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oot/asm
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
..
non_matchings Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
overlays/data/ovl_map_mark_data
__osDisableInt.s
__osGetCause.s
__osGetFpcCsr.s
__osGetSR.s
__osProbeTLB.s
__osRestoreInt.s
__osSetCompare.s
__osSetFpcCsr.s
__osSetSR.s
__osSetWatchLo.s
bcmp.s
bcopy.s
bzero.s
code_800D71F0.s
dmadata.s
entry.s
exceptasm.s
fp.s
guMtxF2L.s
guMtxIdent.s
guMtxIdentF.s
guMtxL2F.s Decompile the last of libultra_code_O2 (#464) 2020-10-28 15:59:18 -04:00
guNormalize.s
guScale.s
guTranslate.s
ipl3.s
libm.s
mio0.s
osGetCount.s
osInvalDCache.s
osInvalICache.s
osMapTLBRdb.s
osSetIntMask.s
osUnmapTLBAll.s
osWritebackDCache.s
osWritebackDCacheAll.s
rom_header.s