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oot/assets/xml/objects/object_tw.xml
Tom Overton c3dc299448
Document all non-Koume/Kotake parts of object_tw (#1401)
* Document all non-Koume/Kotake parts of object_tw

* Fix the names of two textures I accidentally swapped
2022-10-12 15:56:28 -04:00

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<Root>
<File Name="object_tw" Segment="6">
<Animation Name="object_tw_Anim_0004A4" Offset="0x4A4"/> <!-- Original name is "btT_DEMOwait" -->
<Animation Name="object_tw_Anim_000AAC" Offset="0xAAC"/> <!-- Original name is "btT_DEMOwait_to_fly" -->
<Animation Name="object_tw_Anim_0012A4" Offset="0x12A4"/> <!-- Original name is "btT_EDikari" ("anger; rage; fury") -->
<Animation Name="object_tw_Anim_0017E0" Offset="0x17E0"/> <!-- Original name is "btT_EDmiage" ("to look up at; to raise one's eyes") -->
<Animation Name="object_tw_Anim_001D10" Offset="0x1D10"/> <!-- Original name is "btT_EDwait" -->
<Animation Name="object_tw_Anim_00230C" Offset="0x230C"/> <!-- Original name is "btT_EDyaruki" ("drive; motivation; enthusiasm") -->
<Animation Name="object_tw_Anim_003614" Offset="0x3614"/> <!-- Original name is "btT_atack" -->
<Animation Name="object_tw_Anim_003E34" Offset="0x3E34"/> <!-- Original name is "btT_beeem" -->
<Animation Name="object_tw_Anim_004548" Offset="0x4548"/> <!-- Original name is "btT_beeem_to_fly" -->
<Animation Name="object_tw_Anim_00578C" Offset="0x578C"/> <!-- Original name is "btT_damage01" -->
<Animation Name="object_tw_Anim_006530" Offset="0x6530"/> <!-- Original name is "btT_damage02" -->
<Animation Name="object_tw_Anim_006F28" Offset="0x6F28"/> <!-- Original name is "btT_fly" -->
<Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40"/>
<Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C"/>
<Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58"/>
<Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64"/>
<Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70"/>
<Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C"/>
<Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88"/>
<Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94"/>
<Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0"/>
<Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC"/>
<Limb Name="object_tw_Limb_006FB8" LimbType="Standard" Offset="0x6FB8"/>
<Limb Name="object_tw_Limb_006FC4" LimbType="Standard" Offset="0x6FC4"/>
<Limb Name="object_tw_Limb_006FD0" LimbType="Standard" Offset="0x6FD0"/>
<Limb Name="object_tw_Limb_006FDC" LimbType="Standard" Offset="0x6FDC"/>
<Limb Name="object_tw_Limb_006FE8" LimbType="Standard" Offset="0x6FE8"/>
<Limb Name="object_tw_Limb_006FF4" LimbType="Standard" Offset="0x6FF4"/>
<Limb Name="object_tw_Limb_007000" LimbType="Standard" Offset="0x7000"/>
<Limb Name="object_tw_Limb_00700C" LimbType="Standard" Offset="0x700C"/>
<Limb Name="object_tw_Limb_007018" LimbType="Standard" Offset="0x7018"/>
<Limb Name="object_tw_Limb_007024" LimbType="Standard" Offset="0x7024"/>
<Limb Name="object_tw_Limb_007030" LimbType="Standard" Offset="0x7030"/>
<Limb Name="object_tw_Limb_00703C" LimbType="Standard" Offset="0x703C"/>
<Limb Name="object_tw_Limb_007048" LimbType="Standard" Offset="0x7048"/>
<Limb Name="object_tw_Limb_007054" LimbType="Standard" Offset="0x7054"/>
<Limb Name="object_tw_Limb_007060" LimbType="Standard" Offset="0x7060"/>
<Limb Name="object_tw_Limb_00706C" LimbType="Standard" Offset="0x706C"/>
<Skeleton Name="object_tw_Skel_0070E0" Type="Flex" LimbType="Standard" Offset="0x70E0"/>
<Animation Name="object_tw_Anim_007688" Offset="0x7688"/> <!-- Original name is "btT_fly_to_tame" -->
<Animation Name="object_tw_Anim_007CA8" Offset="0x7CA8"/> <!-- Original name is "btT_guard" -->
<Animation Name="object_tw_Anim_0088C8" Offset="0x88C8"/> <!-- Original name is "btT_hihihi" -->
<Animation Name="object_tw_Anim_009398" Offset="0x9398"/> <!-- Original name is "btT_tame" ("to amass; to accumulate") -->
<Animation Name="object_tw_Anim_00947C" Offset="0x947C"/>
<Texture Name="object_tw_TLUT_009490" OutName="tlut_009490" Format="rgba16" Width="53" Height="4" Offset="0x9490"/>
<Texture Name="gTwinrovaKotakeGerudoFabricTex" OutName="twinrova_kotake_gerudo_fabric" Format="rgba16" Width="32" Height="32" Offset="0x9638"/>
<Texture Name="gTwinrovaKotakeRobeTex" OutName="twinrova_kotake_robe" Format="rgba16" Width="16" Height="16" Offset="0x9E38"/>
<Texture Name="gTwinrovaRobePatternTex" OutName="twinrova_robe_pattern" Format="rgba16" Width="16" Height="16" Offset="0xA038"/>
<Texture Name="gTwinrovaRobeTrimTex" OutName="twinrova_robe_trim" Format="rgba16" Width="16" Height="16" Offset="0xA238"/>
<Texture Name="object_tw_Tex_00A438" OutName="tex_00A438" Format="ci8" Width="32" Height="32" Offset="0xA438" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00A838" OutName="tex_00A838" Format="ci8" Width="16" Height="8" Offset="0xA838" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00A8B8" OutName="tex_00A8B8" Format="ci8" Width="8" Height="8" Offset="0xA8B8" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaHairTex" OutName="twinrova_hair" Format="rgba16" Width="8" Height="32" Offset="0xA8F8"/>
<Texture Name="object_tw_Tex_00AAF8" OutName="tex_00AAF8" Format="ci8" Width="8" Height="8" Offset="0xAAF8" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00AB38" OutName="tex_00AB38" Format="ci8" Width="8" Height="16" Offset="0xAB38" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaBroomHandleTex" OutName="twinrova_broom_handle" Format="rgba16" Width="8" Height="8" Offset="0xABB8"/>
<Texture Name="gTwinrovaBroomHeadTex" OutName="twinrova_broom_head" Format="rgba16" Width="16" Height="32" Offset="0xAC38"/>
<Texture Name="object_tw_Tex_00B038" OutName="tex_00B038" Format="rgba16" Width="16" Height="8" Offset="0xB038"/>
<Texture Name="gTwinrovaKotakeJewelTex" OutName="twinrova_kotake_jewel" Format="rgba16" Width="8" Height="8" Offset="0xB138"/>
<Texture Name="object_tw_Tex_00B1B8" OutName="tex_00B1B8" Format="ci8" Width="8" Height="8" Offset="0xB1B8" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00B1F8" OutName="tex_00B1F8" Format="ci8" Width="8" Height="8" Offset="0xB1F8" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00B238" OutName="tex_00B238" Format="ci8" Width="32" Height="32" Offset="0xB238" TlutOffset="0x9490"/>
<Texture Name="object_tw_Tex_00B638" OutName="tex_00B638" Format="ci8" Width="32" Height="32" Offset="0xB638" TlutOffset="0x9490"/>
<Texture Name="gTwinrovaEffectTex" OutName="twinrova_effect" Format="i8" Width="32" Height="32" Offset="0xBA38"/>
<Texture Name="gTwinrovaEffectMaskTex" OutName="twinrova_effect_mask" Format="i4" Width="32" Height="64" Offset="0xBE38"/>
<Texture Name="gTwinrovaKoumeGerudoFabricTex" OutName="twinrova_koume_gerudo_fabric" Format="rgba16" Width="32" Height="32" Offset="0xC238"/>
<Texture Name="gTwinrovaKoumeJewelTex" OutName="twinrova_koume_jewel" Format="rgba16" Width="8" Height="8" Offset="0xCA38"/>
<Texture Name="gTwinrovaKoumeRobeTex" OutName="twinrova_koume_robe" Format="rgba16" Width="16" Height="16" Offset="0xCAB8"/>
<DList Name="object_tw_DL_0110A8" Offset="0x110A8"/>
<DList Name="object_tw_DL_0116A0" Offset="0x116A0"/>
<DList Name="object_tw_DL_011C98" Offset="0x11C98"/>
<DList Name="object_tw_DL_011E28" Offset="0x11E28"/>
<DList Name="object_tw_DL_011FB8" Offset="0x11FB8"/>
<DList Name="object_tw_DL_012018" Offset="0x12018"/>
<DList Name="object_tw_DL_0120C8" Offset="0x120C8"/>
<DList Name="object_tw_DL_012178" Offset="0x12178"/>
<DList Name="object_tw_DL_012210" Offset="0x12210"/>
<DList Name="object_tw_DL_0122A8" Offset="0x122A8"/>
<DList Name="object_tw_DL_012410" Offset="0x12410"/>
<DList Name="object_tw_DL_012578" Offset="0x12578"/>
<DList Name="object_tw_DL_0126E0" Offset="0x126E0"/>
<DList Name="object_tw_DL_012848" Offset="0x12848"/>
<DList Name="object_tw_DL_0128E0" Offset="0x128E0"/>
<DList Name="object_tw_DL_012978" Offset="0x12978"/>
<DList Name="object_tw_DL_012A28" Offset="0x12A28"/>
<DList Name="object_tw_DL_012AD8" Offset="0x12AD8"/>
<DList Name="object_tw_DL_012B38" Offset="0x12B38"/>
<DList Name="object_tw_DL_012CE0" Offset="0x12CE0"/>
<DList Name="object_tw_DL_013310" Offset="0x13310"/>
<DList Name="object_tw_DL_0134B8" Offset="0x134B8"/>
<DList Name="object_tw_DL_013AE8" Offset="0x13AE8"/>
<DList Name="object_tw_DL_013D68" Offset="0x13D68"/>
<DList Name="object_tw_DL_013E98" Offset="0x13E98"/>
<DList Name="object_tw_DL_013F98" Offset="0x13F98"/>
<DList Name="object_tw_DL_014070" Offset="0x14070"/>
<DList Name="object_tw_DL_014158" Offset="0x14158"/>
<!--Blob Name="object_tw_Blob_015200" Size="0x60" Offset="0x15200" /-->
<DList Name="object_tw_DL_015440" Offset="0x15440"/>
<DList Name="object_tw_DL_015538" Offset="0x15538"/>
<DList Name="object_tw_DL_015648" Offset="0x15648"/>
<DList Name="object_tw_DL_015740" Offset="0x15740"/>
<DList Name="object_tw_DL_015850" Offset="0x15850"/>
<DList Name="object_tw_DL_015990" Offset="0x15990"/>
<DList Name="object_tw_DL_015B10" Offset="0x15B10"/>
<DList Name="object_tw_DL_015C30" Offset="0x15C30"/>
<DList Name="object_tw_DL_015D58" Offset="0x15D58"/>
<DList Name="object_tw_DL_015E78" Offset="0x15E78"/>
<DList Name="object_tw_DL_015FF8" Offset="0x15FF8"/>
<DList Name="object_tw_DL_016118" Offset="0x16118"/>
<DList Name="object_tw_DL_016240" Offset="0x16240"/>
<DList Name="object_tw_DL_016360" Offset="0x16360"/>
<DList Name="object_tw_DL_0164C0" Offset="0x164C0"/>
<DList Name="object_tw_DL_0164C8" Offset="0x164C8"/>
<DList Name="object_tw_DL_0164D0" Offset="0x164D0"/>
<Texture Name="gTwinrovaBraidEndTex" OutName="twinrova_braid_end" Format="rgba16" Width="8" Height="8" Offset="0x16650"/>
<Texture Name="gTwinrovaLeftFootTex" OutName="twinrova_left_foot" Format="rgba16" Width="4" Height="8" Offset="0x166D0"/>
<!--Blob Name="object_tw_Blob_0176D0" Size="0x60" Offset="0x176D0" /-->
<DList Name="object_tw_DL_017910" Offset="0x17910"/>
<DList Name="object_tw_DL_017A08" Offset="0x17A08"/>
<DList Name="object_tw_DL_017B18" Offset="0x17B18"/>
<DList Name="object_tw_DL_017C10" Offset="0x17C10"/>
<DList Name="object_tw_DL_017D20" Offset="0x17D20"/>
<DList Name="object_tw_DL_017E60" Offset="0x17E60"/>
<DList Name="object_tw_DL_017FE0" Offset="0x17FE0"/>
<DList Name="object_tw_DL_018100" Offset="0x18100"/>
<DList Name="object_tw_DL_018228" Offset="0x18228"/>
<DList Name="object_tw_DL_018348" Offset="0x18348"/>
<DList Name="object_tw_DL_0184C8" Offset="0x184C8"/>
<DList Name="object_tw_DL_0185E8" Offset="0x185E8"/>
<DList Name="object_tw_DL_018710" Offset="0x18710"/>
<DList Name="object_tw_DL_018830" Offset="0x18830"/>
<DList Name="object_tw_DL_018990" Offset="0x18990"/>
<DList Name="object_tw_DL_018998" Offset="0x18998"/>
<DList Name="object_tw_DL_0189A0" Offset="0x189A0"/>
<Texture Name="gTwinrovaRightFootTex" OutName="twinrova_right_foot" Format="rgba16" Width="4" Height="8" Offset="0x18B20"/>
<!-- Assets for the smoke that comes off of the big flame -->
<Texture Name="gTwinrovaFireSmokeTex" OutName="twinrova_fire_smoke" Format="i4" Width="32" Height="64" Offset="0x18B60"/>
<DList Name="gTwinrovaFireSmokeDL" Offset="0x18FC0"/> <!-- Original name is "bt_firesmoke_modelT" -->
<!-- Assets for the big flame that appears when Koume's beam or Twinrova's fire attack hits the ground -->
<Texture Name="gTwinrovaBigFlameTex" OutName="twinrova_big_flame" Format="i8" Width="32" Height="32" Offset="0x19078"/>
<Texture Name="gTwinrovaBigFlameMaskTex" OutName="twinrova_big_flame_mask" Format="i4" Width="32" Height="64" Offset="0x19478"/>
<DList Name="gTwinrovaBigFlameDL" Offset="0x19938"/> <!-- Original name is "bt_firewall_modelT" -->
<!-- Texture for both the pool of fire and the effect when the Mirror Shield has absorbed an attack. -->
<Texture Name="gTwinrovaFirePoolAndShieldChargeCenterTex" OutName="twinrova_fire_pool_and_shield_charge_center" Format="i4" Width="32" Height="32" Offset="0x19A20"/>
<!-- DisplayList for the pool of fire that forms when Koume's beam or Twinrova's fire attack hits the ground -->
<DList Name="gTwinrovaFirePoolDL" Offset="0x19D40"/> <!-- Original name is "bt_firefloor_modelT" -->
<!-- Assets for the fire effect that appears in various places -->
<Texture Name="gTwinrovaFireTex" OutName="twinrova_fire" Format="i4" Width="32" Height="64" Offset="0x19E00"/>
<Texture Name="gTwinrovaFireMaskTex" OutName="twinrova_fire_mask" Format="i4" Width="32" Height="32" Offset="0x1A200"/>
<DList Name="gTwinrovaFireDL" Offset="0x1A430"/> <!-- Original name is "bt_fireball_modelT" -->
<!-- Assets for the magic particles that fly off of Koume, Kotake, and Twinrova's head -->
<DList Name="gTwinrovaMagicParticleMaterialDL" Offset="0x1A528"/>
<DList Name="gTwinrovaMagicParticleModelDL" Offset="0x1A5A8"/> <!-- Original name is "bt_hinoko_modelT" ("sparks") -->
<Texture Name="gTwinrovaMagicParticleTex" OutName="twinrova_magic_particle" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/>
<!-- DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
<DList Name="gTwinrovaEffectHaloDL" Offset="0x1A790"/> <!-- Original name is "bt_coolwave_modelT" -->
<!-- DisplayLists for various ice effects -->
<DList Name="gTwinrovaUnusedIceSteamCloudDL" Offset="0x1A8A0"/>
<DList Name="gTwinrovaIceMaterialDL" Offset="0x1A998"/>
<DList Name="gTwinrovaIceSurroundingPlayerMaterialDL" Offset="0x1AA50"/>
<DList Name="gTwinrovaIceModelDL" Offset="0x1AB00"/> <!-- Original name is "bt_coolball_modelT" -->
<!-- Texture for the ice pool -->
<Texture Name="gTwinrovaIcePoolTex" OutName="twinrova_ice_pool" Format="i8" Width="64" Height="64" Offset="0x1AB20"/>
<!-- Unused vertices. Based on its placement, this may have been originally used with the ice pool. -->
<Array Name="gTwinrovaUnusedVtx" Count="4" Offset="0x1BB20">
<Vtx/>
</Array>
<!-- DisplayList for the ice pool -->
<DList Name="gTwinrovaIcePoolDL" Offset="0x1BC00"/> <!-- Not present in OoT3D, but MM's Wizrobe has an identical DList called "wiz_icefloor03_modelT" -->
<!-- Assets for the gleam on top of the ice pool-->
<Texture Name="gTwinrovaIcePoolShineTex" OutName="twinrova_ice_pool_shine" Format="i4" Width="32" Height="64" Offset="0x1BCA0"/>
<Texture Name="gTwinrovaIcePoolShineMaskTex" OutName="twinrova_ice_pool_shine_mask" Format="i4" Width="16" Height="16" Offset="0x1C0A0"/>
<DList Name="gTwinrovaIcePoolShineDL" Offset="0x1C1C0"/> <!-- Original name is "bt_icefloor03_pika_modelT" ("pika" = onomatopoeic for "sparkle, glisten") -->
<!-- Assets for the magical sigils that appear when Kotake/Koume spawn or charge up an attack. -->
<Texture Name="gTwinrovaKotakeMagicSigilMaskTex" OutName="twinrova_kotake_magic_sigil_mask" Format="i4" Width="32" Height="64" Offset="0x1C2A0"/>
<Texture Name="gTwinrovaKotakeMagicSigilTex" OutName="twinrova_kotake_magic_sigil" Format="i4" Width="64" Height="64" Offset="0x1C6A0"/>
<DList Name="gTwinrovaKotakeMagicSigilDL" Offset="0x1CEE0"/> <!-- Original name is "btT_mahoujin_modelT" ("summoning circle; magic circle") -->
<Texture Name="gTwinrovaKoumeMagicSigilMaskTex" OutName="twinrova_koume_magic_sigil_mask" Format="i4" Width="32" Height="64" Offset="0x1CFA8"/>
<Texture Name="gTwinrovaKoumeMagicSigilTex" OutName="twinrova_koume_magic_sigil" Format="i4" Width="64" Height="64" Offset="0x1D3A8"/>
<DList Name="gTwinrovaKoumeMagicSigilDL" Offset="0x1DBE8"/> <!-- Original name is "btU_mahoujin_modelT" -->
<!-- DisplayList for Koume and Kotake's beam -->
<DList Name="gTwinrovaBeamDL" Offset="0x1DDF0"/> <!-- Original name is "bt_firebeam_modelT" -->
<!-- DisplayLists for various Mirror Shield effects -->
<DList Name="gTwinrovaMirrorShieldFireChargeCenterDL" Offset="0x1E020"/>
<DList Name="gTwinrovaMirrorShieldFireChargeSidesDL" Offset="0x1E0E0"/>
<DList Name="gTwinrovaMirrorShieldIceChargeCenterDL" Offset="0x1E2C0"/>
<DList Name="gTwinrovaMirrorShieldIceChargeSidesDL" Offset="0x1E3A0"/>
<!-- Texture for the clouds of ice -->
<Texture Name="gTwinrovaCloudMaskTex" OutName="twinrova_cloud_mask" Format="i4" Width="32" Height="32" Offset="0x1E430"/>
<!-- DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
<DList Name="gTwinrovaShieldAbsorbAndReflectEffectDL" Offset="0x1E9F0"/> <!-- Original name is "btW_bacuuuum_modelT" -->
<!-- Texture of a circle, used for the spawn portal shadow and the circle of light -->
<Texture Name="gTwinrovaCircleTex" OutName="twinrova_circle" Format="i8" Width="16" Height="16" Offset="0x1EB28"/>
<!-- DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
<DList Name="gTwinrovaSpawnPortalShadowDL" Offset="0x1EC68"/> <!-- Original name is "bt_under_mjin_modelT" -->
<!-- Texture for the light pillar and the halo that appear when Twinrova is defeated -->
<Texture Name="gTwinrovaLightPillarAndHaloTex" OutName="twinrova_light_pillar_and_halo" Format="i4" Width="16" Height="16" Offset="0x1ECF0"/>
<!-- DisplayLists for various effects that appear when Twinrova is defeated -->
<DList Name="gTwinrovaLightPillarDL" Offset="0x1EEB0"/> <!-- Original name is "bt_heavenroad_modelT" -->
<DList Name="gTwinrovaLightRaysDL" Offset="0x1F238"/> <!-- Original name is "bt_gokou_modelT" ("halo; aureole; aureola") -->
<DList Name="gTwinrovaLightCircleDL" Offset="0x1F390"/> <!-- Original name is "bt_heavensgate_modelT" -->
<DList Name="gTwinrovaHaloDL" Offset="0x1F608"/> <!-- Original name is "bt_angelring_model" -->
<Limb Name="object_tw_Limb_01F6E8" LimbType="Standard" Offset="0x1F6E8"/>
<Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/>
<Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/>
<Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/>
<Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/>
<Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/>
<Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/>
<Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/>
<Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/>
<Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/>
<Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/>
<Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/>
<Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/>
<Limb Name="object_tw_Limb_01F784" LimbType="Standard" Offset="0x1F784"/>
<Limb Name="object_tw_Limb_01F790" LimbType="Standard" Offset="0x1F790"/>
<Limb Name="object_tw_Limb_01F79C" LimbType="Standard" Offset="0x1F79C"/>
<Limb Name="object_tw_Limb_01F7A8" LimbType="Standard" Offset="0x1F7A8"/>
<Limb Name="object_tw_Limb_01F7B4" LimbType="Standard" Offset="0x1F7B4"/>
<Limb Name="object_tw_Limb_01F7C0" LimbType="Standard" Offset="0x1F7C0"/>
<Limb Name="object_tw_Limb_01F7CC" LimbType="Standard" Offset="0x1F7CC"/>
<Limb Name="object_tw_Limb_01F7D8" LimbType="Standard" Offset="0x1F7D8"/>
<Limb Name="object_tw_Limb_01F7E4" LimbType="Standard" Offset="0x1F7E4"/>
<Limb Name="object_tw_Limb_01F7F0" LimbType="Standard" Offset="0x1F7F0"/>
<Limb Name="object_tw_Limb_01F7FC" LimbType="Standard" Offset="0x1F7FC"/>
<Limb Name="object_tw_Limb_01F808" LimbType="Standard" Offset="0x1F808"/>
<Limb Name="object_tw_Limb_01F814" LimbType="Standard" Offset="0x1F814"/>
<Skeleton Name="object_tw_Skel_01F888" Type="Flex" LimbType="Standard" Offset="0x1F888"/>
<!-- Twinrova Texture -->
<Texture Name="gTwinrovaEyeHalfTex" OutName="twinrova_eye_half" Format="ci8" Width="32" Height="32" Offset="0x2A070" TlutOffset="0x29E50"/>
<!-- Twinrova Animations -->
<Animation Name="gTwinrovaDeathAnim" Offset="0x216DC"/> <!-- Original name is "btW_EDdamage" -->
<Animation Name="gTwinrovaIceAttackAnim" Offset="0x22700"/> <!-- Original name is "btW_atackL" -->
<Animation Name="gTwinrovaFireAttackAnim" Offset="0x23750"/> <!-- Original name is "btW_atackR" -->
<Animation Name="gTwinrovaDamageAnim" Offset="0x24374"/> <!-- Original name is "btW_damage" -->
<Animation Name="gTwinrovaTPoseAnim" Offset="0x244B4"/> <!-- Original name is "btW_default" -->
<!-- Twinrova Textures -->
<Texture Name="gTwinrovaSkinAndBangleTex" OutName="twinrova_skin_and_bangle" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/>
<Texture Name="gTwinrovaEmblemTex" OutName="twinrova_emblem" Format="rgba16" Width="16" Height="16" Offset="0x24510"/>
<Texture Name="gTwinrovaBreastTex" OutName="twinrova_breast" Format="rgba16" Width="16" Height="16" Offset="0x24710"/>
<Texture Name="gTwinrovaRightPantLegTex" OutName="twinrova_right_pant_leg" Format="rgba16" Width="16" Height="16" Offset="0x24910"/>
<Texture Name="gTwinrovaLeftPantLegTex" OutName="twinrova_left_pant_leg" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/>
<!-- Twinrova Limb DisplayLists -->
<DList Name="gTwinrovaRightFootDL" Offset="0x27720"/>
<DList Name="gTwinrovaRightShinDL" Offset="0x27820"/>
<DList Name="gTwinrovaRightThighDL" Offset="0x27970"/>
<DList Name="gTwinrovaRightSleeveEndDL" Offset="0x27A60"/>
<DList Name="gTwinrovaRightSleeveStartDL" Offset="0x27B78"/>
<DList Name="gTwinrovaRightForearmDL" Offset="0x27C98"/>
<DList Name="gTwinrovaRightUpperArmDL" Offset="0x27DE8"/>
<DList Name="gTwinrovaRightShoulderDL" Offset="0x27EE0"/>
<DList Name="gTwinrovaLeftSleeveEndDL" Offset="0x27FE8"/>
<DList Name="gTwinrovaLeftSleeveStartDL" Offset="0x28100"/>
<DList Name="gTwinrovaLeftForearmDL" Offset="0x28220"/>
<DList Name="gTwinrovaLeftUpperArmDL" Offset="0x28370"/>
<DList Name="gTwinrovaLeftShoulderDL" Offset="0x28468"/>
<DList Name="gTwinrovaLeftBraidEndDL" Offset="0x28570"/>
<DList Name="gTwinrovaLeftBraidStartDL" Offset="0x28668"/>
<DList Name="gTwinrovaRightBraidEndDL" Offset="0x28778"/>
<DList Name="gTwinrovaRightBraidStartDL" Offset="0x28870"/>
<DList Name="gTwinrovaRightBreastDL" Offset="0x28980"/>
<DList Name="gTwinrovaLeftBreastDL" Offset="0x28B78"/>
<DList Name="gTwinrovaTorsoDL" Offset="0x28D70"/>
<DList Name="gTwinrovaLeftFootDL" Offset="0x29268"/>
<DList Name="gTwinrovaLeftShinDL" Offset="0x293E0"/>
<DList Name="gTwinrovaLeftThighDL" Offset="0x29530"/>
<DList Name="gTwinrovaSash4DL" Offset="0x29620"/>
<DList Name="gTwinrovaSash3DL" Offset="0x29738"/>
<DList Name="gTwinrovaSash2DL" Offset="0x29900"/>
<DList Name="gTwinrovaSash1DL" Offset="0x299F8"/>
<DList Name="gTwinrovaPelvisDL" Offset="0x29B10"/>
<!-- Twinrova Textures -->
<Texture Name="gTwinrovaEyeAndMouthTLUT" OutName="twinrova_eye_and_mouth_tlut" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/>
<Texture Name="gTwinrovaEarAndFingerTLUT" OutName="twinrova_ear_and_finger_tlut" Format="rgba16" Width="8" Height="5" Offset="0x2A020"/>
<Texture Name="gTwinrovaEyeClosedTex" OutName="twinrova_eye_closed" Format="ci8" Width="32" Height="32" Offset="0x2A470" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaGrimaceTex" OutName="twinrova_grimace" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaEyebrowTex" OutName="twinrova_eyebrow" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/>
<Texture Name="gTwinrovaEyeOpenTex" OutName="twinrova_eye_open" Format="ci8" Width="32" Height="32" Offset="0x2A9B0" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaNoseTex" OutName="twinrova_nose" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/>
<Texture Name="gTwinrovaEarTex" OutName="twinrova_ear" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/>
<Texture Name="gTwinrovaSmileTex" OutName="twinrova_smile" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29E50"/>
<Texture Name="gTwinrovaFingerTex" OutName="twinrova_finger" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/>
<!-- Twinrova Limb DisplayLists -->
<DList Name="gTwinrovaInvisibleLeftHairBunDL" Offset="0x2CAF0"/>
<DList Name="gTwinrovaInvisibleRightHairBunDL" Offset="0x2CB50"/>
<DList Name="gTwinrovaHeadDL" Offset="0x2CBB0"/>
<DList Name="gTwinrovaLeftHandDL" Offset="0x2D320"/>
<DList Name="gTwinrovaRightBroomDL" Offset="0x2D4A0"/>
<DList Name="gTwinrovaLeftBroomDL" Offset="0x2D5D8"/>
<DList Name="gTwinrovaRightHandDL" Offset="0x2D710"/>
<DList Name="gTwinrovaRightHairBunDL" Offset="0x2D890"/>
<DList Name="gTwinrovaLeftHairBunDL" Offset="0x2D940"/>
<DList Name="gTwinrovaHairIceJetDL" Offset="0x2D9F0"/>
<DList Name="gTwinrovaHairIceTrailDL" Offset="0x2DAE0"/>
<DList Name="gTwinrovaHairFireJetDL" Offset="0x2DBC8"/>
<DList Name="gTwinrovaHairFireTrailDL" Offset="0x2DCB8"/>
<DList Name="gTwinrovaBroomIceJetDL" Offset="0x2DDD8"/>
<DList Name="gTwinrovaBroomIceTrailDL" Offset="0x2DEB0"/>
<DList Name="gTwinrovaBroomFireJetDL" Offset="0x2DFB0"/>
<DList Name="gTwinrovaBroomFireTrailDL" Offset="0x2E098"/>
<!-- Twinrova Title Card -->
<Texture Name="gTwinrovaTitleCardTex" OutName="twinrova_title_card" Format="i8" Width="128" Height="120" Offset="0x2E170"/>
<!-- Twinrova Limbs -->
<Limb Name="gTwinrovaPelvisLimb" LimbType="Standard" Offset="0x31D70"/>
<Limb Name="gTwinrovaSash1Limb" LimbType="Standard" Offset="0x31D7C"/>
<Limb Name="gTwinrovaSash2Limb" LimbType="Standard" Offset="0x31D88"/>
<Limb Name="gTwinrovaSash3Limb" LimbType="Standard" Offset="0x31D94"/>
<Limb Name="gTwinrovaSash4Limb" LimbType="Standard" Offset="0x31DA0"/>
<Limb Name="gTwinrovaLeftThighLimb" LimbType="Standard" Offset="0x31DAC"/>
<Limb Name="gTwinrovaLeftShinLimb" LimbType="Standard" Offset="0x31DB8"/>
<Limb Name="gTwinrovaLeftFootLimb" LimbType="Standard" Offset="0x31DC4"/>
<Limb Name="gTwinrovaRightThighLimb" LimbType="Standard" Offset="0x31DD0"/>
<Limb Name="gTwinrovaRightShinLimb" LimbType="Standard" Offset="0x31DDC"/>
<Limb Name="gTwinrovaRightFootLimb" LimbType="Standard" Offset="0x31DE8"/>
<Limb Name="gTwinrovaTorsoLimb" LimbType="Standard" Offset="0x31DF4"/>
<Limb Name="gTwinrovaLeftBreastLimb" LimbType="Standard" Offset="0x31E00"/>
<Limb Name="gTwinrovaRightBreastLimb" LimbType="Standard" Offset="0x31E0C"/>
<Limb Name="gTwinrovaHairIceTrailLimb" LimbType="Standard" Offset="0x31E18"/>
<Limb Name="gTwinrovaHairIceJetLimb" LimbType="Standard" Offset="0x31E24"/>
<Limb Name="gTwinrovaHairFireJetLimb" LimbType="Standard" Offset="0x31E30"/>
<Limb Name="gTwinrovaHairFireTrailLimb" LimbType="Standard" Offset="0x31E3C"/>
<Limb Name="gTwinrovaLeftHairBunLimb" LimbType="Standard" Offset="0x31E48"/>
<Limb Name="gTwinrovaRightHairBunLimb" LimbType="Standard" Offset="0x31E54"/>
<Limb Name="gTwinrovaHeadLimb" LimbType="Standard" Offset="0x31E60"/>
<Limb Name="gTwinrovaRightBraidStartLimb" LimbType="Standard" Offset="0x31E6C"/>
<Limb Name="gTwinrovaRightBraidEndLimb" LimbType="Standard" Offset="0x31E78"/>
<Limb Name="gTwinrovaLeftBraidStartLimb" LimbType="Standard" Offset="0x31E84"/>
<Limb Name="gTwinrovaLeftBraidEndLimb" LimbType="Standard" Offset="0x31E90"/>
<Limb Name="gTwinrovaLeftShoulderLimb" LimbType="Standard" Offset="0x31E9C"/>
<Limb Name="gTwinrovaLeftUpperArmLimb" LimbType="Standard" Offset="0x31EA8"/>
<Limb Name="gTwinrovaLeftForearmLimb" LimbType="Standard" Offset="0x31EB4"/>
<Limb Name="gTwinrovaLeftSleeveStartLimb" LimbType="Standard" Offset="0x31EC0"/>
<Limb Name="gTwinrovaLeftSleeveEndLimb" LimbType="Standard" Offset="0x31ECC"/>
<Limb Name="gTwinrovaBroomIceTrailLimb" LimbType="Standard" Offset="0x31ED8"/>
<Limb Name="gTwinrovaBroomIceJetLimb" LimbType="Standard" Offset="0x31EE4"/>
<Limb Name="gTwinrovaLeftHandLimb" LimbType="Standard" Offset="0x31EF0"/>
<Limb Name="gTwinrovaLeftBroomLimb" LimbType="Standard" Offset="0x31EFC"/>
<Limb Name="gTwinrovaRightShoulderLimb" LimbType="Standard" Offset="0x31F08"/>
<Limb Name="gTwinrovaRightUpperArmLimb" LimbType="Standard" Offset="0x31F14"/>
<Limb Name="gTwinrovaRightForearmLimb" LimbType="Standard" Offset="0x31F20"/>
<Limb Name="gTwinrovaRightSleeveStartLimb" LimbType="Standard" Offset="0x31F2C"/>
<Limb Name="gTwinrovaRightSleeveEndLimb" LimbType="Standard" Offset="0x31F38"/>
<Limb Name="gTwinrovaRightBroomLimb" LimbType="Standard" Offset="0x31F44"/>
<Limb Name="gTwinrovaBroomFireJetLimb" LimbType="Standard" Offset="0x31F50"/>
<Limb Name="gTwinrovaBroomFireTrailLimb" LimbType="Standard" Offset="0x31F5C"/>
<Limb Name="gTwinrovaRightHandLimb" LimbType="Standard" Offset="0x31F68"/>
<!-- Twinrova Skeleton -->
<Skeleton Name="gTwinrovaSkel" Type="Flex" LimbType="Standard" Offset="0x32020"/>
<!-- Twinrova Animations -->
<Animation Name="gTwinrovaHoverAnim" Offset="0x32BF8"/> <!-- Original name is "btW_fly" -->
<Animation Name="gTwinrovaChargedAttackHitAnim" Offset="0x338F0"/> <!-- Original name is "btW_hit" -->
<Animation Name="gTwinrovaStunStartAnim" Offset="0x343B4"/> <!-- Original name is "btW_hit_to_mahi" -->
<Animation Name="gTwinrovaStunLoopAnim" Offset="0x35030"/> <!-- Original name is "btW_mahi" ("paralysis, stupor") -->
<Animation Name="gTwinrovaStunEndAnim" Offset="0x35988"/> <!-- Original name is "btW_mahi_to_fly" -->
<Animation Name="gTwinrovaWindUpAnim" Offset="0x36FBC"/> <!-- Original name is "btW_preatack" -->
<Animation Name="gTwinrovaIntroAnim" Offset="0x38E2C"/> <!-- Original name is "btW_start" -->
<Animation Name="gTwinrovaLaughAnim" Offset="0x3A2D0"/> <!-- Original name is "btW_ufufu" ("tee-hee") -->
<!-- Assets for an unused red boulder -->
<DList Name="gTwinrovaUnusedBoulderDL" Offset="0x3A680"/>
<Texture Name="gTwinrovaUnusedBoulderTex" OutName="twinrova_unused_boulder" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/>
</File>
</Root>