mirror of
https://github.com/zeldaret/oot.git
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b95643b397
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
369 lines
No EOL
31 KiB
XML
369 lines
No EOL
31 KiB
XML
<Root>
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<File Name="gameplay_keep">
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<Texture Name="Tex_Gel_Reflection" Format="rgb5a1" Width="16" Height="16" Offset="0x00000000"/>
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<Texture Name="Tex_Projectile" Format="rgb5a1" Width="16" Height="16" Offset="0x00000200"/>
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<Texture Name="Tex_Hylian_Shield" Format="rgb5a1" Width="32" Height="64" Offset="0x00000400"/>
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<Texture Name="Tex_Ocarina_of_Time" Format="rgb5a1" Width="32" Height="16" Offset="0x00001400"/>
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<Texture Name="Tex_Water" Format="rgb5a1" Width="16" Height="16" Offset="0x00001800"/>
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<Texture Name="Tex_Unknown" Format="i8" Width="8" Height="8" Offset="0x00001A00"/>
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<Texture Name="Tex_Hair" Format="rgb5a1" Width="16" Height="16" Offset="0x00001A40"/>
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<Texture Name="Tex_Cloth" Format="i8" Width="16" Height="16" Offset="0x00001C40"/>
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<Texture Name="Tex_Coif" Format="i8" Width="16" Height="32" Offset="0x00001D40"/>
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<Texture Name="Tex_Small_Flame" Format="i8" Width="16" Height="16" Offset="0x00001F40"/>
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<Blob Name="Unknown_Array" Offset="0x2040" Size="0x2D0"/>
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<Blob Name="Link_Animations" Offset="0x2310" Size="0x11F0"/>
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<DList Name="Gfx_Debug_Triangle" Offset="0x000035C0"/>
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<Texture Name="Tex_Circle0" Format="i8" Width="16" Height="16" Offset="0x000035F0"/>
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<Texture Name="Tex_Ball" Format="i8" Width="16" Height="16" Offset="0x000036F0"/>
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<Texture Name="Tex_Target_Reticle" Format="i8" Width="16" Height="16" Offset="0x000037F0"/>
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<Texture Name="Tex_Cross" Format="i8" Width="16" Height="16" Offset="0x000038F0"/>
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<DList Name="Gfx_Debug_Arrow" Offset="0x000039F0"/>
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<DList Name="Gfx_Debug_Camera" Offset="0x00003C90"/>
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<DList Name="Gfx_Checkered_Floor" Offset="0x00003FC8"/>
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<Texture Name="Tex_Checkered_Floor" Format="ia4" Width="32" Height="32" Offset="0x00004058"/>
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<DList Name="Gfx_Blank_Square" Offset="0x00004298"/>
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<Blob Name="Unknown2" Offset="0x42B0" Size="0x70"/>
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<Blob Name="Unknown3" Offset="0x4320" Size="0x60"/>
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<Texture Name="Tex_Arrow_Shaft" Format="rgb5a1" Width="16" Height="128" Offset="0x00004380"/>
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<Texture Name="Tex_Arrow_Fletching" Format="rgb5a1" Width="32" Height="16" Offset="0x00005380"/>
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<DList Name="Gfx_Arrow_HQ" Offset="0x00005AA0"/>
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<DList Name="Gfx_Arrow_LQ" Offset="0x00005E20"/>
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<Blob Name="Unknown3_0" Offset="0x00005FC0" Size="0x60"/>
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<Texture Name="Tex_Flame_Glow" Format="i8" Width="64" Height="32" Offset="0x00006020"/>
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<Texture Name="Tex_Bomb_Body" Format="ia8" Width="64" Height="64" Offset="0x00006820"/>
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<DList Name="Gfx_Bomb_Body" Offset="0x00007860"/>
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<Texture Name="Tex_Bomb_Cap" Format="rgb5a1" Width="8" Height="8" Offset="0x000078F0"/>
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<DList Name="Gfx_Bomb_Cap" Offset="0x00007A50"/>
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<Texture Name="Tex_Bombchu" Format="rgb5a1" Width="8" Height="8" Offset="0x00007B10"/>
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<DList Name="Gfx_Bombchu" Offset="0x00007E10"/>
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<Texture Name="Tex_Effect_Ss_Bomb_0" Format="ia16" Width="32" Height="32" Offset="0x00007F80"/>
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<Texture Name="Tex_Effect_Ss_Bomb_1" Format="ia16" Width="32" Height="32" Offset="0x00008780"/>
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<Texture Name="Tex_Effect_Ss_Bomb_2" Format="ia16" Width="32" Height="32" Offset="0x00008F80"/>
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<Texture Name="Tex_Effect_Ss_Bomb_3" Format="ia16" Width="32" Height="32" Offset="0x00009780"/>
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<Texture Name="Tex_Effect_Ss_Bomb_4" Format="ia16" Width="32" Height="32" Offset="0x00009F80"/>
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<Texture Name="Tex_Effect_Ss_Bomb_5" Format="ia16" Width="32" Height="32" Offset="0x0000A780"/>
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<Texture Name="Tex_Effect_Ss_Bomb_6" Format="ia16" Width="32" Height="32" Offset="0x0000AF80"/>
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<Texture Name="Tex_Effect_Ss_Bomb_7" Format="ia16" Width="32" Height="32" Offset="0x0000B780"/>
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<DList Name="Gfx_Effect_Ss_Bomb" Offset="0x0000BF80"/>
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<DList Name="Gfx_Effect_Ss_Bomb2" Offset="0x0000BFE8"/>
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<DList Name="Gfx_Effect_Ss_Bomb3" Offset="0x0000C040"/>
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<DList Name="Gfx_Effect_Ss_Hahen" Offset="0x0000C0D0"/>
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<Texture Name="Tex_Effect_Ss_Hahen" Format="rgb5a1" Width="16" Height="16" Offset="0x0000C160"/>
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<DList Name="Gfx_End_Dlist" Offset="0x0000C690"/>
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<DList Name="Gfx_Boomerang" Offset="0x0000C698"/>
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<DList Name="Gfx_Boomerang_Ref" Offset="0x0000C808"/>
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<DList Name="Gfx_Unknown_Triangle" Offset="0x0000C820"/>
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<DList Name="Gfx_Indicator_Arrow" Offset="0x0000CB70"/>
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<Texture Name="Tex_Fabric_Wave" Format="i8" Width="8" Height="8" Offset="0x0000CC80"/>
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<DList Name="Gfx_Effect_Ss_Hahen2" Offset="0x0000CD80"/>
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<Texture Name="Tex_Shop_Selection_Indicator" Format="ia4" Width="16" Height="16" Offset="0x0000CDC0"/>
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<Texture Name="Tex_Shop_Control_Stick_Icon" Format="ia8" Width="16" Height="16" Offset="0x0000CE40"/>
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<Texture Name="Tex_Shop_Arrow_Icon" Format="ia8" Width="16" Height="24" Offset="0x0000CF40"/>
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<DList Name="Gfx_Goron_Rock_0" Offset="0x0000D240"/>
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<DList Name="Gfx_Goron_Rock_1" Offset="0x0000D340"/>
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<Texture Name="Tex_Goron_Rock_0" Format="rgb5a1" Width="32" Height="32" Offset="0x0000D4E0"/>
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<Texture Name="Tex_Goron_Rock_1" Format="rgb5a1" Width="32" Height="32" Offset="0x0000DCE0"/>
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<Blob Name="Unknown3_1" Offset="0x0000E4E0" Size="0xF0"/>
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<Blob Name="Unknown3_2" Offset="0x0000E5D0" Size="0xE0"/>
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<Blob Name="Unknown3_3" Offset="0x0000E6B0" Size="0xC0"/>
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<DList Name="Gfx_Door_Frame" Offset="0x0000EC30"/>
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<DList Name="Gfx_Door_Left" Offset="0x0000ECB8"/>
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<DList Name="Gfx_Door_Right" Offset="0x0000EE00"/>
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<Texture Name="Tex_Wooden_Door" Format="rgb5a1" Width="32" Height="64" Offset="0x0000EF38"/>
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<Blob Name="Unknown4" Offset="0x0000FF38" Size="0x48"/>
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<Blob Name="Unknown5" Offset="0x0000FF80" Size="0xD0"/>
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<DList Name="Gfx_Effect_Ss_Dust" Offset="0x00010050"/>
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<DList Name="gGameKeepMoteDL0" Offset="0x00010130"/>
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<DList Name="gGameKeepMoteDL1" Offset="0x000101A8"/>
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<Texture Name="Tex_Flash" Format="i8" Width="64" Height="64" Offset="0x00010228"/>
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<Texture Name="Tex_Flame" Format="i8" Width="64" Height="32" Offset="0x00011230"/>
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<Texture Name="Tex_Reflection" Format="i8" Width="64" Height="32" Offset="0x00011A30"/>
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<DList Name="Gfx_En_M_Thunder0" Offset="0x00012570"/>
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<DList Name="Gfx_En_M_Thunder1" Offset="0x00012690"/>
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<DList Name="Gfx_En_M_Thunder2" Offset="0x00012AF0"/>
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<DList Name="Gfx_En_M_Thunder3" Offset="0x00012C10"/>
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<Texture Name="Tex_Flame_Wall" Format="i8" Width="32" Height="32" Offset="0x00012D30"/>
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<Texture Name="Tex_Flame_Wall2" Format="i8" Width="32" Height="32" Offset="0x00013130"/>
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<DList Name="Gfx_En_M_Thunder4" Offset="0x00013610"/>
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<Texture Name="Tex_Effect_Unknown" Format="i8" Width="32" Height="64" Offset="0x00013700"/>
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<Texture Name="Tex_Effect_Unknown2" Format="i8" Width="32" Height="64" Offset="0x00013F00"/>
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<DList Name="Gfx_Unknown6" Offset="0x000149C0"/>
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<Blob Name="Unknown7" Offset="0x00014AF0" Size="0xC8"/>
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<Texture Name="Tex_Fairy_Wing" Format="i8" Width="32" Height="64" Offset="0x00014BC0"/>
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<DList Name="Gfx_Fairy_Wing_0" Offset="0x00015400"/>
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<DList Name="Gfx_Fairy_Body_Texture" Offset="0x00015720"/>
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<DList Name="Gfx_Fairy_Body_Poly" Offset="0x00015760"/>
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<DList Name="Gfx_Fairy_Body" Offset="0x00015780"/>
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<Texture Name="Tex_Fairy_Wing_Early" Format="rgb5a1" Width="32" Height="64" Offset="0x00015968"/>
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<Blob Name="Fairy_Data" Offset="0x00016968" Size="0xE8"/>
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<Texture Name="Tex_Fairy_Body" Format="i4" Width="16" Height="16" Offset="0x00016A50"/>
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<Texture Name="Tex_Fairy_Body_Large" Format="i8" Width="16" Height="16" Offset="0x00016AD0"/>
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<Texture Name="Tex_Bell" Format="rgb5a1" Width="32" Height="32" Offset="0x00016BD0"/>
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<Texture Name="Tex_Unknown8" Format="i8" Width="32" Height="64" Offset="0x000173D0"/>
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<Texture Name="Tex_Unknown9" Format="i8" Width="32" Height="64" Offset="0x00017BD0"/>
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<DList Name="Gfx_Effect_Ss_Fcircle" Offset="0x000184B0"/>
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<Blob Name="Unknown7_0" Offset="0x000185A0" Size="0x70"/>
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<DList Name="Gfx_Fish_Tail" Offset="0x000188B0"/>
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<DList Name="Gfx_Fish_Body" Offset="0x00018950"/>
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<DList Name="Gfx_Fish_Back" Offset="0x00018A68"/>
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<Texture Name="Tex_Fish_Tail" Format="rgb5a1" Width="16" Height="16" Offset="0x00018B80"/>
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<Texture Name="Tex_Fish_Body" Format="rgb5a1" Width="32" Height="8" Offset="0x00018D80"/>
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<Blob Name="Unknown7_1" Offset="0x00018F80" Size="0x130"/>
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<Texture Name="Tex_Effect_Ss_Blast" Format="i8" Width="64" Height="64" Offset="0x000190B0"/>
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<DList Name="Gfx_Effect_Ss_Blast" Offset="0x0001A0B0"/>
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<DList Name="Gfx_Effect_Ss_Bubble" Offset="0x0001A160"/>
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<Texture Name="Tex_Effect_Ss_G_Fire_0" Format="ia8" Width="32" Height="32" Offset="0x0001A220"/>
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<Texture Name="Tex_Effect_Ss_G_Fire_1" Format="ia8" Width="32" Height="32" Offset="0x0001A620"/>
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<Texture Name="Tex_Effect_Ss_G_Fire_2" Format="ia8" Width="32" Height="32" Offset="0x0001AA20"/>
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<Texture Name="Tex_Effect_Ss_G_Fire_4" Format="ia8" Width="32" Height="32" Offset="0x0001B220"/>
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<DList Name="Gfx_Effect_Ss_G_Fire" Offset="0x0001C220"/>
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<Texture Name="Tex_Effect_Ss_G_Magma_4" Format="ia8" Width="16" Height="24" Offset="0x00023E10"/>
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<Texture Name="Tex_Effect_Ss_G_Magma_5" Format="ia8" Width="16" Height="24" Offset="0x00023F90"/>
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<Texture Name="Tex_Effect_Ss_G_Magma_6" Format="ia8" Width="16" Height="24" Offset="0x00024110"/>
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<Texture Name="Tex_Effect_Ss_G_Magma_7" Format="ia8" Width="16" Height="24" Offset="0x00024290"/>
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<DList Name="Gfx_Effect_Ss_G_Ripple" Offset="0x000254B0"/>
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<Texture Name="Tex_Effect_Ss_G_Splash_2" Format="i8" Width="32" Height="40" Offset="0x00025FF0"/>
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<Texture Name="Tex_Effect_Ss_G_Splash_3" Format="i8" Width="32" Height="40" Offset="0x000264F0"/>
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<Texture Name="Tex_Effect_Ss_G_Splash_4" Format="i8" Width="32" Height="40" Offset="0x000269F0"/>
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<Texture Name="Tex_Effect_Ss_G_Splash_5" Format="i8" Width="32" Height="40" Offset="0x00026EF0"/>
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<Texture Name="Tex_Effect_Ss_G_Splash_6" Format="i8" Width="32" Height="40" Offset="0x000273F0"/>
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<Texture Name="Tex_Effect_Ss_G_Splash_7" Format="i8" Width="32" Height="40" Offset="0x000278F0"/>
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<DList Name="Gfx_Effect_Ss_G_Splash" Offset="0x00027DF0"/>
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<Texture Name="Tex_Effect_Ss_Stone1_0" Format="ia8" Width="32" Height="32" Offset="0x00027E90"/>
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