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oot/include
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00
..
ultra64 libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
alloca.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
bgm.h First proper commit. 2020-03-17 00:31:30 -04:00
color.h All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396) 2020-09-29 20:18:46 -04:00
command_macros_base.h Create Macros for Cutscene Data (#63) 2020-05-20 07:37:28 -04:00
fp.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
functions.h Consistent naming for Math_ functions (#542) 2020-12-26 05:44:53 -05:00
global.h First proper commit. 2020-03-17 00:31:30 -04:00
ichain.h Partially format header files 2020-03-22 22:50:15 +01:00
initvars.h Decompile most effect files in "code" (#144) 2020-05-18 14:24:00 -04:00
macro.inc First proper commit. 2020-03-17 00:31:30 -04:00
macros.h ovl_Door_Shutter OK (#413) 2020-12-03 16:55:01 -05:00
math.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
regs.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
segment_symbols.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
sfx.h Various SFX fixes (#237) 2020-07-04 23:30:21 -04:00
stdarg.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
stdbool.h Partially format header files 2020-03-22 22:50:15 +01:00
stddef.h Partially format header files 2020-03-22 22:50:15 +01:00
stdlib.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
ultra64.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
unk.h Decompile z_play.c and Match/Document some of z_view.c (#74) 2020-04-16 17:36:12 -04:00
variables.h Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
vt.h Partially format header files 2020-03-22 22:50:15 +01:00
z64.h Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
z64actor.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64animation.h z_demo_tre_lgt OK (#521) 2020-12-25 19:24:16 -05:00
z64audio.h Fix prototype for Audio_PlaySoundGeneral and fix related types in structs (#481) 2020-11-16 03:31:08 -05:00
z64camera.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z64collision_check.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64cutscene_commands.h Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
z64dma.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64effect.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00
z64item.h Decompile Player (#387) 2020-09-18 21:45:39 -04:00
z64light.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64math.h additional matching functions in z_room, z_camera, and En_Zl3 (#541) 2020-12-18 22:09:38 -05:00
z64object.h Partially format header files 2020-03-22 22:50:15 +01:00
z64player.h SkelAnime "Skeleton" Documentation Pass (#497) 2020-12-01 22:19:56 -05:00
z64save.h Decompile DemoEc 1 non matching (#479) 2020-12-05 21:02:55 -05:00
z64scene.h decompile z_camera (#398) 2020-12-06 17:39:47 -05:00
z64transition.h libultra cleanup (#215) 2020-10-03 11:22:44 -04:00