A; // unknown if used
} Camera; // size = 0x16C
typedef struct {
s32 unk_00;
char unk_04[0x30];
s32 unk_34;
s32 unk_38;
s32 unk_3C;
s32 unk_40;
s32 unk_44;
f32 unk_48;
s16 unk_4C;
f32 unk_50;
char unk_54[0x18];
f32 unk_6C;
f32 unk_70;
f32 unk_74;
s16 unk_78;
s16 unk_7A;
s16 unk_7C;
s16 unk_7E;
s16 unk_80;
s16 unk_82;
s16 unk_84;
s16 unk_86;
char unk_88[0x1038];
s16 unk_10C0;
s16 unk_10C2;
s16 unk_10C4;
s16 unk_10C6;
s16 unk_10C8;
s16 unk_10CA;
} DbgCamera; // size = 0x10CC;
typedef struct {
/* 0x00 */ u8 seqIndex;
/* 0x01 */ u8 nightSeqIndex;
/* 0x02 */ char unk_02[0x2];
} SoundContext; // size = 0x4
typedef struct {
/* 0x00 */ u32 toggle;
/* 0x04 */ s32 counter;
} SubGlobalContext7B8; // size = 0x8
typedef struct {
/* 0x00 */ char unk_00[0x2];
/* 0x02 */ s16 unk_02;
/* 0x04 */ char unk_04[0xC];
} WaterBox; // size = 0x10
typedef struct {
/* 0x00 */ Vec3s colAbsMin;
/* 0x06 */ Vec3s colAbsMax;
/* 0x0C */ s16 nbVertices;
/* 0x10 */ void* vertexArray;
/* 0x14 */ s16 nbPolygons;
/* 0x18 */ void* polygonArray;
/* 0x1C */ void* polygonTypes;
/* 0x20 */ void* cameraData;
/* 0x24 */ u16 nbWaterBoxes;
/* 0x28 */ WaterBox* waterBoxes;
} CollisionHeader;
typedef struct {
/* 0x00 */ CollisionHeader* colHeader;
/* 0x04 */ char unk_04[0x4C];
} StaticCollisionContext; // size = 0x50
typedef struct {
/* 0x0000 */ ActorMesh actorMeshArr[50];
/* 0x1388 */ char unk_1388[0x04];
/* 0x138C */ u16 flags[50];
/* 0x13F0 */ char unk_13F0[0x24];
} DynaCollisionContext; // size = 0x1414
typedef struct {
/* 0x0000 */ StaticCollisionContext stat;
/* 0x0050 */ DynaCollisionContext dyna;
} CollisionContext; // size = 0x1464
typedef struct {
/* 0x00 */ Vec3f pos;
/* 0x0C */ f32 unk_0C; // radius?
/* 0x10 */ Color_RGB8 color;
} TargetContextEntry; // size = 0x14
typedef struct {
/* 0x00 */ Vec3f naviRefPos; // possibly wrong
/* 0x0C */ Vec3f targetCenterPos;
/* 0x18 */ Color_RGBAf naviInner;
/* 0x28 */ Color_RGBAf naviOuter;
/* 0x38 */ Actor* arrowPointedActor;
/* 0x3C */ Actor* targetedActor;
/* 0x40 */ f32 unk_40;
/* 0x44 */ f32 unk_44;
/* 0x48 */ s16 unk_48;
/* 0x4A */ u8 activeType;
/* 0x4B */ u8 unk_4B;
/* 0x4C */ s8 unk_4C;
/* 0x4D */ char unk_4D[0x03];
/* 0x50 */ TargetContextEntry arr_50[3];
/* 0x8C */ Actor* unk_8C;
/* 0x90 */ Actor* unk_90;
/* 0x94 */ Actor* unk_94;
} TargetContext; // size = 0x98
typedef struct {
/* 0x00 */ u8* texture;
/* 0x04 */ s16 unk_4;
/* 0x06 */ s16 unk_6;
/* 0x08 */ u8 unk_8;
/* 0x09 */ u8 unk_9;
/* 0x0A */ u8 delayA;
/* 0x0B */ u8 delayB;
/* 0x0C */ s16 unk_C;
/* 0x0E */ s16 unk_E;
} TitleCardContext; // size = 0x10
typedef struct {
/* 0x00 */ s32 length; // number of actors loaded of this type
/* 0x04 */ Actor* first; // pointer to first actor of this type
} ActorListEntry; // size = 0x08
typedef struct {
/* 0x0000 */ u8 unk_00;
/* 0x0001 */ char unk_01[0x01];
/* 0x0002 */ u8 unk_02;
/* 0x0003 */ u8 unk_03;
/* 0x0004 */ char unk_04[0x04];
/* 0x0008 */ u8 total; // total number of actors loaded
/* 0x0009 */ char unk_09[0x03];
/* 0x000C */ ActorListEntry actorList[12];
/* 0x006C */ TargetContext targetCtx;
struct {
/* 0x0104 */ u32 swch;
/* 0x0108 */ u32 tempSwch;
/* 0x010C */ u32 unk0;
/* 0x0110 */ u32 unk1;
/* 0x0114 */ u32 chest;
/* 0x0118 */ u32 clear;
/* 0x011C */ u32 tempClear;
/* 0x0120 */ u32 collect;
/* 0x0124 */ u32 tempCollect;
} flags;
/* 0x0128 */ TitleCardContext titleCtx;
/* 0x0138 */ char unk_138[0x04];
/* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays of alloc type 1
} ActorContext; // size = 0x140
typedef struct {
/* 0x00 */ char unk_00[0x4];
/* 0x04 */ void* segment;
/* 0x08 */ u8 state;
/* 0x0C */ f32 unk_0C;
/* 0x10 */ u16 frames;
/* 0x12 */ u16 unk_12;
/* 0x14 */ s32 unk_14;
/* 0x18 */ u16 unk_18;
/* 0x1A */ u8 unk_1A;
/* 0x1B */ u8 unk_1B;
/* 0x1C */ CutsceneCameraPoint* cameraFocus;
/* 0x20 */ CutsceneCameraPoint* cameraPosition;
/* 0x24 */ CsCmdActorAction* linkAction;
/* 0x28 */ CsCmdActorAction* npcActions[10]; // "npcdemopnt"
} CutsceneContext; // size = 0x50
typedef struct {
/* 0x00 */ u16 countdown;
/* 0x04 */ Vec3f originPos;
/* 0x10 */ Vec3f relativePos;
} SoundSource; // size = 0x1C
typedef struct {
/* 0x00 */ char unk_0[0x4];
} SubGlobalContext1F74; // size = 0x4
typedef struct {
/* 0x000 */ char unk_00[0x128];
/* 0x128 */ void* staticSegments[3];
/* 0x134 */ Gfx* dpList;
/* 0x138 */ Gfx* unk_138;
/* 0x13C */ void* roomVtx;
/* 0x140 */ s16 unk_140;
/* 0x144 */ Vec3f rot;
} SkyboxContext; // size = 0x150
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ char unk_128[0xE188];
/* 0xE2B0 */ void* textboxSegment; // "fukidashiSegment"
/* 0xE2B4 */ char unk_E2B4[0x44];
/* 0xE2FA */ u16 unk_E2F8;
/* 0xE2FA */ u16 unk_E2FA;
/* 0xE2FC */ char unk_E2FC[0x04];
/* 0xE300 */ s32 unk_E300;
/* 0xE304 */ u8 msgMode;
/* 0xE305 */ char unk_E305[0xD1];
/* 0xE3D6 */ u16 unk_E3D6;
/* 0xE3D8 */ char unk_E3D8[0x0A];
/* 0xE3E2 */ u16 unk_E3E2;
/* 0xE3E4 */ u8 unk_E3E4;
/* 0xE3E5 */ u8 choiceIndex;
/* 0xE3E6 */ char unk_E3E6[0x01];
/* 0xE3E7 */ u8 unk_E3E7;
/* 0xE3E8 */ char unk_E3E8[0x04];
/* 0xE3EC */ u16 unk_E3EC;
/* 0xE3EE */ u16 unk_E3EE;
/* 0xE3F0 */ u16 unk_E3F0;
/* 0xE3F2 */ u16 unk_E3F2;
/* 0xE3F4 */ u16 unk_E3F4;
/* 0xE3F6 */ char unk_E3F6[0x16];
/* 0xE40C */ u16 unk_E40C;
/* 0xE40E */ s16 unk_E40E;
/* 0xE410 */ char unk_E410[0x08];
} MessageContext; // size = 0xE418
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* vtx_128;
/* 0x012C */ Vtx* vtx_12C;
/* 0x0130 */ void* parameterSegment;
/* 0x0134 */ void* do_actionSegment;
/* 0x0138 */ void* icon_itemSegment;
/* 0x013C */ void* mapSegment;
/* 0x0140 */ u8 unk_140[32];
/* 0x0160 */ DmaRequest dmaRequest_160;
/* 0x0180 */ DmaRequest dmaRequest_180;
/* 0x01A0 */ char unk_1A0[0x20];
/* 0x01C0 */ OSMesgQueue loadQueue;
/* 0x01D8 */ OSMesg loadMsg;
/* 0x01DC */ Viewport viewport;
/* 0x01EC */ s16 unk_1EC;
/* 0x01EE */ u16 unk_1EE;
/* 0x01F0 */ u16 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ s16 naviCalling;
/* 0x01FA */ s16 unk_1FA;
/* 0x01FC */ s16 unk_1FC;
/* 0x01FE */ s16 unk_1FE;
/* 0x0200 */ s16 unk_200;
/* 0x0202 */ s16 unk_202[3];
/* 0x0208 */ s16 unk_208[3];
/* 0x020E */ s16 unk_20E[6];
/* 0x021A */ s16 unk_21A[6];
/* 0x0226 */ s16 unk_226;
/* 0x0228 */ s16 unk_228;
/* 0x022A */ s16 unk_22A;
/* 0x022C */ s16 unk_22C;
/* 0x022E */ s16 unk_22E;
/* 0x0230 */ s16 unk_230;
/* 0x0232 */ s16 counterDigits[4]; // used for key and rupee counters
/* 0x023A */ u8 unk_23A;
/* 0x023C */ u16 unk_23C;
/* 0x023E */ u16 hbaAmmo; // ammo while playing the horseback archery minigame
/* 0x0240 */ u16 unk_240;
/* 0x0242 */ u16 unk_242;
/* 0x0224 */ u16 unk_244; // screen fill alpha?
/* 0x0246 */ u16 aAlpha; // also carrots alpha
/* 0x0248 */ u16 bAlpha; // also HBA score alpha
/* 0x024A */ u16 cLeftAlpha;
/* 0x024C */ u16 cDownAlpha;
/* 0x024E */ u16 cRightAlpha;
/* 0x0250 */ u16 healthAlpha; // also max C-Up alpha
/* 0x0252 */ u16 magicAlpha; // also Rupee and Key counters alpha
/* 0x0254 */ u16 minimapAlpha;
/* 0x0256 */ s16 startAlpha;
/* 0x0258 */ s16 unk_258;
/* 0x025A */ s16 unk_25A;
/* 0x025C */ s16 mapRoomNum;
/* 0x025E */ s16 mapPaletteNum; // "map_palete_no"
/* 0x0260 */ u8 unk_260;
/* 0x0261 */ u8 unk_261;
struct {
/* 0x0262 */ u8 hGauge; // "h_gage"; unknown?
/* 0x0263 */ u8 bButton; // "b_button"
/* 0x0264 */ u8 aButton; // "a_button"
/* 0x0265 */ u8 bottles; // "c_bottle"
/* 0x0266 */ u8 tradeItems; // "c_warasibe"
/* 0x0267 */ u8 hookshot; // "c_hook"
/* 0x0268 */ u8 ocarina; // "c_ocarina"
/* 0x0269 */ u8 warpSongs; // "c_warp"
/* 0x026A */ u8 sunsSong; // "m_sunmoon"
/* 0x026B */ u8 farores; // "m_wind"
/* 0x026C */ u8 dinsNayrus; // "m_magic"; din's fire and nayru's love
/* 0x026D */ u8 all; // "another"; enables all item restrictions
} restrictions;
} InterfaceContext; // size = 0x270
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ void* unk_128;
/* 0x012C */ void* unk_12C;
/* 0x0130 */ void* unk_130;
/* 0x0134 */ void* unk_134;
/* 0x0138 */ void* unk_138;
/* 0x013C */ void* unk_13C;
/* 0x0140 */ char unk_140[0x028];
/* 0x0168 */ Vtx* vtx_168;
/* 0x016C */ char unk_16C[0x068];
/* 0x01D4 */ u16 state;
/* 0x01D6 */ u16 flag;
/* 0x01D8 */ Vec3f eye;
/* 0x01E4 */ u16 unk_1E4;
/* 0x01E6 */ u16 mode;
/* 0x01E8 */ u16 kscpPos; // "kscp_pos"; basically the page index (0=SELECT ITEM; 1=MAP; 2=QUEST STATUS; 3=EQUIPMENT)
/* 0x01EA */ u16 unk_1EA;
/* 0x01EC */ u16 unk_1EC;
/* 0x01EE */ char unk_1EE[0x2];
/* 0x01F0 */ f32 unk_1F0;
/* 0x01F4 */ f32 unk_1F4;
/* 0x01F8 */ f32 unk_1F8;
/* 0x01FC */ f32 unk_1FC;
/* 0x0200 */ f32 unk_200;
/* 0x0204 */ f32 unk_204;
/* 0x0208 */ s16 unk_208;
/* 0x020A */ char unk_20A[0xA];
/* 0x0214 */ s16 inputX;
/* 0x0216 */ s16 inputY;
/* 0x0218 */ s16 unk_218;
/* 0x021A */ s16 unk_21A;
/* 0x021C */ s16 unk_21C;
/* 0x021E */ s16 unk_21E;
/* 0x0220 */ s16 unk_220;
/* 0x0222 */ s16 unk_222;
/* 0x0224 */ s16 unk_224;
/* 0x0226 */ s16 unk_226;
/* 0x0228 */ s16 unk_228;
/* 0x022A */ s16 unk_22A;
/* 0x022C */ s16 unk_22C;
/* 0x022E */ s16 unk_22E;
/* 0x0230 */ s16 unk_230;
/* 0x0232 */ s16 unk_232;
/* 0x0234 */ s16 unk_234;
/* 0x0236 */ s16 unk_236;
/* 0x0238 */ s16 unk_238;
/* 0x023A */ s16 unk_23A;
/* 0x023C */ s16 unk_23C;
/* 0x023E */ u16 unk_23E;
/* 0x0240 */ s16 unk_240;
/* 0x0242 */ u16 unk_242;
/* 0x0244 */ s16 unk_244;
/* 0x0246 */ s16 unk_246;
/* 0x0248 */ s16 unk_248;
/* 0x024A */ s16 unk_24A;
/* 0x024C */ s16 unk_24C;
/* 0x024E */ s16 unk_24E;
/* 0x0250 */ s16 unk_250;
/* 0x0252 */ s16 unk_252;
/* 0x0254 */ s16 unk_254;
/* 0x0256 */ s16 unk_256;
/* 0x0258 */ s16 unk_258;
/* 0x025A */ s16 unk_25A;
/* 0x025C */ s16 unk_25C;
/* 0x025E */ s16 unk_25E;
/* 0x0260 */ s16 unk_260;
/* 0x0262 */ s16 unk_262;
/* 0x0264 */ s16 unk_264;
/* 0x0266 */ s16 unk_266;
/* 0x0268 */ char unk_268[0x58];
} PauseContext; // size = 0x2C0
typedef struct {
/* 0x00 */ char unk_00[0x02];
/* 0x02 */ u16 unk_02;
/* 0x04 */ Vec3f unk_04;
/* 0x10 */ char unk_10[0x03];
/* 0x13 */ u8 unk_13;
/* 0x14 */ char unk_14[0x01];
/* 0x15 */ u8 skyDisabled;
/* 0x16 */ u8 sunMoonDisabled;
/* 0x17 */ u8 gloomySky;
/* 0x18 */ u8 unk_18;
/* 0x19 */ u8 unk_19;
/* 0x1A */ u16 unk_1A;
/* 0x1C */ char unk_1C[0x02];
/* 0x1E */ u8 unk_1E;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 unk_21;
/* 0x22 */ u16 unk_22;
/* 0x24 */ u16 unk_24;
/* 0x26 */ char unk_26[0x04];
/* 0x2A */ s8 unk_2A;
/* 0x2B */ s8 unk_2B;
/* 0x2C */ s8 unk_2C;
/* 0x2D */ char unk_2D[0x5E];
/* 0x8C */ s16 unk_8C[3][3];
/* 0x9E */ s16 unk_9E;
/* 0xA0 */ s16 unk_A0;
/* 0xA2 */ char unk_A2[0x06];
/* 0xA8 */ s16 unk_A8;
/* 0xAA */ s16 unk_AA;
/* 0xAC */ s16 unk_AC;
/* 0xB0 */ f32 unk_B0;
/* 0xB4 */ u8 nbLightSettings;
/* 0xB8 */ UNK_PTR lightSettingsList;
/* 0xBC */ char unk_BC[0x03];
/* 0xBF */ u8 unk_BF;
/* 0xC0 */ char unk_C0[0x16];
/* 0xD6 */ s16 unk_D6;
/* 0xD8 */ f32 unk_D8;
/* 0xDC */ u8 unk_DC;
/* 0xDD */ u8 gloomySkyEvent;
/* 0xDE */ u8 unk_DE;
/* 0xDF */ u8 lightning;
/* 0xE0 */ u8 unk_E0;
/* 0xE1 */ u8 unk_E1;
/* 0xE2 */ u8 unk_E2[4];
/* 0xE6 */ u8 unk_E6;
/* 0xE7 */ u8 unk_E7;
/* 0xE8 */ u8 unk_E8;
/* 0xE9 */ char unk_E9[0x05];
/* 0xEE */ u8 unk_EE[4];
/* 0xF2 */ u8 unk_F2[4];
/* 0xF6 */ char unk_F6[0x06];
} EnvironmentContext; // size = 0xFC
typedef struct {
/* 0x00 */ s16 id;
/* 0x04 */ void* segment;
/* 0x08 */ DmaRequest dmaRequest;
/* 0x28 */ OSMesgQueue loadQueue;
/* 0x40 */ OSMesg loadMsg;
} ObjectStatus; // size = 0x44
typedef struct {
/* 0x0000 */ void* spaceStart;
/* 0x0004 */ void* spaceEnd; // original name: "endSegment"
/* 0x0008 */ u8 num; // number of objects in bank
/* 0x0009 */ u8 unk_09;
/* 0x000A */ u8 mainKeepIndex; // "gameplay_keep" index in bank
/* 0x000B */ u8 subKeepIndex; // "gameplay_field_keep" or "gameplay_dangeon_keep" index in bank
/* 0x000C */ ObjectStatus status[OBJECT_EXCHANGE_BANK_MAX];
} ObjectContext; // size = 0x518
typedef struct {
/* 0x00 */ Gfx* opa;
/* 0x04 */ Gfx* xlu;
} PolygonDlist; // size = 0x8
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} Polygon; // size = 0xC
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} PolygonType0; // size = 0xC
typedef struct {
/* 0x00 */ u16 unk_00;
/* 0x02 */ u8 id;
/* 0x04 */ u32 source;
/* 0x08 */ u32 unk_0C;
/* 0x0C */ u32 tlut;
/* 0x10 */ u16 width;
/* 0x12 */ u16 height;
/* 0x14 */ u8 fmt;
/* 0x15 */ u8 siz;
/* 0x16 */ u16 mode0;
/* 0x18 */ u16 tlutCount;
} BgImage; // size = 0x1C
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 format; // 1 = single, 2 = multi
/* 0x04 */ void* dlist;
union {
struct {
/* 0x08 */ u32 source;
/* 0x0C */ u32 unk_0C;
/* 0x10 */ u32 tlut;
/* 0x14 */ u16 width;
/* 0x16 */ u16 height;
/* 0x18 */ u8 fmt;
/* 0x19 */ u8 siz;
/* 0x1A */ u16 mode0;
/* 0x1C */ u16 tlutCount;
} single;
struct {
/* 0x08 */ u8 count;
/* 0x0C */ BgImage* list;
} multi;
};
} PolygonType1;
typedef struct {
/* 0x00 */ Vec3s pos;
/* 0x06 */ s16 unk_06;
/* 0x08 */ Gfx* opa;
/* 0x0C */ Gfx* xlu;
} PolygonDlist2; // size = 0x8
typedef struct {
/* 0x00 */ u8 type;
/* 0x01 */ u8 num; // number of dlist entries
/* 0x04 */ void* start;
/* 0x08 */ void* end;
} PolygonType2; // size = 0xC
typedef union {
Polygon polygon;
PolygonType0 polygon0;
PolygonType1 polygon1;
PolygonType2 polygon2;
} Mesh; // "Ground Shape"
typedef struct {
/* 0x00 */ s8 num;
/* 0x01 */ u8 unk_01;
/* 0x02 */ u8 unk_02;
/* 0x03 */ u8 unk_03;
/* 0x04 */ s8 echo;
/* 0x05 */ u8 showInvisActors;
/* 0x08 */ Mesh* mesh; // original name: "ground_shape"
/* 0x0C */ void* segment;
/* 0x10 */ char unk_10[0x4];
} Room; // size = 0x14
typedef struct {
/* 0x00 */ Room curRoom;
/* 0x14 */ Room prevRoom;
/* 0x28 */ void* bufPtrs[2];
/* 0x30 */ u8 unk_30;
/* 0x31 */ s8 status;
/* 0x34 */ void* unk_34;
/* 0x38 */ DmaRequest dmaRequest;
/* 0x58 */ OSMesgQueue loadQueue;
/* 0x70 */ OSMesg loadMsg;
} RoomContext; // size = 0x74
typedef struct {
/* 0x000 */ s16 colAtCount;
/* 0x002 */ u16 sacFlags;
/* 0x004 */ Collider* colAt[COLLISION_CHECK_AT_MAX];
/* 0x0CC */ s32 colAcCount;
/* 0x0D0 */ Collider* colAc[COLLISION_CHECK_AC_MAX];
/* 0x1C0 */ s32 colOcCount;
/* 0x1C4 */ Collider* colOc[COLLISION_CHECK_OC_MAX];
/* 0x28C */ s32 colOcLineCount;
/* 0x290 */ OcLine* colOcLine[COLLISION_CHECK_OC_LINE_MAX];
} CollisionCheckContext; // size = 0x29C SubGlobalContext11E60
typedef struct ListAlloc {
/* 0x00 */ struct ListAlloc* prev;
/* 0x04 */ struct ListAlloc* next;
} ListAlloc; // size = 0x8
typedef struct {
/* 0x00 */ s32 width;
/* 0x04 */ s32 height;
/* 0x08 */ s32 widthSave;
/* 0x0C */ s32 heightSave;
/* 0x10 */ u16* fbuf;
/* 0x14 */ u16* fbufSave;
/* 0x18 */ u8* cvgSave;
/* 0x1C */ u16* zbuf;
/* 0x20 */ u16* zbufSave;
/* 0x24 */ s32 ulxSave;
/* 0x28 */ s32 ulySave;
/* 0x2C */ s32 lrxSave;
/* 0x30 */ s32 lrySave;
/* 0x34 */ s32 ulx;
/* 0x38 */ s32 uly;
/* 0x3C */ s32 lrx;
/* 0x40 */ s32 lry;
/* 0x44 */ ListAlloc alloc;
/* 0x4C */ u32 unk_4C;
} PreRenderContext; // size = 0x50
typedef struct {
union {
TransitionFade fade;
TransitionCircle circle;
TransitionTriforce triforce;
TransitionWipe wipe;
char data[0x228];
};
/* 0x228 */ s32 transitionType;
/* 0x22C */ void* (*init)(void* transition);
/* 0x230 */ void (*destroy)(void* transition);
/* 0x234 */ void (*update)(void* transition, s32 updateRate);
/* 0x238 */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x23C */ void (*start)(void* transition);
/* 0x240 */ void (*setType)(void* transition, s32 type);
/* 0x244 */ void (*setColor)(void* transition, u32 color);
/* 0x248 */ void (*setEnvColor)(void* transition, u32 color);
/* 0x24C */ s32 (*isDone)(void* transition);
} TransitionContext; // size = 0x250
typedef struct {
/* 0x00 */ s16 id;
/* 0x02 */ Vec3s pos;
/* 0x08 */ Vec3s rot;
/* 0x0E */ s16 params;
} ActorEntry; // size = 0x10
typedef struct {
struct {
s8 room; // Room to switch to
s8 effects; // How the camera reacts during the transition
} /* 0x00 */ sides[2]; // 0 = front, 1 = back
/* 0x04 */ s16 id;
/* 0x06 */ Vec3s pos;
/* 0x0C */ s16 rotY;
/* 0x0E */ s16 params;
} TransitionActorEntry; // size = 0x10
typedef struct {
/* 0x00 */ u8 spawn;
/* 0x01 */ u8 room;
} EntranceEntry;
typedef struct {
/* 0x00 */ void* read_buff;
} Sram; // size = 0x4
typedef struct GameAllocEntry {
/* 0x00 */ struct GameAllocEntry* next;
/* 0x04 */ struct GameAllocEntry* prev;
/* 0x08 */ u32 size;
/* 0x0C */ u32 unk_0C;
} GameAllocEntry; // size = 0x10
typedef struct {
/* 0x00 */ GameAllocEntry base;
/* 0x10 */ GameAllocEntry* head;
} GameAlloc; // size = 0x14
struct GameState;
typedef void (*GameStateFunc)(struct GameState* gameState);
typedef struct GameState {
/* 0x00 */ GraphicsContext* gfxCtx;
/* 0x04 */ GameStateFunc main;
/* 0x08 */ GameStateFunc destroy; // "cleanup"
/* 0x0C */ GameStateFunc init;
/* 0x10 */ u32 size;
/* 0x14 */ Input input[4];
/* 0x74 */ TwoHeadArena tha;
/* 0x84 */ GameAlloc alloc;
/* 0x98 */ u32 running;
/* 0x9C */ u32 frames;
/* 0xA0 */ u32 unk_A0;
} GameState; // size = 0xA4
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ void* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D0 */ Sram sram;
/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
/* 0x01DC */ s16 ult;
/* 0x01DE */ s16 uls;
/* 0x01E0 */ char unk_1E0[0x01];
/* 0x01E1 */ u8 exit;
/* 0x01E2 */ char unk_1E2[0x06];
} TitleContext; // size = 0x1E8
struct SelectContext;
typedef struct {
/* 0x00 */ char* name;
/* 0x04 */ void (*loadFunc)(struct SelectContext*, s32);
/* 0x08 */ s32 entranceIndex;
} SceneSelectEntry; // size = 0xC
typedef struct SelectContext {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ s32 count;
/* 0x01D4 */ SceneSelectEntry* scenes;
/* 0x01D8 */ s32 currentScene;
/* 0x01DC */ s32 unk_1DC;
/* 0x01E0 */ s32 unk_1E0[7];
/* 0x01FC */ s32 unk_1FC;
/* 0x0200 */ s32 unk_200;
/* 0x0204 */ s32 unk_204;
/* 0x0208 */ s32 opt;
/* 0x020C */ s32 unk_20C;
/* 0x0210 */ s32 unk_210;
/* 0x0214 */ s32 unk_214;
/* 0x0218 */ s32 unk_218;
/* 0x021C */ s32 unk_21C;
/* 0x0220 */ s32 unk_220;
/* 0x0224 */ s32 unk_224;
/* 0x0228 */ s32 unk_228;
/* 0x022C */ s32 unk_22C;
/* 0x0230 */ s32 unk_230;
/* 0x0234 */ s32 unk_234;
/* 0x0238 */ void* staticSegment;
/* 0x023C */ s32 unk_23C;
} SelectContext; // size = 0x240
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ void* staticSegment;
/* 0x00A8 */ View view;
} SampleContext; // size = 0x1D0
typedef struct {
/* 0x00 */ u8 byte0;
/* 0x01 */ u8 byte1;
/* 0x02 */ u8 byte2;
/* 0x03 */ u8 byte3;
} ElfMessage; // size = 0x4
// Global Context (dbg ram start: 80212020)
typedef struct GlobalContext {
/* 0x00000 */ GameState state;
/* 0x000A4 */ s16 sceneNum;
/* 0x000A6 */ u8 sceneConfig;
/* 0x000A7 */ char unk_A7[0x9];
/* 0x000B0 */ void* sceneSegment;
/* 0x000B8 */ View view;
/* 0x001E0 */ Camera mainCamera;
/* 0x001E0 */ Camera subCameras[3];
/* 0x00790 */ Camera* cameraPtrs[4];
/* 0x007A0 */ s16 activeCamera;
/* 0x007A2 */ s16 nextCamera;
/* 0x007A4 */ SoundContext soundCtx;
/* 0x007A8 */ LightContext lightCtx;
/* 0x007B8 */ SubGlobalContext7B8 sub_7B8;
/* 0x007C0 */ CollisionContext colCtx;
/* 0x01C24 */ ActorContext actorCtx;
/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
/* 0x01DB4 */ SoundSource soundSources[16];
/* 0x01F74 */ SubGlobalContext1F74 sub_1F74;
/* 0x01F78 */ SkyboxContext skyboxCtx;
/* 0x020C8 */ char unk_20C8[0x10];
/* 0x020D8 */ MessageContext msgCtx; // "message"
/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
/* 0x10760 */ PauseContext pauseCtx;
/* 0x10A20 */ u16 unk_10A20;
/* 0x10A24 */ EnvironmentContext envCtx;
/* 0x10B20 */ AnimationContext animationCtx;
/* 0x117A4 */ ObjectContext objectCtx;
/* 0x11CBC */ RoomContext roomCtx;
/* 0x11D30 */ s16 unk_11D30[2];
/* 0x11D34 */ u8 nbTransitionActors;
/* 0x11D38 */ TransitionActorEntry* transitionActorList;
/* 0x11D3C */ void (*playerInit)(Player* player, struct GlobalContext* globalCtx, SkeletonHeader* skelHeader);
/* 0x11D40 */ void (*playerUpdate)(Player* player, struct GlobalContext* globalCtx, Input* input);
/* 0x11D44 */ s32 (*isPlayerDroppingFish)(struct GlobalContext* globalCtx);
/* 0x11D48 */ s32 (*startPlayerFishing)(struct GlobalContext* globalCtx);
/* 0x11D4C */ s32 (*grabPlayer)(struct GlobalContext* globalCtx, Player* player);
/* 0x11D50 */ s32 (*startPlayerCutscene)(struct GlobalContext* globalCtx, Actor* actor, s32 mode);
/* 0x11D54 */ void (*func_11D54)(Player* player, struct GlobalContext* globalCtx);
/* 0x11D58 */ s32 (*damagePlayer)(struct GlobalContext* globalCtx, s32 damage);
/* 0x11D5C */ void (*talkWithPlayer)(struct GlobalContext* globalCtx, Actor* actor);
/* 0x11D60 */ MtxF mf_11D60;
/* 0x11DA0 */ MtxF mf_11DA0;
/* 0x11DE0 */ Mtx* unk_11DE0;
/* 0x11DE4 */ u32 gameplayFrames;
/* 0x11DE8 */ u8 linkAgeOnLoad;
/* 0x11DE9 */ u8 unk_11DE9;
/* 0x11DEA */ u8 curSpawn;
/* 0x11DEB */ u8 nbSetupActors;
/* 0x11DEC */ u8 nbRooms;
/* 0x11DF0 */ RomFile* roomList;
/* 0x11DF4 */ ActorEntry* linkActorEntry;
/* 0x11DF8 */ ActorEntry* setupActorList;
/* 0x11DFC */ UNK_PTR unk_11DFC;
/* 0x11E00 */ EntranceEntry* setupEntranceList;
/* 0x11E04 */ s16* setupExitList;
/* 0x11E08 */ Path* setupPathList;
/* 0x11E0C */ ElfMessage* cUpElfMsgs;
/* 0x11E10 */ char unk_11E10[0x4];
/* 0x11E14 */ u8 skyboxId;
/* 0x11E15 */ s8 sceneLoadFlag; // "fade_direction"
/* 0x11E16 */ s16 unk_11E16;
/* 0x11E18 */ s16 unk_11E18;
/* 0x11E1A */ s16 nextEntranceIndex;
/* 0x11E1C */ char unk_11E1C[0x40];
/* 0x11E5C */ s8 unk_11E5C;
/* 0x11E5D */ s8 bombchuBowlingAmmo; // "bombchu_game_flag"
/* 0x11E5E */ u8 fadeTransition;
/* 0x11E60 */ CollisionCheckContext colChkCtx;
/* 0x120FC */ u16 envFlags[20];
/* 0x12124 */ PreRenderContext preRenderCtx;
/* 0x12174 */ char unk_12174[0x53];
/* 0x121C7 */ s8 unk_121C7;
/* 0x121C8 */ TransitionContext transitionCtx;
/* 0x12418 */ char unk_12418[0x3];
/* 0x1241B */ u8 transitionMode; // "fbdemo_wipe_modem"
/* 0x1241C */ TransitionFade transitionFade;
/* 0x12428 */ char unk_12428[0x3];
/* 0x1242B */ u8 unk_1242B;
/* 0x1242C */ Scene* loadedScene;
/* 0x12430 */ char unk_12430[0xE8];
} GlobalContext; // size = 0x12518
typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
} OpeningContext; // size = 0x1D0
typedef enum {
DPM_UNK = 0,
DPM_PLAYER = 1,
DPM_ENEMY = 2,
DPM_UNK3 = 3
} DynaPolyMoveFlag;
// Some animation related structure
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 playbackSpeed;
/* 0x08 */ f32 unk_08;
/* 0x0C */ f32 frameCount;
/* 0x10 */ u8 unk_10;
/* 0x14 */ f32 transitionRate;
} struct_80034EC0_Entry; // size = 0x18
// Another animation related structure
typedef struct {
/* 0x00 */ AnimationHeader* animation;
/* 0x04 */ f32 frameCount;
/* 0x08 */ u8 unk_08;
/* 0x0C */ f32 transitionRate;
} struct_D_80AA1678; // size = 0x10
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ s16 unk_04;
/* 0x06 */ s16 unk_06;
/* 0x08 */ Vec3s unk_08;
/* 0x0E */ Vec3s unk_0E;
/* 0x14 */ f32 unk_14;
/* 0x18 */ Vec3f unk_18;
/* 0x24 */ char unk_24[0x4];
} struct_80034A14_arg1; // size = 0x28
typedef struct {
/* 0x00 */ s8 scene;
/* 0x01 */ s8 spawn;
/* 0x02 */ u16 field;
} EntranceInfo; // size = 0x4
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ u32 vromStart; // if applicable
/* 0x08 */ u32 vromEnd; // if applicable
/* 0x0C */ void* vramStart; // if applicable
/* 0x10 */ void* vramEnd; // if applicable
/* 0x14 */ UNK_PTR unk_14;
/* 0x18 */ void* init; // initializes and executes the given context
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
/* 0x20 */ UNK_PTR unk_20;
/* 0x24 */ UNK_PTR unk_24;
/* 0x28 */ UNK_TYPE unk_28;
/* 0x2C */ u32 instanceSize;
} GameStateOverlay; // size = 0x30
typedef struct PreNMIContext {
/* 0x00 */ GameState state;
/* 0xA4 */ u32 timer;
/* 0xA8 */ UNK_TYPE unk_A8;
} PreNMIContext; // size = 0xAC
typedef enum {
/* 1 */ F_8F = 1,
/* 2 */ F_7F,
/* 3 */ F_6F,
/* 4 */ F_5F,
/* 5 */ F_4F,
/* 6 */ F_3F,
/* 7 */ F_2F,
/* 8 */ F_1F,
/* 9 */ F_B1,
/* 10 */ F_B2,
/* 11 */ F_B3,
/* 12 */ F_B4,
/* 13 */ F_B5,
/* 14 */ F_B6,
/* 15 */ F_B7,
/* 16 */ F_B8
} FloorID;
// All arrays pointed in this struct are indexed by "map indexes"
// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
typedef struct {
/* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor
/* 0x04 */ s16* bossFloor; // floor the boss is on
/* 0x08 */ s16 (*roomPalette)[32]; // map palette by room
/* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor
/* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor
/* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room
/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
/* 0x24 */ u16* owMinimapTexSize;
/* 0x28 */ u16* owMinimapTexOffset;
/* 0x2C */ s16* owMinimapPosX;
/* 0x30 */ s16* owMinimapPosY;
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x38 */ s16* dgnMinimapTexIndexBase; // dungeon minimap texture index base
/* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
/* 0x40 */ s16* owMinimapWidth;
/* 0x44 */ s16* owMinimapHeight;
/* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos
/* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos
/* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown)
/* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor
/* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays
/* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from
/* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from
/* 0x64 */ u8 (*switchToRoom)[51]; // room to go to
/* 0x68 */ u8 (*floorID)[8];
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
} MapData; // size = 0x70
typedef struct {
/* 0x00 */ s8 chestFlag; // chest icon is only displayed if this flag is not set for the current room
/* 0x01 */ u8 x, y; // coordinates to place the icon (top-left corner), relative to the minimap texture
} MapMarkPoint; // size = 0x3
typedef struct {
/* 0x00 */ s8 markType; // 0 for the chest icon, 1 for the boss skull icon, -1 for none
/* 0x01 */ u8 count; // number of icons to display
/* 0x02 */ MapMarkPoint points[12];
} MapMarkData; // size = 0x26
typedef MapMarkData MapMarksData[3]; // size = 0x72
typedef struct DebugDispObject {
/* 0x00 */ Vec3f pos;
/* 0x0C */ Vec3s rot;
/* 0x14 */ Vec3f scale;
/* 0x20 */ Color_RGBA8 color;
/* 0x24 */ s16 type;
/* 0x28 */ struct DebugDispObject* next;
} DebugDispObject; // size = 0x2C
typedef enum {
MTXMODE_NEW, // generates a new matrix
MTXMODE_APPLY // applies transformation to the current matrix
} MatrixMode;
typedef struct FaultClient {
/* 0x00 */ struct FaultClient* next;
/* 0x04 */ u32 callback;
/* 0x08 */ u32 param1;
/* 0x0C */ u32 param2;
} FaultClient; // size = 0x10
typedef struct FaultAddrConvClient {
/* 0x00 */ struct FaultAddrConvClient* next;
/* 0x04 */ u32 callback;
/* 0x08 */ u32 param;
} FaultAddrConvClient; // size = 0xC
typedef struct {
/* 0x00 */ u32 (*callback)(u32, u32);
/* 0x04 */ u32 param0;
/* 0x08 */ u32 param1;
/* 0x0C */ u32 ret;
/* 0x10 */ OSMesgQueue* queue;
/* 0x14 */ OSMesg msg;
} FaultClientContext; // size = 0x18
typedef struct FaultThreadStruct {
/* 0x000 */ OSThread thread;
/* 0x1B0 */ u8 unk_1B0[0x600];
/* 0x7B0 */ OSMesgQueue queue;
/* 0x7C8 */ OSMesg msg;
/* 0x7CC */ u8 exitDebugger;
/* 0x7CD */ u8 msgId;
/* 0x7CE */ u8 faultHandlerEnabled;
/* 0x7CF */ u8 faultActive;
/* 0x7D0 */ OSThread* faultedThread;
/* 0x7D4 */ void(*padCallback)(Input*);
/* 0x7D8 */ FaultClient* clients;
/* 0x7DC */ FaultAddrConvClient* addrConvClients;
/* 0x7E0 */ u8 unk_7E0[4];
/* 0x7E4 */ Input padInput;
/* 0x7FC */ u16 colors[36];
/* 0x844 */ void* fb;
/* 0x848 */ u32 currClientThreadSp;
/* 0x84C */ u8 unk_84C[4];
} FaultThreadStruct; // size = 0x850
typedef struct {
/* 0x00 */ u16* fb;
/* 0x04 */ u16 w;
/* 0x08 */ u16 h;
/* 0x0A */ u16 yStart;
/* 0x0C */ u16 yEnd;
/* 0x0E */ u16 xStart;
/* 0x10 */ u16 xEnd;
/* 0x12 */ u16 foreColor;
/* 0x14 */ u16 backColor;
/* 0x14 */ u16 cursorX;
/* 0x16 */ u16 cursorY;
/* 0x18 */ u32* fontData;
/* 0x1C */ u8 charW;
/* 0x1D */ u8 charH;
/* 0x1E */ s8 charWPad;
/* 0x1F */ s8 charHPad;
/* 0x20 */ u16 printColors[10];
/* 0x34 */ u8 escCode; // bool
/* 0x35 */ u8 osSyncPrintfEnabled;
/* 0x38 */ void(*inputCallback)();
} FaultDrawer; // size = 0x3C
typedef struct GfxPrint {
/* 0x00 */ struct GfxPrint*(*callback)(struct GfxPrint*, const char*, size_t);
/* 0x04 */ Gfx* dlist;
/* 0x08 */ u16 posX;
/* 0x0A */ u16 posY;
/* 0x0C */ u16 baseX;
/* 0x0E */ u8 baseY;
/* 0x0F */ u8 flag;
/* 0x10 */ Color_RGBA8_u32 color;
/* 0x14 */ char unk_14[0x1C]; // unused
} GfxPrint; // size = 0x30
typedef enum {
GFXPRINT_FLAG1 = 1,
GFXPRINT_USE_RGBA16 = 2,
GFXPRINT_FLAG4 = 4,
GFXPRINT_UPDATE_MODE = 8,
GFXPRINT_FLAG64 = 0x40,
GFXPRINT_OPEN = 0x80
} GfxPrintFlag;
typedef struct StackEntry {
/* 0x00 */ struct StackEntry* next;
/* 0x04 */ struct StackEntry* prev;
/* 0x08 */ u32 head;
/* 0x0C */ u32 tail;
/* 0x10 */ u32 initValue;
/* 0x14 */ s32 minSpace;
/* 0x18 */ const char* name;
} StackEntry;
typedef enum {
STACK_STATUS_OK = 0,
STACK_STATUS_WARNING = 1,
STACK_STATUS_OVERFLOW = 2
} StackStatus;
typedef struct {
/* 0x00 */ u32 magic; // IS64
/* 0x04 */ u32 get;
/* 0x08 */ u8 unk_08[0x14-0x08];
/* 0x14 */ u32 put;
/* 0x18 */ u8 unk_18[0x20-0x18];
/* 0x20 */ u8 data[0x10000-0x20];
} ISVDbg;
typedef struct {
/* 0x00 */ char name[0x18];
/* 0x18 */ u32 mediaFormat;
/* 0x1C */ union {
struct {
u16 cartId;
u8 countryCode;
u8 version;
};
u32 regionInfo;
};
} LocaleCartInfo; // size = 0x20
typedef struct {
/* 0x00 */ char magic[4]; // Yaz0
/* 0x04 */ u32 decSize;
/* 0x08 */ u32 compInfoOffset; // only used in mio0
/* 0x0C */ u32 uncompDataOffset; // only used in mio0
/* 0x10 */ u32 data[1];
} Yaz0Header; // size = 0x10 ("data" is not part of the header)
typedef struct {
/* 0x00 */ s16 type;
/* 0x02 */ char misc[0x1E];
} OSScMsg; // size = 0x20
typedef struct IrqMgrClient {
/* 0x00 */ struct IrqMgrClient* prev;
/* 0x04 */ OSMesgQueue* queue;
} IrqMgrClient;
typedef struct {
/* 0x000 */ OSScMsg retraceMsg; // this apparently got moved from OSSched
/* 0x020 */ OSScMsg prenmiMsg; // this apparently got moved from OSSched
/* 0x040 */ OSScMsg nmiMsg;
/* 0x060 */ OSMesgQueue queue;
/* 0x078 */ OSMesg msgBuf[8];
/* 0x098 */ OSThread thread;
/* 0x248 */ IrqMgrClient* clients;
/* 0x24C */ u8 resetStatus;
/* 0x250 */ OSTime resetTime;
/* 0x258 */ OSTimer timer;
/* 0x278 */ OSTime retraceTime;
} IrqMgr; // size = 0x280
typedef struct {
/* 0x0000 */ OSContStatus padStatus[4];
/* 0x0010 */ OSMesg serialMsgBuf[1];
/* 0x0014 */ OSMesg lockMsgBuf[1];
/* 0x0018 */ OSMesg interruptMsgBuf[4];
/* 0x0028 */ OSMesgQueue serialMsgQ;
/* 0x0040 */ OSMesgQueue lockMsgQ;
/* 0x0058 */ OSMesgQueue interruptMsgQ;
/* 0x0070 */ IrqMgrClient irqClient;
/* 0x0078 */ IrqMgr* irqMgr;
/* 0x0080 */ OSThread thread;
/* 0x0230 */ Input inputs[4];
/* 0x0290 */ PadState pads[4];
/* 0x02A8 */ volatile u8 validCtrlrsMask;
/* 0x02A9 */ u8 ncontrollers;
/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
/* 0x02B2 */ volatile u8 rumbleEnable[4];
/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
/* 0x02BC */ OSPfs pfs[4];
/* 0x045C */ volatile u8 rumbleOffFrames;
/* 0x045D */ volatile u8 rumbleOnFrames;
/* 0x045E */ u8 preNMIShutdown;
/* 0x0460 */ void (*retraceCallback)(void* padmgr, u32 unk464);
/* 0x0464 */ u32 retraceCallbackValue;
} PadMgr; // size = 0x468
// == Previously sched.h
#define OS_SC_NEEDS_RDP 0x0001
#define OS_SC_NEEDS_RSP 0x0002
#define OS_SC_DRAM_DLIST 0x0004
#define OS_SC_PARALLEL_TASK 0x0010
#define OS_SC_LAST_TASK 0x0020
#define OS_SC_SWAPBUFFER 0x0040
#define OS_SC_RCP_MASK 0x0003
#define OS_SC_TYPE_MASK 0x0007
typedef struct {
/* 0x0000 */ u16* curBuffer;
/* 0x0004 */ u16* nextBuffer;
} FrameBufferSwap;
typedef struct {
/* 0x0000 */ OSMesgQueue interruptQ;
/* 0x0018 */ OSMesg intBuf[8];
/* 0x0038 */ OSMesgQueue cmdQ;
/* 0x0050 */ OSMesg cmdMsgBuf[8];
/* 0x0070 */ OSThread thread;
/* 0x0220 */ OSScTask* audioListHead;
/* 0x0224 */ OSScTask* gfxListHead;
/* 0x0228 */ OSScTask* audioListTail;
/* 0x022C */ OSScTask* gfxListTail;
/* 0x0230 */ OSScTask* curRSPTask;
/* 0x0234 */ OSScTask* curRDPTask;
/* 0x0238 */ s32 retraceCnt;
/* 0x023C */ s32 doAudio;
/* 0x0240 */ CfbInfo* curBuf;
/* 0x0244 */ CfbInfo* pendingSwapBuf1;
/* 0x0220 */ CfbInfo* pendingSwapBuf2;
/* 0x0220 */ UNK_TYPE unk_24C;
/* 0x0250 */ IrqMgrClient irqClient;
} SchedContext; // size = 0x258
// ========================
#define OS_SC_RETRACE_MSG 1
#define OS_SC_DONE_MSG 2
#define OS_SC_NMI_MSG 3 // name is made up, 3 is OS_SC_RDP_DONE_MSG in the original sched.c
#define OS_SC_PRE_NMI_MSG 4
#define OS_SC_DP 0x0001
#define OS_SC_SP 0x0002
#define OS_SC_YIELD 0x0010
#define OS_SC_YIELDED 0x0020
typedef struct {
struct {
/* 0x0000 */ s32 unk_0[0x10]; // not char to avoid generating lwl/lwr swl/swr in a struct copy
} unk_0;
/* 0x0040 */ OSMesgQueue* unk_40;
} Sub_AudioMgr_18; // size = 0x44
typedef struct {
/* 0x0000 */ IrqMgr* irqMgr;
/* 0x0004 */ SchedContext* sched;
/* 0x0008 */ OSMesg unk_8;
/* 0x000C */ char unk_C[0x04];
/* 0x0010 */ s32 unk_10;
/* 0x0014 */ s32 unk_14;
/* 0x0018 */ Sub_AudioMgr_18 unk_18;
/* 0x005C */ UNK_PTR unk_5C;
/* 0x0060 */ char unk_60[0x10];
/* 0x0070 */ Sub_AudioMgr_18* unk_70;
/* 0x0074 */ OSMesgQueue unk_74;
/* 0x008C */ OSMesg unk_8C;
/* 0x0090 */ OSMesgQueue unk_90;
/* 0x00A8 */ OSMesg unk_A8;
/* 0x00AC */ OSMesgQueue unk_AC;
/* 0x00C4 */ OSMesg unk_C4;
/* 0x00C8 */ OSMesgQueue unk_C8;
/* 0x00E0 */ OSMesg unk_E0;
/* 0x00E4 */ char unk_E4[0x04];
/* 0x00E8 */ OSThread unk_E8;
} AudioMgr; // size = 0x298
struct ArenaNode;
typedef struct Arena {
/* 0x00 */ struct ArenaNode* head;
/* 0x04 */ void* start;
/* 0x08 */ OSMesgQueue lock;
/* 0x20 */ u8 unk_20;
/* 0x21 */ u8 isInit;
/* 0x22 */ u8 flag;
} Arena; // size = 0x24
typedef struct ArenaNode {
/* 0x00 */ s16 magic;
/* 0x02 */ s16 isFree;
/* 0x04 */ u32 size;
/* 0x08 */ struct ArenaNode* next;
/* 0x0C */ struct ArenaNode* prev;
/* 0x10 */ const char* filename;
/* 0x14 */ s32 line;
/* 0x18 */ OSId threadId;
/* 0x1C */ Arena* arena;
/* 0x20 */ OSTime time;
/* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding
} ArenaNode; // size = 0x30
typedef struct OverlayRelocationSection {
/* 0x00 */ u32 textSize;
/* 0x04 */ u32 dataSize;
/* 0x08 */ u32 rodataSize;
/* 0x0C */ u32 bssSize;
/* 0x10 */ u32 nRelocations;
/* 0x14 */ u32 relocations[1];
} OverlayRelocationSection; // size >= 0x18
typedef struct {
/* 0x00 */ void* loadedRamAddr;
/* 0x04 */ u32 vromStart;
/* 0x08 */ u32 vromEnd;
/* 0x0C */ u8* vramStart;
/* 0x10 */ u8* vramEnd;
/* 0x14 */ u32 off; // loadedRamAddr - vram
/* 0x18 */ const char* name;
} KaleidoManagerOvl; // size = 0x1C
#define KALEIDO_OVL_KALEIDO_SCOPE 0
#define KALEIDO_OVL_PLAYER_ACTOR 1
#define KALEIDO_OVL_COUNT 2
typedef struct {
/* 0x00 */ u32 resetting;
/* 0x04 */ u32 resetCount;
/* 0x08 */ OSTime duration;
/* 0x10 */ OSTime resetTime;
} PreNmiBuff; // size = 0x18 (actually osAppNmiBuffer is 0x40 bytes large but the rest is unused)
typedef struct {
/* 0x00 */ s16 unk_00;
/* 0x02 */ s16 unk_02;
/* 0x04 */ s16 unk_04;
} SubQuakeRequest14;
typedef struct {
/* 0x00 */ s16 randIdx;
/* 0x02 */ s16 countdownMax;
/* 0x04 */ Camera* cam;
/* 0x08 */ u32 callbackIdx;
/* 0x0C */ s16 y;
/* 0x0E */ s16 x;
/* 0x10 */ s16 zoom;
/* 0x12 */ s16 rotZ;
/* 0x14 */ SubQuakeRequest14 unk_14;
/* 0x1A */ s16 speed;
/* 0x1C */ s16 unk_1C;
/* 0x1E */ s16 countdown;
/* 0x20 */ s16 camPtrIdx;
} QuakeRequest; // size = 0x24
typedef struct {
/* 0x00 */ Vec3f vec1;
/* 0x0C */ Vec3f vec2;
/* 0x18 */ s16 rotZ;
/* 0x1A */ s16 unk_1A;
/* 0x1C */ s16 zoom;
} ShakeInfo; // size = 0x1E
typedef struct {
/* 0x00 */ Vec3f vec1;
/* 0x0C */ Vec3f vec2;
/* 0x18 */ s16 rotZ;
/* 0x1A */ s16 unk_1A;
/* 0x1C */ s16 zoom;
/* 0x20 */ f32 unk_20;
} UnkQuakeCalcStruct; // size = 0x24
#define UCODE_NULL 0
#define UCODE_F3DZEX 1
#define UCODE_UNK 2
#define UCODE_S2DEX 3
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ void* ptr;
} UCodeInfo; // size = 0x8
typedef struct {
/* 0x00 */ u32 segments[NUM_SEGMENTS];
/* 0x40 */ u32 dlStack[18];
/* 0x88 */ s32 dlDepth;
/* 0x8C */ u32 dlCnt;
/* 0x90 */ u32 vtxCnt;
/* 0x94 */ u32 spvtxCnt;
/* 0x98 */ u32 tri1Cnt;
/* 0x9C */ u32 tri2Cnt;
/* 0xA0 */ u32 quadCnt;
/* 0xA4 */ u32 lineCnt;
/* 0xA8 */ u32 loaducodeCnt;
/* 0xAC */ u32 pipeSyncRequired;
/* 0xB0 */ u32 tileSyncRequired;
/* 0xB4 */ u32 loadSyncRequired;
/* 0xB8 */ u32 syncErr;
/* 0xBC */ s32 enableLog;
/* 0xC0 */ s32 ucodeType;
/* 0xC4 */ s32 ucodeInfoCount;
/* 0xC8 */ UCodeInfo* ucodeInfo;
/* 0xCC */ u32 modeH;
/* 0xD0 */ u32 modeL;
/* 0xD4 */ u32 geometryMode;
} UCodeDisas; // size = 0xD8
typedef struct {
/* 0x00 */ u16 table[8*8];
} JpegQuantizationTable; // size = 0x80
typedef struct {
/* 0x00 */ u8 codeOffs[16];
/* 0x10 */ u16 codesA[16];
/* 0x30 */ u16 codesB[16];
/* 0x50 */ u8* symbols;
} JpegHuffmanTable; // size = 0x54
// this struct might be unaccurate but it's not used outside jpegutils.c anyways
typedef struct {
/* 0x000 */ u8 codeOffs[16];
/* 0x010 */ u16 dcCodes[120];
/* 0x100 */ u16 acCodes[256];
} JpegHuffmanTableOld; // size = 0x300
typedef struct {
/* 0x00 */ u32 address;
/* 0x04 */ u32 mbCount;
/* 0x08 */ u32 mode;
/* 0x0C */ u32 qTableYPtr;
/* 0x10 */ u32 qTableUPtr;
/* 0x14 */ u32 qTableVPtr;
/* 0x18 */ char unk_18[0x8];
} JpegTaskData; // size = 0x20
typedef struct {
/* 0x000 */ JpegTaskData taskData;
/* 0x020 */ char yieldData[0x200];
/* 0x220 */ JpegQuantizationTable qTableY;
/* 0x2A0 */ JpegQuantizationTable qTableU;
/* 0x320 */ JpegQuantizationTable qTableV;
/* 0x3A0 */ u8 codesLengths[0x110];
/* 0x4B0 */ u16 codes[0x108];
/* 0x6C0 */ u16 unk_6C0[4][0x180];
} JpegWork; // size = 0x12C0
typedef struct {
/* 0x00 */ void* imageData;
/* 0x04 */ u8 mode;
/* 0x05 */ u8 unk_05;
/* 0x08 */ JpegHuffmanTable* hTablePtrs[4];
/* 0x18 */ u8 unk_18;
} JpegDecoder; // size = 0x1C
typedef struct {
/* 0x00 */ u8 dqtCount;
/* 0x04 */ u8* dqtPtr[3];
/* 0x10 */ u8 dhtCount;
/* 0x14 */ u8* dhtPtr[4];
/* 0x24 */ void* imageData;
/* 0x28 */ u32 mode; // 0 if Y V0 is 1 and 2 if Y V0 is 2
/* 0x2C */ char unk_2C[4];
/* 0x30 */ OSScTask scTask;
/* 0x88 */ char unk_88[0x10];
/* 0x98 */ OSMesgQueue mq;
/* 0xB0 */ OSMesg msg;
/* 0xB4 */ JpegWork* workBuf;
} JpegContext; // size = 0xB8
typedef struct {
/* 0x00 */ u32 byteIdx;
/* 0x04 */ u8 bitIdx;
/* 0x05 */ u8 dontSkip;
/* 0x08 */ u32 curWord;
/* 0x0C */ s16 unk_0C;
/* 0x0E */ s16 unk_0E;
/* 0x10 */ s16 unk_10;
} JpegDecoderState; // size = 0x14
// Vis...
typedef struct {
/* 0x00 */ u32 type;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 color;
/* 0x0C */ Color_RGBA8_u32 envColor;
} struct_801664F0; // size = 0x10
typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x0C */ Color_RGBA8_u32 envColor;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* monoDl;
} VisMono; // size = 0x18
// Vis...
typedef struct {
/* 0x00 */ u32 useRgba;
/* 0x04 */ u32 setScissor;
/* 0x08 */ Color_RGBA8_u32 primColor;
/* 0x08 */ Color_RGBA8_u32 envColor;
} struct_80166500; // size = 0x10
typedef struct {
/* 0x000 */ u8 rumbleEnable[4];
/* 0x004 */ u8 unk_04[0x40];
/* 0x044 */ u8 unk_44[0x40];
/* 0x084 */ u8 unk_84[0x40];
/* 0x0C4 */ u8 unk_C4[0x40];
/* 0x104 */ u8 unk_104;
/* 0x105 */ u8 unk_105;
/* 0x106 */ u16 unk_106;
/* 0x108 */ u16 unk_108;
/* 0x10A */ u8 unk_10A;
/* 0x10B */ u8 unk_10B;
/* 0x10C */ u8 unk_10C;
/* 0x10D */ u8 unk_10D;
} UnkRumbleStruct; // size = 0x10E
typedef struct {
char unk_00[0x48];
void* avbTbl;
SkelAnime skelAnime;
} PSkinAwb; // size = 0x90
typedef struct {
/* 0x00 */ char unk_00[0x18];
/* 0x18 */ s32 unk_18;
/* 0x1C */ s32 y;
} SpeedMeter; // size = 0x20
typedef struct {
/* 0x00 */ s32 maxval;
/* 0x04 */ s32 val;
/* 0x08 */ u16 backColor;
/* 0x0A */ u16 foreColor;
/* 0x0C */ s32 ulx;
/* 0x10 */ s32 lrx;
/* 0x14 */ s32 uly;
/* 0x18 */ s32 lry;
} SpeedMeterAllocEntry; // size = 0x1C
typedef struct {
/* 0x00 */ OSTime* time;
/* 0x04 */ u8 x;
/* 0x05 */ u8 y;
/* 0x06 */ u16 color;
} SpeedMeterTimeEntry; // size = 0x08
typedef struct {
/* 0x00 */ u16 intPart[4][4];
/* 0x20 */ u16 fracPart[4][4];
} MatrixInternal; // size = 0x40
typedef struct {
/* 0x00 */ u32 value;
/* 0x04 */ const char* name;
} F3dzexConst; // size = 0x8
typedef struct {
/* 0x00 */ u32 value;
/* 0x04 */ const char* setName;
/* 0x08 */ const char* unsetName;
} F3dzexFlag; // size = 0x0C
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 value;
/* 0x08 */ u32 mask;
} F3dzexRenderMode; // size = 0x0C
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 value;
} F3dzexSetModeMacroValue; // size = 0x8
typedef struct {
/* 0x00 */ const char* name;
/* 0x04 */ u32 shift;
/* 0x08 */ u32 len;
/* 0x0C */ F3dzexSetModeMacroValue values[4];
} F3dzexSetModeMacro; // size = 0x2C
typedef struct {
/* 0x00 */ u16* value;
/* 0x04 */ const char* name;
} FlagSetEntry; // size = 0x08
typedef struct {
/* 0x00 */ u8 limbCount;
/* 0x01 */ char unk_01[0x01];
/* 0x02 */ u8 dListCount;
/* 0x04 */ Skeleton* skeleton;
/* 0x08 */ char unk_08[0x18];
/* 0x20 */ Vec3s* limbDrawTable;
} struct_80091A24_arg3; // size >= 0x24
#endif