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oot/assets/xml/objects/object_po_composer.xml
Roman971 b0bfa9eb69
Fix asset file includes to always start with assets/ (#1260)
* Fix asset includes to consistently start with assets/

* Fix header paths in asset xmls to start with assets/

* Remove -Iassets from compiler options
2022-06-06 15:37:25 -04:00

18 lines
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XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="object_po_composer" Segment="6">
<Animation Name="gPoeComposerAttackAnim" Offset="0x020C"/>
<Animation Name="gPoeComposerDamagedAnim" Offset="0x0570"/>
<Animation Name="gPoeComposerFleeAnim" Offset="0x0708"/>
<Animation Name="gPoeComposerFloatAnim" Offset="0x09DC"/>
<Animation Name="gPoeComposerAppearAnim" Offset="0x0FE4"/>
<Animation Name="gPoeComposerDisappearAnim" Offset="0x1440"/>
<DList Name="gPoeComposerSoulDL" Offset="0x1C90"/>
<DList Name="gPoeComposerLanternBottomDL" Offset="0x4498"/>
<DList Name="gPoeComposerLanternTopDL" Offset="0x4530"/>
<DList Name="gPoeComposerLanternDL" Offset="0x45A0"/>
<DList Name="gPoeComposerFlatHeadDL" Offset="0x4638"/>
<DList Name="gPoeComposerBurnDL" Offset="0x5220"/>
<Skeleton Name="gPoeComposerSkel" Type="Flex" LimbType="Standard" Offset="0x6F90"/>
</File>
</Root>