mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-02 07:46:01 +00:00
1a8772e540
* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace
.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
---------
Co-authored-by: fig02 <fig02srl@gmail.com>
788 lines
28 KiB
C
788 lines
28 KiB
C
#ifndef Z64_H
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#define Z64_H
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#include "ultra64.h"
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#include "ultra64/gs2dex.h"
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#include "attributes.h"
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#include "audiomgr.h"
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#include "z64save.h"
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#include "z64light.h"
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#include "z64bgcheck.h"
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#include "z64actor.h"
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#include "z64player.h"
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#include "z64audio.h"
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#include "z64object.h"
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#include "z64ocarina.h"
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#include "z64camera.h"
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#include "z64environment.h"
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#include "z64cutscene.h"
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#include "z64collision_check.h"
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#include "z64curve.h"
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#include "z64scene.h"
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#include "z64effect.h"
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#include "z64item.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "z64dma.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64message.h"
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#include "z64pause.h"
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#include "z64skin.h"
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#include "z64game.h"
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#include "z64transition.h"
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#include "z64transition_instances.h"
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#include "z64interface.h"
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#include "z64skybox.h"
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#include "z64sram.h"
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#include "z64view.h"
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#include "z64vis.h"
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#include "alignment.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "color.h"
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#include "gfxprint.h"
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#include "ichain.h"
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#include "regs.h"
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#include "irqmgr.h"
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#include "padmgr.h"
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#include "fault.h"
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#include "sched.h"
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#include "rumble.h"
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#include "mempak.h"
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#include "tha.h"
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#include "thga.h"
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#include "speedmeter.h"
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#include "gfx.h"
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#include "jpeg.h"
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#include "prerender.h"
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define REGION_NULL 0
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#define REGION_JP 1
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#define REGION_US 2
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#define REGION_EU 3
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#define THREAD_PRI_IDLE_INIT 10
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#define THREAD_PRI_MAIN_INIT 10
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#define THREAD_PRI_DMAMGR_LOW 10 // Used when decompressing files
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#define THREAD_PRI_GRAPH 11
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#define THREAD_PRI_AUDIOMGR 12
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#define THREAD_PRI_PADMGR 14
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#define THREAD_PRI_MAIN 15
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#define THREAD_PRI_SCHED 15
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#define THREAD_PRI_DMAMGR 16
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#define THREAD_PRI_IRQMGR 17
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#define THREAD_PRI_FAULT_CLIENT (OS_PRIORITY_APPMAX - 1)
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#define THREAD_PRI_FAULT OS_PRIORITY_APPMAX
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#define THREAD_ID_IDLE 1
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#define THREAD_ID_FAULT 2
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#define THREAD_ID_MAIN 3
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#define THREAD_ID_GRAPH 4
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#define THREAD_ID_SCHED 5
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#define THREAD_ID_PADMGR 7
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#define THREAD_ID_AUDIOMGR 10
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#define THREAD_ID_DMAMGR 18
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#define THREAD_ID_IRQMGR 19
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#define STACK(stack, size) \
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u64 stack[ALIGN8(size) / sizeof(u64)]
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#define STACK_TOP(stack) \
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((u8*)(stack) + sizeof(stack))
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// NOTE: Once we start supporting other builds, this can be changed with an ifdef
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#define REGION_NATIVE REGION_EU
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typedef struct {
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/* 0x00 */ s32 regPage; // 0: no page selected (reg editor is not active); 1: first page; `REG_PAGES`: last page
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/* 0x04 */ s32 regGroup; // Indexed from 0 to `REG_GROUPS`-1. Each group has its own character to identify it.
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/* 0x08 */ s32 regCur; // Selected reg, indexed from 0 as the page start
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/* 0x0C */ s32 dPadInputPrev;
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/* 0x10 */ s32 inputRepeatTimer;
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/* 0x14 */ s16 data[REG_GROUPS * REGS_PER_GROUP]; // Accessed through *REG macros, see regs.h
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} RegEditor; // size = 0x15D4
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typedef struct {
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/* 0x00 */ u8 seqId;
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/* 0x01 */ u8 natureAmbienceId;
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} SequenceContext; // size = 0x2
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typedef struct {
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/* 0x00 */ s32 enabled;
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/* 0x04 */ s32 timer;
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} FrameAdvanceContext; // size = 0x8
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typedef struct {
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/* 0x00 */ Vec3f pos;
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/* 0x0C */ f32 unk_0C; // radius?
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/* 0x10 */ Color_RGB8 color;
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} TargetContextEntry; // size = 0x14
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typedef struct {
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/* 0x00 */ Vec3f naviRefPos; // possibly wrong
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/* 0x0C */ Vec3f targetCenterPos;
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/* 0x18 */ Color_RGBAf naviInner;
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/* 0x28 */ Color_RGBAf naviOuter;
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/* 0x38 */ Actor* arrowPointedActor;
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/* 0x3C */ Actor* targetedActor;
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/* 0x40 */ f32 unk_40;
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/* 0x44 */ f32 unk_44;
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/* 0x48 */ s16 unk_48;
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/* 0x4A */ u8 activeCategory;
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/* 0x4B */ u8 unk_4B;
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/* 0x4C */ s8 unk_4C;
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/* 0x4D */ char unk_4D[0x03];
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/* 0x50 */ TargetContextEntry arr_50[3];
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/* 0x8C */ Actor* unk_8C;
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/* 0x90 */ Actor* bgmEnemy; // The nearest enemy to player with the right flags that will trigger NA_BGM_ENEMY
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/* 0x94 */ Actor* unk_94;
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} TargetContext; // size = 0x98
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typedef struct {
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/* 0x00 */ void* texture;
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/* 0x04 */ s16 x;
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/* 0x06 */ s16 y;
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/* 0x08 */ u8 width;
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/* 0x09 */ u8 height;
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/* 0x0A */ u8 durationTimer; // how long the title card appears for before fading
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/* 0x0B */ u8 delayTimer; // how long the title card waits to appear
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/* 0x0C */ s16 alpha;
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/* 0x0E */ s16 intensity;
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} TitleCardContext; // size = 0x10
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typedef struct {
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/* 0x00 */ s32 length; // number of actors loaded of this category
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/* 0x04 */ Actor* head; // pointer to head of the linked list of this category (most recent actor added)
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} ActorListEntry; // size = 0x08
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typedef struct {
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/* 0x0000 */ u8 freezeFlashTimer;
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/* 0x0001 */ char unk_01[0x01];
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/* 0x0002 */ u8 unk_02;
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/* 0x0003 */ u8 lensActive;
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/* 0x0004 */ char unk_04[0x04];
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/* 0x0008 */ u8 total; // total number of actors loaded
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/* 0x000C */ ActorListEntry actorLists[ACTORCAT_MAX];
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/* 0x006C */ TargetContext targetCtx;
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struct {
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/* 0x0104 */ u32 swch;
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/* 0x0108 */ u32 tempSwch;
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/* 0x010C */ u32 unk0;
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/* 0x0110 */ u32 unk1;
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/* 0x0114 */ u32 chest;
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/* 0x0118 */ u32 clear;
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/* 0x011C */ u32 tempClear;
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/* 0x0120 */ u32 collect;
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/* 0x0124 */ u32 tempCollect;
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} flags;
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/* 0x0128 */ TitleCardContext titleCtx;
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/* 0x0138 */ char unk_138[0x04];
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/* 0x013C */ void* absoluteSpace; // Space used to allocate actor overlays with alloc type ACTOROVL_ALLOC_ABSOLUTE
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} ActorContext; // size = 0x140
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typedef struct {
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/* 0x00 */ u16 countdown;
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/* 0x04 */ Vec3f worldPos;
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/* 0x10 */ Vec3f projectedPos;
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} SfxSource; // size = 0x1C
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typedef struct {
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/* 0x00 */ void* loadedRamAddr;
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/* 0x04 */ uintptr_t vromStart;
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/* 0x08 */ uintptr_t vromEnd;
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/* 0x0C */ void* vramStart;
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/* 0x10 */ void* vramEnd;
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/* 0x14 */ u32 offset; // loadedRamAddr - vramStart
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/* 0x18 */ const char* name;
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} KaleidoMgrOverlay; // size = 0x1C
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typedef enum {
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/* 0 */ KALEIDO_OVL_KALEIDO_SCOPE,
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/* 1 */ KALEIDO_OVL_PLAYER_ACTOR,
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/* 2 */ KALEIDO_OVL_MAX
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} KaleidoOverlayType;
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typedef enum {
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/* 00 */ GAMEOVER_INACTIVE,
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/* 01 */ GAMEOVER_DEATH_START,
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/* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
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/* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
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/* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu
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/* 20 */ GAMEOVER_REVIVE_START = 20,
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/* 21 */ GAMEOVER_REVIVE_RUMBLE,
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/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
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/* 23 */ GAMEOVER_REVIVE_WAIT_FAIRY, // wait for the fairy to rise all the way up out of links body
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/* 24 */ GAMEOVER_REVIVE_FADE_OUT // fade out the game over lights as link is revived and gets back up
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} GameOverState;
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typedef struct {
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/* 0x00 */ u16 state;
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} GameOverContext; // size = 0x2
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typedef enum {
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/* 0 */ LENS_MODE_HIDE_ACTORS, // lens actors are visible by default, and hidden by using lens (for example, fake walls)
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/* 1 */ LENS_MODE_SHOW_ACTORS // lens actors are invisible by default, and shown by using lens (for example, invisible enemies)
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} LensMode;
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typedef enum {
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/* 0 */ ROOM_BEHAVIOR_TYPE1_0,
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/* 1 */ ROOM_BEHAVIOR_TYPE1_1,
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/* 2 */ ROOM_BEHAVIOR_TYPE1_2,
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/* 3 */ ROOM_BEHAVIOR_TYPE1_3, // unused
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/* 4 */ ROOM_BEHAVIOR_TYPE1_4, // unused
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/* 5 */ ROOM_BEHAVIOR_TYPE1_5
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} RoomBehaviorType1;
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typedef enum {
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/* 0 */ ROOM_BEHAVIOR_TYPE2_0,
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/* 1 */ ROOM_BEHAVIOR_TYPE2_1,
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/* 2 */ ROOM_BEHAVIOR_TYPE2_2,
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/* 3 */ ROOM_BEHAVIOR_TYPE2_3,
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/* 4 */ ROOM_BEHAVIOR_TYPE2_4,
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/* 5 */ ROOM_BEHAVIOR_TYPE2_5,
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/* 6 */ ROOM_BEHAVIOR_TYPE2_6
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} RoomBehaviorType2;
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typedef struct {
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/* 0x00 */ s8 num;
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/* 0x01 */ u8 unk_01;
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/* 0x02 */ u8 behaviorType2;
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/* 0x03 */ u8 behaviorType1;
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/* 0x04 */ s8 echo;
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/* 0x05 */ u8 lensMode;
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/* 0x08 */ RoomShape* roomShape; // original name: "ground_shape"
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/* 0x0C */ void* segment;
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/* 0x10 */ char unk_10[0x4];
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} Room; // size = 0x14
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typedef struct {
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/* 0x00 */ Room curRoom;
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/* 0x14 */ Room prevRoom;
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/* 0x28 */ void* bufPtrs[2];
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/* 0x30 */ u8 unk_30;
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/* 0x31 */ s8 status;
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/* 0x34 */ void* unk_34;
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/* 0x38 */ DmaRequest dmaRequest;
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/* 0x58 */ OSMesgQueue loadQueue;
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/* 0x70 */ OSMesg loadMsg;
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/* 0x74 */ s16 unk_74[2]; // context-specific data used by the current scene draw config
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} RoomContext; // size = 0x78
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#define SAC_ENABLE (1 << 0)
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typedef struct {
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/* 0x000 */ s16 colATCount;
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/* 0x002 */ u16 sacFlags;
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/* 0x004 */ Collider* colAT[COLLISION_CHECK_AT_MAX];
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/* 0x0CC */ s32 colACCount;
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/* 0x0D0 */ Collider* colAC[COLLISION_CHECK_AC_MAX];
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/* 0x1C0 */ s32 colOCCount;
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/* 0x1C4 */ Collider* colOC[COLLISION_CHECK_OC_MAX];
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/* 0x28C */ s32 colLineCount;
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/* 0x290 */ OcLine* colLine[COLLISION_CHECK_OC_LINE_MAX];
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} CollisionCheckContext; // size = 0x29C
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typedef struct {
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/* 0x00 */ GameState state;
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} SetupState; // size = 0xA4
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typedef struct {
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/* 0x0000 */ GameState state;
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/* 0x00A4 */ u8* staticSegment;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ SramContext sramCtx;
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/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
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/* 0x01D6 */ s16 coverAlpha;
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/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
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/* 0x01DA */ u16 visibleDuration; // not used in mq dbg
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/* 0x01DC */ s16 ult;
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/* 0x01DE */ s16 uls;
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/* 0x01E0 */ char unk_1E0[0x01];
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/* 0x01E1 */ u8 exit;
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/* 0x01E2 */ char unk_1E2[0x06];
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} ConsoleLogoState; // size = 0x1E8
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struct MapSelectState;
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typedef struct {
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/* 0x00 */ char* name;
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/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
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/* 0x08 */ s32 entranceIndex;
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} SceneSelectEntry; // size = 0xC
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typedef struct MapSelectState {
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/* 0x0000 */ GameState state;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ s32 count;
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/* 0x01D4 */ SceneSelectEntry* scenes;
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/* 0x01D8 */ s32 currentScene;
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/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
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/* 0x01E0 */ s32 pageDownStops[7];
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/* 0x01FC */ char unk_1FC[0x0C];
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/* 0x0208 */ s32 opt;
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/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
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/* 0x0210 */ char unk_210[0x0C];
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/* 0x021C */ s32 verticalInputAccumulator;
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/* 0x0220 */ s32 verticalInput;
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/* 0x0224 */ s32 timerUp;
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/* 0x0228 */ s32 timerDown;
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/* 0x022C */ s32 lockUp;
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/* 0x0230 */ s32 lockDown;
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/* 0x0234 */ s32 unk_234; // unused
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/* 0x0238 */ u8* staticSegment;
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} MapSelectState; // size = 0x240
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typedef struct {
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/* 0x0000 */ GameState state;
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/* 0x00A4 */ u8* staticSegment;
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/* 0x00A8 */ View view;
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} SampleState; // size = 0x1D0
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typedef struct {
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/* 0x00 */ u8 byte0;
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/* 0x01 */ u8 byte1;
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/* 0x02 */ u8 byte2;
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/* 0x03 */ u8 byte3;
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} QuestHintCmd; // size = 0x4
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typedef struct {
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/* 0x00 */ u8 numActors;
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/* 0x04 */ TransitionActorEntry* list;
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} TransitionActorContext; // size = 0x8
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typedef enum {
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/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
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/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
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/* 2 */ PAUSE_BG_PRERENDER_PROCESS, // The previous frame was PAUSE_BG_PRERENDER_SETUP, now apply prerender filters.
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/* 3 */ PAUSE_BG_PRERENDER_READY, // The pause background is ready to be used.
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/* 4 */ PAUSE_BG_PRERENDER_MAX
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} PauseBgPreRenderState;
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typedef enum {
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/* 0 */ TRANS_TILE_OFF, // Inactive, do nothing
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/* 1 */ TRANS_TILE_SETUP, // Save the necessary buffers
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/* 2 */ TRANS_TILE_PROCESS, // Initialize the transition
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/* 3 */ TRANS_TILE_READY // The transition is ready, so will update and draw each frame
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} TransitionTileState;
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typedef struct PlayState {
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/* 0x00000 */ GameState state;
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/* 0x000A4 */ s16 sceneId;
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/* 0x000A6 */ u8 sceneDrawConfig;
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/* 0x000A7 */ char unk_A7[0x9];
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/* 0x000B0 */ void* sceneSegment;
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/* 0x000B8 */ View view;
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/* 0x001E0 */ Camera mainCamera;
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/* 0x0034C */ Camera subCameras[NUM_CAMS - CAM_ID_SUB_FIRST];
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/* 0x00790 */ Camera* cameraPtrs[NUM_CAMS];
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/* 0x007A0 */ s16 activeCamId;
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/* 0x007A2 */ s16 nextCamId;
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/* 0x007A4 */ SequenceContext sequenceCtx;
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/* 0x007A8 */ LightContext lightCtx;
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/* 0x007B8 */ FrameAdvanceContext frameAdvCtx;
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/* 0x007C0 */ CollisionContext colCtx;
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/* 0x01C24 */ ActorContext actorCtx;
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/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
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/* 0x01DB4 */ SfxSource sfxSources[16];
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/* 0x01F74 */ SramContext sramCtx;
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/* 0x01F78 */ SkyboxContext skyboxCtx;
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/* 0x020D8 */ MessageContext msgCtx; // "message"
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/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
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/* 0x10760 */ PauseContext pauseCtx;
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/* 0x10A20 */ GameOverContext gameOverCtx;
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/* 0x10A24 */ EnvironmentContext envCtx;
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/* 0x10B20 */ AnimationContext animationCtx;
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/* 0x117A4 */ ObjectContext objectCtx;
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/* 0x11CBC */ RoomContext roomCtx;
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/* 0x11D34 */ TransitionActorContext transiActorCtx;
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/* 0x11D3C */ void (*playerInit)(Player* player, struct PlayState* play, FlexSkeletonHeader* skelHeader);
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/* 0x11D40 */ void (*playerUpdate)(Player* player, struct PlayState* play, Input* input);
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/* 0x11D44 */ int (*isPlayerDroppingFish)(struct PlayState* play);
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/* 0x11D48 */ s32 (*startPlayerFishing)(struct PlayState* play);
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/* 0x11D4C */ s32 (*grabPlayer)(struct PlayState* play, Player* player);
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/* 0x11D50 */ s32 (*tryPlayerCsAction)(struct PlayState* play, Actor* actor, s32 csAction);
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/* 0x11D54 */ void (*func_11D54)(Player* player, struct PlayState* play);
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/* 0x11D58 */ s32 (*damagePlayer)(struct PlayState* play, s32 damage);
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/* 0x11D5C */ void (*talkWithPlayer)(struct PlayState* play, Actor* actor);
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|
/* 0x11D60 */ MtxF viewProjectionMtxF;
|
|
/* 0x11DA0 */ MtxF billboardMtxF;
|
|
/* 0x11DE0 */ Mtx* billboardMtx;
|
|
/* 0x11DE4 */ u32 gameplayFrames;
|
|
/* 0x11DE8 */ u8 linkAgeOnLoad;
|
|
/* 0x11DE9 */ u8 haltAllActors;
|
|
/* 0x11DEA */ u8 spawn;
|
|
/* 0x11DEB */ u8 numActorEntries;
|
|
/* 0x11DEC */ u8 numRooms;
|
|
/* 0x11DF0 */ RomFile* roomList;
|
|
/* 0x11DF4 */ ActorEntry* playerEntry;
|
|
/* 0x11DF8 */ ActorEntry* actorEntryList;
|
|
/* 0x11DFC */ void* unk_11DFC;
|
|
/* 0x11E00 */ Spawn* spawnList;
|
|
/* 0x11E04 */ s16* exitList;
|
|
/* 0x11E08 */ Path* pathList;
|
|
/* 0x11E0C */ QuestHintCmd* naviQuestHints;
|
|
/* 0x11E10 */ void* specialEffects;
|
|
/* 0x11E14 */ u8 skyboxId;
|
|
/* 0x11E15 */ s8 transitionTrigger; // "fade_direction"
|
|
/* 0x11E16 */ s16 unk_11E16;
|
|
/* 0x11E18 */ s16 bgCoverAlpha;
|
|
/* 0x11E1A */ s16 nextEntranceIndex;
|
|
/* 0x11E1C */ char unk_11E1C[0x40];
|
|
/* 0x11E5C */ s8 shootingGalleryStatus;
|
|
/* 0x11E5D */ s8 bombchuBowlingStatus; // "bombchu_game_flag"
|
|
/* 0x11E5E */ u8 transitionType;
|
|
/* 0x11E60 */ CollisionCheckContext colChkCtx;
|
|
/* 0x120FC */ u16 cutsceneFlags[20];
|
|
/* 0x12124 */ PreRender pauseBgPreRender;
|
|
/* 0x12174 */ char unk_12174[0x53];
|
|
/* 0x121C7 */ s8 unk_121C7;
|
|
/* 0x121C8 */ TransitionContext transitionCtx;
|
|
/* 0x12418 */ char unk_12418[0x3];
|
|
/* 0x1241B */ u8 transitionMode; // "fbdemo_wipe_modem"
|
|
/* 0x1241C */ TransitionFade transitionFadeFlash; // Transition fade instance which flashes screen, see R_TRANS_FADE_FLASH_ALPHA_STEP
|
|
/* 0x12428 */ char unk_12428[0x3];
|
|
/* 0x1242B */ u8 viewpoint; // toggleable camera setting by shops or player. Is also equal to the bgCamIndex + 1
|
|
/* 0x1242C */ SceneTableEntry* loadedScene;
|
|
/* 0x12430 */ char unk_12430[0xE8];
|
|
} PlayState; // size = 0x12518
|
|
|
|
typedef struct {
|
|
/* 0x0000 */ GameState state;
|
|
/* 0x00A8 */ View view;
|
|
} TitleSetupState; // size = 0x1D0
|
|
|
|
typedef struct {
|
|
/* 0x00000 */ GameState state;
|
|
/* 0x000A4 */ Vtx* windowVtx;
|
|
/* 0x000A8 */ u8* staticSegment;
|
|
/* 0x000AC */ u8* parameterSegment;
|
|
/* 0x000B0 */ char unk_B0[0x8];
|
|
/* 0x000B8 */ View view;
|
|
/* 0x001E0 */ SramContext sramCtx;
|
|
/* 0x001E4 */ char unk_1E4[0x4];
|
|
/* 0x001E8 */ SkyboxContext skyboxCtx;
|
|
/* 0x00348 */ MessageContext msgCtx;
|
|
/* 0x0E760 */ Font font;
|
|
/* 0x1C8E8 */ EnvironmentContext envCtx;
|
|
/* 0x1C9E4 */ char unk_1C9E4[0x4];
|
|
/* 0x1C9E8 */ Vtx* windowContentVtx;
|
|
/* 0x1C9EC */ Vtx* keyboardVtx;
|
|
/* 0x1C9F0 */ Vtx* nameEntryVtx;
|
|
/* 0x1C9F4 */ u8 n64ddFlag;
|
|
/* 0x1C9F6 */ u16 deaths[3];
|
|
/* 0x1C9FC */ u8 fileNames[3][8];
|
|
/* 0x1CA14 */ u16 healthCapacities[3];
|
|
/* 0x1CA1C */ u32 questItems[3];
|
|
/* 0x1CA28 */ s16 n64ddFlags[3];
|
|
/* 0x1CA2E */ s8 defense[3];
|
|
/* 0x1CA32 */ u16 health[3];
|
|
/* 0x1CA38 */ s16 buttonIndex;
|
|
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
|
|
/* 0x1CA3C */ s16 menuMode;
|
|
/* 0x1CA3E */ s16 configMode;
|
|
/* 0x1CA40 */ s16 prevConfigMode;
|
|
/* 0x1CA42 */ s16 nextConfigMode;
|
|
/* 0x1CA44 */ s16 selectMode;
|
|
/* 0x1CA46 */ s16 selectedFileIndex;
|
|
/* 0x1CA48 */ char unk_1CA48[0x2];
|
|
/* 0x1CA4A */ s16 fileNamesY[3];
|
|
/* 0x1CA50 */ s16 actionTimer;
|
|
/* 0x1CA52 */ s16 buttonYOffsets[6];
|
|
/* 0x1CA5E */ s16 copyDestFileIndex;
|
|
/* 0x1CA60 */ s16 warningLabel;
|
|
/* 0x1CA62 */ s16 warningButtonIndex;
|
|
/* 0x1CA64 */ s16 titleLabel;
|
|
/* 0x1CA66 */ s16 nextTitleLabel;
|
|
/* 0x1CA68 */ s16 windowColor[3];
|
|
/* 0x1CA6E */ s16 titleAlpha[2];
|
|
/* 0x1CA72 */ s16 windowAlpha;
|
|
/* 0x1CA74 */ s16 fileButtonAlpha[3];
|
|
/* 0x1CA7A */ s16 nameBoxAlpha[3];
|
|
/* 0x1CA80 */ s16 nameAlpha[3];
|
|
/* 0x1CA86 */ s16 connectorAlpha[3];
|
|
/* 0x1CA8C */ s16 fileInfoAlpha[3];
|
|
/* 0x1CA92 */ s16 actionButtonAlpha[2];
|
|
/* 0x1CA96 */ s16 confirmButtonAlpha[2];
|
|
/* 0x1CA9A */ s16 optionButtonAlpha;
|
|
/* 0x1CA9C */ s16 nameEntryBoxAlpha;
|
|
/* 0x1CA9E */ s16 controlsAlpha;
|
|
/* 0x1CAA0 */ s16 emptyFileTextAlpha;
|
|
/* 0x1CAA2 */ s16 highlightColor[4];
|
|
/* 0x1CAAA */ s16 highlightPulseDir; // 0 fade out, 1 fade in
|
|
/* 0x1CAAC */ s16 unk_1CAAC; // initialized but never used
|
|
/* 0x1CAAE */ s16 confirmButtonTexIndices[2];
|
|
/* 0x1CAB2 */ s16 inputTimerX;
|
|
/* 0x1CAB4 */ s16 inputTimerY;
|
|
/* 0x1CAB6 */ s16 stickXDir;
|
|
/* 0x1CAB8 */ s16 stickYDir;
|
|
/* 0x1CABA */ s16 stickAdjX;
|
|
/* 0x1CABC */ s16 stickAdjY;
|
|
/* 0x1CABE */ s16 nameEntryBoxPosX;
|
|
/* 0x1CAC0 */ s16 windowPosX;
|
|
/* 0x1CAC4 */ f32 windowRot;
|
|
/* 0x1CAC8 */ s16 kbdButton; // only for buttons, not characters
|
|
/* 0x1CACA */ s16 charPage; // 0: hiragana, 1: katakana, 2: alphabet
|
|
/* 0x1CACC */ s16 charBgAlpha; // square shape the letter sits in
|
|
/* 0x1CACE */ s16 charIndex; // 0 - 64, top left to bottom right
|
|
/* 0x1CAD0 */ s16 kbdX; // (0, 0) is top left character
|
|
/* 0x1CAD2 */ s16 kbdY;
|
|
/* 0x1CAD4 */ s16 newFileNameCharCount;
|
|
/* 0x1CAD6 */ s16 unk_1CAD6[5];
|
|
} FileSelectState; // size = 0x1CAE0
|
|
|
|
// Macros for `EntranceInfo.field`
|
|
#define ENTRANCE_INFO_CONTINUE_BGM_FLAG (1 << 15)
|
|
#define ENTRANCE_INFO_DISPLAY_TITLE_CARD_FLAG (1 << 14)
|
|
#define ENTRANCE_INFO_END_TRANS_TYPE_MASK 0x3F80
|
|
#define ENTRANCE_INFO_END_TRANS_TYPE_SHIFT 7
|
|
#define ENTRANCE_INFO_END_TRANS_TYPE(field) \
|
|
(((field) >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT) \
|
|
& (ENTRANCE_INFO_END_TRANS_TYPE_MASK >> ENTRANCE_INFO_END_TRANS_TYPE_SHIFT))
|
|
#define ENTRANCE_INFO_START_TRANS_TYPE_MASK 0x7F
|
|
#define ENTRANCE_INFO_START_TRANS_TYPE_SHIFT 0
|
|
#define ENTRANCE_INFO_START_TRANS_TYPE(field) \
|
|
(((field) >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT) \
|
|
& (ENTRANCE_INFO_START_TRANS_TYPE_MASK >> ENTRANCE_INFO_START_TRANS_TYPE_SHIFT))
|
|
|
|
typedef struct {
|
|
/* 0x00 */ s8 sceneId;
|
|
/* 0x01 */ s8 spawn;
|
|
/* 0x02 */ u16 field;
|
|
} EntranceInfo; // size = 0x4
|
|
|
|
typedef struct {
|
|
/* 0x00 */ void* loadedRamAddr;
|
|
/* 0x04 */ uintptr_t vromStart; // if applicable
|
|
/* 0x08 */ uintptr_t vromEnd; // if applicable
|
|
/* 0x0C */ void* vramStart; // if applicable
|
|
/* 0x10 */ void* vramEnd; // if applicable
|
|
/* 0x14 */ void* unk_14;
|
|
/* 0x18 */ void* init; // initializes and executes the given context
|
|
/* 0x1C */ void* destroy; // deconstructs the context, and sets the next context to load
|
|
/* 0x20 */ void* unk_20;
|
|
/* 0x24 */ void* unk_24;
|
|
/* 0x28 */ UNK_TYPE4 unk_28;
|
|
/* 0x2C */ u32 instanceSize;
|
|
} GameStateOverlay; // size = 0x30
|
|
|
|
typedef struct {
|
|
/* 0x00 */ GameState state;
|
|
/* 0xA4 */ u32 timer;
|
|
/* 0xA8 */ UNK_TYPE4 unk_A8;
|
|
} PreNMIState; // size = 0xAC
|
|
|
|
typedef enum {
|
|
/* 1 */ F_8F = 1,
|
|
/* 2 */ F_7F,
|
|
/* 3 */ F_6F,
|
|
/* 4 */ F_5F,
|
|
/* 5 */ F_4F,
|
|
/* 6 */ F_3F,
|
|
/* 7 */ F_2F,
|
|
/* 8 */ F_1F,
|
|
/* 9 */ F_B1,
|
|
/* 10 */ F_B2,
|
|
/* 11 */ F_B3,
|
|
/* 12 */ F_B4,
|
|
/* 13 */ F_B5,
|
|
/* 14 */ F_B6,
|
|
/* 15 */ F_B7,
|
|
/* 16 */ F_B8
|
|
} FloorID;
|
|
|
|
// All arrays pointed in this struct are indexed by "map indices"
|
|
// In dungeons, the map index corresponds to the dungeon index (which also indexes keys, items, etc)
|
|
// In overworld areas, the map index corresponds to the overworld area index (spot 00, 01, etc)
|
|
typedef struct {
|
|
/* 0x00 */ s16 (*floorTexIndexOffset)[8]; // dungeon texture index offset by floor
|
|
/* 0x04 */ s16* bossFloor; // floor the boss is on
|
|
/* 0x08 */ s16 (*roomPalette)[32]; // map palette by room
|
|
/* 0x0C */ s16* maxPaletteCount; // max number of palettes in a same floor
|
|
/* 0x10 */ s16 (*paletteRoom)[8][14]; // room by palette by floor
|
|
/* 0x14 */ s16 (*roomCompassOffsetX)[44]; // dungeon compass icon X offset by room
|
|
/* 0x18 */ s16 (*roomCompassOffsetY)[44]; // dungeon compass icon Y offset by room
|
|
/* 0x1C */ u8* dgnMinimapCount; // number of room minimaps
|
|
/* 0x20 */ u16* dgnMinimapTexIndexOffset; // dungeon minimap texture index offset
|
|
/* 0x24 */ u16* owMinimapTexSize;
|
|
/* 0x28 */ u16* owMinimapTexOffset;
|
|
/* 0x2C */ s16* owMinimapPosX;
|
|
/* 0x30 */ s16* owMinimapPosY;
|
|
/* 0x34 */ s16 (*owCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
|
|
/* 0x38 */ s16* dgnTexIndexBase; // dungeon texture index base
|
|
/* 0x3C */ s16 (*dgnCompassInfo)[4]; // [X scale, Y scale, X offset, Y offset]
|
|
/* 0x40 */ s16* owMinimapWidth;
|
|
/* 0x44 */ s16* owMinimapHeight;
|
|
/* 0x48 */ s16* owEntranceIconPosX; // "dungeon entrance" icon X pos
|
|
/* 0x4C */ s16* owEntranceIconPosY; // "dungeon entrance" icon Y pos
|
|
/* 0x50 */ u16* owEntranceFlag; // flag in inf_table[26] based on which entrance icons are shown (0xFFFF = always shown)
|
|
/* 0x54 */ f32 (*floorCoordY)[8]; // Y coordinate of each floor
|
|
/* 0x58 */ u16* switchEntryCount; // number of "room switch" entries, which correspond to the next 3 arrays
|
|
/* 0x5C */ u8 (*switchFromRoom)[51]; // room to come from
|
|
/* 0x60 */ u8 (*switchFromFloor)[51]; // floor to come from
|
|
/* 0x64 */ u8 (*switchToRoom)[51]; // room to go to
|
|
/* 0x68 */ u8 (*floorID)[8];
|
|
/* 0x6C */ s16* skullFloorIconY; // dungeon big skull icon Y pos
|
|
} MapData; // size = 0x70
|
|
|
|
// TODO get these properties from the textures themselves
|
|
#define MAP_I_TEX_WIDTH 96
|
|
#define MAP_I_TEX_HEIGHT 85
|
|
#define MAP_I_TEX_SIZE ((MAP_I_TEX_WIDTH * MAP_I_TEX_HEIGHT) / 2) // 96x85 I4 texture
|
|
|
|
#define MAP_48x85_TEX_WIDTH 48
|
|
#define MAP_48x85_TEX_HEIGHT 85
|
|
#define MAP_48x85_TEX_SIZE ((MAP_48x85_TEX_WIDTH * MAP_48x85_TEX_HEIGHT) / 2) // 48x85 CI4 texture
|
|
|
|
typedef struct DebugDispObject {
|
|
/* 0x00 */ Vec3f pos;
|
|
/* 0x0C */ Vec3s rot;
|
|
/* 0x14 */ Vec3f scale;
|
|
/* 0x20 */ Color_RGBA8 color;
|
|
/* 0x24 */ s16 type;
|
|
/* 0x28 */ struct DebugDispObject* next;
|
|
} DebugDispObject; // size = 0x2C
|
|
|
|
typedef enum {
|
|
/* 0 */ MTXMODE_NEW, // generates a new matrix
|
|
/* 1 */ MTXMODE_APPLY // applies transformation to the current matrix
|
|
} MatrixMode;
|
|
|
|
typedef struct StackEntry {
|
|
/* 0x00 */ struct StackEntry* next;
|
|
/* 0x04 */ struct StackEntry* prev;
|
|
/* 0x08 */ u32* head;
|
|
/* 0x0C */ u32* tail;
|
|
/* 0x10 */ u32 initValue;
|
|
/* 0x14 */ s32 minSpace;
|
|
/* 0x18 */ const char* name;
|
|
} StackEntry;
|
|
|
|
typedef enum {
|
|
/* 0 */ STACK_STATUS_OK,
|
|
/* 1 */ STACK_STATUS_WARNING,
|
|
/* 2 */ STACK_STATUS_OVERFLOW
|
|
} StackStatus;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 magic; // IS64
|
|
/* 0x04 */ u32 get;
|
|
/* 0x08 */ u8 unk_08[0x14-0x08];
|
|
/* 0x14 */ u32 put;
|
|
/* 0x18 */ u8 unk_18[0x20-0x18];
|
|
/* 0x20 */ u8 data[0x10000-0x20];
|
|
} ISVDbg;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char name[0x18];
|
|
/* 0x18 */ u32 mediaFormat;
|
|
/* 0x1C */ union {
|
|
struct {
|
|
u16 cartId;
|
|
u8 countryCode;
|
|
u8 version;
|
|
};
|
|
u32 regionInfo;
|
|
};
|
|
} LocaleCartInfo; // size = 0x20
|
|
|
|
typedef struct {
|
|
/* 0x00 */ char magic[4]; // Yaz0
|
|
/* 0x04 */ u32 decSize;
|
|
/* 0x08 */ u32 compInfoOffset; // only used in mio0
|
|
/* 0x0C */ u32 uncompDataOffset; // only used in mio0
|
|
/* 0x10 */ u8 data[1];
|
|
} Yaz0Header; // size = 0x10 ("data" is not part of the header)
|
|
|
|
struct ArenaNode;
|
|
|
|
typedef struct Arena {
|
|
/* 0x00 */ struct ArenaNode* head;
|
|
/* 0x04 */ void* start;
|
|
/* 0x08 */ OSMesgQueue lockQueue;
|
|
/* 0x20 */ u8 unk_20;
|
|
/* 0x21 */ u8 isInit;
|
|
/* 0x22 */ u8 flag;
|
|
} Arena; // size = 0x24
|
|
|
|
typedef struct ArenaNode {
|
|
/* 0x00 */ s16 magic;
|
|
/* 0x02 */ s16 isFree;
|
|
/* 0x04 */ u32 size;
|
|
/* 0x08 */ struct ArenaNode* next;
|
|
/* 0x0C */ struct ArenaNode* prev;
|
|
/* 0x10 */ const char* filename;
|
|
/* 0x14 */ s32 line;
|
|
/* 0x18 */ OSId threadId;
|
|
/* 0x1C */ Arena* arena;
|
|
/* 0x20 */ OSTime time;
|
|
/* 0x28 */ u8 unk_28[0x30-0x28]; // probably padding
|
|
} ArenaNode; // size = 0x30
|
|
|
|
/* Relocation entry field getters */
|
|
#define RELOC_SECTION(reloc) ((reloc) >> 30)
|
|
#define RELOC_OFFSET(reloc) ((reloc) & 0xFFFFFF)
|
|
#define RELOC_TYPE_MASK(reloc) ((reloc) & 0x3F000000)
|
|
#define RELOC_TYPE_SHIFT 24
|
|
|
|
/* MIPS Relocation Types, matches the MIPS ELF spec */
|
|
#define R_MIPS_32 2
|
|
#define R_MIPS_26 4
|
|
#define R_MIPS_HI16 5
|
|
#define R_MIPS_LO16 6
|
|
|
|
/* Reloc section id, must fit in 2 bits otherwise the relocation format must be modified */
|
|
typedef enum {
|
|
/* 0 */ RELOC_SECTION_NULL,
|
|
/* 1 */ RELOC_SECTION_TEXT,
|
|
/* 2 */ RELOC_SECTION_DATA,
|
|
/* 3 */ RELOC_SECTION_RODATA,
|
|
/* 4 */ RELOC_SECTION_MAX
|
|
} RelocSectionId;
|
|
|
|
typedef struct OverlayRelocationSection {
|
|
/* 0x00 */ u32 textSize;
|
|
/* 0x04 */ u32 dataSize;
|
|
/* 0x08 */ u32 rodataSize;
|
|
/* 0x0C */ u32 bssSize;
|
|
/* 0x10 */ u32 nRelocations;
|
|
/* 0x14 */ u32 relocations[1]; // size is nRelocations
|
|
} OverlayRelocationSection; // size >= 0x18
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u32 resetting;
|
|
/* 0x04 */ u32 resetCount;
|
|
/* 0x08 */ OSTime duration;
|
|
/* 0x10 */ OSTime resetTime;
|
|
} PreNmiBuff; // size = 0x18 (actually osAppNMIBuffer is 0x40 bytes large but the rest is unused)
|
|
|
|
typedef enum {
|
|
/* 0 */ VI_MODE_EDIT_STATE_INACTIVE,
|
|
/* 1 */ VI_MODE_EDIT_STATE_ACTIVE,
|
|
/* 2 */ VI_MODE_EDIT_STATE_2, // active, more adjustments
|
|
/* 3 */ VI_MODE_EDIT_STATE_3 // active, more adjustments, print comparison with NTSC LAN1 mode
|
|
} ViModeEditState;
|
|
|
|
typedef struct {
|
|
/* 0x00 */ OSViMode customViMode;
|
|
/* 0x50 */ s32 viHeight;
|
|
/* 0x54 */ s32 viWidth;
|
|
/* 0x58 */ s32 rightAdjust;
|
|
/* 0x5C */ s32 leftAdjust;
|
|
/* 0x60 */ s32 lowerAdjust;
|
|
/* 0x64 */ s32 upperAdjust;
|
|
/* 0x68 */ s32 editState;
|
|
/* 0x6C */ s32 tvType;
|
|
/* 0x70 */ u32 loRes;
|
|
/* 0x74 */ u32 antialiasOff;
|
|
/* 0x78 */ u32 modeN; // Controls interlacing, the meaning of this mode is different based on choice of resolution
|
|
/* 0x7C */ u32 fb16Bit;
|
|
/* 0x80 */ u32 viFeatures;
|
|
/* 0x84 */ u32 unk_84;
|
|
} ViMode; // size = 0x88
|
|
|
|
#endif
|