mirror of
https://github.com/zeldaret/oot.git
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit 85267dc348
.
* Revert BSS changes
* Add linemarker to reencoded files for better error message
* fix audio/general.c bss
* make reencode.sh work on macOS
* touch up csdis, csdis_re
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
97 lines
3 KiB
C++
97 lines
3 KiB
C++
#pragma once
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#include <cstdint>
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#include <map>
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#include <string>
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#include <vector>
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#include "Utils/Directory.h"
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#include "tinyxml2.h"
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struct TexturePoolEntry
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{
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fs::path path = ""; // Path to Shared Texture
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};
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class ExternalFile
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{
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public:
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fs::path xmlPath, outPath;
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ExternalFile(fs::path nXmlPath, fs::path nOutPath);
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};
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// Stores data from the XML file, the integer is the index (via ATOI) and the string is the value
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class EnumData
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{
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public:
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// Common
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std::map<uint16_t, std::string> cutsceneCmd;
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std::map<uint16_t, std::string> miscType;
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std::map<uint16_t, std::string> fadeOutSeqPlayer;
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std::map<uint16_t, std::string> transitionType;
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std::map<uint16_t, std::string> naviQuestHintType;
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std::map<uint16_t, std::string> ocarinaSongActionId;
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std::map<uint16_t, std::string> seqId;
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// OoT
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std::map<uint16_t, std::string> textType;
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std::map<uint16_t, std::string> destination;
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std::map<uint16_t, std::string> playerCueId;
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// MM
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std::map<uint16_t, std::string> modifySeqType;
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std::map<uint16_t, std::string> chooseCreditsSceneType;
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std::map<uint16_t, std::string> destinationType;
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std::map<uint16_t, std::string> motionBlurType;
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std::map<uint16_t, std::string> transitionGeneralType;
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std::map<uint16_t, std::string> rumbleType;
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std::map<uint8_t, std::string> spawnFlag;
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std::map<uint8_t, std::string> endSfx;
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std::map<uint8_t, std::string> interpType;
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std::map<uint16_t, std::string> relTo;
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};
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class ZFile;
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class GameConfig
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{
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public:
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std::string configFilePath;
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std::map<int32_t, std::vector<ZFile*>> segmentRefFiles;
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std::map<uint32_t, std::string> symbolMap;
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std::vector<std::string> actorList;
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std::vector<std::string> objectList;
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std::vector<std::string> entranceList;
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std::vector<std::string> specialEntranceList;
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std::map<uint32_t, TexturePoolEntry> texturePool; // Key = CRC
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EnumData enumData;
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// ZBackground
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uint32_t bgScreenWidth = 320, bgScreenHeight = 240;
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bool useScreenWidthHeightConstants = true; // If true, ZBackground's will be declared with
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// SCREEN_WIDTH * SCREEN_HEIGHT in the C file
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// ExternalFile
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fs::path externalXmlFolder;
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std::vector<ExternalFile> externalFiles;
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GameConfig() = default;
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~GameConfig();
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void ReadTexturePool(const fs::path& texturePoolXmlPath);
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void GenSymbolMap(const fs::path& symbolMapPath);
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void ConfigFunc_SymbolMap(const tinyxml2::XMLElement& element);
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void ConfigFunc_ActorList(const tinyxml2::XMLElement& element);
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void ConfigFunc_ObjectList(const tinyxml2::XMLElement& element);
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void ConfigFunc_EntranceList(const tinyxml2::XMLElement& element);
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void ConfigFunc_specialEntranceList(const tinyxml2::XMLElement& element);
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void ConfigFunc_TexturePool(const tinyxml2::XMLElement& element);
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void ConfigFunc_BGConfig(const tinyxml2::XMLElement& element);
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void ConfigFunc_ExternalXMLFolder(const tinyxml2::XMLElement& element);
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void ConfigFunc_ExternalFile(const tinyxml2::XMLElement& element);
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void ConfigFunc_EnumData(const tinyxml2::XMLElement& element);
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void ReadConfigFile(const fs::path& configFilePath);
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};
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