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* z64debug_display.h * z64draw.h * z_en_item00.h * bss
10 lines
143 B
C
10 lines
143 B
C
#ifndef Z64_DRAW_H
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#define Z64_DRAW_H
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#include "ultra64.h"
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struct PlayState;
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void GetItem_Draw(struct PlayState* play, s16 drawId);
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#endif
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