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oot/src/libultra/audio/load.c
Tharo afa0842de4
[iQue] Import libultra audio library files (#2433)
Note about comments in these files:
The libultra audio library was originally available to developers in
source code form, unlike most of libultra. These files are based on
these source code forms, adapted to meet the style of this project.
The comments in the files as of this commit are, apart from the style,
comments from the original SGI authors.
2025-01-21 15:21:48 -05:00

375 lines
11 KiB
C

#include "libaudio.h"
#include "synthInternals.h"
#include "ultra64/R4300.h"
#ifndef MIN
#define MIN(a, b) (((a) < (b)) ? (a) : (b))
#endif
#define ADPCMFBYTES 9
#define LFSAMPLES 4
static Acmd* _decodeChunk(Acmd* ptr, ALLoadFilter* f, s32 tsam, s32 nbytes, s16 outp, s16 inp, u32 flags);
Acmd* alAdpcmPull(void* filter, s16* outp, s32 outCount, s32 sampleOffset, Acmd* p) {
Acmd* ptr = p;
s16 inp;
s32 tsam;
s32 nframes;
s32 nbytes;
s32 overFlow;
s32 startZero;
s32 nOver;
s32 nSam;
s32 op;
s32 nLeft;
s32 bEnd;
s32 decoded = false;
s32 looped = false;
ALLoadFilter* f = (ALLoadFilter*)filter;
if (outCount == 0) {
return ptr;
}
inp = AL_DECODER_IN;
aLoadADPCM(ptr++, f->bookSize, K0_TO_PHYS(f->table->waveInfo.adpcmWave.book->book));
looped = ((u32)(outCount + f->sample) > f->loop.end) && (f->loop.count != 0);
if (looped) {
nSam = f->loop.end - f->sample;
} else {
nSam = outCount;
}
if (f->lastsam != 0) {
nLeft = ADPCMFSIZE - f->lastsam;
} else {
nLeft = 0;
}
tsam = nSam - nLeft;
if (tsam < 0) {
tsam = 0;
}
nframes = (tsam + ADPCMFSIZE - 1) >> LFSAMPLES;
nbytes = nframes * ADPCMFBYTES;
if (looped) {
ptr = _decodeChunk(ptr, f, tsam, nbytes, *outp, inp, f->first);
// Fix up output pointer, which will be used as the input pointer by the following module.
if (f->lastsam != 0) {
*outp += f->lastsam << 1;
} else {
*outp += ADPCMFSIZE << 1;
}
// Now fix up state info to reflect the loop start point
f->lastsam = f->loop.start & 0xF;
f->memin = (uintptr_t)f->table->base + ADPCMFBYTES * ((s32)(f->loop.start >> LFSAMPLES) + 1);
f->sample = f->loop.start;
bEnd = *outp;
while (outCount > nSam) {
outCount -= nSam;
// Put next one after the end of the last lot - on the frame boundary (32 byte) after the end.
op = (bEnd + ((nframes + 1) << (LFSAMPLES + 1))) & ~0x1F;
// The actual end of data
bEnd += nSam << 1;
// -1 is loop forever - the loop count is not exact now for small loops!
if (f->loop.count != -1u && f->loop.count != 0) {
f->loop.count--;
}
// What's left to compute.
nSam = MIN((u32)outCount, f->loop.end - f->loop.start);
tsam = nSam - ADPCMFSIZE + f->lastsam;
if (tsam < 0) {
tsam = 0;
}
nframes = (tsam + ADPCMFSIZE - 1) >> LFSAMPLES;
nbytes = nframes * ADPCMFBYTES;
ptr = _decodeChunk(ptr, f, tsam, nbytes, op, inp, f->first | A_LOOP);
// Merge the two sections in DMEM.
aDMEMMove(ptr++, op + (f->lastsam << 1), bEnd, nSam << 1);
}
f->lastsam = (outCount + f->lastsam) & 0xF;
f->sample += outCount;
f->memin += ADPCMFBYTES * nframes;
return ptr;
}
// The unlooped case, which is executed most of the time
nSam = nframes << LFSAMPLES;
// overFlow is the number of bytes past the end of the bitstream I try to generate
overFlow = f->memin + nbytes - ((uintptr_t)f->table->base + f->table->len);
if (overFlow < 0) {
overFlow = 0;
}
nOver = (overFlow / ADPCMFBYTES) << LFSAMPLES;
if (nOver > nSam + nLeft) {
nOver = nSam + nLeft;
}
nbytes -= overFlow;
if (nOver - (nOver & 0xF) < outCount) {
decoded = true;
ptr = _decodeChunk(ptr, f, nSam - nOver, nbytes, *outp, inp, f->first);
if (f->lastsam != 0) {
*outp += f->lastsam << 1;
} else {
*outp += ADPCMFSIZE << 1;
}
f->lastsam = (outCount + f->lastsam) & 0xF;
f->sample += outCount;
f->memin += ADPCMFBYTES * nframes;
} else {
f->lastsam = 0;
f->memin += ADPCMFBYTES * nframes;
}
// Put zeros in if necessary
if (nOver != 0) {
f->lastsam = 0;
if (decoded) {
startZero = (nLeft + nSam - nOver) << 1;
} else {
startZero = 0;
}
aClearBuffer(ptr++, startZero + *outp, nOver << 1);
}
return ptr;
}
Acmd* alRaw16Pull(void* filter, s16* outp, s32 outCount, s32 sampleOffset, Acmd* p) {
Acmd* ptr = p;
s32 nbytes;
s32 dramLoc;
s32 dramAlign;
s32 dmemAlign;
s32 overFlow;
s32 startZero;
s32 nSam;
s32 op;
ALLoadFilter* f = (ALLoadFilter*)filter;
ALFilter* a = (ALFilter*)filter;
if (outCount == 0) {
return ptr;
}
if ((u32)(outCount + f->sample) > f->loop.end && f->loop.count != 0) {
nSam = f->loop.end - f->sample;
nbytes = nSam << 1;
if (nSam > 0) {
dramLoc = (f->dma)(f->memin, nbytes, f->dmaState);
// Make sure enough is loaded into DMEM to take care of 8 byte alignment
dramAlign = dramLoc & 7;
nbytes += dramAlign;
aSetBuffer(ptr++, 0, *outp, 0, nbytes + 8 - (nbytes & 7));
aLoadBuffer(ptr++, dramLoc - dramAlign);
} else {
dramAlign = 0;
}
// Fix up output pointer to allow for dram alignment
*outp += dramAlign;
f->memin = (uintptr_t)f->table->base + (f->loop.start << 1);
f->sample = f->loop.start;
op = *outp;
while (outCount > nSam) {
op += (nSam << 1);
outCount -= nSam;
// -1 is loop forever
if (f->loop.count != -1u && f->loop.count != 0) {
f->loop.count--;
}
// What to compute.
nSam = MIN((u32)outCount, f->loop.end - f->loop.start);
nbytes = nSam << 1;
// Do the next section, same as last.
dramLoc = (f->dma)(f->memin, nbytes, f->dmaState);
// Make sure enough is loaded into DMEM to take care of 8 byte alignment
dramAlign = dramLoc & 7;
nbytes += dramAlign;
if (op & 7) {
dmemAlign = 8 - (op & 7);
} else {
dmemAlign = 0;
}
aSetBuffer(ptr++, 0, op + dmemAlign, 0, nbytes + 8 - (nbytes & 7));
aLoadBuffer(ptr++, dramLoc - dramAlign);
// Merge the two sections in DMEM.
if (dramAlign || dmemAlign)
aDMEMMove(ptr++, op + dramAlign + dmemAlign, op, nSam << 1);
}
f->sample += outCount;
f->memin += outCount << 1;
return ptr;
}
// The unlooped case, which is executed most of the time
//
// overFlow is the number of bytes past the end
// of the bitstream I try to generate
nbytes = outCount << 1;
overFlow = f->memin + nbytes - ((uintptr_t)f->table->base + f->table->len);
if (overFlow < 0) {
overFlow = 0;
}
if (overFlow > nbytes) {
overFlow = nbytes;
}
if (overFlow < nbytes) {
if (outCount > 0) {
nbytes -= overFlow;
dramLoc = f->dma(f->memin, nbytes, f->dmaState);
// Make sure enough is loaded into DMEM to take care of 8 byte alignment
dramAlign = dramLoc & 7;
nbytes += dramAlign;
aSetBuffer(ptr++, 0, *outp, 0x000, nbytes + 8 - (nbytes & 7));
aLoadBuffer(ptr++, dramLoc - dramAlign);
} else {
dramAlign = 0;
}
*outp += dramAlign;
f->sample += outCount;
f->memin += outCount << 1;
} else {
f->memin += outCount << 1;
}
// Put zeros in if necessary
if (overFlow != 0) {
startZero = (outCount << 1) - overFlow;
if (startZero < 0) {
startZero = 0;
}
aClearBuffer(ptr++, startZero + *outp, overFlow);
}
return ptr;
}
s32 alLoadParam(void* filter, s32 paramID, void* param) {
ALLoadFilter* a = (ALLoadFilter*)filter;
ALFilter* f = (ALFilter*)filter;
switch (paramID) {
case AL_FILTER_SET_WAVETABLE:
a->table = (ALWaveTable*)param;
a->memin = (uintptr_t)a->table->base;
a->sample = 0;
switch (a->table->type) {
case AL_ADPCM_WAVE:
// Set up the correct handler
f->handler = alAdpcmPull;
// Make sure the table length is an integer number of frames
a->table->len = ADPCMFBYTES * (s32)(a->table->len / ADPCMFBYTES);
a->bookSize = 2 * a->table->waveInfo.adpcmWave.book->order *
a->table->waveInfo.adpcmWave.book->npredictors * ADPCMVSIZE;
if (a->table->waveInfo.adpcmWave.loop != NULL) {
a->loop.start = a->table->waveInfo.adpcmWave.loop->start;
a->loop.end = a->table->waveInfo.adpcmWave.loop->end;
a->loop.count = a->table->waveInfo.adpcmWave.loop->count;
alCopy(a->table->waveInfo.adpcmWave.loop->state, a->lstate, sizeof(ADPCM_STATE));
} else {
a->loop.start = a->loop.end = a->loop.count = 0;
}
break;
case AL_RAW16_WAVE:
f->handler = alRaw16Pull;
if (a->table->waveInfo.rawWave.loop != NULL) {
a->loop.start = a->table->waveInfo.rawWave.loop->start;
a->loop.end = a->table->waveInfo.rawWave.loop->end;
a->loop.count = a->table->waveInfo.rawWave.loop->count;
} else {
a->loop.start = a->loop.end = a->loop.count = 0;
}
break;
default:
break;
}
break;
case AL_FILTER_RESET:
a->lastsam = 0;
a->first = true;
a->sample = 0;
// sct 2/14/96 - Check table since it is initialized to null and get loop info according to table type.
if (a->table != NULL) {
a->memin = (uintptr_t)a->table->base;
if (a->table->type == AL_ADPCM_WAVE) {
if (a->table->waveInfo.adpcmWave.loop != NULL) {
a->loop.count = a->table->waveInfo.adpcmWave.loop->count;
}
} else if (a->table->type == AL_RAW16_WAVE) {
if (a->table->waveInfo.rawWave.loop != NULL) {
a->loop.count = a->table->waveInfo.rawWave.loop->count;
}
}
}
break;
default:
break;
}
}
static Acmd* _decodeChunk(Acmd* ptr, ALLoadFilter* f, s32 tsam, s32 nbytes, s16 outp, s16 inp, u32 flags) {
s32 dramAlign;
s32 dramLoc;
if (nbytes > 0) {
dramLoc = f->dma(f->memin, nbytes, f->dmaState);
// Make sure enough is loaded into DMEM to take care of 8 byte alignment
dramAlign = dramLoc & 7;
nbytes += dramAlign;
aSetBuffer(ptr++, 0, inp, 0, nbytes + 8 - (nbytes & 7));
aLoadBuffer(ptr++, dramLoc - dramAlign);
} else {
dramAlign = 0;
}
if (flags & A_LOOP) {
aSetLoop(ptr++, K0_TO_PHYS(f->lstate));
}
aSetBuffer(ptr++, 0, inp + dramAlign, outp, tsam << 1);
aADPCMdec(ptr++, flags, K0_TO_PHYS(f->state));
f->first = false;
return ptr;
}