mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-10 19:20:13 +00:00
b95643b397
* Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Fixed newline issue with ZAPD * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Auto stash before rebase of "upstream/master" * A large number of scenes have been decompiled. * Fixed makefile * Decompiled around 40 scenes. * Removed old file * Finished matching remaining scenes. * Removed old commented out spec lines * Decompiled a few object files. * Reorganized xmls a bit. Updated pu_box overlay to use proper symbol. * Updated texture and object file decomp * Moved scenes/ into the assets/ folder * Fixed a few compile errors * Fixed merge issues. * Fixed makefile merge error * Fixed additional merge error * Fixed several more merge issues * Commented out gameplay_keep and sk2 extraction, since currently unused. * Reenabled gameplay_keep extraction since it's used in the spec * Fixed build error * Removed test struct * Fixed makefile error that would happen on fresh builds * Fixed merge issue * Removed relative paths * Multithreading on extraction, spec uses numbers, few changes to XMLs * Removed redundant code from the extract_assets script * object_sk2 and object_spot09_obj OK * object_spot11_obj OK * object_spot17_obj OK * Test: One of the gameplay_keep dlists given a proper symbol * Updated asset symbol names based on new naming scheme * XMLs use "Offset" instead of "Address" now * Fixed merge issues, updated ovl_Magic_Dark xml and gfx file * Updated to use latest build of ZAPD * Updated ZAPD again * Updated ZAP to remove assimp dependency * Jenkins Test: Added .gitkeep file * Updated ZAP once more * Updated png file name to comply with new naming scheme. * Fixed bad include Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
286 lines
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11 KiB
Makefile
286 lines
No EOL
11 KiB
Makefile
MAKEFLAGS += --no-builtin-rules
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# Build options can either be changed by modifying the makefile, or by building with 'make SETTING=value'
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# If COMPARE is 1, check the output md5sum after building
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING C flag when building
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NON_MATCHING ?= 0
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# If ORIG_COMPILER is 1, compile with QEMU_IRIX and the original compiler
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ORIG_COMPILER ?= 0
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ifeq ($(NON_MATCHING),1)
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CFLAGS := -DNON_MATCHING
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CPPFLAGS := -DNON_MATCHING
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COMPARE := 0
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endif
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PROJECT_DIR := $(dir $(realpath $(firstword $(MAKEFILE_LIST))))
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MAKE = make
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CPPFLAGS += -P
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ifeq ($(OS),Windows_NT)
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$(error Native Windows builds not yet supported. Please use WSL, Docker or a Linux VM)
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Linux)
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DETECTED_OS=linux
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endif
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ifeq ($(UNAME_S),Darwin)
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DETECTED_OS=macos
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MAKE=gmake
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CPPFLAGS += -xc++
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endif
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endif
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#### Tools ####
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ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
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MIPS_BINUTILS_PREFIX := mips-linux-gnu-
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else
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$(error Please install or build mips-linux-gnu)
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endif
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CC := tools/ido_recomp/$(DETECTED_OS)/7.1/cc
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CC_OLD := tools/ido_recomp/$(DETECTED_OS)/5.3/cc
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# if ORIG_COMPILER is 1, check that either QEMU_IRIX is set or qemu-irix package installed
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ifeq ($(ORIG_COMPILER),1)
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ifndef QEMU_IRIX
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QEMU_IRIX := $(shell which qemu-irix)
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ifeq (, $(QEMU_IRIX))
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$(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
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endif
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endif
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CC = $(QEMU_IRIX) -L tools/ido7.1_compiler tools/ido7.1_compiler/usr/bin/cc
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CC_OLD = $(QEMU_IRIX) -L tools/ido5.3_compiler tools/ido5.3_compiler/usr/bin/cc
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endif
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AS := $(MIPS_BINUTILS_PREFIX)as
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LD := $(MIPS_BINUTILS_PREFIX)ld
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OBJCOPY := $(MIPS_BINUTILS_PREFIX)objcopy
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OBJDUMP := $(MIPS_BINUTILS_PREFIX)objdump
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EMULATOR = mupen64plus
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EMU_FLAGS = --noosd
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# Check code syntax with host compiler
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CHECK_WARNINGS := -Wall -Wextra -Wno-format-security -Wno-unknown-pragmas -Wno-unused-parameter -Wno-unused-variable -Wno-missing-braces -Wno-int-conversion
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CC_CHECK := gcc -fno-builtin -fsyntax-only -fsigned-char -std=gnu90 -D _LANGUAGE_C -D NON_MATCHING -Iinclude -Isrc -Iassets -Ibuild -include stdarg.h $(CHECK_WARNINGS)
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CPP := cpp
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MKLDSCRIPT := tools/mkldscript
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ELF2ROM := tools/elf2rom
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ZAP2 := tools/ZAP2/ZAP2.out
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OPTFLAGS := -O2
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ASFLAGS := -march=vr4300 -32 -Iinclude
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MIPS_VERSION := -mips2
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# we support Microsoft extensions such as anonymous structs, which the compiler does support but warns for their usage. Surpress the warnings with -woff.
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CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm -Iinclude -Isrc -Iassets -Ibuild -Wab,-r4300_mul -woff 649,838,712
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ifeq ($(shell getconf LONG_BIT), 32)
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# Work around memory allocation bug in QEMU
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export QEMU_GUEST_BASE := 1
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else
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# Ensure that gcc treats the code as 32-bit
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CC_CHECK += -m32
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endif
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#### Files ####
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# ROM image
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ROM := zelda_ocarina_mq_dbg.z64
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ELF := $(ROM:.z64=.elf)
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# description of ROM segments
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SPEC := spec
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SRC_DIRS := $(shell find src -type d)
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ASM_DIRS := $(shell find asm -type d -not -path "asm/non_matchings*") $(shell find data -type d)
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ASSET_DIRS := assets/objects assets/textures assets/scenes assets/overlays
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ASSET_BIN_DIRS := $(shell find assets/* -type d -not -path "assets/xml*")
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ASSET_FILES_XML := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.xml))
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ASSET_FILES_BIN := $(foreach dir,$(ASSET_BIN_DIRS),$(wildcard $(dir)/*.bin))
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ASSET_FILES_OUT := $(foreach f,$(ASSET_FILES_XML:.xml=.c),$f) \
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$(foreach f,$(ASSET_FILES_BIN:.bin=.bin.inc.c),build/$f)
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TEXTURE_DIRS := assets/textures assets/scenes assets/objects assets/overlays
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# source files
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C_FILES := $(foreach dir,$(SRC_DIRS) $(ASSET_BIN_DIRS),$(wildcard $(dir)/*.c))
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S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
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O_FILES := $(foreach f,$(S_FILES:.s=.o),build/$f) \
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$(foreach f,$(C_FILES:.c=.o),build/$f) \
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$(foreach f,$(wildcard baserom/*),build/$f.o)
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TEXTURE_BIN_DIRS := $(shell find assets/objects/* assets/textures/* assets/scenes/* assets/overlays/* -type d)
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TEXTURE_FILES_RGBA32 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgba32.png))
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TEXTURE_FILES_RGBA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.rgb5a1.png))
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TEXTURE_FILES_GRAY4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i4.png))
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TEXTURE_FILES_GRAY8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.i8.png))
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TEXTURE_FILES_GRAYA4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia4.png))
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TEXTURE_FILES_GRAYA8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia8.png))
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TEXTURE_FILES_GRAYA16 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ia16.png))
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TEXTURE_FILES_CI4 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci4.png))
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TEXTURE_FILES_CI8 := $(foreach dir,$(TEXTURE_BIN_DIRS),$(wildcard $(dir)/*.ci8.png))
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TEXTURE_FILES_OUT := $(foreach f,$(TEXTURE_FILES_RGBA32:.rgba32.png=.rgba32.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_RGBA16:.rgb5a1.png=.rgb5a1.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAY4:.i4.png=.i4.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAY8:.i8.png=.i8.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAYA4:.ia4.png=.ia4.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAYA8:.ia8.png=.ia8.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_GRAYA16:.ia16.png=.ia16.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_CI4:.ci4.png=.ci4.inc.c),build/$f) \
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$(foreach f,$(TEXTURE_FILES_CI8:.ci8.png=.ci8.inc.c),build/$f) \
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# create build directories
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$(shell mkdir -p build/baserom)
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$(foreach dir,$(SRC_DIRS) $(ASM_DIRS) $(TEXTURE_DIRS) $(ASSET_BIN_DIRS),$(shell mkdir -p build/$(dir)))
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build/src/libultra_boot_O1/%.o: OPTFLAGS := -O1
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build/src/libultra_boot_O2/%.o: OPTFLAGS := -O2
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build/src/libultra_code_O1/%.o: OPTFLAGS := -O1
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build/src/libultra_code_O2/%.o: OPTFLAGS := -O2
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build/src/libultra_code_O2_g3/%.o: OPTFLAGS := -O2 -g3
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build/src/libultra_code_O1/llcvt.o: MIPS_VERSION := -mips3 -32
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build/src/code/fault.o: CFLAGS += -trapuv
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build/src/code/fault.o: OPTFLAGS := -O2 -g3
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build/src/code/fault_drawer.o: CFLAGS += -trapuv
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build/src/code/fault_drawer.o: OPTFLAGS := -O2 -g3
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build/src/code/ucode_disas.o: OPTFLAGS := -O2 -g3
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build/src/code/code_801068B0.o: OPTFLAGS := -g
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build/src/code/code_80106860.o: OPTFLAGS := -g
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build/src/code/code_801067F0.o: OPTFLAGS := -g
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build/src/libultra_boot_O1/%.o: CC := $(CC_OLD)
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build/src/libultra_boot_O2/%.o: CC := $(CC_OLD)
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build/src/libultra_code_O1/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/libultra_code_O2/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/libultra_code_O2_g3/%.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/code/jpegutils.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/code/jpegdecoder.o: CC := python3 tools/asm_processor/build.py $(CC_OLD) -- $(AS) $(ASFLAGS) --
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build/src/boot/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/code/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/actors/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/effects/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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build/src/overlays/gamestates/%.o: CC := python3 tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
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#### Main Targets ###
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all: $(ROM)
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ifeq ($(COMPARE),1)
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@md5sum $(ROM)
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@md5sum -c checksum.md5
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endif
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$(ROM): $(ELF)
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$(ELF2ROM) -cic 6105 $< $@
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$(ELF): $(TEXTURE_FILES_OUT) $(ASSET_FILES_OUT) $(O_FILES) build/ldscript.txt build/undefined_syms.txt
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$(LD) -T build/undefined_syms.txt -T build/ldscript.txt --no-check-sections --accept-unknown-input-arch --emit-relocs -Map build/z64.map -o $@
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build/ldscript.txt: $(SPEC)
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$(CPP) $(CPPFLAGS) $< > build/spec
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$(MKLDSCRIPT) build/spec $@
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build/undefined_syms.txt: undefined_syms.txt
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$(CPP) $(CPPFLAGS) $< > build/undefined_syms.txt
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clean:
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$(RM) -r $(ROM) $(ELF) build
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setup:
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git submodule update --init --recursive
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$(MAKE) -C tools -j
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python3 fixbaserom.py
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python3 extract_baserom.py
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python3 extract_assets.py
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resources: $(ASSET_FILES_OUT)
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test: $(ROM)
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$(EMULATOR) $(EMU_FLAGS) $<
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.PHONY: all clean setup test
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#### Various Recipes ####
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build/baserom/%.o: baserom/%
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$(OBJCOPY) -I binary -O elf32-big $< $@
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build/asm/%.o: asm/%.s
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$(AS) $(ASFLAGS) $^ -o $@
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build/data/%.o: data/%.s
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iconv --from UTF-8 --to EUC-JP $^ | $(AS) $(ASFLAGS) -o $@
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build/assets/%.o: assets/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^
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$(OBJCOPY) -O binary $@ $@.bin
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build/src/overlays/%.o: src/overlays/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^
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$(CC_CHECK) $^
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$(ZAP2) bovl -i $@ -cfg $^ --outputpath $(@D)/$(notdir $(@D))_reloc.s
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-test -f $(@D)/$(notdir $(@D))_reloc.s && $(AS) $(ASFLAGS) $(@D)/$(notdir $(@D))_reloc.s -o $(@D)/$(notdir $(@D))_reloc.o
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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build/src/%.o: src/%.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^
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$(CC_CHECK) $^
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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build/src/libultra_code_O1/llcvt.o: src/libultra_code_O1/llcvt.c
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $@ $^
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$(CC_CHECK) $^
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python3 tools/set_o32abi_bit.py $@
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@$(OBJDUMP) -d $@ > $(@:.o=.s)
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assets/%.c: assets/%.xml
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# $(ZAP2) bsf -i $< -o $(dir $@)
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$(ZAP2) bsf -eh -i $< -o $(dir $<)
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$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o build/$(@:.c=.o) $@
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build/%.rgba32.inc.c: %.rgba32.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt rgba32 -i $< -o $@
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build/%.rgb5a1.inc.c: %.rgb5a1.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt rgb5a1 -i $< -o $@
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build/%.i4.inc.c: %.i4.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt i4 -i $< -o $@
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build/%.i8.inc.c: %.i8.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt i8 -i $< -o $@
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build/%.ia4.inc.c: %.ia4.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt ia4 -i $< -o $@
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build/%.ia8.inc.c: %.ia8.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt ia8 -i $< -o $@
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build/%.ia16.inc.c: %.ia16.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt ia16 -i $< -o $@
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build/assets/%.ci4.inc.c: assets/%.ci4.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt ci4 -i $< -o $@
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build/%.ci8.inc.c: %.ci8.png
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) btex -tt ci8 -i $< -o $@
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build/assets/%.bin.inc.c: assets/%.bin
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python3 tools/touchasset.py $(addsuffix basefile.txt, $(dir $@))
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$(ZAP2) bblb -i $< -o $@
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