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oot/asm/non_matchings/overlays
Dragorn421 b8ecf7cae4
ovl_En_Daiku OK and documented (#422)
* ovl_En_Daiku OK, except func_809E3068

* ovl_En_Daiku documented

* `ACTORTYPE_ENEMY`

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Nonmatching reloc, better #include path, defines for state flags, enum values, `hair` -> `hairDLists`

* asm and format

* review

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Co-authored-by: fig <fig02srl@gmail.com>
2020-12-03 16:58:05 -05:00
..
actors ovl_En_Daiku OK and documented (#422) 2020-12-03 16:58:05 -05:00
gamestates/ovl_file_choose Decompile z_kanfont (#443) 2020-10-12 17:42:17 -04:00