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mirror of https://github.com/zeldaret/oot.git synced 2024-09-21 12:54:51 +00:00
oot/assets/xml/scenes/dungeons/bdan.xml
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00

54 lines
1.3 KiB
XML

<Root>
<File Name="bdan_scene">
<Scene Name="bdan_scene"/>
</File>
<File Name="bdan_room_0">
<Room Name="bdan_room_0"/>
</File>
<File Name="bdan_room_1">
<Room Name="bdan_room_1"/>
</File>
<File Name="bdan_room_2">
<Room Name="bdan_room_2">
</Room>
</File>
<File Name="bdan_room_3">
<Room Name="bdan_room_3"/>
</File>
<File Name="bdan_room_4">
<Room Name="bdan_room_4"/>
</File>
<File Name="bdan_room_5">
<Room Name="bdan_room_5"/>
</File>
<File Name="bdan_room_6">
<Room Name="bdan_room_6"/>
</File>
<File Name="bdan_room_7">
<Room Name="bdan_room_7"/>
</File>
<File Name="bdan_room_8">
<Room Name="bdan_room_8"/>
</File>
<File Name="bdan_room_9">
<Room Name="bdan_room_9"/>
</File>
<File Name="bdan_room_10">
<Room Name="bdan_room_10"/>
</File>
<File Name="bdan_room_11">
<Room Name="bdan_room_11"/>
</File>
<File Name="bdan_room_12">
<Room Name="bdan_room_12"/>
</File>
<File Name="bdan_room_13">
<Room Name="bdan_room_13"/>
</File>
<File Name="bdan_room_14">
<Room Name="bdan_room_14"/>
</File>
<File Name="bdan_room_15">
<Room Name="bdan_room_15"/>
</File>
</Root>