.. |
PR
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Matched some controller files (#178)
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2020-06-17 07:16:30 -04:00 |
ultra64
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Matched most remaining libultra files (#221)
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2020-07-06 20:15:01 -04:00 |
alloca.h
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Various fixes/matches
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2020-03-18 01:09:31 +01:00 |
bgm.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
color.h
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Arms_Hook OK (#210)
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2020-06-17 15:44:22 -04:00 |
command_macros_base.h
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Create Macros for Cutscene Data (#63)
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2020-05-20 07:37:28 -04:00 |
fp.h
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code_800FCE80 OK
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2020-03-21 03:43:48 +01:00 |
functions.h
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EnBx (#266)
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2020-07-20 02:49:42 -04:00 |
global.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
ichain.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
initvars.h
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Decompile most effect files in "code" (#144)
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2020-05-18 14:24:00 -04:00 |
macro.inc
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
macros.h
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Matched most remaining libultra files (#221)
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2020-07-06 20:15:01 -04:00 |
math.h
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Matched most remaining libultra files (#221)
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2020-07-06 20:15:01 -04:00 |
regs.h
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Decomp game.c (#129)
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2020-05-14 19:11:33 -04:00 |
segment_symbols.h
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Fix remaining rom/ram pointers (#190)
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2020-06-05 17:09:43 -04:00 |
sfx.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
stdarg.h
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First proper commit.
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2020-03-17 00:31:30 -04:00 |
stdbool.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stddef.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
stdlib.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
string.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
ultra64.h
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Matched some controller files (#178)
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2020-06-17 07:16:30 -04:00 |
unk.h
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Decompile z_play.c and Match/Document some of z_view.c (#74)
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2020-04-16 17:36:12 -04:00 |
variables.h
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Decompile ovl_En_Insect (#244)
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2020-07-18 17:40:27 -04:00 |
vt.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64.h
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ovl_En_Okarina_Tag OK (#273)
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2020-07-19 17:41:59 -04:00 |
z64actor.h
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Decompiled ovl_Door_Gerudo (#274)
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2020-07-19 16:36:18 -04:00 |
z64animation.h
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Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
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2020-05-19 16:27:25 -04:00 |
z64audio.h
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Improve and fix some non matchings (#148)
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2020-05-19 15:55:49 -04:00 |
z64collision_check.h
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Fix offset and size comments in collision_check structs (#115)
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2020-05-04 07:04:32 -04:00 |
z64cutscene.h
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ovl_Obj_Dekujr OK (#276)
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2020-07-20 18:06:04 -04:00 |
z64cutscene_commands.h
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Disassemble more cutscenes (#241)
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2020-07-12 11:38:38 -04:00 |
z64dma.h
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use clang, modify z64animation.h and z64dma.h to use open braces on newline
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2020-03-24 12:16:13 -05:00 |
z64effect.h
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Bg_Heavy_Block and Eff_Ss_Dust (#258)
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2020-07-19 09:54:24 -04:00 |
z64item.h
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En_Kz OK (#176)
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2020-05-29 17:20:00 -04:00 |
z64light.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64math.h
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ovl_Obj_Dekujr OK (#276)
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2020-07-20 18:06:04 -04:00 |
z64object.h
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Partially format header files
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2020-03-22 22:50:15 +01:00 |
z64scene.h
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Various SFX fixes (#237)
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2020-07-04 23:30:21 -04:00 |
z64transition.h
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Decompile a bunch of small files (#160)
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2020-05-25 23:18:14 +02:00 |