1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-11 11:49:24 +00:00
oot/assets/xml/objects/object_oE6.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

15 lines
1.3 KiB
XML

<Root>
<File Name="object_oE6" Segment="6">
<DList Name="object_oE6_DL_000AE0" Offset="0xAE0"/>
<Texture Name="object_oE6_TLUT_000FD0" OutName="tlut_00000FD0" Format="rgb5a1" Width="16" Height="16" Offset="0xFD0"/>
<Texture Name="object_oE6_Tex_0011D0" OutName="tex_000011D0" Format="ci8" Width="32" Height="32" Offset="0x11D0"/>
<Blob Name="object_oE6_Blob_0015D0" Size="0x800" Offset="0x15D0"/>
<Texture Name="object_oE6_TLUT_001DD0" OutName="tlut_00001DD0" Format="rgb5a1" Width="16" Height="16" Offset="0x1DD0"/>
<Texture Name="object_oE6_Tex_001FD0" OutName="tex_00001FD0" Format="ci8" Width="8" Height="8" Offset="0x1FD0"/>
<Texture Name="object_oE6_Tex_002010" OutName="tex_00002010" Format="ci8" Width="16" Height="16" Offset="0x2010"/>
<Texture Name="object_oE6_Tex_002110" OutName="tex_00002110" Format="rgb5a1" Width="8" Height="16" Offset="0x2110"/>
<Texture Name="object_oE6_Tex_002210" OutName="tex_00002210" Format="rgb5a1" Width="32" Height="32" Offset="0x2210"/>
<Texture Name="object_oE6_Tex_002A10" OutName="tex_00002A10" Format="rgb5a1" Width="32" Height="16" Offset="0x2A10"/>
<Texture Name="object_oE6_Tex_002E10" OutName="tex_00002E10" Format="i4" Width="16" Height="8" Offset="0x2E10"/>
</File>
</Root>