1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-11 11:49:24 +00:00
oot/assets/xml/objects/object_oB2.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

76 lines
5.2 KiB
XML

<Root>
<File Name="object_oB2" Segment="6">
<!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. -->
<!-- This object is not used in-game. -->
<Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0" />
<Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC" />
<Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18" />
<Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24" />
<Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30" />
<Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C" />
<Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48" />
<Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54" />
<!--
<Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60" />
<Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C" />
<Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78" />
-->
<Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84" />
<Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90" />
<Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C" />
<Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
<!--
<Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
<Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
<Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC" />
<Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8" />
-->
<Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4" />
<Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0" />
<Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC" />
<!--
<Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108" />
-->
<Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114" />
<Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120" />
<Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C" />
<Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138" />
<!--
<Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144" />
<Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150" />
<Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C" />
-->
<Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168" />
<Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174" />
<Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180" />
<Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C" />
<!--
<Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198" />
<Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4" />
<Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0" />
<Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC" />
-->
<!--
<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />
-->
<DList Name="object_oB2_DL_001F68" Offset="0x1F68" />
<DList Name="object_oB2_DL_0021D0" Offset="0x21D0" />
<DList Name="object_oB2_DL_002450" Offset="0x2450" />
<DList Name="object_oB2_DL_0025B8" Offset="0x25B8" />
<DList Name="object_oB2_DL_002678" Offset="0x2678" />
<DList Name="object_oB2_DL_002758" Offset="0x2758" />
<DList Name="object_oB2_DL_0028B8" Offset="0x28B8" />
<DList Name="object_oB2_DL_002978" Offset="0x2978" />
<Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgb5a1" Width="16" Height="16" Offset="0x2A58" />
<Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgb5a1" Width="8" Height="8" Offset="0x2C58" />
<Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgb5a1" Width="32" Height="16" Offset="0x2CD8" />
<Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgb5a1" Width="16" Height="8" Offset="0x30D8" />
<Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgb5a1" Width="32" Height="32" Offset="0x31D8" />
<Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgb5a1" Width="16" Height="16" Offset="0x39D8" />
<Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgb5a1" Width="8" Height="8" Offset="0x3BD8" />
<Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgb5a1" Width="16" Height="16" Offset="0x3C58" />
<Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgb5a1" Width="16" Height="16" Offset="0x3E58" />
<Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgb5a1" Width="8" Height="8" Offset="0x4058" />
</File>
</Root>