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* math3d wip * math3d wip * wip * wip * wip * wip * final update before pr * run format.sh * fix merge conflicts * tharo suggestions update * fig formatting suggestion * math3d pr updates * use sFactorialTbl in sys_math
64 lines
786 B
C
64 lines
786 B
C
#ifndef _Z64MATH_H_
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#define _Z64MATH_H_
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#include <ultra64.h>
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#define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
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typedef struct {
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f32 x, y;
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} Vec2f;
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typedef struct {
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f32 x, y, z;
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} Vec3f;
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typedef struct {
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s16 x, y, z;
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} Vec3s;
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typedef struct {
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s32 x, y, z;
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} Vec3i;
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typedef struct {
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Vec3s center;
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s16 radius;
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} Sphere16;
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typedef struct {
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Vec3f center;
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f32 radius;
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} Spheref;
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typedef struct {
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Vec3f normal;
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f32 originDist;
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} Plane;
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typedef struct {
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Vec3f vtx[3];
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Plane plane;
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} TriNorm;
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typedef struct {
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s16 radius;
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s16 height;
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s16 yShift;
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Vec3s pos;
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} Cylinder16;
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typedef struct {
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f32 radius;
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f32 height;
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f32 yShift;
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Vec3f pos;
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} Cylinderf;
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typedef struct {
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Vec3f a;
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Vec3f b;
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} Linef;
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#endif
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