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oot/tools/msgenc.py
Tharo a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00

45 lines
1.2 KiB
Python

#!/usr/bin/env python3
#
# message_data_static text encoder
#
import argparse, ast, re
charmap = {}
string_regex = re.compile(r"([\"'`])(?:[\s\S])*?(?:(?<!\\)\1)")
def read_charmap(path):
global charmap
with open(path) as infile:
charmap = infile.read()
charmap = ast.literal_eval(charmap)
charmap = dict([(repr(k)[1:-1],chr(v)) for k,v in charmap.items()])
def cvt_str(m):
string = m.group(0)
for orig,char in charmap.items():
string = string.replace(orig, char)
return string
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Encode message_data_static text headers")
parser.add_argument("charmap", help="path to charmap file specifying custom encoding elements")
parser.add_argument("input", help="path to file to be encoded")
parser.add_argument("output", help="encoded file")
args = parser.parse_args()
read_charmap(args.charmap)
contents = ""
with open(args.input, "r") as infile:
contents = infile.read()
contents = re.sub(string_regex, cvt_str, contents)
with open(args.output, "w", encoding="raw_unicode_escape") as outfile:
outfile.write(contents)