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mirror of https://github.com/zeldaret/oot.git synced 2024-09-22 05:14:47 +00:00
oot/assets/xml/textures/icon_item_static.xml
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00

183 lines
13 KiB
XML

<Root>
<File Name="icon_item_static">
<Texture Name="Deku_Stick" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Deku_Nut" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bomb" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fairy_Bow" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fire_Arrow" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Dins_Fire" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fairy_Slingshot" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fairy_Ocarina" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Ocarina_of_Time" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bombchu" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Hookshot" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Longshot" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Ice_Arrow" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Farores_Wind" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Boomerang" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Lens_of_Truth" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Magic_Beans" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Megaton_Hammer" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Light_Arrow" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Nayrus_Love" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Empty_Bottle" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Red_Potion" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Green_Potion" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Blue_Potion" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bottled_Fairy" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fish" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Milk_Full" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Rutos_Letter" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Blue_Fire" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bug" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Big_Poe" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Milk_half" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Poe" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Weird_Egg" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Cucco" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Zeldas_Letter" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Keaton_Mask" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Skull_Mask" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Spooky_Mask" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bunny_Hood" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Goron_Mask" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Zora_Mask" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Gerudo_Mask" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Mask_of_Truth" Format="rgba32" Width="32" Height="32"/>
<Texture Name="SOLD_OUT" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Pocket_Egg" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Pocket_Cucco" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Cojiro" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Odd_Mushroom" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Odd_Potion" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Poachers_Saw" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Gorons_Sword_Broken" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Prescription" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Eye_Ball_Frog" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Eye_Drops" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Claim_Check" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fairy_Bow_Fire" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fairy_Bow_Ice" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fairy_Bow_Light" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Kokiri_Sword" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Master_Sword" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Biggoron_Sword" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Deku_Shield" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Hylian_Shield" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Mirror_Shield" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Kokiri_Tunic" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Goron_Tunic" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Zora_Tunic" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Kokiri_Boots" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Iron_Boots" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Hover_Boots" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bullet_Bag_30" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bullet_Bag_40" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bullet_Bag_50" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Quiver_30" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Quiver_40" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Quiver_50" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bomb_Bag_20" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bomb_Bag_30" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Bomb_Bag_40" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Gorons_Bracelet" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Silver_Gauntlets" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Golden_Gauntlets" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Silver_Scale" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Golden_Scale" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Giants_Knife_Broken" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Adults_Wallet" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Giants_Wallet" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Deku_Seeds" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Fishing_Pole" Format="rgba32" Width="32" Height="32"/>
<Texture Name="Heart_Piece_1" Format="ia8" Width="48" Height="48"/>
<Texture Name="Heart_Piece_2" Format="ia8" Width="48" Height="48"/>
<Texture Name="Heart_Piece_3" Format="ia8" Width="48" Height="48"/>
<Texture Name="Save_GameOver_Cursor" Format="i4" Width="48" Height="48"/>
<Texture Name="Menu_Cursor_Unused" Format="i8" Width="24" Height="24"/>
<Texture Name="Pause_Menu_Cursor_Top_Left" Format="ia4" Width="16" Height="16"/>
<Texture Name="Pause_Menu_Cursor_Top_Right" Format="ia4" Width="16" Height="16"/>
<Texture Name="Pause_Menu_Cursor_Bottom_Left" Format="ia4" Width="16" Height="16"/>
<Texture Name="Pause_Menu_Cursor_Bottom_Right" Format="ia4" Width="16" Height="16"/>
<Texture Name="Equipment_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Equipment_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Select_Item_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Map_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Quest_Status_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Save_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="Game_Over_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="A_Btn_Symbol" Format="ia8" Width="24" Height="16"/>
<Texture Name="B_Btn_Symbol" Format="ia8" Width="24" Height="16"/>
<Texture Name="C_Btn_Symbols" Format="ia8" Width="48" Height="16"/>
<Texture Name="Name_Panel_Left" Format="ia8" Width="72" Height="24"/>
<Texture Name="Name_Panel_Right" Format="ia8" Width="72" Height="24"/>
<Texture Name="L_Button" Format="ia8" Width="24" Height="32"/>
<Texture Name="R_Button" Format="ia8" Width="24" Height="32"/>
<Texture Name="Unknown_JP" Format="ia8" Width="80" Height="16"/>
<Texture Name="Song_Note" Format="ia8" Width="16" Height="24"/>
<Texture Name="Some_Cursor_Unused" Format="ia8" Width="32" Height="32"/>
<Blob Name="Unknown_Blob_00" Size="2E0"/>
</File>
</Root>